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Book Proc  d   de g  n  ration d objets pour la cr  ation d applications interactives adaptables

Download or read book Proc d de g n ration d objets pour la cr ation d applications interactives adaptables written by Marc Voegtlin and published by . This book was released on 1991 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Le thème de recherche abordé dans cette thèse concerne le développement rapide et sans difficulté d'applications interactives en langage C++ ciblées sur un système de fenêtrage ouvert comme X-Window (X11). Ceci pour satisfaire des besoins de prototypage et d'adaptabilité, tout en ayant la puissance d'un langage compilé et compatible avec les objectifs du génie logiciel. Dans une première partie, nous présentons une étude générale du domaine des interfaces utilisateurs avec un état de l'art sur les systèmes de fenêtrages, les langages et modèles orientés objets d'applications interactives, ainsi que les outils de construction d'interface utilisateur. La seconde partie du travail traite la conception d'un mécanisme facilitant le prototypage et l'adaptabilité des applications interactives en C++. Ce mécanisme, inspiré en partie de l'environnement de MacIntosh dont la convivialité n'est plus à démontrer, repose sur un nouveau concept de ressource. La méthode utilise le gestionnaire de ressources primitif existant sur X11 et définit un procédé de génération d'objets dans le sens de la programmation orientée objet, à partir d'une description sous forme de ressources. Il sera ainsi possible de créer des objets de façon dynamique qui seront adaptables sans passer par une phase de compilation. Le mécanisme, valable pour les objets C++ en général, est appliqué en particulier aux objets interactifs de la boite à outils d'interface utilisateur InterViews qui est exploitable en C++ au-dessus de X11. Ceci permettra de construire des applications interactives de manière plus conviviale en apportant des aspects de prototypage et d'adaptabilité au langage C++

Book Procedural Content Generation in Games

Download or read book Procedural Content Generation in Games written by Noor Shaker and published by Springer. This book was released on 2016-10-18 with total page 247 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the most up-to-date coverage of procedural content generation (PCG) for games, specifically the procedural generation of levels, landscapes, items, rules, quests, or other types of content. Each chapter explains an algorithm type or domain, including fractal methods, grammar-based methods, search-based and evolutionary methods, constraint-based methods, and narrative, terrain, and dungeon generation. The authors are active academic researchers and game developers, and the book is appropriate for undergraduate and graduate students of courses on games and creativity; game developers who want to learn new methods for content generation; and researchers in related areas of artificial intelligence and computational intelligence.

Book Uses of Heritage

    Book Details:
  • Author : Laurajane Smith
  • Publisher : Routledge
  • Release : 2006-11-22
  • ISBN : 1134368038
  • Pages : 369 pages

Download or read book Uses of Heritage written by Laurajane Smith and published by Routledge. This book was released on 2006-11-22 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examining international case studies including USA, Asia, Australia and New Zealand, this book identifies and explores the use of heritage throughout the world. Challenging the idea that heritage value is self-evident, and that things must be preserved, it demonstrates how it gives tangibility to the values that underpin different communities.

Book Terra 2008

    Book Details:
  • Author : Leslie Rainer
  • Publisher : Getty Publications
  • Release : 2011-06-14
  • ISBN : 1606060430
  • Pages : 438 pages

Download or read book Terra 2008 written by Leslie Rainer and published by Getty Publications. This book was released on 2011-06-14 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Earthen architecture constitutes one of the most diverse forms of cultural heritage and one of the most challenging to preserve. It dates from all periods and is found on all continents but is particularly prevalent in Africa, where it has been a building tradition for centuries. Sites range from ancestral cities in Mali to the palaces of Abomey in Benin, from monuments and mosques in Iran and Buddhist temples on the Silk Road to Spanish missions in California. This volume's sixty-four papers address such themes as earthen architecture in Mali, the conservation of living sites, local knowledge systems and intangible aspects, seismic and other natural forces, the conservation and management of archaeological sites, research advances, and training.

Book Object Based Image Analysis

    Book Details:
  • Author : Thomas Blaschke
  • Publisher : Springer Science & Business Media
  • Release : 2008-08-09
  • ISBN : 3540770585
  • Pages : 804 pages

Download or read book Object Based Image Analysis written by Thomas Blaschke and published by Springer Science & Business Media. This book was released on 2008-08-09 with total page 804 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book brings together a collection of invited interdisciplinary persp- tives on the recent topic of Object-based Image Analysis (OBIA). Its c- st tent is based on select papers from the 1 OBIA International Conference held in Salzburg in July 2006, and is enriched by several invited chapters. All submissions have passed through a blind peer-review process resulting in what we believe is a timely volume of the highest scientific, theoretical and technical standards. The concept of OBIA first gained widespread interest within the GIScience (Geographic Information Science) community circa 2000, with the advent of the first commercial software for what was then termed ‘obje- oriented image analysis’. However, it is widely agreed that OBIA builds on older segmentation, edge-detection and classification concepts that have been used in remote sensing image analysis for several decades. Nevert- less, its emergence has provided a new critical bridge to spatial concepts applied in multiscale landscape analysis, Geographic Information Systems (GIS) and the synergy between image-objects and their radiometric char- teristics and analyses in Earth Observation data (EO).

Book Object Oriented Technology  ECOOP  98 Workshop Reader

Download or read book Object Oriented Technology ECOOP 98 Workshop Reader written by Serge Demeyer and published by Springer. This book was released on 2003-07-31 with total page 595 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the time of writing (mid-October 1998) we can look back at what has been a very successful ECOOP’98. Despite the time of the year – in the middle of what is traditionally regarded as a holiday period – ECOOP'98 was a record breaker in terms of number of participants. Over 700 persons found their way to the campus of the Brussels Free University to participate in a wide range of activities. This 3rd ECOOP workshop reader reports on many of these activities. It contains a careful selection of the input and a cautious summary of the outcome for the numerous discussions that happened during the workshops, demonstrations and posters. As such, this book serves as an excellent snapshot of the state of the art in the field of object oriented programming. About the diversity of the submissions A workshop reader is, by its very nature, quite diverse in the topics covered as well as in the form of its contributions. This reader is not an exception to this rule: as editors we have given the respective organizers much freedom in their choice of presentation because we feel form follows content. This explains the diversity in the types of reports as well as in their lay out.

Book Manual on Estimation of Probable Maximum Precipitation  PMP

Download or read book Manual on Estimation of Probable Maximum Precipitation PMP written by World Meteorological Organization and published by . This book was released on 2009 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: The manual describes procedure for estimating the maximum probable precipitation and the maximum probable flood. This is the third revised version. The first and second editions of this manual were published in 1973 and 1986, respectively. The current edition keeps a majority of the content from the second edition. Newly added content in this third edition primarily results from experiences, since 1986, in directly estimating PMP for the requirements of a given project in a design watershed on probable maximum flood (PMF) in China, the United States of America, Australia and India.--Publisher's description.

Book General Video Game Artificial Intelligence

Download or read book General Video Game Artificial Intelligence written by Diego Pérez Liébana and published by Morgan & Claypool Publishers. This book was released on 2019-10-09 with total page 193 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used since 2014 for running a challenge. Competitors around the globe submit their best approaches that aim to generalize well across games. Additionally, the framework has been used in AI modules by many higher-education institutions as assignments, or as proposed projects for final year (undergraduate and Master's) students and Ph.D. candidates. The present book, written by the developers and organizers of the framework, presents the most interesting highlights of the research performed by the authors during these years in this domain. It showcases work on methods to play the games, generators of content, and video game optimization. It also outlines potential further work in an area that offers multiple research directions for the future.

Book Computer Generated Images

    Book Details:
  • Author : Nadia Magnenat-Thalmann
  • Publisher : Springer Science & Business Media
  • Release : 2012-12-06
  • ISBN : 4431680330
  • Pages : 495 pages

Download or read book Computer Generated Images written by Nadia Magnenat-Thalmann and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research, development, and applications in computer graphics have dramatically expanded in recent years. Because of decreasing prices, superior hardware is now being used and image quality is better than ever. Many people now require image-synthesis techniques and software for their applicaions. Moreover, the techniques of computer ani mation have become very popular. In this book, we present a wide range of applications of computer graphics. This book is a collection of 44 papers in various areas of computer graphics selected from papers presented at Graphics Interface '85. Graphics Interface '85, held from May 27 to 31 in Montreal, was the first truly international computer graphics conference in Canada. This year, for the first time, the conference was presented jointly by the Com puter Graphics Society and the Canadian Man-Computer Communications Society. This new arrangement gave the conference international scope. The conference was spon sored by the Department of Communications in Ottawa, the Department of Science and Technology in Quebec, Supply and Services Canada, the Natural Sciences and Engineer ing Research Council of Canada, Hydro-Quebec, the "Association Canadienne Fran«aise pour I' Avancement des Sciences", and the Canadian Broadcasting Corpora tion. Graphics Interface '85 was organized by "1'Ecole des Hautes Etudes Commerciales" of the University of Montreal. Over 100 papers were submitted to the conference , but 64 were selected by the inter national program committee for presentation. This book contains new expanded versions of the papers.

Book Advanced IT Tools

    Book Details:
  • Author : Nobuyoshi Terashima
  • Publisher : Springer
  • Release : 2013-11-18
  • ISBN : 0387349790
  • Pages : 553 pages

Download or read book Advanced IT Tools written by Nobuyoshi Terashima and published by Springer. This book was released on 2013-11-18 with total page 553 pages. Available in PDF, EPUB and Kindle. Book excerpt: TRACK 1: Innovative Applications in the Public Sector The integration of multimedia based applications and the information superhighway fundamentally concerns the creation of a communication technology to support the ac tivities of people. Communication is a profoundly social activity involving interactions among groups or individuals, common standards of exchange, and national infrastruc tures to support telecommunications activities. The contributions of the invited speakers and others in this track begin to explore the social dimension of communication within the context of integrated, information systems for the public sector. Interactions among businesses and households are described by Ralf Strauss through the development within a real community of a "wired city" with information and electronic services provided by the latest telecommunications technologies. A more specific type of interaction between teacher and student forms the basis of education. John Tiffin demonstrates how virtual classrooms can be used to augment the educational process. Carl Loeffler presents yet another perspective on interaction through the integration of A-life and agent technologies to investigate the dynamics of complex behaviors within networked simulation environments. Common standards for communication in the form of electronic documents or CSCW (Computer Supported Cooperative Work), according to Roland Traunmiiller, provide en abling technologies for a paradigm shift in the management of organizations. As pointed out by William Olle, the impact of standardization work on the future of information technology depends critically upon the interoperability of software systems.

Book Robomatix Index

Download or read book Robomatix Index written by and published by . This book was released on 1984 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Local Knowledge

    Book Details:
  • Author : Clifford Geertz
  • Publisher : Basic Books
  • Release : 2008-08-04
  • ISBN : 0786723750
  • Pages : 260 pages

Download or read book Local Knowledge written by Clifford Geertz and published by Basic Books. This book was released on 2008-08-04 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: In essays covering everything from art and common sense to charisma and constructions of the self, the eminent cultural anthropologist and author of The Interpretation of Cultures deepens our understanding of human societies through the intimacies of "local knowledge." A companion volume to The Interpretation of Cultures, this book continues Geertz’s exploration of the meaning of culture and the importance of shared cultural symbolism. With a new introduction by the author.

Book Cognitive Hyperconnected Digital Transformation

Download or read book Cognitive Hyperconnected Digital Transformation written by Ovidiu Vermesan and published by CRC Press. This book was released on 2022-09-01 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Hyperconnected Digital Transformation provides an overview of the current Internet of Things (IoT) landscape, ranging from research, innovation and development priorities to enabling technologies in a global context. It is intended as a standalone book in a series that covers the Internet of Things activities of the IERC-Internet of Things European Research Cluster, including both research and technological innovation, validation and deployment. The book builds on the ideas put forward by the European Research Cluster, the IoT European Platform Initiative (IoT-EPI) and the IoT European Large-Scale Pilots Programme, presenting global views and state-of-the-art results regarding the challenges facing IoT research, innovation, development and deployment in the next years. Hyperconnected environments integrating industrial/business/consumer IoT technologies and applications require new IoT open systems architectures integrated with network architecture (a knowledge-centric network for IoT), IoT system design and open, horizontal and interoperable platforms managing things that are digital, automated and connected and that function in real-time with remote access and control based on Internet-enabled tools. The IoT is bridging the physical world with the virtual world by combining augmented reality (AR), virtual reality (VR), machine learning and artificial intelligence (AI) to support the physical-digital integrations in the Internet of mobile things based on sensors/actuators, communication, analytics technologies, cyber-physical systems, software, cognitive systems and IoT platforms with multiple functionalities. These IoT systems have the potential to understand, learn, predict, adapt and operate autonomously. They can change future behaviour, while the combination of extensive parallel processing power, advanced algorithms and data sets feed the cognitive algorithms that allow the IoT systems to develop new services and propose new solutions. IoT technologies are moving into the industrial space and enhancing traditional industrial platforms with solutions that break free of device-, operating system- and protocol-dependency. Secure edge computing solutions replace local networks, web services replace software, and devices with networked programmable logic controllers (NPLCs) based on Internet protocols replace devices that use proprietary protocols. Information captured by edge devices on the factory floor is secure and accessible from any location in real time, opening the communication gateway both vertically (connecting machines across the factory and enabling the instant availability of data to stakeholders within operational silos) and horizontally (with one framework for the entire supply chain, across departments, business units, global factory locations and other markets). End-to-end security and privacy solutions in IoT space require agile, context-aware and scalable components with mechanisms that are both fluid and adaptive. The convergence of IT (information technology) and OT (operational technology) makes security and privacy by default a new important element where security is addressed at the architecture level, across applications and domains, using multi-layered distributed security measures. Blockchain is transforming industry operating models by adding trust to untrusted environments, providing distributed security mechanisms and transparent access to the information in the chain. Digital technology platforms are evolving, with IoT platforms integrating complex information systems, customer experience, analytics and intelligence to enable new capabilities and business models for digital business.

Book Gesture Based Communication in Human Computer Interaction

Download or read book Gesture Based Communication in Human Computer Interaction written by Antonio Camurri and published by Springer. This book was released on 2011-04-02 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: Research on the multifaceted aspects of modeling, analysis, and synthesis of - man gesture is receiving growing interest from both the academic and industrial communities. On one hand, recent scienti?c developments on cognition, on - fect/emotion, on multimodal interfaces, and on multimedia have opened new perspectives on the integration of more sophisticated models of gesture in c- putersystems.Ontheotherhand,theconsolidationofnewtechnologiesenabling “disappearing” computers and (multimodal) interfaces to be integrated into the natural environments of users are making it realistic to consider tackling the complex meaning and subtleties of human gesture in multimedia systems, - abling a deeper, user-centered, enhanced physical participation and experience in the human-machine interaction process. The research programs supported by the European Commission and s- eral national institutions and governments individuated in recent years strategic ?elds strictly concerned with gesture research. For example, the DG Infor- tion Society of the European Commission (www.cordis.lu/ist) supports several initiatives, such as the “Disappearing Computer” and “Presence” EU-IST FET (Future and Emerging Technologies), the IST program “Interfaces & Enhanced Audio-Visual Services” (see for example the project MEGA, Multisensory - pressive Gesture Applications, www.megaproject.org), and the IST strategic - jective “Multimodal Interfaces.” Several EC projects and other funded research are represented in the chapters of this book. Awiderangeofapplicationscanbene?tfromadvancesinresearchongesture, from consolidated areas such as surveillance to new or emerging ?elds such as therapy and rehabilitation, home consumer goods, entertainment, and aud- visual, cultural and artistic applications, just to mention only a few of them.

Book Advances in Natural Language Processing

Download or read book Advances in Natural Language Processing written by Elisabete Ranchod and published by Springer. This book was released on 2003-08-02 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Third International Conference PorTAL 2002 - Portugal for Natural Language Processing, held in Faro, Portugal, in June 2002. The 23 reviewed regular papers and 11 short papers presented were carefully reviewed and selected from 48 submissions. The papers are organized in topical sections on pragmatics, discourse, semantics, and the lexicon; interpreting and generating spoken and written language; language-oriented information retrieval, question answering, summarization, and information extraction; language-oriented machine learning; multi-lingual processing, machine translation, and translation aids; natural language interfaces and dialogue systems; tools and resources; and evaluation of systems.

Book Heavy Metals In Water

    Book Details:
  • Author : Sanjay K. Sharma
  • Publisher : Royal Society of Chemistry
  • Release : 2014
  • ISBN : 1849738858
  • Pages : 382 pages

Download or read book Heavy Metals In Water written by Sanjay K. Sharma and published by Royal Society of Chemistry. This book was released on 2014 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book highlights the latest research on dissolved heavy metals in drinking water and their removal.

Book Artificial Hells

    Book Details:
  • Author : Claire Bishop
  • Publisher : Verso Books
  • Release : 2012-07-24
  • ISBN : 1781683972
  • Pages : 483 pages

Download or read book Artificial Hells written by Claire Bishop and published by Verso Books. This book was released on 2012-07-24 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: Since the 1990s, critics and curators have broadly accepted the notion that participatory art is the ultimate political art: that by encouraging an audience to take part an artist can promote new emancipatory social relations. Around the world, the champions of this form of expression are numerous, ranging from art historians such as Grant Kester, curators such as Nicolas Bourriaud and Nato Thompson, to performance theorists such as Shannon Jackson. Artificial Hells is the first historical and theoretical overview of socially engaged participatory art, known in the US as "social practice." Claire Bishop follows the trajectory of twentieth-century art and examines key moments in the development of a participatory aesthetic. This itinerary takes in Futurism and Dada; the Situationist International; Happenings in Eastern Europe, Argentina and Paris; the 1970s Community Arts Movement; and the Artists Placement Group. It concludes with a discussion of long-term educational projects by contemporary artists such as Thomas Hirschhorn, Tania Bruguera, Pawe? Althamer and Paul Chan. Since her controversial essay in Artforum in 2006, Claire Bishop has been one of the few to challenge the political and aesthetic ambitions of participatory art. In Artificial Hells, she not only scrutinizes the emancipatory claims made for these projects, but also provides an alternative to the ethical (rather than artistic) criteria invited by such artworks. Artificial Hells calls for a less prescriptive approach to art and politics, and for more compelling, troubling and bolder forms of participatory art and criticism.