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Book Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques

Download or read book Proceedings of the 15th Annual Conference on Computer Graphics and Interactive Techniques written by Conference on Computer Graphics and Interactive Techniques. 15, 1988, Atlanta, Ga.. and published by . This book was released on 1988 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book SIGGRAPH  88 Conference Proceedings

    Book Details:
  • Author : Conference on Computer Graphics and Interactive Techniques. 15, 1988, Atlanta, Ga..
  • Publisher :
  • Release : 1988
  • ISBN : 9780201091960
  • Pages : pages

Download or read book SIGGRAPH 88 Conference Proceedings written by Conference on Computer Graphics and Interactive Techniques. 15, 1988, Atlanta, Ga.. and published by . This book was released on 1988 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book A C M  SIGGRAPH

Download or read book A C M SIGGRAPH written by and published by . This book was released on 1988 with total page 59 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the 15th International Meshing Roundtable

Download or read book Proceedings of the 15th International Meshing Roundtable written by Philippe P. Pebay and published by Springer Science & Business Media. This book was released on 2007-07-20 with total page 579 pages. Available in PDF, EPUB and Kindle. Book excerpt: The papers in this volume were selected for presentation at the 15th International Meshing Roundtable, held September 17–20, 2006 in Birmingham, Alabama, U.S.A.. The conference was started by Sandia National Laboratories in 1992 as a small meeting of organizations striving to establish a common focus for research and development in the field of mesh generation. Now after 15 consecutive years, the International Meshing Roundtable has become recognized as an international focal point annually attended by researchers and developers from dozens of countries around the world. The 15th International Meshing Roundtable consists of technical presentations from contributed papers, keynote and invited talks, short course presentations, and a poster session and competition. The Program Committee would like to express its appreciation to all who participate to make the IMR a successful and enriching experience. The papers in these proceedings were selected from among 42 submissions by the Program Committee. Based on input from peer reviews, the committee selected these papers for their perceived quality, originality, and appropriateness to the theme of the International Meshing Roundtable. The Program Committee would like to thank all who submitted papers. We would also like to thank the colleagues who provided reviews of the submitted papers. The names of the reviewers are acknowledged in the following pages. As Program Chair, I would like to extend special thanks to the Program Committee and to the Conference Coordinators for their time and effort to make the 15th IMR another outstanding conference.

Book Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques

Download or read book Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques written by Conference on Computer Graphics and Interactive Techniques and published by . This book was released on 1998 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology

Download or read book Proceedings of the 15th Annual ACM Symposium on User Interface Software and Technology written by ACM Symposium on User Interface Software and Technology and published by . This book was released on 2002 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book ACM SIGGRAPH 88

Download or read book ACM SIGGRAPH 88 written by and published by . This book was released on 1988 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Fundamentals of Computer Graphics

Download or read book Fundamentals of Computer Graphics written by Steve Marschner and published by CRC Press. This book was released on 2018-10-24 with total page 749 pages. Available in PDF, EPUB and Kindle. Book excerpt: Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs. Key Features Provides a thorough treatment of basic and advanced topics in current graphics algorithms Explains core principles intuitively, with numerous examples and pseudo-code Gives updated coverage of the graphics pipeline, signal processing, texture mapping, graphics hardware, reflection models, and curves and surfaces Uses color images to give more illustrative power to concepts

Book Advances in Visual Computing

Download or read book Advances in Visual Computing written by Richard Boyle and published by Springer. This book was released on 2007-11-22 with total page 851 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set LNCS 4841 and LNCS 4842 constitutes the refereed proceedings of the Third International Symposium on Visual Computing, ISVC 2007, held in Lake Tahoe, NV, USA, in November 2007. The 77 revised full papers and 42 poster papers presented together with 32 full and five poster papers of six special tracks were carefully reviewed and selected. The papers cover the four main areas of visual computing: vision, graphics, visualization, and virtual reality.

Book Fundamentals of Computer Graphics

Download or read book Fundamentals of Computer Graphics written by Peter Shirley and published by CRC Press. This book was released on 2009-07-21 with total page 784 pages. Available in PDF, EPUB and Kindle. Book excerpt: With contributions by Michael Ashikhmin, Michael Gleicher, Naty Hoffman, Garrett Johnson, Tamara Munzner, Erik Reinhard, Kelvin Sung, William B. Thompson, Peter Willemsen, Brian Wyvill. The third edition of this widely adopted text gives students a comprehensive, fundamental introduction to computer graphics. The authors present the mathematical fo

Book Motion in Games

    Book Details:
  • Author : Marcelo Kallmann
  • Publisher : Springer
  • Release : 2012-11-10
  • ISBN : 364234710X
  • Pages : 394 pages

Download or read book Motion in Games written by Marcelo Kallmann and published by Springer. This book was released on 2012-11-10 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Workshop on Motion in Games, held in Rennes, France, in November 2012. The 23 revised full papers presented together with 9 posters and 5 extended abstracts were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections on planning, interaction, physics, perception, behavior, virtual humans, locomotion, and motion capture.

Book Intelligent Computer Graphics 2010

Download or read book Intelligent Computer Graphics 2010 written by Dimitri Plemenos and published by Springer Science & Business Media. This book was released on 2010-12-01 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Nowadays, intelligent techniques are more and more used in Computer Graphics in order to optimise the processing time, to find more accurate solutions for a lot of Computer Graphics problems, than with traditional methods, or simply to find solutions in problems where traditional methods fail. The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. This volume is a kind of continuation of the previously published Springer volumes “Artificial Intelligence Techniques for Computer Graphics” (2008) and “Intelligent Computer Graphics 2009” (2009). This volume contains selected extended papers from the last 3IA Conference (3IA’2010), which has been held in Athens (Greece) in May 2010. This year papers are particularly exciting and concern areas like rendering, viewpoint quality, data visualisation, vision, computational aesthetics, scene understanding, intelligent lighting, declarative modelling, GIS, scene reconstruction and other important themes.

Book Siggraph 92 19th International Conference on Computer Graphics and Interactive Techniques Chicago  Il July

Download or read book Siggraph 92 19th International Conference on Computer Graphics and Interactive Techniques Chicago Il July written by James J. Thomas and published by . This book was released on 1992-07 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computer Architecture

    Book Details:
  • Author : John L. Hennessy
  • Publisher : Morgan Kaufmann
  • Release : 2017-11-23
  • ISBN : 0128119063
  • Pages : 939 pages

Download or read book Computer Architecture written by John L. Hennessy and published by Morgan Kaufmann. This book was released on 2017-11-23 with total page 939 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Architecture: A Quantitative Approach, Sixth Edition has been considered essential reading by instructors, students and practitioners of computer design for over 20 years. The sixth edition of this classic textbook from Hennessy and Patterson, winners of the 2017 ACM A.M. Turing Award recognizing contributions of lasting and major technical importance to the computing field, is fully revised with the latest developments in processor and system architecture. The text now features examples from the RISC-V (RISC Five) instruction set architecture, a modern RISC instruction set developed and designed to be a free and openly adoptable standard. It also includes a new chapter on domain-specific architectures and an updated chapter on warehouse-scale computing that features the first public information on Google's newest WSC. True to its original mission of demystifying computer architecture, this edition continues the longstanding tradition of focusing on areas where the most exciting computing innovation is happening, while always keeping an emphasis on good engineering design. Winner of a 2019 Textbook Excellence Award (Texty) from the Textbook and Academic Authors Association Includes a new chapter on domain-specific architectures, explaining how they are the only path forward for improved performance and energy efficiency given the end of Moore’s Law and Dennard scaling Features the first publication of several DSAs from industry Features extensive updates to the chapter on warehouse-scale computing, with the first public information on the newest Google WSC Offers updates to other chapters including new material dealing with the use of stacked DRAM; data on the performance of new NVIDIA Pascal GPU vs. new AVX-512 Intel Skylake CPU; and extensive additions to content covering multicore architecture and organization Includes "Putting It All Together" sections near the end of every chapter, providing real-world technology examples that demonstrate the principles covered in each chapter Includes review appendices in the printed text and additional reference appendices available online Includes updated and improved case studies and exercises ACM named John L. Hennessy and David A. Patterson, recipients of the 2017 ACM A.M. Turing Award for pioneering a systematic, quantitative approach to the design and evaluation of computer architectures with enduring impact on the microprocessor industry

Book Computer Graphics

    Book Details:
  • Author : Nobuhiko Mukai
  • Publisher : BoD – Books on Demand
  • Release : 2012-03-30
  • ISBN : 9535104551
  • Pages : 270 pages

Download or read book Computer Graphics written by Nobuhiko Mukai and published by BoD – Books on Demand. This book was released on 2012-03-30 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics is now used in various fields; for industrial, educational, medical and entertainment purposes. The aim of computer graphics is to visualize real objects and imaginary or other abstract items. In order to visualize various things, many technologies are necessary and they are mainly divided into two types in computer graphics: modeling and rendering technologies. This book covers the most advanced technologies for both types. It also includes some visualization techniques and applications for motion blur, virtual agents and historical textiles. This book provides useful insights for researchers in computer graphics.