Download or read book Games and Rules written by Beat Suter and published by transcript Verlag. This book was released on 2019-03-31 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why do we play games and why do we play them on computers? The contributors of »Games and Rules« take a closer look at the core of each game and the motivational system that is the game mechanics. Games are control circuits that organize the game world with their (joint) players and establish motivations in a dedicated space, a »Magic Circle«, whereas game mechanics are constructs of rules designed for interactions that provide gameplay. Those rules form the base for all the excitement and frustration we experience in games. This anthology contains individual essays by experts and authors with backgrounds in Game Design and Game Studies, who lead the discourse to get to the bottom of game mechanics in video games and the real world - among them Miguel Sicart and Carlo Fabricatore.
Download or read book This Book Loves You written by PewDiePie and published by Penguin. This book was released on 2015-10-20 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: This Book Loves You by PewDiePie is a collection of beautifully illustrated inspirational sayings by which you should live your life. If you follow each and every one, your life will become easier, more fabulous, more rewarding. Imagine what a chilled-out and wonderful human being people would think you were if you lived by the simple principle "You can never fail if you never try." Your wasted life would be an inspiration to others. Think of all the pointless, unhappy striving you could simply give up. Throw away that guitar! Give up on your dreams! Embrace your astounding mediocrity. This Book Loves You has something for everyone--or at least everyone willing to give up and stop caring. If all else fails, remember: "Don’t be yourself. Be a pizza. Everyone loves pizza."
Download or read book The Anime Companion 2 written by Gilles Poitras and published by Stone Bridge Press. This book was released on 2005-06-01 with total page 170 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become an expert on cultural details commonly seen in Japanese animation, movies, comics and TV shows.
Download or read book Conspiracy written by Ryan Holiday and published by Penguin. This book was released on 2018-02-27 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: An NPR Book Concierge Best Book of 2018! A stunning story about how power works in the modern age--the book the New York Times called "one helluva page-turner" and The Sunday Times of London celebrated as "riveting...an astonishing modern media conspiracy that is a fantastic read." Pick up the book everyone is talking about. In 2007, a short blogpost on Valleywag, the Silicon Valley-vertical of Gawker Media, outed PayPal founder and billionaire investor Peter Thiel as gay. Thiel's sexuality had been known to close friends and family, but he didn't consider himself a public figure, and believed the information was private. This post would be the casus belli for a meticulously plotted conspiracy that would end nearly a decade later with a $140 million dollar judgment against Gawker, its bankruptcy and with Nick Denton, Gawker's CEO and founder, out of a job. Only later would the world learn that Gawker's demise was not incidental--it had been masterminded by Thiel. For years, Thiel had searched endlessly for a solution to what he'd come to call the "Gawker Problem." When an unmarked envelope delivered an illegally recorded sex tape of Hogan with his best friend's wife, Gawker had seen the chance for millions of pageviews and to say the things that others were afraid to say. Thiel saw their publication of the tape as the opportunity he was looking for. He would come to pit Hogan against Gawker in a multi-year proxy war through the Florida legal system, while Gawker remained confidently convinced they would prevail as they had over so many other lawsuit--until it was too late. The verdict would stun the world and so would Peter's ultimate unmasking as the man who had set it all in motion. Why had he done this? How had no one discovered it? What would this mean--for the First Amendment? For privacy? For culture? In Holiday's masterful telling of this nearly unbelievable conspiracy, informed by interviews with all the key players, this case transcends the narrative of how one billionaire took down a media empire or the current state of the free press. It's a study in power, strategy, and one of the most wildly ambitious--and successful--secret plots in recent memory. Some will cheer Gawker's destruction and others will lament it, but after reading these pages--and seeing the access the author was given--no one will deny that there is something ruthless and brilliant about Peter Thiel's shocking attempt to shake up the world.
Download or read book Greek Rural Postmen and Their Cancellation Numbers written by Derek Willan and published by . This book was released on 1994 with total page 76 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cachets / numbered handstamps of Greece / cancellation types / Nummernstempel.
Download or read book Watch Me Play written by T. L. Taylor and published by Princeton University Press. This book was released on 2018-10-16 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: A look at the revolution in game live streaming and esports broadcasting Every day thousands of people broadcast their gaming live to audiences over the internet using popular sites such as Twitch, which reaches more than one hundred million viewers a month. In these new platforms for interactive entertainment, big esports events featuring digital game competitors live stream globally, and audiences can interact with broadcasters—and each other—through chat in real time. What are the ramifications of this exploding online industry? Taking readers inside home studios and backstage at large esports events, Watch Me Play investigates the rise of game live streaming and how it is poised to alter how we understand media and audiences. Through extensive interviews and immersion in this gaming scene, T. L. Taylor delves into the inner workings of the live streaming platform Twitch. From branding to business practices, she shows the pleasures and work involved in this broadcasting activity, as well as the management and governance of game live streaming and its hosting communities. At a time when gaming is being reinvented through social media, the potential of an ever-growing audience is transforming user-generated content and alternative distribution methods. These changes will challenge the meaning of ownership and intellectual property and open the way to new forms of creativity. The first book to explore the online phenomenon Twitch and live streaming games, Watch Me Play offers a vibrant look at the melding of private play and public entertainment.
Download or read book I See Ten written by Xist Publishing and published by . This book was released on 2019-02-15 with total page 20 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover Numbers Level B Reader: I See Ten Beginning readers name and count things in the quantity of ten in this very simple 20-page reader. Sample Text: How many coins do you see? I see ten coins. This book is a step-up from the paired book in the Discover Numbers series, TEN.
Download or read book I Am Pusheen the Cat written by Claire Belton and published by Simon and Schuster. This book was released on 2013-10-29 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of kitty comics featuring the chubby, tubby tabby who has taken the Internet by storm will fill you in on all the basics.
Download or read book The Medium of the Video Game written by Mark J. P. Wolf and published by University of Texas Press. This book was released on 2010-07-22 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over a mere three decades, the video game became the entertainment medium of choice for millions of people, who now spend more time in the interactive virtual world of games than they do in watching movies or even television. The release of new games or game-playing equipment, such as the PlayStation 2, generates great excitement and even buying frenzies. Yet, until now, this giant on the popular culture landscape has received little in-depth study or analysis. In this book, Mark J. P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium. The book begins with an attempt to define what is meant by the term "video game" and the variety of modes of production within the medium. It moves on to a brief history of the video game, then applies the tools of film studies to look at the medium in terms of the formal aspects of space, time, narrative, and genre. The book also considers the video game as a cultural entity, object of museum curation, and repository of psychological archetypes. It closes with a list of video game research resources for further study.
Download or read book Social Media Judo written by Chris Aarons and published by Dog Ear Publishing. This book was released on 2011-04 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are your social media efforts delivering real, tangible results while paying for themselves? Social media judo is born out of the philosophy of successes we have had creating programs using minimal client effort and achieving maximum results. This is exactly why social media works for marketing and why it drives ROI and is hyper-effective when done correctly. Social media and the resulting effect on all of us are driven by the momentum of real influencers working to inform and educate other buyers. Your job is to find a way to tap into this momentum and help propel your company to be greater than the sum of its parts. Social media judo will show how to do just that as well as how to create your own "judo moves" that will increase sales cut marketing costs boost engagement and, most importantly pay for themselves with real revenue Ivy has helped dozens of other large and small companies such as AMD, AT&T, HP, Microsoft, ProFlowers, Time Inc. launch and grow their social media efforts. In addition, Ivy Worldwide's program "31 Days of the Dragon" for HP has won more awards for ROI than any other campaign. The campaign is considered to be one of the most successful of all time. Foreword by Chris Pirillo (Chris.Pirillo.com), one of the most influential bloggers ever and arguably one of the best online marketers ever born. Customer Praise for Ivy Worldwide "Do you want to know how to use disruptive marketing at its best to drive sales while giving your competitors serious heartburn? We used the principles in this book to create a long string of successful campaigns for HP, including the groundbreaking 31 Days of the Dragon program that re-wrote the rules for what is possible for social media marketing. After reading this book you ll know why social media is worth the hype." -Scott Ballantyne Vice President, Hewlett-Packard Corp "Social Media Judo should be mandatory reading for any marketer looking to boost ROI and tap into the power of social media. The guys at Ivy and I used the concepts in this book to drive B2B programs that delivered ROI on a number of levels, the most important being leads and sales. Now, I cannot envision creating a campaign without identifying and using the judo moves described in this book." -Bruce Shaw Executive Director, Lenovo "Ivy Worldwide is a very unique agency and Social Media Judo is a unique book. They have succeeded in facilitating critical, high-profile launches. Unlike traditional agencies that are only able to measure ROI with soft marketing metrics, Ivy meets and exceeds marketing and business objectives. In addition, they have the requisite strategic, tactical and creative prowess to operate effectively in the social media arena, which is a combination hard to find in just one agency. I strongly recommend listening to what they have to say." -Denise Lu Senior Campaign Manager, Adobe Systems"
Download or read book Dave Barry in Cyberspace written by Dave Barry and published by Ballantine Books. This book was released on 2010-09-29 with total page 226 pages. Available in PDF, EPUB and Kindle. Book excerpt: "RELENTLESSLY FUNNY . . . BARRY SHINES." --People A self-professed computer geek who actually does Windows 95, bestselling humorist Dave Barry takes us on a hilarious hard drive via the information superhighway--and into the very heart of cyberspace, asking the provocative question: If God had wanted us to be concise, why give us so many fonts? Inside you'll find juicy bytes on How to Buy and Set Up a Computer; Step One: Get Valium Nerdstock in the Desert; Or: Bill Gates Is Elvis Software: Making Your Computer Come Alive So It Can Attack You Word Processing: How to Press an Enormous Number of Keys Without Ever Actually Writing Anything Selected Web Sites, including Cursing in Swedish, Deformed Frog Pictures, and The Toilets of Melbourne, Australia And much, much more! "VERY FUNNY . . . After a day spent staring at a computer monitor, think of the book as a kind of screen saver for your brain." --New York Times Book Review
Download or read book Vintage Games written by Bill Loguidice and published by Taylor & Francis. This book was released on 2012-08-21 with total page 603 pages. Available in PDF, EPUB and Kindle. Book excerpt: Vintage Games explores the most influential videogames of all time, including Super Mario Bros., Grand Theft Auto III, Doom, The Sims and many more. Drawing on interviews as well as the authors' own lifelong experience with videogames, the book discusses each game's development, predecessors, critical reception, and influence on the industry. It also features hundreds of full-color screenshots and images, including rare photos of game boxes and other materials. Vintage Games is the ideal book for game enthusiasts and professionals who desire a broader understanding of the history of videogames and their evolution from a niche to a global market.
Download or read book The End of Ownership written by Aaron Perzanowski and published by MIT Press. This book was released on 2018-03-16 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: An argument for retaining the notion of personal property in the products we “buy” in the digital marketplace. If you buy a book at the bookstore, you own it. You can take it home, scribble in the margins, put in on the shelf, lend it to a friend, sell it at a garage sale. But is the same thing true for the ebooks or other digital goods you buy? Retailers and copyright holders argue that you don't own those purchases, you merely license them. That means your ebook vendor can delete the book from your device without warning or explanation—as Amazon deleted Orwell's 1984 from the Kindles of surprised readers several years ago. These readers thought they owned their copies of 1984. Until, it turned out, they didn't. In The End of Ownership, Aaron Perzanowski and Jason Schultz explore how notions of ownership have shifted in the digital marketplace, and make an argument for the benefits of personal property. Of course, ebooks, cloud storage, streaming, and other digital goods offer users convenience and flexibility. But, Perzanowski and Schultz warn, consumers should be aware of the tradeoffs involving user constraints, permanence, and privacy. The rights of private property are clear, but few people manage to read their end user agreements. Perzanowski and Schultz argue that introducing aspects of private property and ownership into the digital marketplace would offer both legal and economic benefits. But, most important, it would affirm our sense of self-direction and autonomy. If we own our purchases, we are free to make whatever lawful use of them we please. Technology need not constrain our freedom; it can also empower us.
Download or read book Phoenix IV written by Leonard Herman and published by . This book was released on 2017-07-15 with total page 868 pages. Available in PDF, EPUB and Kindle. Book excerpt: A year-by-year complete history of videogames from the late '50s through 2016.
Download or read book In Real Life written by Joey Graceffa and published by Simon and Schuster. This book was released on 2015-05-19 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: A confessional, uplifting memoir from the beloved YouTube personality. It’s not where you begin that matters. It's where you end up. Twenty-three year old Joey Graceffa has captured the hearts of millions of teens and young adults through his playful, sweet, and inspirational YouTube presence (not to mention his sparkling eyes and perfect hair). Yet, Joey wasn’t always comfortable in his skin, and in this candid memoir, he thoughtfully looks back on his journey from pain to pride, self-doubt to self-acceptance. To his fans, Joey is that best friend who always captures the brighter side of life but also isn’t afraid to get real. In the pages of his first book, he opens up about his years of struggling with family hardships and troubles at school, with cruel bullying and the sting of rejection. He tells of first loves and losses, embarrassing moments and surprising discoveries, loneliness, laughter, and life-changing forks in the road, showing us the incalculable value of finally finding and following your true passion in this world. Funny, warm-hearted, and inspiring, Joey Graceffa’s story is a welcome reminder that it’s not where you begin that matters, but where you end up.
Download or read book Ray Bradbury Stories Volume 2 written by Ray Bradbury and published by HarperCollins UK. This book was released on 2012-06-28 with total page 868 pages. Available in PDF, EPUB and Kindle. Book excerpt: A scintillating collection of stories from the master of science fiction.
Download or read book Titanfall 2 Unofficial Game Guide written by and published by . This book was released on 2016 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: