Download or read book Games We Should Play in School written by Frank Aycox and published by Front Row Experience. This book was released on 1985 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive social game book is an eye-opening analysis of the behavioral dynamics of children in the contemporary classroom. It includes over 75 interactive, fun, social games and shows you how to effectively lead Social Play sessions in the classroom. Research has proven that this method of improving social skills actually increases test scores by 30%, because students become less antagonistic, more cooperative and more capable of increased attentiveness. Contains the secrets to enriching the entire school environment.
Download or read book Making School a Game Worth Playing written by Ryan Schaaf and published by Corwin Press. This book was released on 2014-06-05 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!
Download or read book Drama Menu written by Glyn Trefor-Jones and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed full of drama games, ideas and suggestions, Drama Menu is a unique new resource for drama teachers.
Download or read book Teach with Magic written by Kevin Roughton and published by Theme Park Press. This book was released on 2021-05 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn from the Engagement Masters Education is a battle for attention. Whether you are a teacher trying to reach a classroom full of students or a parent trying to prepare your child for the world to come, getting our audience to just listen can be a real challenge. When students have access to personalized entertainment sitting in their pockets, anything that doesn't jump out and grab their attention right away is easily drowned out. But there is a place where even today all those modern distractions melt away--Disneyland. When you're there, you're not only in a different world, you're in Walt Disney's world. Whether you are Peter Pan flying over London in Fantasyland or a rebel fighter struggling against the First Order in Galaxy's Edge, you are 100% engaged. Sights, sounds and even smells ensure that your brain is locked into the experience. If we can bring those techniques into our teaching, we can create engaging experiences for our students, grab their attention, and boost their learning. You'll improve your teaching and create a place students want to visit. In this book we'll learn from the world's greatest engagement masters--the Disney Imagineers. Through narrative visits to attractions throughout Disneyland and Disney California Adventure, you'll experience a visit to the park as we share memories and see how the Imagineers make it all work. We'll be guided by Imagineering icon Marty Sklar's Mickey's 10 Commandments of Theme Park Design as we turn our classrooms into the most engaging places on Earth!
Download or read book Playing Games in the School Library written by SARAH. PAVEY and published by . This book was released on 2021-09-10 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: The book will explore the use of games-based learning and gamification in school libraries. It illustrates how game play can be developed by school librarians through blended theory and practice, exemplified by case studies taken from a variety of international contexts.
Download or read book A Good Start written by Rebekah Stathakis and published by Routledge. This book was released on 2013-08-16 with total page 215 pages. Available in PDF, EPUB and Kindle. Book excerpt: Begin each Spanish class with lively, interactive activities from award-winning foreign-language teacher Rebekah Stathakis. With ideas for writing and speaking exercises, impromptu presentations, and more, these warm-ups will immerse students in Spanish, engaging them in their language instruction effectively and immediately.
Download or read book 101 Great Classroom Games written by Alexis Ludewig and published by McGraw Hill Professional. This book was released on 2007-07-13 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: 101 ways to energize any ho-hum day Created by award-winning educators, these easy-to-learn, giggle-as-you-go games are designed to be both fun and educational. These activities in reading, logic, science, measuring, listening, social studies, and math are the perfect complement to your K-5 curriculum. Get the fun and the learning started with games such as: Bug Bite: Players flip over vocabulary word cards and slap the table when a bug card comes up. Whoever slaps first reads all the words and then keeps the card. The child with the most cards wins! Bull's-Eye Feather Math: Children blow feathers around a bull's-eye game board with straws as they sharpen their multiplication skills. Geography Baseball: Players find map locations that are “pitched” to them. The more “hits” they get, the faster they score runs. Fishy Facts: Players snag paper fish with a fishing pole and hook. If they can answer the question on the side of the fish, they score. . . . and many more! BONUS: Games are ranked for noise levels!
Download or read book The Game Believes in You written by Greg Toppo and published by St. Martin's Press. This book was released on 2015-04-21 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if schools, from the wealthiest suburban nursery school to the grittiest urban high school, thrummed with the sounds of deep immersion? More and more people believe that can happen - with the aid of video games. Greg Toppo's The Game Believes in You presents the story of a small group of visionaries who, for the past 40 years, have been pushing to get game controllers into the hands of learners. Among the game revolutionaries you'll meet in this book: *A game designer at the University of Southern California leading a team to design a video-game version of Thoreau's Walden Pond. *A young neuroscientist and game designer whose research on "Math Without Words" is revolutionizing how the subject is taught, especially to students with limited English abilities. *A Virginia Tech music instructor who is leading a group of high school-aged boys through the creation of an original opera staged totally in the online game Minecraft. Experts argue that games do truly "believe in you." They focus, inspire and reassure people in ways that many teachers can't. Games give people a chance to learn at their own pace, take risks, cultivate deeper understanding, fail and want to try again—right away—and ultimately, succeed in ways that too often elude them in school. This book is sure to excite and inspire educators and parents, as well as provoke some passionate debate.
Download or read book Play The Forest School Way written by Jane Worroll and published by Watkins Media Limited. This book was released on 2016-05-24 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Woodland games, crafts, and other outdoor adventures from the Forest School—for parents and their children The rise of the grassroots Forest School movement in recent years is part of a groundswell of concern about the wellbeing of our children, with many media scare stories about child obesity, "nature deficit disorder" (as described in Last Child in the Woods), and lack of exposure to risk. This outdoor adventure manual is the antidote! Packed full of ideas, from making nature jewelry and whittling a bow and arrow, to building a shelter and foraging for food, it also celebrates the Forest School philosophy of encouraging self-esteem, confidence, and social skills through engagement with nature. The activities contain variations for varied age groups, small groups like play dates or birthday parties, as well as things to do with just one or two children. Parents are encouraged to guide the play but the activity instructions are written in a simple style with fun illustrations so that kids can take the lead as well.
Download or read book Cat Kid Comic Club written by Dav Pilkey and published by Graphix. This book was released on 2020-12 with total page 176 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the Cat Kid Comic Club, where Li'l Petey (LP), Flippy, and Molly introduce twenty-one rambunctious, funny, and talented baby frogs to the art of comic making. As the story unwinds with mishaps and hilarity, readers get to see the progress,
Download or read book Drama Games Improvs written by and published by Meriwether Publishing. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A curriculum guide using improv games to teach basic drama skills. If used with 'Improv Ideas' by the same authors, there are enough games and ideas to provide for over a year's work. Select from over 134 games. It's adaptable to all age groups -- from beginners to experts. The lessons are structured sequentially with emphasis on group building. It is deigned to teach holistically. Students are unaware they are being taught many new skills with every lesson. This curriculum is the culmination of many years of evolution and testing.
Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Download or read book Goblins Don t Play Video Games written by Debbie Dadey and published by Scholastic Paperbacks. This book was released on 1999 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: After noticing his gray complexion and hearing his evil laugh, the students of Bailey School begin to wonder about their new ghoulish-looking computer teacher, Mr. Gordan Goble. Original.
Download or read book The Art of Failure written by Jesper Juul and published by MIT Press. This book was released on 2013 with total page 173 pages. Available in PDF, EPUB and Kindle. Book excerpt: An exploration of why we play video games despite the fact that we are almost certain to feel unhappy when we fail at them.
Download or read book Unplugged Play Grade School written by Bobbi Conner and published by Workman Publishing Company. This book was released on 2020-08-18 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unplug your grade-schooler with 200 screen-free games and activities! “A terrific prescription for much of what ails children and parents today.”––Richard Louv, author of Last Child in the Woods: Saving Our Children from Nature-Deficit Disorder From Fortune-Teller to Draw Me a Story, Spillin’ the Beans to Monkeyshines, here are more than 200 screen-free games and activities to help kids enjoy the wholesome, old-fashioned experience of playing creatively and freely... without technology. There are outdoor games and indoor games, games to play solo and games to play with others, guessing games, arts and crafts, musical fun, and party favorites––even instant activities to do at the kitchen table while dinner’s cooking. All games are big kid-tested and approved! A note to parents: Play matters! Technology has its place, but these unplugged games are designed to stretch the imagination, spark creativity, build strong bodies, and forge deeper connections with family and friends.
Download or read book Drama Games and Acting Exercises written by Rod Martin and published by Meriwether Publishing. This book was released on 2009 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Body movement, gesture, voice and interaction are all essential parts of this large selection of games and exercises. Within its twelve chapters are games for getting acquainted, over forty games on how to warm up the actor's tools, and over one hundred games and exercises for improvisation and public speaking. Also included are over seventy monologues and poems for dramatic presentation together with over ten plays and scenes. This total drama book tells about how to assess dramatic performances and covers all drama terms and the essentials about a career in theatre. Each unit can stand alone. Enough resource material for several semesters of study. A must resource book for every drama library.
Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.