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EBookClubs

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Book Pixels of You

Download or read book Pixels of You written by Ananth Hirsh and published by Abrams. This book was released on 2022-02-08 with total page 188 pages. Available in PDF, EPUB and Kindle. Book excerpt: A human and human-presenting AI slowly become friends—and maybe more—in this moving YA graphic novel In a near future, augmentation and AI changed everything and nothing. Indira is a human girl who has been cybernetically augmented after a tragic accident, and Fawn is one of the first human-presenting AI. They have the same internship at a gallery, but neither thinks much of the other’s photography. But after a huge public blowout, their mentor gives them an ultimatum: work together on a project or leave her gallery forever. Grudgingly, the two begin to collaborate, and what comes out of it is astounding and revealing for both of them. Pixels of You is about the slow transformation of a rivalry to a friendship to something more as Indira and Fawn navigate each other, the world around them—and what it means to be an artist and a person.

Book A Biography of the Pixel

Download or read book A Biography of the Pixel written by Alvy Ray Smith and published by MIT Press. This book was released on 2021-08-03 with total page 560 pages. Available in PDF, EPUB and Kindle. Book excerpt: The pixel as the organizing principle of all pictures, from cave paintings to Toy Story. The Great Digital Convergence of all media types into one universal digital medium occurred, with little fanfare, at the recent turn of the millennium. The bit became the universal medium, and the pixel--a particular packaging of bits--conquered the world. Henceforward, nearly every picture in the world would be composed of pixels--cell phone pictures, app interfaces, Mars Rover transmissions, book illustrations, videogames. In A Biography of the Pixel, Pixar cofounder Alvy Ray Smith argues that the pixel is the organizing principle of most modern media, and he presents a few simple but profound ideas that unify the dazzling varieties of digital image making. Smith's story of the pixel's development begins with Fourier waves, proceeds through Turing machines, and ends with the first digital movies from Pixar, DreamWorks, and Blue Sky. Today, almost all the pictures we encounter are digital--mediated by the pixel and irretrievably separated from their media; museums and kindergartens are two of the last outposts of the analog. Smith explains, engagingly and accessibly, how pictures composed of invisible stuff become visible--that is, how digital pixels convert to analog display elements. Taking the special case of digital movies to represent all of Digital Light (his term for pictures constructed of pixels), and drawing on his decades of work in the field, Smith approaches his subject from multiple angles--art, technology, entertainment, business, and history. A Biography of the Pixel is essential reading for anyone who has watched a video on a cell phone, played a videogame, or seen a movie. 400 pages of annotations, prepared by the author and available online, provide an invaluable resource for readers.

Book The Pixels of Paul C  zanne

Download or read book The Pixels of Paul C zanne written by Wim Wenders and published by Faber & Faber. This book was released on 2018-01-30 with total page 199 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Pixels of Paul Cezanne is a collection of essays by Wim Wenders in which he presents his observations and reflections on the fellow artists who have influenced, shaped, and inspired him."How are they doing it?" is the key question that Wenders asks as he looks at the dance work of Pina Bausch, the paintings of Cezanne, Edward Hopper, and Andrew Wyeth, as well as the films of Ingmar Bergman, Michelanelo Antonioni, Ozu, Anthony Mann, Douglas Sirk, and Sam Fuller.He finds the answer by trying to understand their individual perspectives, and, in the process revealing his own art of perception in texts of rare poignancy.

Book Blood  Sweat  and Pixels

Download or read book Blood Sweat and Pixels written by Jason Schreier and published by HarperCollins. This book was released on 2017-09-05 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.

Book Flickering Pixels

    Book Details:
  • Author : Shane Hipps
  • Publisher : Harper Collins
  • Release : 2009
  • ISBN : 0310293219
  • Pages : 210 pages

Download or read book Flickering Pixels written by Shane Hipps and published by Harper Collins. This book was released on 2009 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The methods change, but the message stays the same." This saying is the guiding light for faithful Christians in a changing world. But author Shane Hipps reveals the error in this thinking. Instead he demonstrates how changing the methods always changes the message. He shows us the hidden power of technology to shape our faith in unexpected ways.

Book Lucky Penny

Download or read book Lucky Penny written by Ananth Hirsh and published by Oni Press. This book was released on 2016-03-02 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: If Penny Brighton didn't have bad luck, she'd have no luck at all. She lost her job. And her apartment. In the same day. But it's okay, her friend has a cozy storage unit she can crash in. And there's bound to be career opportunities at the neighborhood laundromat—just look how fast that 12-year-old who runs the place made it to management! Plus, there's this sweet guy at the community center, and maybe Penny can even have a conversation with him without being a total dork. Surely Penny is a capable of becoming an actual responsible adult, and if she can do that her luck’s bound to change! Right?

Book Six Pixels of Separation

Download or read book Six Pixels of Separation written by Mitch Joel and published by Business Plus. This book was released on 2009-09-07 with total page 181 pages. Available in PDF, EPUB and Kindle. Book excerpt: Through the use of timely case studies and fascinating stories, Six Pixels of Separation offers a complete set of the latest tactics, insights, and tools that will empower you to reach a global audience and consumer base—which, best yet, you can do pretty much for free. Is it important to be connected? Well, consider this: If Facebook were a country, it would have the sixth largest population in the world. The truth is, we no longer live in a world of six degrees of separation. In fact, we're now down to only six pixels of separation, which changes everything we know about doing business. This is the first book to integrate digital marketing, social media, personal branding, and entrepreneurship in a clear, entertaining, and instructive manner that everyone can understand and apply. Digital marketing expert Mitch Joel unravels this fascinating world of new media-but does so with a brand-new perspective that is driven by compelling results. The smarter entrepreneurs and top executives are leveraging these digital channels to get their voice "out there"-connecting with others, becoming better community citizens, and, ultimately, making strategic business moves that are increasing revenue, awareness, and overall success in the marketplace—without the support of traditional mass media. Everyone is connected. Isn't it time for you and your company to connect to everyone?

Book Drawing Ideas

    Book Details:
  • Author : Mark Baskinger
  • Publisher : Watson-Guptill
  • Release : 2013-11-19
  • ISBN : 038534452X
  • Pages : 306 pages

Download or read book Drawing Ideas written by Mark Baskinger and published by Watson-Guptill. This book was released on 2013-11-19 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: A primer for design professionals across all disciplines that helps them create compelling and original concept designs by hand--as opposed to on the computer--in order to foster collaboration and win clients. In today's design world, technology for expressing ideas is pervasive; CAD models and renderings created with computer software provide an easy option for creating highly rendered pieces. However, the accessibility of this technology means that fewer designers know how to draw by hand, express their ideas spontaneously, and brainstorm effectively.In a unique board binding that mimics a sketchbook, Drawing Ideas provides a complete foundation in the techniques and methods for effectively communicating to an audience through clear and persuasive drawings.

Book Pushing Pixels

    Book Details:
  • Author : Chris Georgenes
  • Publisher : Taylor & Francis
  • Release : 2013-10-28
  • ISBN : 1136126457
  • Pages : 274 pages

Download or read book Pushing Pixels written by Chris Georgenes and published by Taylor & Francis. This book was released on 2013-10-28 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: You've got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels, the real-world guide to developing dynamic and fun content from conception to deployment. Whether you are animating for a short, a fun cartoon, or a mobile game, renowned Flash expert Chris Georgenes will show you his approach with various types of animation projects, from start to finish. Providing in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, this is the go-to source for anyone looking to create great animation.

Book Illuminated Pixels

Download or read book Illuminated Pixels written by Virginia Wissler and published by Cengage Learning. This book was released on 2012-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation 'Illuminated Pixels' teaches digital artists how to apply the foundational principles of lighting to digital lighting and design. The book explores the why, what, and how of lighting, integrating classic concepts with modern techniques, explaining the importance and the application of them.

Book Jim Blinn s Corner  Notation  Notation  Notation

Download or read book Jim Blinn s Corner Notation Notation Notation written by Jim Blinn and published by Elsevier. This book was released on 2002-07-16 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: The third entry in the Jim Blinn's Corner series, this is, like the others, a handy compilation of selected installments of his influential column. But here, for the first time, you get the "Director's Cut" of the articles: revised, expanded, and enhanced versions of the originals. What's changed? Improved mathematical notation, more diagrams, new solutions. What remains the same? All the things you've come to rely on: straight answers, irreverent style, and innovative thinking. This is Jim Blinn at his best - now even better. - Features 21 expanded and updated installments of "Jim Blinn's Corner," dating from 1995 to 2001, and never before published in book form - Includes "deleted scenes"—tangential explorations that didn't make it into the original columns - Details how Blinn represented planets in his famous JPL flyby animations - Explores a wide variety of other topics, from the concrete to the theoretical: assembly language optimization for parallel processors, exotic usage of C++ template instantiation, algebraic geometry, a graphical notation for tensor contraction, and his hopes for a future world

Book FF DOT  The Pixel Art of Final Fantasy

Download or read book FF DOT The Pixel Art of Final Fantasy written by Square Enix and published by Dark Horse Comics. This book was released on 2022-08-16 with total page 284 pages. Available in PDF, EPUB and Kindle. Book excerpt: A hardcover volume that showcases the intriguing evolution of pixel art from the Final Fantasy series! Containing detailed sprite sheets that showcase the pixel composition of Final Fantasy's beloved characters, maps of Final Fantasy's most popular highlighting tools used by the developers, and a special interview with Kazuko Shibuya, the character pixel artist for the Final Fantasy series, FF Dot is a one of a kind product that immerses readers into an iconic aspect of the Final Fantasy experience. Dark Horse Books is proud to collaborate with Square Enix to bring fans FF Dot: The Pixel Art of Final Fantasy, translated into English for the first time. This localization of the original Japanese publication holds nearly 300 pages of colorful pixel art, and is an invaluable addition to any Final Fantasy fan's collection.

Book How to Wear Jewelry

    Book Details:
  • Author : Abrams
  • Publisher : Abrams
  • Release : 2016-04-05
  • ISBN : 1613128886
  • Pages : 180 pages

Download or read book How to Wear Jewelry written by Abrams and published by Abrams. This book was released on 2016-04-05 with total page 180 pages. Available in PDF, EPUB and Kindle. Book excerpt: New York Times Bestseller From draping a classic strand of pearls to stacking on an eclectic set of bangles, How to Wear Jewelry offers 55 creative ways to accessorize and style your bijoux. Covering a variety of materials, iconic designs, and trendsetting looks, this beautifully illustrated guide is a must-have for anyone who loves jewelry and is searching for fresh ways to wear favorite pieces. Chapters dedicated to necklaces, brace­lets, earrings, rings, and pins include ideas for styling by season, new ways to mix and match materials, and handy tips for creatively displaying jewelry and properly caring for your collection. Fully illustrated and beautifully packaged, How to Wear Jewelry is the perfect gift, reference, and keepsake.

Book Silver Pixels

Download or read book Silver Pixels written by Tom Ang and published by . This book was released on 2000 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ang demonstrates the exciting potential of combining conventional photography with new digital technology. - cover

Book Pixel s Real Test

Download or read book Pixel s Real Test written by Justin Spelvin and published by . This book was released on 2006 with total page 32 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pixel's friends help him just in time for the big gym test.

Book The Story of the Sinclair ZX Spectrum in Pixels

Download or read book The Story of the Sinclair ZX Spectrum in Pixels written by Chris Wilkins and published by . This book was released on 2014 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Pixels and Place

    Book Details:
  • Author : Kate O'Neill
  • Publisher : Ko Insights
  • Release : 2016-06-03
  • ISBN : 9780692732267
  • Pages : 224 pages

Download or read book Pixels and Place written by Kate O'Neill and published by Ko Insights. This book was released on 2016-06-03 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The distinction between "online" and "offline," between "digital" and "physical," once seemingly unambiguous, has begun to blur thanks to the ubiquity of smartphones and personal location data, ad and experience targeting, connected devices, wearable technology, the Internet of Things, and additive capabilities like 3-D printing. The biggest business opportunities for innovative experiences, according to digital marketing expert and "tech humanist" Kate O'Neill, will come from blending the physical and digital worlds intentionally to create a meaningful and integrated human experience. And to do that, we must recognize that human motivations connect these worlds through a transactional data layer, and create experiences with respect for the humanity represented by that data. In looking at the opportunities presented by the convergence of physical and digital, O'Neill also examines the underlying meaning of place, as well as the abundant metaphors of place already in use in digital experience, and how we can shape our audiences' experiences more meaningfully in alignment with our own business objectives. Executives, strategists, marketers, city planners, and anyone who creates experiences for humans will take away valuable insights from this book.