Download or read book An Introduction to Programming Using Macintosh Pascal written by Paul Pritchard and published by Addison-Wesley Longman. This book was released on 1988 with total page 604 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Oh Pascal written by Doug Cooper and published by W W Norton & Company Incorporated. This book was released on 1992 with total page 735 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Pascal Primer for the Macintosh written by Dan Shafer and published by Plume Books. This book was released on 1985 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Oh Macintosh Pascal written by George Beekman and published by W W Norton & Company Incorporated. This book was released on 1986 with total page 99 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book AUUGN written by and published by . This book was released on 1989-08 with total page 258 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Scientific Programming with Macintosh PASCAL written by Richard E. Crandall and published by *Wiley Press. This book was released on 1986-07-02 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: An advanced guide to Pascal programming on the Macintosh, emphasizing practical and useful applications in biology, chemistry, mathematics and physics. Developed in his courses at Read college, a member of the ``Apple University Consortium,'' Crandall's book takes advantage of the Macintosh's superior graphics and animation capabilities. It shows how to use the Mac's mouse and window technology for a range of applications, from 3-dimensional animation and drawings, to differential equations, physical models, and matrices. Features a wealth of pre-tested, powerful routines, covering such areas as statistics, mathematical physics and signal processing.
Download or read book Apple II Instant Pascal written by Robert N. Moll and published by Houghton Mifflin School. This book was released on 1985-01-01 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book InfoWorld written by and published by . This book was released on 1981-09-28 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.
Download or read book Computerworld written by and published by . This book was released on 1989-06-19 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.
Download or read book Standard PASCAL written by Doug Cooper and published by W. W. Norton & Company. This book was released on 1983 with total page 212 pages. Available in PDF, EPUB and Kindle. Book excerpt: A handbook on the PASCAL computer program language includes discussions of statements, simple expressions, parameters, subprograms, and structured types.
Download or read book MacTutor written by and published by . This book was released on 1992 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book PC Mag written by and published by . This book was released on 1996-11-19 with total page 410 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Download or read book PC Mag written by and published by . This book was released on 1993-12-21 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.
Download or read book Retro Gaming Hacks written by Chris Kohler and published by "O'Reilly Media, Inc.". This book was released on 2005-10-12 with total page 568 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maybe it was the recent Atari 2600 milestone anniversary that fueled nostalgia for the golden days of computer and console gaming. Every Game Boy must ponder his roots from time to time. But whatever is driving the current retro gaming craze, one thing is certain: classic games are back for a big second act, and they're being played in both old and new ways. Whether you've just been attacked by Space Invaders for the first time or you've been a Pong junkie since puberty, Chris Kohler's Retro Gaming Hacks is the indispensable new guide to playing and hacking classic games. Kohler has complied tons of how-to information on retro gaming that used to take days or weeks of web surfing to track down and sort through, and he presents it in the popular and highly readable Hacks style. Retro Gaming Hacks serves up 85 hard-nosed hacks for reviving the classic games. Want to game on an original system? Kohler shows you how to hack ancient hardware, and includes a primer for home-brewing classic software. Rather adapt today's equipment to run retro games? Kohler provides emulation techniques, complete with instructions for hacking a classic joystick that's compatible with a contemporary computer. This book also teaches readers to revive old machines for the original gaming experience: hook up an Apple II or a Commodore 64, for example, and play it like you played before. A video game journalist and author of Power Up: How Japanese Video Games Gave the World an Extra Life, Kohler has taught the history of video games at Tufts University. In Retro Gaming Hacks, he locates the convergence of classic games and contemporary software, revealing not only how to retrofit classic games for today's systems, but how to find the golden oldies hidden in contemporary programs as well. Whether you're looking to recreate the magic of a Robotron marathon or simply crave a little handheld Donkey Kong, Retro Gaming Hacks shows you how to set the way-back dial.
Download or read book Expanding and Networking Microcomputers written by Dennis Longley and published by Springer. This book was released on 1985-06-18 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Perfect Pascal Programs written by Washington Apple Pi (Group) and published by . This book was released on 1985 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book The Secret History of Mac Gaming written by Richard Moss and published by Unbound Publishing. This book was released on 2018-03-22 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.