Download or read book Pro Java ME MMAPI written by Vikram Goyal and published by Apress. This book was released on 2006-11-21 with total page 271 pages. Available in PDF, EPUB and Kindle. Book excerpt: 1st and only wireless/mobile Java book that covers the Java-based multimedia API for cell phones and other mobile devices. Real world examples using real cell phone that’s in common use. Author, Vikram Goyal, is very visible and respected author/expert in the Java community.
Download or read book Beginning Java ME Platform written by Ray Rischpater and published by Apress. This book was released on 2008-11-23 with total page 575 pages. Available in PDF, EPUB and Kindle. Book excerpt: Have you thought about building games for your cell phone or other wireless devices? Whether you are a first–time wireless Java developer or an experienced professional, Beginning JavaTM ME Platform brings exciting wireless and mobile Java application development right to your door and device! Beginning JavaTM ME Platform empowers you with the flexibility and power to start building Java applications for your Java–enabled mobile device or cell phone. The book covers sound HTTPS support, user interface API enhancements, the Mobile Media API, the Game API, 3D graphics, Bluetooth, and more. Furthermore, this book is easy to read and includes many practical, hands–on, and ready–to–use code examples.
Download or read book Pro Java ME Apps written by Ovidiu Iliescu and published by Apress. This book was released on 2011-07-22 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pro Java ME Apps gives you, the developer, the know-how required for writing sophisticated Java ME applications and for taking advantage of this huge potential market. Java ME is the largest mobile software platform in the world, supported by over 80% of all phones. You'll cover what Java ME is and how it compares to other mobile software platforms, how to properly design and structure Java ME applications, how to think like an experienced Java ME developer, what common problems and pitfalls you may run into, how to optimize your code, and many other key topics. Unlike other Java ME books out there, which only teach the reader the basics of Java ME by way of a few simple examples, this book presents a broader, eagle-eye picture of a complete Java ME application and what writing one involves. From there, the book presents, explains, and helps you to implement all the essential aspects of Java ME development, from the user interface to client-server communication. As this unfolds, the decisions and reasoning behind the code are also presented. The book assumes that the reader is already familiar with Java ME and Java applications in general. Based on and geared towards real-life Java ME scenarios Guides the reader through the entire process of developing a high-quality Java ME application Explains the decisions made at each step, gives advice and examples of good practices vs. bad practices
Download or read book Mobile Phone Programming written by Frank H. P. Fitzek and published by Springer Science & Business Media. This book was released on 2007-06-25 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides a solid overview of mobile phone programming for readers in both academia and industry. Coverage includes all commercial realizations of the Symbian, Windows Mobile and Linux platforms. The text introduces each programming language (JAVA, Python, C/C++) and offers a set of development environments "step by step," to help familiarize developers with limitations, pitfalls, and challenges.
Download or read book Handbook of Research on Mobile Multimedia Second Edition written by Khalil, Ismail and published by IGI Global. This book was released on 2008-09-30 with total page 1154 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The book is intended to clarify the hype, which surrounds the concept of mobile multimedia through introducing the idea in a clear and understandable way, with a strong focus on mobile solutions and applications"--Provided by publisher.
Download or read book Mobile Computing written by Raj Kamal and published by Oxford University Press, USA. This book was released on 2007 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mobile Computing provides a comprehensive coverage of both the communication and computing aspects. The student-friendly style, numerous illustrative examples and exercises for each topic discussed make the text ideal for classroom learningMobile Computing is designed to serve as a textbook for students in the disciplines of computer science and engineering, electronics and communication engineering, and information technology. It describes the basic concepts of mobile computing and provides technical information about the variousaspects of the subject as also the latest technologies that are currently in use. The first few chapters present a balanced view of mobile computing as well as mobile communication, including the 2G and 3G communication systems, mobile IP, and mobile TCP. The subsequent chapters provide a systematicexplanation of mobile computing as a discipline in itself. The book provides an in-depth coverage of databases in mobile systems, methods of data caching, dissemination and synchronization, Bluetooth, IrDA and ZigBee protocols, data security, mobile ad hoc and wireless sensor networks, andprogramming languages and operating systems for mobile computing devices. Written in an easy-to-understand and student-friendly manner, the book includes several illustrative examples and sample codes. A comprehensive set of exercises is included at the end of each chapter.
Download or read book Pro J2ME Polish written by Robert Virkus and published by Apress. This book was released on 2006-11-22 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: * The primary book on the J2ME Polish open source tool * Written by Robert Virkus, the lead programmer and architect of J2ME Polish * Discusses every aspect of J2ME Polish in-depth, including installing, using, and extending * Includes hands-on tutorials that encourage the reader to apply their acquired knowledge
Download or read book Perception in Multimodal Dialogue Systems written by Elisabeth Andre and published by Springer Science & Business Media. This book was released on 2008-06-11 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 4th IEEE Tutorial and Research Workshop on Perception and Interactive Technologies for Speech-Based Systems, PIT 2008, held in Kloster Irsee, Germany, in June 2008. The 37 revised full papers presented together with 1 invited keynote lecture were carefully selected from numerous submissions for inclusion in the book. The papers are organized in topical sections on multimodal and spoken dialogue systems, classification of dialogue acts and sound, recognition of eye gaze, head poses, mimics and speech as well as combinations of modalities, vocal emotion recognition, human-like and social dialogue systems, and evaluation methods for multimodal dialogue systems.
Download or read book Beginning J2ME written by Sing Li and published by Apress. This book was released on 2006-10-31 with total page 468 pages. Available in PDF, EPUB and Kindle. Book excerpt: * J2ME or Wireless Java development platform is a topic of interest, and is still a hot topic for shows like JavaOne. * Empowered by info on GUI graphics, sound, and music; enables a beginning wireless Java developer to build games for cell phone and other wireless devices. * Easy-to-read style with lots of practical, hands-on code examples.
Download or read book AES written by and published by . This book was released on 2003 with total page 592 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Symbian OS Architecture Sourcebook written by Ben Morris and published by John Wiley & Sons. This book was released on 2007-04-30 with total page 630 pages. Available in PDF, EPUB and Kindle. Book excerpt: The current Symbian Press list focuses very much on the small scale features of Symbian OS in a programming context. The Architecture Sourcebook is different. It's not a how-to book, it's a 'what and why' book. And because it names names as it unwinds the design decisions which have shaped the OS, it is also a 'who' book. It will show where the OS came from, how it has evolved to be what it is, and provide a simple model for understanding what it is, how it is put together, and how to interface to it and work with it. It will also show why design decision were made, and will bring those decisions to life in the words of Symbian's key architects and developers, giving an insider feel to the book as it weaves the "inside story" around the architectural presentation. The book will describe the OS architecture in terms of the Symbian system model. It will show how the model breaks down the system into parts, what role the parts play in the system, how the parts are architected, what motivates their design, and how the design has evolved through the different releases of the system. Key system concepts will be described; design patterns will be explored and related to those from other operating systems. The unique features of Symbian OS will be highlighted and their motivation and evolution traced and described. The book will include a substantial reference section itemising the OS and its toolkit at component level and providing a reference entry for each component.
Download or read book Beginning J2ME written by Sing Li and published by Apress. This book was released on 2008-11-01 with total page 480 pages. Available in PDF, EPUB and Kindle. Book excerpt: * J2ME or Wireless Java development platform is a topic of interest, and is still a hot topic for shows like JavaOne. * Empowered by info on GUI graphics, sound, and music; enables a beginning wireless Java developer to build games for cell phone and other wireless devices. * Easy-to-read style with lots of practical, hands-on code examples.
Download or read book Kicking Butt with MIDP and MSA written by Jonathan Knudsen and published by Addison-Wesley Professional. This book was released on 2007-12-29 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: The release of MIDP 2.0 and the introduction of the new Mobile Service Architecture (MSA) are generating momentum for the Java ME platform. As more and more Java-enabled mobile devices become available and more service providers become open to third-party development, the demand for customized applications will grow dramatically. Now, there's a practical, realistic guide to building MIDP 2.0/MSA applications that are robust, responsive, maintainable, and fun. Long-time Java ME author Jonathan Knudsen offers real solutions for the complex challenges of coding efficiency, application design, and usability in constrained mobile environments. Experienced Java developers will master MIDP 2.0 and MSA programming through clear, carefully designed examples. Downloadable code is available for both NetBeans Mobility Pack and the Sun Java Wireless Toolkit. Kicking Butt with MIDP and MSA 's wide-ranging content covers: Pushing MIDP's limits, and exploiting MSA's full power Using MIDlets, Forms, commands, core classes, and invocation Building effective mobile user interfaces Designing graphics with the Canvas, the Game API, SVG, and 3D Providing storage and resources: record stores, FileConnection, and PDA PIM Internationalizing mobile applications Networking via WMA, Bluetooth, Web services, and SIP Parsing XML documents Implementing audio and advanced multimedia Securing mobile applications with SATSA and the Payment API Building advanced location-based applications Designing applications for multiple devices Creating end-to-end mobile application architectures
Download or read book Pro Spring 5 written by Iuliana Cosmina and published by Apress. This book was released on 2017-10-11 with total page 866 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master Spring basics and core topics, and share the authors’ insights and real–world experiences with remoting, Hibernate, and EJB. Beyond the basics, you'll learn how to leverage the Spring Framework to build the various tiers and parts of an enterprise Java application: transactions, web and presentation tiers, deployment, and much more. A full sample application allows you to apply many of the technologies and techniques covered in Pro Spring 5 and see how they work together. This book updates the perennial bestseller with the latest that the new Spring Framework 5 has to offer. Now in its fifth edition, this popular title is by far the most comprehensive and definitive treatment of Spring available. It covers the new functional web framework and interoperability with Java 9. After reading this definitive book, you'll be armed with the power of Spring to build complex Spring applications, top to bottom. The agile, lightweight, open-source Spring Framework continues to be the de facto leading enterprise Java application development framework for today's Java programmers and developers. It works with other leading open-source, agile, and lightweight Java technologies such as Hibernate, Groovy, MyBatis, and more. Spring now works with Java EE and JPA 2 as well. What You'll Learn Discover what’s new in Spring Framework 5 Use the Spring Framework with Java 9 Master data access and transactions Work with the new functional web framework Create microservices and other web services Who This Book Is For Experienced Java and enterprise Java developers and programmers. Some experience with Spring highly recommended.
Download or read book Game Sound Technology and Player Interaction Concepts and Developments written by Grimshaw, Mark and published by IGI Global. This book was released on 2010-09-30 with total page 504 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game Sound Technology and Player Interaction: Concepts and Developments researches both how game sound affects a player psychologically, emotionally, and physiologically, and how this relationship itself impacts the design of computer game sound and the development of technology. This compilation also applies beyond the realm of video games to other types of immersive sound, such as soundscape design, gambling machines, emotive and fantastical sound to name a few. The application for this research is wide-ranging, interdisciplinary, and of primary importance for academics and practitioners searching for the right sounds.
Download or read book Java ME on Symbian OS written by Roy Ben Hayun and published by John Wiley & Sons. This book was released on 2009-02-11 with total page 482 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this book, experts from Symbian, Nokia and Sun Microsystems expose the power of Java ME on Symbian OS. The book introduces programming with Java ME on Symbian OS, and also reveals what is found 'under-the-hood'. It is logically divided into four main sections: Introduction to Java ME and programming fundamentals Java ME on Symbian OS (core and advanced chapters) Drill down into MSA, DoJa and MIDP game development Under the hood of the Java ME platform The book also includes two appendixes onSNAP Mobile technology and WidSets. With over ten years' experience in Java technologies and over four years' experience at Symbian, the lead author Roy Ben Hayun now works for Sun Microsystems as a systems architect in the Engineering Services group, which leads the development, marketing and productizing of Java ME CLDC and CDC on different platforms.
Download or read book J2ME Game Programming written by Martin J. Wells and published by Cengage Learning. This book was released on 2004 with total page 768 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation J2ME Game Programming takes the reader from the birth of the game idea, through the hours of fun programming it, and then finally through the quest of getting the new game published. The main project in the book is the creation of the reader & rsquo;s own J2ME game, including assessment of the game & rsquo;s lifecycle, how to handle resources, various methods of drawing to the screen, optimizing memory usage, handling the users input, and even sharing high-scores online! The business models of the J2ME market are very independent-friendly, which is attractive to many programmers who are looking for the knowledge they need to make a few bucks on their own games. When working on a limited platform it is important to squeeze as much as possible out of those precious bytes -- in this book readers will find the tools and source code they need to get the most out of the constrained resources and successfully create their own game.