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EBookClubs

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Book ODYSSEY Graphics Device Interface Guide

Download or read book ODYSSEY Graphics Device Interface Guide written by Edward S. Popko and published by . This book was released on 1983 with total page 54 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Algorithmic Odyssey   A Comprehensive Guide to AI Research

Download or read book The Algorithmic Odyssey A Comprehensive Guide to AI Research written by Dr. Prakash Arumugam and published by Inkbound Publishers. This book was released on 2021-02-10 with total page 291 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on an extraordinary journey through the cutting-edge world of artificial intelligence with The Algorithmic Odyssey. This comprehensive guide serves as both a map and a compass for navigating the complex and rapidly evolving landscape of AI research. From the foundational principles of machine learning to the latest advancements in neural networks, this book offers a detailed exploration of the algorithms that are reshaping our world. Whether you are a seasoned researcher, a curious student, or a tech enthusiast, The Algorithmic Odyssey provides invaluable insights into the methodologies, challenges, and breakthroughs that define contemporary AI research. Discover the intricacies of supervised and unsupervised learning, delve into the depths of deep learning, and understand the transformative impact of reinforcement learning. Each chapter is meticulously crafted to offer clear explanations, practical examples, and thought-provoking discussions, making complex concepts accessible without sacrificing depth. Beyond the technicalities, The Algorithmic Odyssey also addresses the ethical, societal, and philosophical implications of AI. What does it mean to create intelligent systems? How do we ensure that these technologies benefit humanity? These questions and more are explored with rigor and sensitivity, encouraging readers to think critically about the future of AI. With contributions from leading experts in the field and a wealth of resources for further study, The Algorithmic Odyssey is an essential addition to the library of anyone passionate about the future of technology and its impact on our world. Join us on this odyssey and unlock the mysteries of artificial intelligence.

Book The Video Games Guide

Download or read book The Video Games Guide written by Matt Fox and published by McFarland. This book was released on 2012-12-01 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Book Dataquest

Download or read book Dataquest written by and published by . This book was released on 1993 with total page 1256 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book International GIS Sourcebook

Download or read book International GIS Sourcebook written by and published by . This book was released on 1992 with total page 524 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Macintosh Human Interface Guidelines

Download or read book Macintosh Human Interface Guidelines written by Apple Computer, Inc and published by Addison-Wesley Professional. This book was released on 1992 with total page 420 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book provides authoritative information on the theory behind the Macintosh 'look and feel' and the practice of using individual interface components. It includes many examples of good design and explains why one implementation is superior to another. Anyone designing or creating a product for Macintosh computers needs to understand the information in this book.

Book The Harvard Newsletter on Computer Graphics

Download or read book The Harvard Newsletter on Computer Graphics written by and published by . This book was released on 1980 with total page 228 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Story Mode

Download or read book Story Mode written by Julialicia Case and published by Bloomsbury Publishing. This book was released on 2024-01-25 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Against the backdrop of a hyper-competitive AAA industry and the perception that it is a world reserved for top programmers and hard-core 'gamers', Story Mode offers an accessible entry-point for all into writing and designing complex and emotionally affecting narrative video games. The first textbook to combine game design with creative writing techniques, this much-needed resource makes the skills necessary to consume and create digital and multi-modal stories attainable and fun. Appealing to the growing calls for greater inclusivity and access to this important contemporary apparatus of expression, this book offers low-cost, accessible tools and instruction that bridge the knowledge gap for creative writers, showing them how they can merge their skill-set with the fundamentals of game creation and empowering them to produce their own games which push stories beyond the page and the written word. Broken down into 4 sections to best orientate writers from any technological background to the strategies of game production, this book offers: - Contextual and introductory chapters exploring the history and variety of various game genres. - Discussions of how traditional creative writing approaches to character, plot, world-building and dialogue can be utilised in game writing. - An in-depth overview of game studies concepts such as game construction, interactivity, audience engagement, empathy, real-world change and representation that orientate writers to approach games from the perspective of a designer. - A whole section on the practical elements of work-shopping, tools, collaborative writing as well as extended exercises guiding readers through long-term, collaborative, game-centred projects using suites and tools like Twine, Audacity, Bitsy, and GameMaker. Featuring detailed craft lessons, hands-on exercises and case studies, this is the ultimate guide for creative writers wanting to diversify into writing for interactive, digital and contemporary modes of storytelling. Designed not to lay out a roadmap to a successful career in the games industry but to empower writers to experiment in a medium previously regarded as exclusive, this book demystifies the process behind creating video games, orienting readers to a wide range of new possible forms and inspiring them to challenge mainstream notions of what video games can be and become.

Book The Guide to United States Popular Culture

Download or read book The Guide to United States Popular Culture written by Ray Broadus Browne and published by Popular Press. This book was released on 2001 with total page 1030 pages. Available in PDF, EPUB and Kindle. Book excerpt: "To understand the history and spirit of America, one must know its wars, its laws, and its presidents. To really understand it, however, one must also know its cheeseburgers, its love songs, and its lawn ornaments. The long-awaited Guide to the United States Popular Culture provides a single-volume guide to the landscape of everyday life in the United States. Scholars, students, and researchers will find in it a valuable tool with which to fill in the gaps left by traditional history. All American readers will find in it, one entry at a time, the story of their lives."--Robert Thompson, President, Popular Culture Association. "At long last popular culture may indeed be given its due within the humanities with the publication of The Guide to United States Popular Culture. With its nearly 1600 entries, it promises to be the most comprehensive single-volume source of information about popular culture. The range of subjects and diversity of opinions represented will make this an almost indispensable resource for humanities and popular culture scholars and enthusiasts alike."--Timothy E. Scheurer, President, American Culture Association "The popular culture of the United States is as free-wheeling and complex as the society it animates. To understand it, one needs assistance. Now that explanatory road map is provided in this Guide which charts the movements and people involved and provides a light at the end of the rainbow of dreams and expectations."--Marshall W. Fishwick, Past President, Popular Culture Association Features of The Guide to United States Popular Culture: 1,010 pages 1,600 entries 500 contributors Alphabetic entries Entries range from general topics (golf, film) to specific individuals, items, and events Articles are supplemented by bibliographies and cross references Comprehensive index

Book Encyclopedia of Video Games  2 volumes

Download or read book Encyclopedia of Video Games 2 volumes written by Mark J. P. Wolf and published by Bloomsbury Publishing USA. This book was released on 2012-08-16 with total page 788 pages. Available in PDF, EPUB and Kindle. Book excerpt: This encyclopedia collects and organizes theoretical and historical content on the topic of video games, covering the people, systems, technologies, and theoretical concepts as well as the games themselves. This two-volume encyclopedia addresses the key people, companies, regions, games, systems, institutions, technologies, and theoretical concepts in the world of video games, serving as a unique resource for students. The work comprises over 300 entries from 97 contributors, including Ralph Baer and Nolan Bushnell, founders of the video game industry and some of its earliest games and systems. Contributing authors also include founders of institutions, academics with doctoral degrees in relevant fields, and experts in the field of video games. Organized alphabetically by topic and cross-referenced across subject areas, Encyclopedia of Video Games: The Culture, Technology, and Art of Gaming will serve the needs of students and other researchers as well as provide fascinating information for game enthusiasts and general readers.

Book CD ROM Guide

    Book Details:
  • Author :
  • Publisher :
  • Release : 1994
  • ISBN :
  • Pages : 244 pages

Download or read book CD ROM Guide written by and published by . This book was released on 1994 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book VIRTUAL REALMS   BEYOND  A METAVERSE RESEARCH ODYSSEY

Download or read book VIRTUAL REALMS BEYOND A METAVERSE RESEARCH ODYSSEY written by Devyansh Arora and published by Notion Press. This book was released on 2024-08-08 with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the legal and economic aspects of virtual worlds through the book "VIRTUAL REALMS & BEYOND." This scholarly work examines several aspects of governance, including models, intellectual property protection, consumer rights, labor laws, taxation, cryptocurrency legislation, data privacy, advertising rules, and dispute resolution in virtual settings. This book thoroughly comprehends the challenges and opportunities that define our digital future, from protecting authors' rights to analysing the consequences of blockchain and smart contracts, Explore the regulatory frameworks and technological advances propelling the advancement of the Metaverse in this pioneering piece of research.

Book The Odyssey

    Book Details:
  • Author : Homer
  • Publisher : Standard Ebooks
  • Release : 2020-02-08T01:55:23Z
  • ISBN :
  • Pages : 502 pages

Download or read book The Odyssey written by Homer and published by Standard Ebooks. This book was released on 2020-02-08T01:55:23Z with total page 502 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Odyssey is one of the oldest works of Western literature, dating back to classical antiquity. Homer’s epic poem belongs in a collection called the Epic Cycle, which includes the Iliad. It was originally written in ancient Greek, utilizing a dactylic hexameter rhyme scheme. Although this rhyme scheme sounds beautiful in its native language, in modern English it can sound awkward and, as Eric McMillan humorously describes it, resembles “pumpkins rolling on a barn floor.” William Cullen Bryant avoided this problem by composing his translation in blank verse, a rhyme scheme that sounds natural in English. This epic poem follows Ulysses, one of the Greek leaders that brought an end to the ten-year-long Trojan war. Longing for home, he travels across the Mediterranean Sea to return to his kingdom in Ithaca; unfortunately, our hero manages to anger Neptune, the god of the sea, making his trip home agonizingly slow and extremely dangerous. While Ulysses is trying to return home, his family in Ithaca is also in danger. Suitors have traveled to the home of Ulysses to marry his wife, Penelope, believing that her husband did not survive the war. These men are willing to kill anyone who stands in their way. This book is part of the Standard Ebooks project, which produces free public domain ebooks.

Book Parallel and High Performance Computing

Download or read book Parallel and High Performance Computing written by Robert Robey and published by Simon and Schuster. This book was released on 2021-08-24 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt: Parallel and High Performance Computing offers techniques guaranteed to boost your code’s effectiveness. Summary Complex calculations, like training deep learning models or running large-scale simulations, can take an extremely long time. Efficient parallel programming can save hours—or even days—of computing time. Parallel and High Performance Computing shows you how to deliver faster run-times, greater scalability, and increased energy efficiency to your programs by mastering parallel techniques for multicore processor and GPU hardware. About the technology Write fast, powerful, energy efficient programs that scale to tackle huge volumes of data. Using parallel programming, your code spreads data processing tasks across multiple CPUs for radically better performance. With a little help, you can create software that maximizes both speed and efficiency. About the book Parallel and High Performance Computing offers techniques guaranteed to boost your code’s effectiveness. You’ll learn to evaluate hardware architectures and work with industry standard tools such as OpenMP and MPI. You’ll master the data structures and algorithms best suited for high performance computing and learn techniques that save energy on handheld devices. You’ll even run a massive tsunami simulation across a bank of GPUs. What's inside Planning a new parallel project Understanding differences in CPU and GPU architecture Addressing underperforming kernels and loops Managing applications with batch scheduling About the reader For experienced programmers proficient with a high-performance computing language like C, C++, or Fortran. About the author Robert Robey works at Los Alamos National Laboratory and has been active in the field of parallel computing for over 30 years. Yuliana Zamora is currently a PhD student and Siebel Scholar at the University of Chicago, and has lectured on programming modern hardware at numerous national conferences. Table of Contents PART 1 INTRODUCTION TO PARALLEL COMPUTING 1 Why parallel computing? 2 Planning for parallelization 3 Performance limits and profiling 4 Data design and performance models 5 Parallel algorithms and patterns PART 2 CPU: THE PARALLEL WORKHORSE 6 Vectorization: FLOPs for free 7 OpenMP that performs 8 MPI: The parallel backbone PART 3 GPUS: BUILT TO ACCELERATE 9 GPU architectures and concepts 10 GPU programming model 11 Directive-based GPU programming 12 GPU languages: Getting down to basics 13 GPU profiling and tools PART 4 HIGH PERFORMANCE COMPUTING ECOSYSTEMS 14 Affinity: Truce with the kernel 15 Batch schedulers: Bringing order to chaos 16 File operations for a parallel world 17 Tools and resources for better code

Book Popular Science

    Book Details:
  • Author :
  • Publisher :
  • Release : 2004-12
  • ISBN :
  • Pages : 182 pages

Download or read book Popular Science written by and published by . This book was released on 2004-12 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: Popular Science gives our readers the information and tools to improve their technology and their world. The core belief that Popular Science and our readers share: The future is going to be better, and science and technology are the driving forces that will help make it better.

Book White Space Is Not Your Enemy

Download or read book White Space Is Not Your Enemy written by Kim Golombisky and published by CRC Press. This book was released on 2017-02-17 with total page 612 pages. Available in PDF, EPUB and Kindle. Book excerpt: White Space Is Not Your Enemy is a practical graphic design and layout guide that introduces concepts and practices necessary for producing effective visual communication across a variety of formats—from web to print. Sections on Gestalt theory, color theory, and WET layout are expanded to offer more in-depth content on those topics. This new edition features new covering current trends in web design—Mobile-first, UI/UX design, and web typography—and how they affect a designer’s approach to a project. The entire book will receive an update using new examples and images that show a more diverse set of graphics that go beyond print and web and focus on tablet, mobile and advertising designs.

Book Computerworld

    Book Details:
  • Author :
  • Publisher :
  • Release : 1987-10-05
  • ISBN :
  • Pages : 136 pages

Download or read book Computerworld written by and published by . This book was released on 1987-10-05 with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: For more than 40 years, Computerworld has been the leading source of technology news and information for IT influencers worldwide. Computerworld's award-winning Web site (Computerworld.com), twice-monthly publication, focused conference series and custom research form the hub of the world's largest global IT media network.