Download or read book Proceedings of the International Conference on Information Technology Systems ICITS 2018 written by Álvaro Rocha and published by Springer. This book was released on 2018-01-04 with total page 1170 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes a selection of articles from the 2018 International Conference on Information Technology & Systems (ICITS 18), held on January 10 – 12, 2018, at the Universidad Estatal Península de Santa Elena, Libertad City, Ecuador. ICIST is a global forum for researchers and practitioners to present and discuss recent findings and innovations, current trends, lessons learned and the challenges of modern information technology and systems research, together with their technological development and applications. The main topics covered include information and knowledge management; organizational models and information systems; software and systems modeling; software systems, architectures, applications and tools; multimedia systems and applications; computer networks, mobility and pervasive systems; intelligent and decision support systems; big data analytics and applications; human–computer interaction; ethics, computers & security; health informatics; and information technologies in education.
Download or read book Extended Selected Papers of the 14th International Conference on Information Intelligence Systems and Applications written by Nikolaos Bourbakis and published by Springer Nature. This book was released on with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book ICICKM 2017 14th International Conference on Intellectual Capital Knowledge Management Organisational Learning written by Prof. Eric Tsui and published by Academic Conferences and publishing limited. This book was released on 2017-07-12 with total page 421 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Introduction to Smart eHealth and eCare Technologies written by Sari Merilampi and published by CRC Press. This book was released on 2016-11-18 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both the demographics and lack of resources in the health and well-being industry are increasingly forcing us to find alternative solutions for individualized health and social care. In an effort to address this issue, smart technologies present enormous potential in solving this challenge. This book strives to enhance communication and collaboration between technology and health and social care sectors. The reader will receive an extensive overview of the possibilities of various technologies in care sectors (including ICT, electronics, automation, and sensor technology) written by experts from various countries. It will prove extremely useful for engineers developing well-being related systems, software, or other devices that can be used by professionals working with people with specialist needs, well-being and health service providers, educators teaching related courses, and upper level undergraduate students and graduate student studying related topics. The technology focus of the book is widespread and addresses elderly care and hospitals, in addition to solutions for various user groups, devices, and technologies. Beyond serving as a resource for nurses and people working in care sector, the book is also meant to give guidelines for engineers developing person-centered systems by exploring the integration of these technologies into service systems.
Download or read book PHealth 2012 written by Bernd Blobel and published by IOS Press. This book was released on 2012 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Microsystems, smart textiles, telemedicine, smart implants and sensor-controlled medical devices have become important enablers for monitoring and treatment in both inpatient and outpatient care. Indeed, micro and nano technologies have tremendous potential for increasing access to care whilst managing healthcare costs. They are set to be at the heart of evolutionary and revolutionary changes in healthcare, and are crucial, not only for the future of medicine, but also for the improvement of healthcare and welfare processes today and tomorrow. This book presents the proceedings of the 2012 pHealth conference, held in Porto, Portugal, in June 2012. The pHealth conference has emerged as the leading international meeting on wearable micro and nano technologies for personalized medicine, attracting scientists from various disciplines, clinicians, as well as policy makers from the healthcare industry, hospital administration and allied professionals. The book includes keynotes, invited speeches and selected submitted contributions.The areas covered include: the pHealth approach, new approaches to diagnosis and therapy, monitoring special diseases, system architecture, design and implementation, wearable sensor systems, smartphone applications and ambient assisted living. Over the years, pHealth has given visibility to the tremendous potential of micro and nano technologies, not only for the future of medicine, but also for the improvement of healthcare processes today. This book will be of interest to all those involved with the provision of health and welfare services, and also to companies engaged in the development of micro and nano technologies.
Download or read book Article Collection on Human Aspects in Adaptive and Personalized Interactive Environments HAAPIE written by Vania Gatseva Dimitrova and published by Frontiers Media SA. This book was released on 2021-01-11 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Digital Gaming Handbook written by Roberto Dillon and published by CRC Press. This book was released on 2020-07-15 with total page 427 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Digital Gaming Handbook covers the state-of-the-art in video and digital game research and development, from traditional to emerging elements of gaming across multiple disciplines. Chapters are presented with applicability across all gaming platforms over a broad range of topics, from game content creation through gameplay at a level accessible for the professional game developer while being deep enough to provide a valuable reference of the state-of-the-art research in this field. Key Features: International experts share their research and experience in game development and design Provides readers with inside perspectives on the cross-disciplinary aspects of the industry Includes retrospective and forward-looking examinations of gaming Editor: Dr. Roberto Dillon is a leading game studies educator with more than 15 years of experience in the field of game design and development.
Download or read book Social Psychology in Sport and Exercise written by Ann-Marie Knowles and published by Bloomsbury Publishing. This book was released on 2017-09-16 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: How should athletes prepare for the pressures of a large crowd? How do you manage conflict and disunity in a team? How can you encourage individuals to do more exercise? Covering a broad range of areas from elite sport to public health programmes, The Social Psychology of Sport and Exercise examines human behaviour and how we can change it. The authors combine innovative research with practical examples and case studies, masterfully explaining the theory and applying it to real-life problems. From coaching world-class athletes to running exercise referral schemes, this book offers unrivalled advice and guidance. The Social Psychology of Sport and Exercise: - Analyses contemporary research from both sport and exercise psychology - Investigates the issues and challenges that practitioners face in settings ranging from the World Cup to the leisure centre - Suggests useful strategies to help you put the theory into practice This highly readable textbook is perfect for undergraduate and postgraduate students studying sport and exercise psychology, while its practical nature means that it will also be of interest to professionals working in the field.
Download or read book Emerging Issues Challenges and Opportunities in Urban E Planning written by Silva, Carlos Nunes and published by IGI Global. This book was released on 2015-02-28 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent advances in information and communication technologies have enhanced the standards of metropolitan planning and development. These innovations have led to new opportunities in this evolving profession. Emerging Issues, Challenges, and Opportunities in Urban E-Planning brings together the efficiency of web-based tools and digital technologies with the practice of spatial planning. Focusing on the utilization of geographic information systems, computer-assisted design, visualization concepts, and database management systems, this book is a pivotal reference source for planners, policymakers, researchers, and graduate students interested in how recent technological advancements are enhancing the traditional practices in urban planning.
Download or read book ECGBL 2020 14th European Conference on Game Based Learning written by Panagiotis Fotaris and published by Academic Conferences limited. This book was released on 2020-09-24 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.
Download or read book Entertainment Computing ICEC 2023 written by Paolo Ciancarini and published by Springer Nature. This book was released on 2023-12-15 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 22nd IFIP TC 14 International Conference on Entertainment Computing, ICEC 2023, which was held in Bologna, Italy, during November 15–17, 2023. The 13 full papers and 5 short papers presented in this book were carefully reviewed and selected from 85 submissions. They cover a large range of topics in the following thematic areas: Game Experience; Player Engagement and Analysis; Serious Gameplay; Entertainment Methods and Tools; Extended Reality; Game Design; Interactive Entertainment; Student Game Competition; Workshops and Tutorials; and Aesthetics and Empowerment. .
Download or read book HCI in Games written by Xiaowen Fang and published by Springer Nature. This book was released on 2022-06-16 with total page 675 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th International Conference on HCI in Games, HCI in Games 2022, held as part of the 23rd International Conference, HCI International 2022, which was held virtually in June/July 2022. The total of 1271 papers and 275 posters included in the HCII 2022 proceedings was carefully reviewed and selected from 5487 submissions. The HCI in Games 2022 proceedings intends to help, promote and encourage research in this field by providing a forum for interaction and exchanges among researchers, academics, and practitioners in the fields of HCI and games. The Conference addresses HCI principles, methods and tools for better games.
Download or read book Proceeding of the 16th International Academic MindTrek Conference written by Artur Lugmayr and published by . This book was released on 2012 with total page 278 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Advances in Computing written by Andrés Solano and published by Springer. This book was released on 2017-08-14 with total page 813 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th Colombian Conference on Computing, CCC 2017, held in Cali, Colombia, in September 2017. The 56 revised full papers presented were carefully reviewed and selected from 186 submissions. The papers are organized in topical sections on information and knowledge management, software engineering and IT architectures, educational informatics, intelligent systems and robotics, human-computer interaction, distributed systems and large-scale architectures, image processing, computer vision and multimedia, security of the information, formal methods, computational logic and theory of computation.
Download or read book Advances in Computer Entertainment Technology written by Adrian David Cheok and published by Springer. This book was released on 2018-03-02 with total page 911 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed conference proceedings of the 14th International Conference on Advances in Computer Entertainment Technology, ACE 2017, held in London, UK, in December 2017. The 59 full papers presented were selected from a total of 229 submissions. ACE is by nature a multi-disciplinary conference, therefore attracting people across a wide spectrum of interests and disciplines including computer science, design, arts, sociology, anthropology, psychology, and marketing. The main goal is to stimulate discussion in the development of new and compelling entertainment computing and interactive art concepts and applications. The chapter 'eSport vs irlSport' is open access under a CC BY 4.0 license via link.springer.com.
Download or read book The Routledge Companion to Digital Humanities and Art History written by Kathryn Brown and published by Taylor & Francis. This book was released on 2020-04-15 with total page 525 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Routledge Companion to Digital Humanities and Art History offers a broad survey of cutting-edge intersections between digital technologies and the study of art history, museum practices, and cultural heritage. The volume focuses not only on new computational tools that have been developed for the study of artworks and their histories but also debates the disciplinary opportunities and challenges that have emerged in response to the use of digital resources and methodologies. Chapters cover a wide range of technical and conceptual themes that define the current state of the field and outline strategies for future development. This book offers a timely perspective on trans-disciplinary developments that are reshaping art historical research, conservation, and teaching. This book will be of interest to scholars in art history, historical theory, method and historiography, and research methods in education.
Download or read book Playful User Interfaces written by Anton Nijholt and published by Springer Science & Business Media. This book was released on 2014-02-17 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.