Download or read book Nuclear Science Abstracts written by and published by . This book was released on 1976-02 with total page 722 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book APlusPhysics written by Dan Fullerton and published by Silly Beagle Productions. This book was released on 2011-04-28 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: APlusPhysics: Your Guide to Regents Physics Essentials is a clear and concise roadmap to the entire New York State Regents Physics curriculum, preparing students for success in their high school physics class as well as review for high marks on the Regents Physics Exam. Topics covered include pre-requisite math and trigonometry; kinematics; forces; Newton's Laws of Motion, circular motion and gravity; impulse and momentum; work, energy, and power; electrostatics; electric circuits; magnetism; waves; optics; and modern physics. Featuring more than five hundred questions from past Regents exams with worked out solutions and detailed illustrations, this book is integrated with the APlusPhysics.com website, which includes online question and answer forums, videos, animations, and supplemental problems to help you master Regents Physics essentials. "The best physics books are the ones kids will actually read." Advance Praise for APlusPhysics Regents Physics Essentials: "Very well written... simple, clear engaging and accessible. You hit a grand slam with this review book." -- Anthony, NY Regents Physics Teacher. "Does a great job giving students what they need to know. The value provided is amazing." -- Tom, NY Regents Physics Teacher. "This was tremendous preparation for my physics test. I love the detailed problem solutions." -- Jenny, NY Regents Physics Student. "Regents Physics Essentials has all the information you could ever need and is much easier to understand than many other textbooks... it is an excellent review tool and is truly written for students." -- Cat, NY Regents Physics Student
Download or read book Energy Research Abstracts written by and published by . This book was released on 1994 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Atomic Physics of Highly Charged Ions written by Erhard Salzborn and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains the invited lectures and contributed papers presented at the V International Conference on the Physics of Highly Charged Ions, which was held at the lustus-Liebig-Universi tat Giessen, 10-14 September 1990. This conference was the ftfth in a series -after Stockholm (1982), Oxford (1984), Groningen (1986) and Grenoble (1988) -to deal with a rapidly growing fteld, which comprises the spectroscopy of highly charged ions and their interactions with photons, electrons, atoms, ions, and solids. Most of the matter of the universe is in the ionized state. Investigations dealing with hot plasmas on earth have been greatly furthered by thermonuclear-fusion research. The increasing maturity of this programme has revealed the fundamental role of highly charged ions in fusion plasmas. Today, it is clear that a detailed knowledge of the production mechanisms of highly charged ions and their interactions with other plasma constituents is an important prerequisite for a better understanding of the microscopic and macroscopic plasma properties. The study of highly charged ions involves various branches of physics. It was the aim of the conference to bring together physicists working in atomic collisions and spectroscopy, in plasma physics and astrophysics, as well as in solid-state and ion-source physics. About 220 scientists from 20 nations attended the conference, indicating the strong worldwide interest and the vital ity of research in this fteld.
Download or read book Hands On Unity 2021 Game Development written by Nicolas Alejandro Borromeo and published by Packt Publishing Ltd. This book was released on 2021-08-20 with total page 710 pages. Available in PDF, EPUB and Kindle. Book excerpt: Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games Key FeaturesUnleash the capabilities of C# scripting to create UIs, graphics, game AI agents and moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animationBuild an AR experience using Unity’s AR FoundationBook Description Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools. What you will learnExplore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to improve graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineUse the brand new UI Toolkit package to create user interfacesImplement game AI to control character behaviorWho this book is for This book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you’ll still able to follow along if you don’t have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.
Download or read book INIS Atomindex written by and published by . This book was released on 1985 with total page 1394 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Scientific and Technical Aerospace Reports written by and published by . This book was released on 1989 with total page 1134 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Body Physics written by Lawrence Davis and published by . This book was released on 201? with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Body Physics was designed to meet the objectives of a one-term high school or freshman level course in physical science, typically designed to provide non-science majors and undeclared students with exposure to the most basic principles in physics while fulfilling a science-with-lab core requirement. The content level is aimed at students taking their first college science course, whether or not they are planning to major in science. However, with minor supplementation by other resources, such as OpenStax College Physics, this textbook could easily be used as the primary resource in 200-level introductory courses. Chapters that may be more appropriate for physics courses than for general science courses are noted with an asterisk symbol (*). Of course this textbook could be used to supplement other primary resources in any physics course covering mechanics and thermodynamics"--Textbook Web page.
Download or read book Physics Briefs written by and published by . This book was released on 1993 with total page 1116 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Physics of Strong Fields written by Walter Greiner and published by Springer Science & Business Media. This book was released on 2013-06-29 with total page 996 pages. Available in PDF, EPUB and Kindle. Book excerpt: The NATO Advanced Study Institute on Physios of St~ong Fields was held at Maratea/Italy from 1-14 June, 1986. The school was devoted to the advances, theoretical and experimental, in physics of strong fields made during the past five years. The topic of the first week was almost exclusively quantum electrodynamics, with dis cussions of symmetry breaking in the ground state, of the physics of strong fields in heavy ion collisions and of precision tests of perturba tive quantum electrodynamics. The famous positron lines found at GSI (Darmstadt) and the related question "new particle versus vacuum decay" - (yes or no or both) - constituted the center of experimental advances. This was followed in the second week by the presentation of a broad range of other areas where strong fields occur, reaching from nuclear physics over quantum chromodynamics to gravitation theory and astrophysics. We were fortunate to be able to calIon a body of lecturers who not only made considerable personal contributions to this research but who are also noted for their lecturing skills. Their enthusiasm and dedication for their work was readily transmitted to the students resulting in a very suc cessful school.
Download or read book College Physics for AP Courses written by Irna Lyublinskaya and published by . This book was released on 2015-07-31 with total page 1665 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This introductory, algebra-based, two-semester college physics book is grounded with real-world examples, illustrations, and explanations to help students grasp key, fundamental physics concepts. ... This online, fully editable and customizable title includes learning objectives, concept questions, links to labs and simulations, and ample practice opportunities to solve traditional physics application problems."--Website of book.
Download or read book Fundamental Processes in Atomic Collision Physics written by H. Kleinpoppen and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 783 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Proceedings of the Advanced study Institute on Fundamental Processes in Atomic Collision Physics (Santa Flavia, Italy, September 10-21, 1984) are dedicated to the memory of Sir Harrie r-1assey, whose scientific achievements and life are reviewed herein by Sir David Bates. At the first School on the above topic (Maratea, September 1983, Volume 103 in this series), Harrie Massey presented the introductory lectures, summarized the entire lecture program, and presented an outlook on future developments in atomic collision physics. In an after-dinner speech, Massey recalled personal reminiscences and historical events with regard to atomic collision physics, to which he had contributed by initiating pioneering work and by stimulating and surveying this branch of physics over a period of almost six decades. Participants in the Maratea School will always remember Harrie Massey as a charming and wonderful person who was most pleased to discuss with everyone--students, postdoctorals, and senior scientists--any topic in atomic collision physics. Harrie Massey was a member of the Scientific Advisory Committee of the 1984 Santa Flavia School. Before his death he expressed his interest in attending this second School devoted to the presentation of recent developments and highlights in atomic collision physics. It is the desire of all authors to honor Harrie Massey with their contributions in these Proceedings.
Download or read book Game Physics Cookbook written by Gabor Szauer and published by Packt Publishing Ltd. This book was released on 2017-03-24 with total page 481 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover over 100 easy-to-follow recipes to help you implement efficient game physics and collision detection in your games About This Book Get a comprehensive coverage of techniques to create high performance collision detection in games Learn the core mathematics concepts and physics involved in depicting collision detection for your games Get a hands-on experience of building a rigid body physics engine Who This Book Is For This book is for beginner to intermediate game developers. You don't need to have a formal education in games—you can be a hobbyist or indie developer who started making games with Unity 3D. What You Will Learn Implement fundamental maths so you can develop solid game physics Use matrices to encode linear transformations Know how to check geometric primitives for collisions Build a Physics engine that can create realistic rigid body behavior Understand advanced techniques, including the Separating Axis Theorem Create physically accurate collision reactions Explore spatial partitioning as an acceleration structure for collisions Resolve rigid body collisions between primitive shapes In Detail Physics is really important for game programmers who want to add realism and functionality to their games. Collision detection in particular is a problem that affects all game developers, regardless of the platform, engine, or toolkit they use. This book will teach you the concepts and formulas behind collision detection. You will also be taught how to build a simple physics engine, where Rigid Body physics is the main focus, and learn about intersection algorithms for primitive shapes. You'll begin by building a strong foundation in mathematics that will be used throughout the book. We'll guide you through implementing 2D and 3D primitives and show you how to perform effective collision tests for them. We then pivot to one of the harder areas of game development—collision detection and resolution. Further on, you will learn what a Physics engine is, how to set up a game window, and how to implement rendering. We'll explore advanced physics topics such as constraint solving. You'll also find out how to implement a rudimentary physics engine, which you can use to build an Angry Birds type of game or a more advanced game. By the end of the book, you will have implemented all primitive and some advanced collision tests, and you will be able to read on geometry and linear Algebra formulas to take forward to your own games! Style and approach Gain the necessary skills needed to build a Physics engine for your games through practical recipes, in an easy-to-read manner. Every topic explained in the book has clear, easy to understand code accompanying it.
Download or read book The Annual Register written by Edmund Burke and published by . This book was released on 1892 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt: Continuation of the reference work that originated with Robert Dodsley, written and published each year, which records and analyzes the year’s major events, developments and trends in Great Britain and throughout the world. From the 1920s volumes of The Annual Register took the essential shape in which they have continued ever since, opening with the history of Britain, then a section on foreign history covering each country or region in turn. Following these are the chronicle of events, brief retrospectives on the year’s cultural and economic developments, a short selection of documents, and obituaries of eminent persons who died in the year.
Download or read book Annual Register written by Edmund Burke and published by . This book was released on 1892 with total page 704 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book U S Government Research Development Reports written by and published by . This book was released on 1966-11 with total page 1014 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book English Mechanics and the World of Science written by and published by . This book was released on 1889 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: