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Book Primitive Games

    Book Details:
  • Author : James A Schellenberg
  • Publisher : Routledge
  • Release : 2019-06-26
  • ISBN : 1000308111
  • Pages : 283 pages

Download or read book Primitive Games written by James A Schellenberg and published by Routledge. This book was released on 2019-06-26 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows how primitive games relate to the broader framework of the theory of games and provides a general discussion of the different types of primitive games. It deals with applications of primitive games to particular areas of social research.

Book Primitive Games

    Book Details:
  • Author : James A Schellenberg
  • Publisher : Routledge
  • Release : 2024-10-31
  • ISBN : 9780367299712
  • Pages : 0 pages

Download or read book Primitive Games written by James A Schellenberg and published by Routledge. This book was released on 2024-10-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book shows how primitive games relate to the broader framework of the theory of games and provides a general discussion of the different types of primitive games. It deals with applications of primitive games to particular areas of social research.

Book Library of Congress Subject Headings

Download or read book Library of Congress Subject Headings written by Library of Congress and published by . This book was released on 2003 with total page 1422 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unique Solutions for Strategic Games

Download or read book Unique Solutions for Strategic Games written by Werner Güth and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 211 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book develops a general solution concept for strategic games which resolves strategic uncertainty completely. The concept is described by a mathematically formulated solution procedure and illustrated by applying it to many interesting examples. A long nontechnical introduction tries to survey and to discuss the more technical parts of the book. The book and especially the introduction provide firm and consistent guidance for scholars of game theory. There are many open problems which could inspire further research efforts.

Book Harmful Content on the Internet and in Video Games

Download or read book Harmful Content on the Internet and in Video Games written by Great Britain. Parliament. House of Commons. Culture, Media and Sport Committee and published by The Stationery Office. This book was released on 2008 with total page 84 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Internet has become an indispensable tool for communications, research and commerce. But this report addresses the growing public concern at the Internet's dark side: the easy availability of hardcore pornography, which people may find offensive, the uploading by ordinary people of film of real fights, bullying or alleged rape, or the setting up of websites encouraging others to follow extreme diets, or self-harm, or even commit suicide. In particular, there is increasing anxiety among parents about the use of social networking sites and chatrooms for grooming and sexual predation. The Committee welcomes the Government-commissioned report by Dr Tanya Byron on the risks posed by the Internet to children, and agrees that a UK Council for Child Internet Safety should be established. Sites which host user-generated content-typically photos and videos uploaded by members of the public-have taken some steps to set minimum standards for that content. The Committee recommends that proactive review of content should be standard practice for such sites, and calls for provision of high profile facilities for reporting abuse or unwelcome behaviour directly to law enforcement and support organisations. There is a distinct issue about labelling of video games to indicate the nature of their content. Two systems currently exist side by side: the industry awards its own ratings, and the British Board of Film Classification awards classifications to a small number of games which feature content unsuitable for children. The dual system is confusing, and BBFC should have responsibility for rating games with content appropriate for adults or teenagers.

Book ECGBL2015 9th European Conference on Games Based Learning

Download or read book ECGBL2015 9th European Conference on Games Based Learning written by Robin Munkvold and Line Kolås and published by Academic Conferences and publishing limited. This book was released on 2015-09-18 with total page 825 pages. Available in PDF, EPUB and Kindle. Book excerpt: These proceedings represent the work of researchers participating in the 9th European Conference on Games-Based Learning, which is being hosted this year by Nord-Trondelag University College, Steinkjer, Norway, on the 8-9 October 2015. The Conference has become a key platform for individuals to present their research findings, display their work in progress and discuss conceptual advances in many different areas and specialties within Games-Based Learning. It also offers the opportunity for like-minded individuals to meet, discuss and share knowledge. ECGBL continues to evolve and develop, and the wide range of papers and topics will ensure an interesting two-day conference. In addition to the main streams of the conference, there are mini tracks focusing on the areas of the design of multiplayer/collaborative serious games, applied Games and gamification, the teacher's role in game-based learning, games for STEM (Science, Technology, Engineering, Mathematics) learning, assessment of digital game-based learning and pervasive and ubiquitous gaming for learning. In addition to the presentations of research we are delighted to host the third year of the Serious Game competition, which provides an opportunity for educational game designers and creators to participate in the conference and demonstrate their game design and development skills in an international competition. This competition is again sponsored by SEGAN - Serious Games Network. With an initial submission of more than 60 games, 28 finalists will present their games at the conference. Prizes will be awarded to the games judged to demonstrate the best quality and originality of game play itself and the positioning and articulation of the game's contribution to the educational domain. With an initial submission of 190 abstracts, after the double blind peer review process, there are 75 research papers, 15 PhD research papers, 4 Non Academic papers and 8 work-in-progress papers published in these Conference Proceedings. These papers represent research from more than 40 countries, including Australia, Austria, Belgium, Brazil, Bulgaria, Canada, Czech Republic, Denmark, Finland, France, Germany, Greece, Hungary, Ireland, Israel, Italy, Japan, Malaysia, Norway, Portugal, Russia, Saudi Arabia, Slovakia, Slovenia, South Africa, Spain, Sweden, Switzerland, Taiwan/ROC, The Netherlands, The Netherlands, United Arab Emirates, UK and USA

Book Video Games

    Book Details:
  • Author : Arthur Asa Berger
  • Publisher : Routledge
  • Release : 2017-07-28
  • ISBN : 1351299948
  • Pages : 163 pages

Download or read book Video Games written by Arthur Asa Berger and published by Routledge. This book was released on 2017-07-28 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: From their inception, video games quickly became a major new arena of popular entertainment. Beginning with very primitive games, they quickly evolved into interactive animated works, many of which now approach film in terms of their visual excitement. But there are important differences, as Arthur Asa Berger makes clear in this important new work. Films are purely to be viewed, but video involves the player, moving from empathy to immersion, from being spectators to being actively involved in texts. Berger, a renowned scholar of popular culture, explores the cultural significance of the expanding popularity and sophistication of video games and considers the biological and psychoanalytic aspects of this phenomenon.Berger begins by tracing the evolution of video games from simple games like Pong to new, powerfully involving and complex ones like Myst and Half-Life. He notes how this evolution has built the video industry, which includes the hardware (game-playing consoles) and the software (the games themselves), to revenues comparable to the American film industry.

Book Outdoor Games for All Seasons

Download or read book Outdoor Games for All Seasons written by Daniel Carter Beard and published by . This book was released on 1896 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Engine Architecture

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2009-06-15 with total page 882 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers both the theory and practice of game engine software development, bringing together complete coverage of a wide range of topics. The concepts and techniques described are the actual ones used by real game studios like Electronic Arts and Naughty Dog. The examples are often grounded in specific technologies, but the discussion extends way beyond any particular engine or API. The references and citations make it a great jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Intended as the text for a college level series in game programming, this book can also be used by amateur software engineers, hobbyists, self-taught game programmers, and existing members of the game industry. Junior game engineers can use it to solidify their understanding of game technology and engine architecture. Even senior engineers who specialize in one particular field of game development can benefit from the bigger picture presented in these pages.

Book The Games We Played

    Book Details:
  • Author : Steven A. Cohen
  • Publisher : Simon and Schuster
  • Release : 2001
  • ISBN : 0743201663
  • Pages : 184 pages

Download or read book The Games We Played written by Steven A. Cohen and published by Simon and Schuster. This book was released on 2001 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: If childhood is magic, kids have created its principal enchantment by dreaming up their own games, writing their own rules, inventing endless variations on anything fun. Bottle Cap Soldiers. Kid Crusher, Ring-a-leavio, Chinaberry War -- no one remembers the scores anymore and the rules changed as often as the players, but the strongest and best memories of childhood grow from the games we played.

Book What Shall We Do Now   Five Hundred Games and Pastimes

Download or read book What Shall We Do Now Five Hundred Games and Pastimes written by Dorothy Canfield Fisher and published by DigiCat. This book was released on 2022-09-15 with total page 301 pages. Available in PDF, EPUB and Kindle. Book excerpt: What Shall We Do Now? by Dorothy Canfield Fisher is an interesting collection of games for adults and children. Fisher's games are interesting in that they instill a sense of know-how in young children as preparation for the broader world. Excerpt: "​​In the following pages, which have something to say concerning most of the situations in which children find themselves, at home or in the country, out of doors or in, alone or in the company, a variety of answers will be found. No subject can be said to be exhausted, but the book is perhaps large enough. Everything which it contains has been indexed so clearly that a reader ought to be able to find what he wants in a moment."

Book House documents

    Book Details:
  • Author :
  • Publisher :
  • Release : 1895
  • ISBN :
  • Pages : 980 pages

Download or read book House documents written by and published by . This book was released on 1895 with total page 980 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Statement by the Secretary

Download or read book Statement by the Secretary written by Smithsonian Institution and published by . This book was released on 1891 with total page 662 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Play in the Early Years

Download or read book Play in the Early Years written by Kay Owen and published by SAGE. This book was released on 2021-04-07 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Play in the Early Years provides an accessible overview of key concepts, debates and approaches to children’s Play. This book: · Considers play from a variety of perspectives · Offers expert insights into theory and research in each area · Encourages the reader to critically reflect on both theory and practice With features including key terms, case studies, reflective questions, spotlights on research and an accompanying glossary, this text is perfect for everyone who is interested in Play - from those just starting undergraduate degrees through to those with more advanced knowledge or experience.

Book Annual Report of the Board of Regents of the Smithsonian Institution

Download or read book Annual Report of the Board of Regents of the Smithsonian Institution written by Smithsonian Institution and published by . This book was released on 1896 with total page 968 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Annual Report of the Board of Regents of the Smithsonian Institution

Download or read book Annual Report of the Board of Regents of the Smithsonian Institution written by and published by . This book was released on 1896 with total page 992 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vols. for 1847-1963/64 include the Institution's Report of the Secretary.

Book Annual Report of the Board of Regents of the Smithsonian Institution

Download or read book Annual Report of the Board of Regents of the Smithsonian Institution written by Smithsonian Institution. Board of Regents and published by . This book was released on 1896 with total page 970 pages. Available in PDF, EPUB and Kindle. Book excerpt: