Download or read book One Game at a Time written by Harnarayan Singh and published by McClelland & Stewart. This book was released on 2020-09-22 with total page 330 pages. Available in PDF, EPUB and Kindle. Book excerpt: INSTANT NATIONAL BESTSELLER From the distinct and vibrant voice behind Hockey Night in Canada Punjabi comes the story of pursuing a dream and defying the odds, reminding us all of hockey's power to unite. BoninoBoninoBonino! Ask a hockey fan if they have heard the wonderfully electric call of Nick Bonino's overtime-winning goal from the 2016 Stanley Cup Final and they will almost surely answer with a resounding yes! That's because video clips of the Hockey Night in Punjabi broadcast immediately went viral, amplifying the profile of Harnarayan Singh, the voice behind the call. Growing up in small-town Alberta, Harnarayan was like many other kids who dreamed about a life within the sanctum of the game they idolized. There was only one small difference--he didn't look like any of the other kids. And when he sat down on Saturday nights to tune in to Hockey Night in Canada with the rest of the nation, he couldn't ignore the fact that the broadcasters or analysts didn't look like him either. Undeterred, Harnarayan worked his way from calling imaginary hockey games with his plastic toy microphone as a child, to funding secret flights from Calgary to Toronto every weekend in the early days of Hockey Night in Punjabi, to making history as the first Sikh to broadcast an NHL game in English. Full of heart, humour, and bursting with personality (and maybe a few family prayers for Wayne Gretzky), One Game at a Time is the incredible and inspiring story of how Harnarayan Singh broke through the longstanding barriers and biases of the sport he loves. But more than that, Harnarayan blends his unabashed love of hockey with a refreshing and necessary positive message about what it means to be a Canadian in the world, making him one of the most influential ambassadors of the game today.
Download or read book Realm of Racket written by Matthias Felleisen and published by No Starch Press. This book was released on 2013-06-13 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Racket is a descendant of Lisp, a programming language renowned for its elegance, power, and challenging learning curve. But while Racket retains the functional goodness of Lisp, it was designed with beginning programmers in mind. Realm of Racket is your introduction to the Racket language. In Realm of Racket, you'll learn to program by creating increasingly complex games. Your journey begins with the Guess My Number game and coverage of some basic Racket etiquette. Next you'll dig into syntax and semantics, lists, structures, and conditionals, and learn to work with recursion and the GUI as you build the Robot Snake game. After that it's on to lambda and mutant structs (and an Orc Battle), and fancy loops and the Dice of Doom. Finally, you'll explore laziness, AI, distributed games, and the Hungry Henry game. As you progress through the games, chapter checkpoints and challenges help reinforce what you've learned. Offbeat comics keep things fun along the way. As you travel through the Racket realm, you'll: –Master the quirks of Racket's syntax and semantics –Learn to write concise and elegant functional programs –Create a graphical user interface using the 2htdp/image library –Create a server to handle true multiplayer games Realm of Racket is a lighthearted guide to some serious programming. Read it to see why Racketeers have so much fun!
Download or read book Land of Lisp written by Conrad Barski and published by No Starch Press. This book was released on 2010-10-15 with total page 508 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lisp has been hailed as the world’s most powerful programming language, but its cryptic syntax and academic reputation can be enough to scare off even experienced programmers. Those dark days are finally over—Land of Lisp brings the power of functional programming to the people! With his brilliantly quirky comics and out-of-this-world games, longtime Lisper Conrad Barski teaches you the mysteries of Common Lisp. You’ll start with the basics, like list manipulation, I/O, and recursion, then move on to more complex topics like macros, higher order programming, and domain-specific languages. Then, when your brain overheats, you can kick back with an action-packed comic book interlude! Along the way you’ll create (and play) games like Wizard Adventure, a text adventure with a whiskey-soaked twist, and Grand Theft Wumpus, the most violent version of Hunt the Wumpus the world has ever seen. You'll learn to: –Master the quirks of Lisp’s syntax and semantics –Write concise and elegant functional programs –Use macros, create domain-specific languages, and learn other advanced Lisp techniques –Create your own web server, and use it to play browser-based games –Put your Lisp skills to the test by writing brain-melting games like Dice of Doom and Orc Battle With Land of Lisp, the power of functional programming is yours to wield.
Download or read book Seven Games A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.
Download or read book How to Make a Video Game All by Yourself written by Matt Hackett and published by . This book was released on 2024-07-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: How to Make a Video Game All By Yourself is a guide for passionate creators who want to focus their skills into making a video game with very little outside help. It will show you how to find your "itch" that fuels your fire, how to find a "game engine" that will power your vision, and how to "find the fun" in your game. Most importantly, this book helps you guide your project to the finish line. Written from personal experience by a ten-year video game industry veteran and podcaster, it's packed with handmade drawings and charts. It's stuffed with quotes from notable video game developers and other creators. Lastly, it's pragmatic and terse, with the clear goal of helping you make your first video game all by yourself.This is the large edition of the book, at 8"x8".
Download or read book Finite and Infinite Games written by James Carse and published by Simon and Schuster. This book was released on 2011-10-11 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: “There are at least two kinds of games,” states James P. Carse as he begins this extraordinary book. “One could be called finite; the other infinite. A finite game is played for the purpose of winning, an infinite game for the purpose of continuing the play.” Finite games are the familiar contests of everyday life; they are played in order to be won, which is when they end. But infinite games are more mysterious. Their object is not winning, but ensuring the continuation of play. The rules may change, the boundaries may change, even the participants may change—as long as the game is never allowed to come to an end. What are infinite games? How do they affect the ways we play our finite games? What are we doing when we play—finitely or infinitely? And how can infinite games affect the ways in which we live our lives? Carse explores these questions with stunning elegance, teasing out of his distinctions a universe of observation and insight, noting where and why and how we play, finitely and infinitely. He surveys our world—from the finite games of the playing field and playing board to the infinite games found in culture and religion—leaving all we think we know illuminated and transformed. Along the way, Carse finds new ways of understanding everything, from how an actress portrays a role to how we engage in sex, from the nature of evil to the nature of science. Finite games, he shows, may offer wealth and status, power and glory, but infinite games offer something far more subtle and far grander. Carse has written a book rich in insight and aphorism. Already an international literary event, Finite and Infinite Games is certain to be argued about and celebrated for years to come. Reading it is the first step in learning to play the infinite game.
Download or read book One Great Game written by Don Wallace and published by Simon and Schuster. This book was released on 2007-11-01 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than a century, no Number 1 and Number 2 high schoolfootball team had ever met -- until October 6, 2001 One Great Game This is the story of two teams -- Concord De La Salle, a private Catholic school in an upscale Northern California suburb, and Long Beach Poly, a proud public institution from a blue-collar SoCal seaport -- striving to achieve the same goal: the all-American dream. In this supercharged account of the first-ever national high-school championship game, acclaimed sports journalist -- and former Poly varsity football player -- Don Wallace goes out onto the field and straight into the heart of each team. One Great Game offers a rare look at the world of young-adult sportsmanship, featuring up-close and personal interviews with the team players and their families, coaches and cheerleaders, rabid fans and sworn enemies. The result is a powerful piece of sports literature in the tradition of the classic Friday Night Lights. More than a book about football, One Great Game is an engaging cultural history about twenty-first-century American life.
Download or read book Game Testing written by Charles P. Schultz and published by Mercury Learning and Information. This book was released on 2016-09-15 with total page 483 pages. Available in PDF, EPUB and Kindle. Book excerpt: An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Download or read book One Game Wonder written by Ron Johnston and published by Xlibris Corporation. This book was released on 2022-12-11 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: On Friday night, January 8, 1965, the 5-1 Churchville-Chili boys' basketball team hosted Greece Arcadia in the Saints gym at approximately 8 p.m. It was the first game of the new year and would turn out to be school record-breaking as C-C won 101-55. 101 points, WOW! All 14 Saints on the roster played and scored. Ron Johnston, a junior non-starter and the author of this book, became a one-game wonder when he scored a game-high 16 points in almost two quarters of action on the hardwood. He couldn't miss, draining seven straight perimeter shots in the "pre-3-pointer era." Thing is, Ron had a condition known as bronchiectasis that he has never revealed until this narrative now. Only his parents, immediate family, and doctors knew about it. The lung disease which he has had all his life has not hindered in any way his participating in athletics on both the prep and collegiate level. In fact, competing in sports, running, and walking have benefitted him. Ron never had a prep varsity basketball game like the school record-breaking January 8 one ever again. But this story is more than him being a "one-game wonder." ("Better a one-game wonder than not," he would tell you, laughing.) It's also kind of a love story back in a time of teenage innocence. It's about teammates, cheerleaders, classmates, coaches, teachers, soldiers, and...people. GOOD PEOPLE, who have gone on to have families and been successful in life. Being a newspaper sports editor/writer has been very helpful to Ron on this life journey. So, sit back, relax, and enjoy...and maybe you'd better have a box of Kleenex tissues handy. Because "One-Game Wonder" evokes emotion.
Download or read book Heads Up Baseball written by Ken Ravizza and published by McGraw-Hill Education. This book was released on 1995-06-01 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides practical strategies for developing the mental skills which help speed you to your full potential."---Dave Winfield What does it mean to play heads-up baseball? A heads-up player has confidence in his ability, keeps control in pressure situations, and focuses on one pitch at a time. His mental skills enable him to play consistently at or near his best despite the adversity baseball presents each day. "My ability to fully focus on what I had to do on a daily basis was what made me the successful player I was. Sure I had some natural ability, but that only gets you so far. I think I learned how to focus; it wasn't something that I was necessarily born with." -- Hank Aaron "Developing and refining my mental game has played a critical role in my success in baseball. For years players have had to develop these skills on their own. This book provides practical strategies for developing the mental skills that will help speed you toward your full potential." -- Dave Winfield
Download or read book The Two Over One Game Force System written by Neil H. Timm PhD and published by Trafford Publishing. This book was released on 2018-03-17 with total page 620 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Two-Over-One Game Force System is an improvement over the Standard American System that has been in effect and played by bridge players for many years. The advantage of the 2/1 System is that it allows the partnership to know that game is possible with only a single bid. I have presented the fundamental aspects of the bidding structure in this book. While many players claim they play 2/1, this is not the case. They have allowed the bidding structure of Standard American to prevail, like bidding suits up the line or ignoring the Walsh club. I have tried to change behavior by presenting a series of bids geared toward the 2/1 bidding structure where simply stated means that any auction that starts with an opening one-bid that is followed with a response at the two level of a lower-ranking suit represents a game forcing bidding sequence. Included in the book is Bergen, Reverse Bergen, and Combined Bergen raises, inverted minor suit raises with crisscross and flip-flop, cue bidding, modified scroll bids, and a Modern Splinter Convention. The Chapter on Slam bidding has been expanded to include asking for aces and kings simultaneously, the Baron 4NT convention, expert Gerber, and more. Material on Roman Jump overcalls, the Mc Cabe Adjunct and the Reverse Mc Cabe Adjunct, Bergens Jacoby 2NT bids, Meckwell major suit bids and Meckwell responses to minor suit openings, minor suit Stayman, Kokish Relays, Tartan Weak Two Bids, The Walsh Club Convention, the Principle of Restricted Choice, additional methods for interfering over the strong precision club bid, Variable Roman Keycard Blackwood, Spiral Scan bids, the Swedish 2NT bid, and the Modified Blooman convention when interfering over strong or weak notrump bids. Also included is an update of the Minorwood and the Roman Keycard Blackwood Conventions, Two-Way New Minor Forcing with modified Wolff Signoff bids and new bidding sequences using Mini/Weak notrump. The topic of Offense to Defense Ratio (ODR) is included in this revision as well as expanded bidding sequences when opening and responding to the bid of 2 playing the The Two-Over-One Game Force System and new Bridge Rules have been added to Chapter 10. Finally, four-way transfers as played by experts, the nebulous 2 convention, a 1430 6-pac RKCB Convention that does not require the queen asking bid, hand evaluation using Zar points, and the use of vacant places (spaces) when playing a bridge hand have been added to this edition. Neil H. Timm is professor emeritus from the University of Pittsburgh, where he taught statistics for thirty-five years. He has written several books on Multivariate Analysis and Linear Models. This is the 6th edition of his book on the Two-Over-One Game Force System. He has also written a book on Precision. He has developed a new bidding system called Modified Scroll Bids, Montreal Relay bids, a new modern splinter convention and a new 1430 Roman Keycard Blackwood system that replaces the Jacoby 2NT response when opening a major to facilitate slam bidding.
Download or read book Education Department Bulletin written by and published by . This book was released on 1917 with total page 334 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The University of Tennessee Extension Series written by and published by . This book was released on 1924 with total page 804 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book St Nicholas written by and published by . This book was released on 1913 with total page 610 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Powerful Profits From Blackjack written by Victor H Royer and published by Lyle Stuart. This book was released on 2014-07-29 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Solid Advice From A Casino Industry Insider In this outstanding, fully updated guide to winning at blackjack, gambling columnist and consultant Victor H. Royer provides a wealth of tips and step-by-step techniques for enhancing the casino gaming experience and becoming a more knowledgeable and more successful player. With methods proven on casino floors around the world, he guides you through the basics of blackjack, from knowing when to split cards and when to stand pat to the finer points of betting for maximum success. Powerful Profits from Blackjack can increase your odds of winning and getting more enjoyment from every trip to the casino. Here are just a few of the valuable tips you'll learn: The truth behind Shuffling Machines—which are OK, and which to avoid, and why Includes a Modified Basic Strategy for your best advantage! Also includes a card-size Modified Basic Strategy that you can copy (print) and carry with you Why you should never split 10s—except in some Blackjack Tournaments The importance of "soft hands," and why casinos hate them How the number "17" can make or break your hand Why all blackjack games are NOT the same How to find a casino that offers you the best chance of winning And much more! Can This Book Give You An Edge? Bet On It! 134,500 Words
Download or read book Addresses and Proceedings of the Annual Meeting written by National Education Association of the United States. Meeting and published by . This book was released on 1917 with total page 888 pages. Available in PDF, EPUB and Kindle. Book excerpt: