Download or read book Computer Graphics And Applications Proceedings Of The First Pacific Conference On Computer Graphics And Applications Pacific Graphics 93 written by S Y Shin and published by World Scientific. This book was released on 1993-08-06 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume of proceedings contains papers by computer graphics researchers, developers and practitioners. The papers report on the latest advances and new ideas in computer graphics. They also discuss future directions in the field. The volume reflects the aim of the conference to promote computer graphics research activities in the Pacific region.
Download or read book Computer Graphics And Applications Proceedings Of The Third Pacific Conference On Computer Graphics And Applications Pacific Graphics 95 written by S Y Shin and published by World Scientific. This book was released on 1995-07-31 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pacific Graphics is an international conference on computer graphics and applications. The conference will provide a forum for researchers, developers, and practitioners to exchange ideas and discuss future directions of computer graphics. The past two conferences were held in Korea (1993) and China (1994), and future conferences are planned in Taiwan (1996), Korea (1997), and Singapore (1998).
Download or read book 11th Pacific Conference on Computer Graphics and Applications written by Silicon Graphics Computer Systems and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 2003 with total page 534 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thirty-five papers and 24 short presentations from the October 2003 conference that explore new problems, solutions, and technologies for computer graphics. The researchers describe techniques for geometric modeling, rendering, morphing, 3D acquisition, computer animation, and representing volume and mesh. Specific topics include lightweight face r
Download or read book Fundamentals Of Computer Graphics Proceedings Of The Second Pacific Conference On Computer Graphics And Applications Pacific Graphics 94 written by J N Chen and published by World Scientific. This book was released on 1994-07-20 with total page 377 pages. Available in PDF, EPUB and Kindle. Book excerpt: This series of conferences has been organized to reflect the significant development of computer graphics in the Pacific Rim countries. PG '94 took place in China and attracted 210 papers, 50 of which were reviewed by an international set of referees and 21 of which are included in this volume, along with three invited papers. The selected papers are subdivided into five topics: modeling surfaces and deformations, image synthesis, computer animation, CAD, and image analysis and volume rendering.
Download or read book Image Analysis and Recognition written by Mohamed Kamel and published by Springer Science & Business Media. This book was released on 2011-06-14 with total page 467 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two-volume set LNCS 6753/6754 constitutes the refereed proceedings of the 8th International Conference on Image and Recognition, ICIAR 2011, held in Burnaby, Canada, in June 2011. The 84 revised full papers presented were carefully reviewed and selected from 147 submissions. The papers are organized in topical sections on image and video processing; feature extraction and pattern recognition; computer vision; color, texture, motion and shape; tracking; biomedical image analysis; biometrics; face recognition; image coding, compression and encryption; and applications.
Download or read book Isosurfaces written by Rephael Wenger and published by CRC Press. This book was released on 2013-06-24 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ever since Lorensen and Cline published their paper on the Marching Cubes algorithm, isosurfaces have been a standard technique for the visualization of 3D volumetric data. Yet there is no book exclusively devoted to isosurfaces. Isosurfaces: Geometry, Topology, and Algorithms represents the first book to focus on basic algorithms for isosurface co
Download or read book Computer Vision Graphics and Image Processing written by Prem Kalra and published by Springer. This book was released on 2007-01-01 with total page 980 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Indian Conference on Computer Vision, Graphics and Image Processing, ICVGIP 2006, held in Madurai, India, December 2006. Coverage in this volume includes image restoration and super-resolution, image filtering, visualization, tracking and surveillance, face-, gesture-, and object-recognition, compression, content based image retrieval, stereo/camera calibration, and biometrics.
Download or read book Handbook of Digital Games written by Marios C. Angelides and published by John Wiley & Sons. This book was released on 2014-02-19 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.
Download or read book GPU Computing and Applications written by Yiyu Cai and published by Springer. This book was released on 2014-11-20 with total page 289 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents a collection of state of the art research on GPU Computing and Application. The major part of this book is selected from the work presented at the 2013 Symposium on GPU Computing and Applications held in Nanyang Technological University, Singapore (Oct 9, 2013). Three major domains of GPU application are covered in the book including (1) Engineering design and simulation; (2) Biomedical Sciences; and (3) Interactive & Digital Media. The book also addresses the fundamental issues in GPU computing with a focus on big data processing. Researchers and developers in GPU Computing and Applications will benefit from this book. Training professionals and educators can also benefit from this book to learn the possible application of GPU technology in various areas.
Download or read book Product Engineering written by Doru Talaba and published by Springer Science & Business Media. This book was released on 2008-04-06 with total page 569 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains an edited version of the lectures and selected contributions presented during the Advanced Summer Institute (ASI) on "Product Engineering: Tools and Methods based on Virtual Reality" held at Chania (Greece), 30th May - 6th June 2007. The ASI was devoted to the Product Engineering field, with particular attention being given to the aspects related to Virtual Reality (VR) technologies, and their use and added value in engineering.
Download or read book New Developments in the Visualization and Processing of Tensor Fields written by David H. Laidlaw and published by Springer Science & Business Media. This book was released on 2012-09-14 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: Bringing together key researchers in disciplines ranging from visualization and image processing to applications in structural mechanics, fluid dynamics, elastography, and numerical mathematics, the workshop that generated this edited volume was the third in the successful Dagstuhl series. Its aim, reflected in the quality and relevance of the papers presented, was to foster collaboration and fresh lines of inquiry in the analysis and visualization of tensor fields, which offer a concise model for numerous physical phenomena. Despite their utility, there remains a dearth of methods for studying all but the simplest ones, a shortage the workshops aim to address. Documenting the latest progress and open research questions in tensor field analysis, the chapters reflect the excitement and inspiration generated by this latest Dagstuhl workshop, held in July 2009. The topics they address range from applications of the analysis of tensor fields to purer research into their mathematical and analytical properties. They show how cooperation and the sharing of ideas and data between those engaged in pure and applied research can open new vistas in the study of tensor fields.
Download or read book EP 98 written by Roger Hersch and published by Springer Science & Business Media. This book was released on 1998-03-18 with total page 596 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the refereed proceedings of the EP'98 and RIDT'98 conferences, held jointly during the Second International Week on Electronic Publishing and Typography in St. Malo, France, in March/April 1998. The 43 revised full papers presented were carefully selected for inclusion in the book. Among the topics covered are artistic imaging, tools and methods in typography, non-latin type, typographic creation, imaging, character recognition, handwriting models, legibility and design issues, fonts and design, time and multimedia, electronic and paper documents, document engineering, documents and linguistics, document reuse, hypertext and the Web, and hypertext creation and management.
Download or read book Medical Image Computing and Computer Assisted Intervention MICCAI 2011 written by Gabor Fichtinger and published by Springer Science & Business Media. This book was released on 2011-09-02 with total page 734 pages. Available in PDF, EPUB and Kindle. Book excerpt: The three-volume set LNCS 6891, 6892 and 6893 constitutes the refereed proceedings of the 14th International Conference on Medical Image Computing and Computer-Assisted Intervention, MICCAI 2011, held in Toronto, Canada, in September 2011. Based on rigorous peer reviews, the program committee carefully selected 251 revised papers from 819 submissions for presentation in three volumes. The first volume includes 86 papers organized in topical sections on robotics, localization and tracking and visualization, planning and image guidance, physical modeling and simulation, motion modeling and compensation, and segmentation and tracking in biological images.
Download or read book Intelligent Image Analysis for Plant Phenotyping written by Ashok Samal and published by CRC Press. This book was released on 2020-10-21 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: Domesticated crops are the result of artificial selection for particular phenotypes or, in some cases, natural selection for an adaptive trait. Plant traits can be identified through image-based plant phenotyping, a process that was, until recently, strenous and time-consuming. Intelligent Image Analysis for Plant Phenotyping reviews information on time-saving techniques, using computer vision and imaging technologies. These methodologies provide an automated, non-invasive, and scalable mechanism by which to define and collect plant phenotypes. Beautifully illustrated, with numerous color images, the book focuses on phenotypes measured from individual plants under controlled experimental conditions, which are widely available in high-throughput systems. Features: Presents methodologies for image processing, including data-driven and machine learning techniques for plant phenotyping. Features information on advanced techniques for extracting phenotypes through images and image sequences captured in a variety of modalities. Includes real-world scientific problems, including predicting yield by modeling interactions between plant data and environmental information. Discusses the challenge of translating images into biologically informative quantitative phenotypes. A practical resource for students, researchers, and practitioners, this book is invaluable for those working in the emerging fields at the intersection of computer vision and plant sciences.
Download or read book Digital Modeling of Material Appearance written by Julie Dorsey and published by Elsevier. This book was released on 2010-07-21 with total page 329 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer graphics systems are capable of generating stunningly realistic images of objects that have never physically existed. In order for computers to create these accurately detailed images, digital models of appearance must include robust data to give viewers a credible visual impression of the depicted materials. In particular, digital models demonstrating the nuances of how materials interact with light are essential to this capability. Digital Modeling of Material Appearance is the first comprehensive work on the digital modeling of material appearance: it explains how models from physics and engineering are combined with keen observation skills for use in computer graphics rendering. Written by the foremost experts in appearance modeling and rendering, this book is for practitioners who want a general framework for understanding material modeling tools, and also for researchers pursuing the development of new modeling techniques. The text is not a "how to" guide for a particular software system. Instead, it provides a thorough discussion of foundations and detailed coverage of key advances. Practitioners and researchers in applications such as architecture, theater, product development, cultural heritage documentation, visual simulation and training, as well as traditional digital application areas such as feature film, television, and computer games, will benefit from this much needed resource. ABOUT THE AUTHORS Julie Dorsey and Holly Rushmeier are professors in the Computer Science Department at Yale University and co-directors of the Yale Computer Graphics Group. François Sillion is a senior researcher with INRIA (Institut National de Recherche en Informatique et Automatique), and director of its Grenoble Rhône-Alpes research center. - First comprehensive treatment of the digital modeling of material appearance - Provides a foundation for modeling appearance, based on the physics of how light interacts with materials, how people perceive appearance, and the implications of rendering appearance on a digital computer - An invaluable, one-stop resource for practitioners and researchers in a variety of fields dealing with the digital modeling of material appearance
Download or read book New Geometric Data Structures for Collision Detection and Haptics written by René Weller and published by Springer Science & Business Media. This book was released on 2013-07-12 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Starting with novel algorithms for optimally updating bounding volume hierarchies of objects undergoing arbitrary deformations, the author presents a new data structure that allows, for the first time, the computation of the penetration volume. The penetration volume is related to the water displacement of the overlapping region, and thus corresponds to a physically motivated and continuous force. The practicability of the approaches used is shown by realizing new applications in the field of robotics and haptics, including a user study that evaluates the influence of the degrees of freedom in complex haptic interactions. New Geometric Data Structures for Collision Detection and Haptics closes by proposing an open source benchmarking suite that evaluates both the performance and the quality of the collision response in order to guarantee a fair comparison of different collision detection algorithms. Required in the fields of computer graphics, physically-based simulations, computer animations, robotics and haptics, collision detection is a fundamental problem that arises every time we interact with virtual objects. Some of the open challenges associated with collision detection include the handling of deformable objects, the stable computation of physically-plausible contact information, and the extremely high frequencies that are required for haptic rendering. New Geometric Data Structures for Collision Detection and Haptics presents new solutions to all of these challenges, and will prove to be a valuable resource for researchers and practitioners of collision detection in the haptics, robotics and computer graphics and animation domains.
Download or read book Mathematics of Surfaces XII written by Ralph Martin and published by Springer. This book was released on 2007-08-28 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th IMA International Conference on the Mathematics of Surfaces, held in Sheffield, UK in September 2007. The papers cover a range of ideas from underlying theoretical tools to industrial uses of surfaces. Research is reported on theoretical aspects of surfaces as well as more practical topics.