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Book Principles of Interactive Multimedia

Download or read book Principles of Interactive Multimedia written by Mark Elsom-Cook and published by . This book was released on 2001 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Principles of Interactive Multimedia

Download or read book Principles of Interactive Multimedia written by Mark Elsom-Cook and published by McGraw-Hill Publishing Company. This book was released on 2001 with total page 389 pages. Available in PDF, EPUB and Kindle. Book excerpt: Principles of Interactive Multimedia introduces all the contributory fields that are necessary for informed, thoughtful design and development of multimedia systems to be delivered through CD, the web or other mechanisms. It adopts an inter-disciplinary approach. The focus is to explain the basics of all the contributing disciplines to the design of systems. The book equips readers to think about multimedia issues, at the same time as they are learning and applying skills. It will encourage development, innovation and creative operation using the tools of multimedia. Multimedia workers operate in teams with differing skills, and this book will give each member of the team an understanding of the skills of the rest of the team and hence a means of communicating with them effectively. It is closely related to the needs of practice and the real world, while being leading edge in what it proposes. Written by an Author with many years'||''' experience as lecturer and practitioner in multimedia applications, the book focuses on the underpinning models behind multimedia. Hitherto, practice has been to teach the material primarily as skill-based, with comparatively little theory of any sort, and no integrated theory at all. The subject is now reaching the level of maturity where such theory is being recognised as essential to the provision of adequate courses as an academic discipline. The book provides this integrated theoretical base by focussing on interaction as the key to system design, and particularly by using linguistic models to underpin a communication interpretation of multimedia. This unification is unique, but has been used with students over several years and is well received by those from both science and arts backgrounds. It has been positively received by other academics who have seen it.

Book Multimedia Learning

    Book Details:
  • Author : Richard E. Mayer
  • Publisher : Cambridge University Press
  • Release : 2009-01-19
  • ISBN : 0521514126
  • Pages : 321 pages

Download or read book Multimedia Learning written by Richard E. Mayer and published by Cambridge University Press. This book was released on 2009-01-19 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: An evidence based, rigorous text reviewing 12 principles of experimental studies grounded in cognitive theory of multi-media learning.

Book Principles Of Interactive Multimedia

Download or read book Principles Of Interactive Multimedia written by Elsom-Cook and published by . This book was released on 2004-05-01 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Principles of Interactive Design

Download or read book The Principles of Interactive Design written by Lisa Graham and published by Cengage Learning. This book was released on 1999 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Communication fundamentals are used as guidelines for interactive development for platforms such as multimedia and the World Wide Web. The reader is taught how to approach the interactive project as a communication tool while incorporating various media, communication principles, user interfaces, interactive design, and implementation to build a successful product"--Publisher description.

Book Multimedia Interaction and Intelligent User Interfaces

Download or read book Multimedia Interaction and Intelligent User Interfaces written by Ling Shao and published by Springer Science & Business Media. This book was released on 2010-09-11 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: Consumer electronics (CE) devices, providing multimedia entertainment and enabling communication, have become ubiquitous in daily life. However, consumer interaction with such equipment currently requires the use of devices such as remote controls and keyboards, which are often inconvenient, ambiguous and non-interactive. An important challenge for the modern CE industry is the design of user interfaces for CE products that enable interactions which are natural, intuitive and fun. As many CE products are supplied with microphones and cameras, the exploitation of both audio and visual information for interactive multimedia is a growing field of research. Collecting together contributions from an international selection of experts, including leading researchers in industry, this unique text presents the latest advances in applications of multimedia interaction and user interfaces for consumer electronics. Covering issues of both multimedia content analysis and human-machine interaction, the book examines a wide range of techniques from computer vision, machine learning, audio and speech processing, communications, artificial intelligence and media technology. Topics and features: introduces novel computationally efficient algorithms to extract semantically meaningful audio-visual events; investigates modality allocation in intelligent multimodal presentation systems, taking into account the cognitive impacts of modality on human information processing; provides an overview on gesture control technologies for CE; presents systems for natural human-computer interaction, virtual content insertion, and human action retrieval; examines techniques for 3D face pose estimation, physical activity recognition, and video summary quality evaluation; discusses the features that characterize the new generation of CE and examines how web services can be integrated with CE products for improved user experience. This book is an essential resource for researchers and practitioners from both academia and industry working in areas of multimedia analysis, human-computer interaction and interactive user interfaces. Graduate students studying computer vision, pattern recognition and multimedia will also find this a useful reference.

Book The Principles and Processes of Interactive Design

Download or read book The Principles and Processes of Interactive Design written by Jamie Steane and published by Bloomsbury Publishing. This book was released on 2015-01-29 with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Principles & Processes of Interactive Design is aimed at new designers from across the design and media disciplines who want to learn the fundamentals of designing for interactive media. This book is intended both as a primer and companion guide on how to research, plan and design for increasingly prevalent interactive projects. With clear and practical guidance on how to successfully present your ideas and concepts, Jamie Steane introduces you to user-based design, research and development, digital image and typography, interactive formats, and screen-based grids and layout. Using a raft of inspirational examples from a diverse range of leading international creatives and award-winning agencies, this is required reading for budding digital designers. In addition, industry perspectives from key design professionals provide fascinating insights into this exciting creative field, and each chapter concludes with workshop tutorials to help you put what you've learnt into practice in your own interactive designs. Featured contributors include: AKQA, BBC, Dare, Edenspiekermann, Electronic Arts, e-Types, Komodo Digital, Moving Brands, Nordkapp, Onedotzero, Onformative, Preloaded and Razorfish.

Book Design Principles for Interactive Software

Download or read book Design Principles for Interactive Software written by Gilbert Cockton and published by Springer. This book was released on 2013-04-17 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: IFIP's Working Group 2.7(13.4)* has, since its establishment in 1974, con centrated on the software problems of user interfaces. From its original interest in operating systems interfaces the group has gradually shifted em phasis towards the development of interactive systems. The group has orga nized a number of international working conferences on interactive software technology, the proceedings of which have contributed to the accumulated knowledge in the field. The current title of the Working Group is 'User Interface Engineering', with the aim of investigating the nature, concepts, and construction of user interfaces for software systems. The scope of work involved is: - to increase understanding of the development of interactive systems; - to provide a framework for reasoning about interactive systems; - to provide engineering models for their development. This report addresses all three aspects of the scope, as further described below. In 1986 the working group published a report (Beech, 1986) with an object-oriented reference model for describing the components of operating systems interfaces. The modelwas implementation oriented and built on an object concept and the notion of interaction as consisting of commands and responses. Through working with that model the group addressed a number of issues, such as multi-media and multi-modal interfaces, customizable in terfaces, and history logging. However, a conclusion was reached that many software design considerations and principles are independent of implemen tation models, but do depend on the nature of the interaction process.

Book Interactive Multimedia in Education and Training

Download or read book Interactive Multimedia in Education and Training written by Sanjaya Mishra and published by IGI Global. This book was released on 2005-01-01 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.

Book Multimedia based Instructional Design

Download or read book Multimedia based Instructional Design written by William W. Lee and published by John Wiley & Sons. This book was released on 2004-04-14 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: While most training companies develop their training programs in many different technological delivery media - computer-based, web-based, and distance learning technologies - this uniwue book demonstrates that the same instructional design process can be used for all media. [publisher's note]

Book Evaluating Children s Interactive Products

Download or read book Evaluating Children s Interactive Products written by Panos Markopoulos and published by Elsevier. This book was released on 2008-05-24 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt: Evaluating Children's Interactive Products directly addresses the need to ensure that interactive products designed for children — whether toys, games, educational products, or websites — are safe, effective, and entertaining. It presents an essential background in child development and child psychology, particularly as they relate to technology; captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology; and examines ethical and legal issues involved in working with children and offers guidelines for effective risk management. Based on the authors' workshops, conference courses, and own design experience and research, this highly practical book reads like a handbook, while being thoroughly grounded in the latest research. Throughout, the authors illustrate techniques and principles with numerous mini case studies and highlight practical information in tips and exercises and conclude with three in-depth case studies. This book is recommended for usability experts, product developers, and researchers in the field. Presents an essential background in child development and child psychology, particularly as they relate to technology Captures best practices for observing and surveying children, training evaluators, and capturing the child user experience using audio and visual technology Examines ethical and legal issues involved in working with children and offers guidelines for effective risk management

Book Time and Space   Principles for Montage in Interactive Multimedia

Download or read book Time and Space Principles for Montage in Interactive Multimedia written by Bo Fibiger and published by . This book was released on 1992 with total page 22 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Interactive Multimedia in Education and Training

Download or read book Interactive Multimedia in Education and Training written by Mishra, Sanjaya and published by IGI Global. This book was released on 2004-07-31 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: This text emerges out of the need to share information and knowledge on the research and practices of using multimedia in various educational settings. It discusses issues relating to planning, designing and development of interactive multimedia, offering research data.

Book Practical Principles of Instructional Design  Media Selection  and Interface Design with a Focus on Computer based Training   Educational Software

Download or read book Practical Principles of Instructional Design Media Selection and Interface Design with a Focus on Computer based Training Educational Software written by Peter Fenrich and published by Informing Science. This book was released on 2014-03-21 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is intended for students, instructional designers, professors, instructors, teachers, trainers, software developers, and development team leaders who: • are taking a course on creating computer-based training/educational software applications • are or will be working on a computer-based training/educational software development team • need to expand their skills into the multimedia technology field • are excited about the possibilities of teaching with multimedia • have worked on their own and unsuccessfully tried to do it all • may have created mediocre computer-based training/educational software • want to do it right the first time • need a practical reference • need practical guidelines for creating computer-managed presentations This book focuses on the practical principles of creating computer-based training/educational software applications and computer-managed presentations. In computer-based training/educational software applications, the computer assumes the teaching role. In computer-managed presentations, you maintain the responsibility for teaching the learners and use what is contained in the presentation as a resource. In a sense, computer-managed presentations are a subset of computer-based training/educational software applications. Their differences will be highlighted throughout this book. This book will not make you an expert in designing computer-based training/educational software applications. Expertise comes through years of experience and continual learning. However, this book will provide you with the foundations for creating professional, instructionally-effective products. To gain support for your computer-based training/educational software applications and computer-managed presentations and to silence the critics, it is important to create excellent products. People will notice quality much more than quantity. This is especially true for your first project. This book, with its numerous practical hints, will help you do it right from your first project onward.

Book The Principles of Multimedia Journalism

Download or read book The Principles of Multimedia Journalism written by Richard Koci Hernandez and published by Routledge. This book was released on 2015-06-26 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this much-needed examination of the principles of multimedia journalism, experienced journalists Richard Koci Hernandez and Jeremy Rue systemize and categorize the characteristics of the new, often experimental story forms that appear on today's digital news platforms. By identifying a classification of digital news packages, and introducing a new vocabulary for how content is packaged and presented, the authors give students and professionals alike a way to talk about and understand the importance of story design in an era of convergence storytelling. Online, all forms of media are on the table: audio, video, images, graphics, and text are available to journalists at any type of media company as components with which to tell a story. This book provides insider instruction on how to package and interweave the different media forms together into an effective narrative structure. Featuring interviews with some of the most exceptional storytellers and innovators of our time, including web and interactive producers at the New York Times, NPR, The Marshall Project, The Guardian, National Film Board of Canada, and the Verge, this exciting and timely new book analyzes examples of innovative stories that leverage technology in unexpected ways to create entirely new experiences online that both engage and inform.

Book Interactive Multimedia

    Book Details:
  • Author : Dragan Cvetković
  • Publisher : BoD – Books on Demand
  • Release : 2019-09-25
  • ISBN : 1789239117
  • Pages : 230 pages

Download or read book Interactive Multimedia written by Dragan Cvetković and published by BoD – Books on Demand. This book was released on 2019-09-25 with total page 230 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia is the common name for media that combine more than one type of individual medium to create a single unit. Interactive media are the means of communication in which the outputs depend on the inputs made by the user. This book contains 11 chapters that are divided into two sections: Interactive Multimedia and Education and Interactive Multimedia and Medicine. The authors of the chapters deal with different topics within these disciplines, such as the importance of cloud storage, development of play tools for children, use of gaming on multimedia devices designed for the elderly, development of a reading, writing, and spelling program based on Luria's theories, as well as development of mobile applications called BloodHero dedicated to the increase in blood donors, etc.