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Book Prefabs

    Book Details:
  • Author : Brenda Vale
  • Publisher : Routledge
  • Release : 2022-02-19
  • ISBN : 1000553701
  • Pages : 205 pages

Download or read book Prefabs written by Brenda Vale and published by Routledge. This book was released on 2022-02-19 with total page 205 pages. Available in PDF, EPUB and Kindle. Book excerpt: Originally published in 1995, this book unravels the history of the ‘temporary bungalow’ and shows that perhaps it was more a question of providing a new peace-time product for factories than a means of providing accommodation for the homeless. Built in a period of housing history which remains fascinating for architects and planners and admired by some of their first occupants but berated by others, those prefabs remaining today are subject to preservation orders but also perhaps offer a solution to the ongoing housing crisis in the UK. The book includes chapters on the development of the prefab house in the UK; comparisons with temporary housing programmes in the USA, Sweden and Germany; political and economic considerations to the UK Temporary Housing Programme and a discussion of the design of the Arcon, Uni-Seco, Tarran and Aluminium Temporary Bungalows.

Book Pie  n  Mash and Prefabs   My 1950s Childhood

Download or read book Pie n Mash and Prefabs My 1950s Childhood written by Norman Jacobs and published by Kings Road Publishing. This book was released on 2015-03-05 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Blitz had made many families in the East End of London homeless. One solution was to erect prefabs on fields and open spaces to give temporary accommodation to those who had been bombed out. It was in one of these 'modern' boxes that young Norman Jacobs grew up through the 1950s and 1960s. In a lively, detailed and humorous picture of a postwar Hackney childhood, Norman takes us back to an age of rationing, bomb sites, street markets, colourful characters and camaraderie. And in reminiscing about stodgy school food, jumpers for goalposts, Listen with Mother, greyhound racing, pie 'n' mash, holiday camps, and the advent of American-style burger bars, he provides a glimpse into a way of life that has vanished for ever.Set against a backdrop of Rock 'n' Roll, the Cuban Missile Crisis and the assassination of President Kennedy, funny, poignant and sometimes sad, Norman's is a story full of innocence and happiness that will take you back to the best of times - the days we thought would never end.

Book Prefab Modern

    Book Details:
  • Author : Jill Herbers
  • Publisher : Harper Collins
  • Release : 2006-02-07
  • ISBN : 0060859644
  • Pages : 164 pages

Download or read book Prefab Modern written by Jill Herbers and published by Harper Collins. This book was released on 2006-02-07 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: For many, the idea of prefab housing may bring to mind trailers and other less desirable images of home life. But this idea couldn't be more wrong! Rather, the newest trends in prefab has emerged as a great way for a design- (and cost-) conscious generation to achieve the dream of home ownership. Today, prefab houses are manufactured to the highest standards of construction and aesthetics. And with the internet, these houses can be ordered from all over the world--affording people everywhere the opportunity to acquire an affordable home of distinction. Prefab Modern explores the best prefabricated houses on the market today, from all over the world along with a resource directory on how you can purchase them. Included are case studies from all over the US and around the world, from top architects and designers. Projects featured include: The Ikea "Blokok House" Michael Graves "Target House" Steven Holl's "Turbulence House" in New Mexico David Hertz's Venice, CA "Concrete House" "SUSI" and "Fred Houses" from Kaufmann, KFN Architects (Australia) Jennifer Siegal's "Office of Mobile Design" and "Seaview House" and many more! Prefab is the inevitable next step to "cool" housing as the market looks for reasonably priced housing for first and second homes. Prefab Modern is the perfect guide to this undeniable and fascinating trend.

Book Learn to Code with Games

Download or read book Learn to Code with Games written by John M. Quick and published by CRC Press. This book was released on 2015-09-22 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: A novel approach for the classroom or self-study, Learn to Code with Games makes coding accessible to a broad audience. Structured as a series of challenges that help you learn to code by creating a video game, each chapter expands and builds your knowledge while providing guidelines and hints to solving each challenge. The book employs a unique problem-solving approach to teach you the technical foundations of coding, including data types, variables, functions, and arrays. You will also use techniques such as pseudocode and process mapping to formulate solutions without needing to type anything into a computer, and then convert the solutions into executable code. Avoiding jargon as much as possible, Learn to Code with Games shows you how to see coding as a way of thinking and problem solving rather than a domain of obscure languages and syntaxes. Its practical hands-on approach through the context of game development enables you to easily grasp basic programming concepts.

Book Prefabs on Parade

Download or read book Prefabs on Parade written by Oscar W. McKennee and published by . This book was released on 1948 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Unity Game Development in 24 Hours  Sams Teach Yourself

Download or read book Unity Game Development in 24 Hours Sams Teach Yourself written by Mike Geig and published by Sams Publishing. This book was released on 2013-11-07 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 sessions of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 4 game engine at the heart of Temple Run and many other sizzling-hot mobile games! You’ll learn everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success! Step-by-step instructions carefully walk you through the most common Unity 4 game development tasks. Quizzes and Exercises at the end of each chapter help you test your knowledge. Notes present interesting information related to the discussion. Tips offer advice or show you easier ways to perform tasks. Cautions alert you to possible problems and give you advice on how to avoid them. Learn how to... Create and work with game objects, Unity’s fundamental building blocks Work efficiently with Unity’s graphical asset pipeline Apply shaders and textures to any 3D object Sculpt stunning game worlds with Unity’s terrain and environmental toolsets Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Create amazing effects with Unity’s new Shuriken particle system Leverage the full power of Unity’s new Mecanim animation system Integrate ambient 2D/3D audio into your games Use mobile device accelerometers and multi-touch displays Modify a desktop game for mobile platforms Apply the “finishing touches” and deploy your game

Book Sams Teach Yourself Unity Game Development in 24 Hours

Download or read book Sams Teach Yourself Unity Game Development in 24 Hours written by Mike Geig and published by Pearson Education. This book was released on 2014 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete beginner's guide to game development with the powerful Unity game engine. CS Instructor and game designer, Mike Geig, offers a do-it-yourself approach to game development - with all of the main essentials covered. In just 24 hours, learn how to get started developing games with Unity with a hands-on and modular approach. Each chapter covers an essential component of the game development process, illustrated with sample projects, and including full source code, all 3rd party art assets (textures, fonts, models), and all 3rd party sound assets.

Book The Entrepreneur s Guide to Second Life

Download or read book The Entrepreneur s Guide to Second Life written by Daniel Terdiman and published by John Wiley & Sons. This book was released on 2007-10-29 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: "You'll discover the unique challenges and opportunities of running an in-world business. You'll delve into the most popular Second Life business and get practical pointers from some of the metaverse's best-known entrepreneurs. And you'll get the nuts-and-bolts expertise you need to succeed, from developing a unique product or service to mounting an effective marketing campaign."--Jacket.

Book Learn Unity 2017 for iOS Game Development

Download or read book Learn Unity 2017 for iOS Game Development written by Allan Fowler and published by Apress. This book was released on 2017-11-24 with total page 453 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover how to use Unity with Xcode to create fun, imaginative 3D games for iPhone and iPad. This book shows you how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer. You'll also learn how to incorporate the latest Game Center improvements in iOS into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue. Unity is an incredibly powerful and popular game creation tool, and Unity 5 brings even more great features, including Mecanim animation. If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 5 for iOS Game Development has exactly what you need. What You'll Learn How to include iAds How to integrate Game Center leaderboards and achievements How to profile and optimize performance Who This Book Is For iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.

Book Formulaic language

Download or read book Formulaic language written by Aleksandar Trklja and published by Language Science Press. This book was released on with total page 241 pages. Available in PDF, EPUB and Kindle. Book excerpt: The notion of formulaicity has received increasing attention in disciplines and areas as diverse as linguistics, literary studies, art theory and art history. In recent years, linguistic studies of formulaicity have been flourishing and the very notion of formulaicity has been approached from various methodological and theoretical perspectives and with various purposes in mind. The linguistic approach to formulaicity is still in a state of rapid development and the objective of the current volume is to present the current explorations in the field. Papers collected in the volume make numerous suggestions for further development of the field and they are arranged into three complementary parts. The first part, with three chapters, presents new theoretical and methodological insights as well as their practical application in the development of custom-designed software tools for identification and exploration of formulaic language in texts. Two papers in the second part explore formulaic language in the context of language learning. Finally, the third part, with three chapters, showcases descriptive research on formulaic language conducted primarily from the perspectives of corpus linguistics and translation studies. The volume will be of interest to anyone involved in the study of formulaic language either from a theoretical or a practical perspective.

Book Developing 2D Games with Unity

Download or read book Developing 2D Games with Unity written by Jared Halpern and published by Apress. This book was released on 2018-11-28 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Follow a walkthrough of the Unity Engine and learn important 2D-centric lessons in scripting, working with image assets, animations, cameras, collision detection, and state management. In addition to the fundamentals, you'll learn best practices, helpful game-architectural patterns, and how to customize Unity to suit your needs, all in the context of building a working 2D game. While many books focus on 3D game creation with Unity, the easiest market for an independent developer to thrive in is 2D games. 2D games are generally cheaper to produce, more feasible for small teams, and more likely to be completed. If you live and breathe games and want to create them then 2D games are a great place to start. By focusing exclusively on 2D games and Unity’s ever-expanding 2D workflow, this book gives aspiring independent game developers the tools they need to thrive. Various real-world examples of independent games are used to teach fundamental concepts of developing 2D games in Unity, using the very latest tools in Unity’s updated 2D workflow. New all-digital channels for distribution, such as Nintendo eShop, XBox Live Marketplace, the Playstation Store, the App Store, Google Play, itch.io, Steam, and GOG.com have made it easier than ever to discover, buy, and sell games. The golden age of independent gaming is upon us, and there has never been a better time to get creative, roll up your sleeves, and build that game you’ve always dreamed about. Developing 2D Games with Unity can show you the way. What You'll Learn Delve deeply into useful 2D topics, such as sprites, tile slicing, and the brand new Tilemap feature. Build a working 2D RPG-style game as you learn.Construct a flexible and extensible game architecture using Unity-specific tools like Scriptable Objects, Cinemachine, and Prefabs.Take advantage of the streamlined 2D workflow provided by the Unity environment. Deploy games to desktop Who This Book Is For Hobbyists with some knowledge of programming, as well as seasoned programmers interested in learning to make games independent of a major studio.

Book Twentieth Century Industrial Archaeology

Download or read book Twentieth Century Industrial Archaeology written by Michael Stratton and published by Taylor & Francis. This book was released on 2000 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book examines the industrial monuments of twentieth- century Britain. Each chapter takes a specific theme and examines it in the context of the buildings and structure of the twentieth century. The authors are both leading experts in the field, having written widely on various aspects of the subject. In this new and comprehensive survey they respond to the growing interest in twentieth-century architecture and industrial archaeology. The book is well illustrated with superb and unique illustrations drawn from the archives of the Royal Commission on the Historical Monuments of England. It will mark and celebrate the end of the century with a tribute to its remarkable built industrial heritage.

Book Military Construction Appropriations for 1960

Download or read book Military Construction Appropriations for 1960 written by United States. Congress. House. Appropriations and published by . This book was released on 1959 with total page 970 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Military Construction Appropriations for 1960

Download or read book Military Construction Appropriations for 1960 written by United States. Congress. House. Committee on Appropriations and published by . This book was released on 1959 with total page 968 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Creating E Learning Games with Unity

Download or read book Creating E Learning Games with Unity written by David Horachek and published by Packt Publishing Ltd. This book was released on 2014-03-25 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is an easy-to-follow guide that incrementally develops the game framework and missions, step-by-step, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book. This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity scripting and the Finite State Machine (FSM), but no prior experience in game development is required.

Book Unity 2018 Game Development in 24 Hours  Sams Teach Yourself

Download or read book Unity 2018 Game Development in 24 Hours Sams Teach Yourself written by Mike Geig and published by Sams Publishing. This book was released on 2018-05-01 with total page 787 pages. Available in PDF, EPUB and Kindle. Book excerpt: In just 24 lessons of one hour or less, Sams Teach Yourself Unity Game Development in 24 Hours will help you master the Unity 2018 game engine at the heart of Ori and the Blind Forest, Firewatch, Monument Valley, and many other sizzling-hot games! This book’s straightforward, step-by-step approach teaches you everything from the absolute basics through sophisticated game physics, animation, and mobile device deployment techniques. Every lesson builds on what you’ve already learned, giving you a rock-solid foundation for real-world success. Step-by-step instructions carefully walk you through the most common Unity game development tasks. Practical, hands-on examples show you how to apply what you learn. Quizzes and exercises help you test your knowledge and stretch your skills. Notes and Tips point out shortcuts and solutions Learn how to... Get up and running fast with the Unity 2018 game engine and editor Work efficiently with Unity’s graphical asset pipeline Make the most of lights and cameras Sculpt stunning worlds with Unity’s terrain and environmental tools Script tasks ranging from capturing input to building complex behaviors Quickly create repeatable, reusable game objects with prefabs Implement easy, intuitive game user interfaces Control players through built-in and custom character controllers Build realistic physical and trigger collisions Leverage the full power of Unity’s Animation and new Timeline systems Integrate complex audio into your games Use mobile device accelerometers and multi-touch displays Build engaging 2D games with Unity’s 2D tools and Tilemap Apply the “finishing touches” and deploy your games

Book Prefab Homes

    Book Details:
  • Author : Elisabeth Blanchet
  • Publisher : Bloomsbury Publishing
  • Release : 2014-10-10
  • ISBN : 178442028X
  • Pages : 89 pages

Download or read book Prefab Homes written by Elisabeth Blanchet and published by Bloomsbury Publishing. This book was released on 2014-10-10 with total page 89 pages. Available in PDF, EPUB and Kindle. Book excerpt: At the end of the Second World War Winston Churchill promised to manufacture half a million prefabricated bungalows to ease the housing shortage; in the end more than 156,000 temporary 'prefabs' were delivered. Nicknamed 'Palaces for the People', and with convenient kitchens, bathrooms and heating systems, they proved popular and instead of being demolished as intended they were defended by residents who campaigned to keep their family homes and communities. Nearly seventy years later, as the last of these two bedroom homes are being demolished, Elisabeth Blanchet tells the story of these popular dwellings and their gardens and shows the various designs that were produced. Through the stories and memories of residents, she also reveals the communities who were pleased to live in the prefabs.