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Book Oculus Quest 2 and Oculus Rift S User Guide For Seniors

Download or read book Oculus Quest 2 and Oculus Rift S User Guide For Seniors written by Antonio Seaman and published by . This book was released on 2021-01-02 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: You are one step away from getting all you need to know to maximize the use of your Oculus Quest 2 or Oculus Rift S if only you can make the decision by purchasing this manual.This guide gives the reader the basic and necessary knowledge of operating the Oculus Quest 2 and Oculus Rift S. In this book, several distinct features are adequately explained. The author's step-by-step approach makes it easier for beginners to grasp and learn how to operate this fantastic device. The manual gives readers, especially newbies, a thorough understanding of the latest feature and designs of the Oculus Quest 2 and Oculus Rift S.Some preview of what you will get in this manual include: How to use the Oculus Quest and Rift S Controllers How to setup the Oculus Quest 2 and Oculus Rift SHow to turn on/off your Oculus Quest 2 and Rift S Headset Different Oculus Quest 2 and Rift S Headset lights and their MeaningDifferent Oculus Quest 2 and Rift S Charging Colors and their Meaning Oculus Quest 2 and Rift S Controllers Colors and their meaningSetting Pattern and Security for the Oculus Quest 2How to use the Oculus Touch controllersPairing and Unpairing the Oculus Touch ManuallyUsing the Oculus Quest 2 and Rift S Controllers Button Solving Oculus Quest 2 and Rift S Controller ProblemsHow to Connect your Gamepad to Oculus Quest 2How to maximize the battery life of the Oculus Quest 2 and Oculus Rift SThe Oculus Quest 2 Elite strap with battery and how it worksHow to Cast the Oculus Quest 2 View to your PC How to live-stream to Facebook with the Oculus Quest 2Turning ON and OFF the Hand tracking on Oculus Quest 2 and Rift SHow to Transfer Files (Photos/Video) from your computer to the Oculus Quest 2 headsetHow to join a public party on Oculus Quest 2 and Rift SHow to Block a friend from your party on Oculus Quest 2 and Rift SAnd Lots MoreScroll up and click the BUY NOW WITH 1-CLICK button to get started

Book Oculus Quest 2 and Oculus Rift S User Guide

Download or read book Oculus Quest 2 and Oculus Rift S User Guide written by Antonio Seaman and published by . This book was released on 2021-01-02 with total page 94 pages. Available in PDF, EPUB and Kindle. Book excerpt: You are one step away from getting all you need to know to maximize the use of your Oculus Quest 2 or Oculus Rift S if only you can make the decision by purchasing this manual.This guide gives the reader the basic and necessary knowledge of operating the Oculus Quest 2 and Oculus Rift S. In this book, several distinct features are adequately explained. The author's step-by-step approach makes it easier for beginners to grasp and learn how to operate this fantastic device. The manual gives readers, especially newbies, a thorough understanding of the latest feature and designs of the Oculus Quest 2 and Oculus Rift S.Some preview of what you will get in this manual include: How to use the Oculus Quest and Rift S Controllers How to setup the Oculus Quest 2 and Oculus Rift SHow to turn on/off your Oculus Quest 2 and Rift S Headset Different Oculus Quest 2 and Rift S Headset lights and their MeaningDifferent Oculus Quest 2 and Rift S Charging Colors and their Meaning Oculus Quest 2 and Rift S Controllers Colors and their meaningSetting Pattern and Security for the Oculus Quest 2How to use the Oculus Touch controllersPairing and Unpairing the Oculus Touch ManuallyUsing the Oculus Quest 2 and Rift S Controllers Button Solving Oculus Quest 2 and Rift S Controller ProblemsHow to Connect your Gamepad to Oculus Quest 2How to maximize the battery life of the Oculus Quest 2 and Oculus Rift SThe Oculus Quest 2 Elite strap with battery and how it worksHow to Cast the Oculus Quest 2 View to your PC How to live-stream to Facebook with the Oculus Quest 2Turning ON and OFF the Hand tracking on Oculus Quest 2 and Rift SHow to Transfer Files (Photos/Video) from your computer to the Oculus Quest 2 headsetHow to join a public party on Oculus Quest 2 and Rift SHow to Block a friend from your party on Oculus Quest 2 and Rift SAnd Lots MoreScroll up and click the BUY NOW WITH 1-CLICK button to get started

Book Oculus Quest 2  The Essential Guide  Make Learning Easy

Download or read book Oculus Quest 2 The Essential Guide Make Learning Easy written by Steven Walryn and published by Silver Starz. This book was released on 2023-03-07 with total page 164 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlike other virtual reality (VR) headsets, the Oculus Quest 2 may function independently of a computer or mobile device. It provides the highest visual quality and overall experience for playing games, watching movies, and interacting with friends and family. Better tracking (due to a more potent sensor), a more comfortable ergonomic design, and a higher resolution screen are just a few of the ways in which the Oculus Quest 2 improves upon its predecessor. Is it really beneficial to upgrade? The price of the Oculus Quest 2 headset has increased by $100 from its predecessor, to $399. A lot of money was invested, and only time will tell whether the investment was worthwhile. Compared to competing virtual reality (VR) headsets, what sets the Oculus Quest apart? When compared to other virtual reality (VR) headsets, the Oculus Quest 2 stands out for its numerous unique features. In comparison to Samsung's Odyssey headset (which utilizes an LCD screen and costs $499), the Oculus Quest 2 offers a higher resolution AMOLED screen and better audio quality. The headset's speakers allow for six degrees of freedom, so you can turn your head in almost any direction without losing your place in the action.

Book Oculus Quest 2 and Rift S User Guide

Download or read book Oculus Quest 2 and Rift S User Guide written by Curtis Campbell and published by Independently Published. This book was released on 2021-02-25 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oculus Quest 2 and Rift S introduction is a significant improvement and addition to the Oculus series. Many additional and improved features present in the newly produced Oculus Quest 2 and Rift S than in their predecessors. Readers stand a lot to gain from having this book and reading it thoroughly. This guide contains a lot of information that will set you on your way to operating the Quest 2 and Rift S devices perfectly. For a start, this guide will discuss the relationship between Oculus Quest 2 and Rift S. Furthermore, readers will also learn necessary safety measures in handling the Oculus Quest 2 and Rift S headset and how to operate the App. Here are the lists of things you will learn in this guide: All about Oculus Quest 2 and Rift S and the affinity between them Steps on activating the Oculus app on your PC? Amount of space needed to utilize the Oculus Quest 2 and Oculus Rift S on your PC? Steps on setting up your Oculus Quest 2 and Oculus Rift S Steps on modifying the language of the Oculus app? Steps on connecting your Oculus to a WI-FI/ Local area network All about IPD and steps on modifying the IPD on your Oculus quest 2 or Oculus Rift S Steps on using eye shades while making use of your Oculus Quest 2 and Oculus Rift S Steps on switching on/off your Oculus Quest 2 and Rift S headset Varieties of Oculus Quest 2 and Rift S headset LED indicator and their connotation Varieties of Oculus Quest 2 and Rift S charging color and their connotation Oculus Quest 2 and Rift S controllers color and their meaning Steps on using the Oculus touch controllers Steps on manually connecting and disconnecting the Oculus touch controllers Steps on making use of the Oculus Quest 2 and Rift S controller button Practical steps on tackling the Oculus Quest 2 and Rift S controller problems Steps on connecting a gamepad All about Oculus Quest 2 Elite strap with battery and it functions Steps on casting the Oculus Quest 2 view on your Pc Steps on live streaming to Facebook, via the Oculus Rift S and Oculus Quest 2 Steps on transferring files, photos, videos, and music from your computer to Oculus Rift S and Quest 2 Steps on joining a public party on Oculus Quest 2 and Rift S Steps on hosting a private party Amount of partakers required to join a private party Steps on blocking your friend from your private party on Oculus Quest 2 and Rift S Steps on setting security pattern and password Steps on making use of the Oculus Rift S and Quest 2 with a MAC Steps on setting up Guardian Steps on making use of your headset with your Oculus Rift S and Quest 2 All about sensor tracking and steps on initiating a sensor tracker for your Oculus headset Procedures to initiate your Xbox One controller to use with Oculus Rift S and Quest 2 Methods to view the status of the Oculus devices when connected Steps on modifying the bandwidth limit for your Oculus Rift S Steps on modifying your room lighting preferences for your Oculus Rift S and Quest 2 Steps on modifying your graphic performance preferences for your Oculus How to cash in an Oculus Quest 2 and Oculus Rift S promo code Steps on locating the content you have downloaded for your Oculus device Precautionary measures to apply for your Oculus Quest 2 and Rift S And many more.... This is just a few of what is contained in this User Manual, and you can Download FREE with Kindle UnlimitedSo what are you waiting for? Scroll up and Click the Orange - BUY NOW WITH 1-CLICK BUTTON- on the top right corner and Download Now!!! You won't regret you did See you inside!!!

Book Oculus Quest 2 and Rift S User Guide

Download or read book Oculus Quest 2 and Rift S User Guide written by Curtis Campbell and published by . This book was released on 2021-02-25 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Oculus Quest 2 and Rift S introduction is a significant improvement and addition to the Oculus series. Many additional and improved features present in the newly produced Oculus Quest 2 and Rift S than in their predecessors. Readers stand a lot to gain from having this book and reading it thoroughly. This guide contains a lot of information that will set you on your way to operating the Quest 2 and Rift S devices perfectly. For a start, this guide will discuss the relationship between Oculus Quest 2 and Rift S. Furthermore, readers will also learn necessary safety measures in handling the Oculus Quest 2 and Rift S headset and how to operate the App. Here are the lists of things you will learn in this guide: All about Oculus Quest 2 and Rift S and the affinity between them Steps on activating the Oculus app on your PC? Amount of space needed to utilize the Oculus Quest 2 and Oculus Rift S on your PC? Steps on setting up your Oculus Quest 2 and Oculus Rift S Steps on modifying the language of the Oculus app? Steps on connecting your Oculus to a WI-FI/ Local area network All about IPD and steps on modifying the IPD on your Oculus quest 2 or Oculus Rift S Steps on using eye shades while making use of your Oculus Quest 2 and Oculus Rift S Steps on switching on/off your Oculus Quest 2 and Rift S headset Varieties of Oculus Quest 2 and Rift S headset LED indicator and their connotation Varieties of Oculus Quest 2 and Rift S charging color and their connotation Oculus Quest 2 and Rift S controllers color and their meaning Steps on using the Oculus touch controllers Steps on manually connecting and disconnecting the Oculus touch controllers Steps on making use of the Oculus Quest 2 and Rift S controller button Practical steps on tackling the Oculus Quest 2 and Rift S controller problems Steps on connecting a gamepad All about Oculus Quest 2 Elite strap with battery and it functions Steps on casting the Oculus Quest 2 view on your Pc Steps on live streaming to Facebook, via the Oculus Rift S and Oculus Quest 2 Steps on transferring files, photos, videos, and music from your computer to Oculus Rift S and Quest 2 Steps on joining a public party on Oculus Quest 2 and Rift S Steps on hosting a private party Amount of partakers required to join a private party Steps on blocking your friend from your private party on Oculus Quest 2 and Rift S Steps on setting security pattern and password Steps on making use of the Oculus Rift S and Quest 2 with a MAC Steps on setting up Guardian Steps on making use of your headset with your Oculus Rift S and Quest 2 All about sensor tracking and steps on initiating a sensor tracker for your Oculus headset Procedures to initiate your Xbox One controller to use with Oculus Rift S and Quest 2 Methods to view the status of the Oculus devices when connected Steps on modifying the bandwidth limit for your Oculus Rift S Steps on modifying your room lighting preferences for your Oculus Rift S and Quest 2 Steps on modifying your graphic performance preferences for your Oculus How to cash in an Oculus Quest 2 and Oculus Rift S promo code Steps on locating the content you have downloaded for your Oculus device Precautionary measures to apply for your Oculus Quest 2 and Rift S And many more.... This is just a few of what is contained in this User Manual, and you can Download FREE with Kindle UnlimitedSo what are you waiting for? Scroll up and Click the Orange - BUY NOW WITH 1-CLICK BUTTON- on the top right corner and Download Now!!! You won't regret you did See you inside!!!

Book The Making of Second Life

Download or read book The Making of Second Life written by Wagner James Au and published by Harper Collins. This book was released on 2009-10-13 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: The wholly virtual world known as Second Life has attracted more than a million active users, millions of dollars, and created its own—very real—economy. The Making of Second Life is the behind-the-scenes story of the Web 2.0 revolution's most improbable enterprise: the creation of a virtual 3-D world with its own industries, culture, and social systems. Now the toast of the Internet economy, and the subject of countless news articles, profiles, and television shows, Second Life is usually known for the wealth of real-world companies (Reuters, Pontiac, IBM) that have created "virtual offices" within it, and the number of users ("avatars") who have become wealthy through their user-created content. What sets Second Life apart from other online worlds, and what has made it such a success (one million-plus monthly users and growing) is its simple user-centered philosophy. Instead of attempting to control the activities of those who enter it, the creators of Second Life turned them loose: users (also known as Residents) own the rights to the intellectual content they create in-world, and the in-world currency of Linden Dollars is freely exchangeable for U.S. currency. Residents have responded by generating millions of dollars of economic activity through their in-world designs and purchases—currently, the Second Life economy averages more than one million U.S. dollars in transactions every day, while dozens of real-world companies and projects have evolved and developed around content originated in Second Life. Wagner James Au explores the long, implausible road behind that success, and looks at the road ahead, where many believe that user-created worlds like Second Life will become the Net's next generation and the fulcrum for a revolution in the way we shop, work, and interact. Au's story is narrated from both within the corporate offices of Linden Lab, Second Life's creator, and from within Second Life itself, revealing all the fascinating, outrageous, brilliant, and aggravating personalities who make Second Life a very real place­—and an illuminating mirror on the real (physical) world. Au writes about the wars they fought (sometimes literally), the transformations they underwent, the empires of land and commerce they developed, and above all, the collaborative creativity that makes their society an imperfect utopia, better in some ways than the one beyond their computer screens.

Book The Wolves in the Walls

Download or read book The Wolves in the Walls written by Neil Gaiman and published by Harper Collins. This book was released on 2005-07-26 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lucy hears sneaking, creeping, crumpling noises coming from inside the walls. She is sure there are wolves living in the walls of her house.

Book A Guide to Flight Simulator

Download or read book A Guide to Flight Simulator written by Calum Martin and published by SoFly. This book was released on 2020-08-18 with total page 282 pages. Available in PDF, EPUB and Kindle. Book excerpt: This stunning 200-page digital guide is packed full of inspiring visuals to support you in your new flight simulator. Discover what you need to know from flying with ATC and configuring camera controls, to using the accessible user interface (UI) and completing your first training flight. Spend more time flying in your new simulator with the best possible set up. SoFly’s team of experts have carefully crafted an easy to follow guide, enabling you to swiftly adapt your settings to maximise performance without compromising the look of your new simulator. A Guide to Flight Simulator will provide you with detailed information for each of the hand-crafted airports, whilst the tips and tricks from certified pilots will give you the confidence needed to complete complicated manoeuvres and land at challenging airports. Detailed specs will help you understand each of the included aircraft to help you become the best virtual pilot. The step-by-step tutorials included throughout will walk you through your first flights in the simulator, and provide you with travel inspiration for your next virtual flight. You’ll soon be able to fly solo or online with your friends using live settings. ‘A Guide to Flight Simulator’ is the perfect travel companion for anyone using the new flight simulator, regardless of the level of experience or knowledge.

Book Getting Started with React VR

Download or read book Getting Started with React VR written by John Gwinner and published by Packt Publishing Ltd. This book was released on 2017-11-30 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create amazing 360 and virtual reality content that runs directly in your browsers with JavaScript and React VR 2.0 About This Book A practical guide to developing virtual reality experiences targeting web and mobile browsers Create customized 3D graphics for your virtual reality experiences with Three.js Explore the ReactVR library to create objects that seem real and see how they move in the Virtual world Import free models into VR and include those in your code Who This Book Is For This book is for web developers who want to use their existing skill set of HTML, CSS, and JavaScript to create virtual reality experiences. What You Will Learn Use Blender 2.79 to make virtual reality objects for Web VR. Import free models into VR and how to include those in your code Build a Virtual Museum with interactive art pieces Create your first VR App and customizing it Build animations by procedurally changing an object's position, using timers and Animated APIs Incorporate React Native code and JavaScript code in your VR world In Detail This book takes you on a journey to create intuitive and interactive Virtual Reality experiences by creating your first VR application using React VR 2.0.0. It starts by getting you up to speed with Virtual Reality (VR) and React VR components. It teaches you what Virtual Reality (VR) really is, why it works, how to describe 3D objects, the installation of Node.js (version 9.2.0) and WebVR browser. You will learn 3D polygon modeling, texturing, animating virtual objects and adding sound to your VR world. You will also discover ways to extend React VR with new features and native Three.js. You will learn how to include existing high-performance web code into your VR app. This book will also take you through upgrading and publishing your app. By the end of this book, you'll have a deep knowledge of Virtual Reality and a full-fledged working VR app to add to your profile! Style and approach A step-by-step practical guide to help readers build their first VR application.

Book Making Virtual Reality a Reality

Download or read book Making Virtual Reality a Reality written by Alison Valk and published by Bloomsbury Publishing USA. This book was released on 2023-06-15 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Walks readers through the key components of developing library-led research and programming that leverages emerging technologies with the goal of engaging students and faculty. As educational curricula and research evolve to include advanced technologies, libraries must offer programming with these emerging technologies in mind, including the use of virtual reality (VR) and augmented reality (AR). In this timely guide, Valk, Mi, and Schick present readers with tools for assessing their level of organizational readiness to begin such programs and, more importantly, how to sustain them with limited budgets, expertise, and resources. Building on their own experiences, the authors teach readers how to develop technology-rich classes, assess student projects, and overcome technical hurdles. They spotlight this kind of programming as integral to building strategic partnerships in an educational environment. Readers will learn how to adapt and design programs or initiatives in which the necessary technologies are rapidly changing, not only in higher education institutions, but also in schools. Worksheets and resources assist readers in reflecting on their own work and developing educational programming to suit their organizational needs.

Book Shaping the Future of Online Learning  Education in the Metaverse

Download or read book Shaping the Future of Online Learning Education in the Metaverse written by Durak, Gürhan and published by IGI Global. This book was released on 2022-12-27 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: Each new technological innovation creates new opportunities in the field of education and affects the learning preferences of individuals. In this respect, it is important to investigate the ways to use these technologies in education to ensure learners receive the best possible education. Shaping the Future of Online Learning: Education in the Metaverse discusses up-to-date knowledge and experience regarding emerging technologies, processes, and applications for online learning. The book also provides a guide for technology enthusiasts, online course designers, and institutions that facilitate the innovative technologies in online learning. Covering critical topics such as augmented reality, virtual reality, immersive learning, and gamification, this reference work is ideal for instructional designers, educational software developers, programmers, teachers, policymakers, administrators, principals, industry professionals, researchers, scholars, practitioners, academicians, instructors, and students.

Book The 360   Gaze

    Book Details:
  • Author : Christian Stiegler
  • Publisher : MIT Press
  • Release : 2021-05-25
  • ISBN : 0262045664
  • Pages : 315 pages

Download or read book The 360 Gaze written by Christian Stiegler and published by MIT Press. This book was released on 2021-05-25 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive study of the pervasive role of immersion and immersive media in postmodern culture, from a humanities and social sciences perspective. Virtual reality, augmented reality, mixed reality, and other modes of digitally induced immersion herald a major cultural and economic shift in society. Most academic discussions of immersion and immersive media have focused on the technological aspects. In The 360° Gaze, Christian Stiegler takes a humanities and social science approach, emphasizing the human implications of immersive media in postmodern culture. Examining characteristics common to all immersive experiences, he uncovers dominant metaphors, such as the rabbit hole, and prevailing ideologies. He raises fundamental questions about opportunities and risks associated with immersion, as well as the potential effects on individuals, communities, and societies.

Book Gamer Army

    Book Details:
  • Author : Trent Reedy
  • Publisher : Scholastic Inc.
  • Release : 2018-11-27
  • ISBN : 1338045318
  • Pages : 267 pages

Download or read book Gamer Army written by Trent Reedy and published by Scholastic Inc.. This book was released on 2018-11-27 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this timely and thrilling novel, Ender's Game meets Ready Player One and several terabytes of fast-paced video game action as five gamers are recruited into a tech giant's secret program. After Rogan Webber levels up yet again on his favorite video game, Laser Viper, the world-famous creator of the game invites him to join the five best players in the country for an exclusive tournament. The gamers are flown to the tech mogul's headquarters, where they stay in luxury dorms and test out cutting edge virtual-reality gaming equipment, doing digital battle as powerful fighting robots. It's the ultimate gaming experience.But as the contest continues, the missions become harder, losing gamers are eliminated, and the remaining contestants face the growing suspicion that the game may not be what it seems. Why do the soldiers and robots they fight in Laser Viper act so weird? What's behind the strange game glitches? And why does the game feel so... real?Rogan and his gamer rivals must come together, summoning the collective power of their Gamer Army to discover the truth and make things right... in a dangerous world where video games have invaded reality.

Book Transdisciplinary Perspectives on Risk Management and Cyber Intelligence

Download or read book Transdisciplinary Perspectives on Risk Management and Cyber Intelligence written by Dall'Acqua, Luisa and published by IGI Global. This book was released on 2020-08-28 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: The emergence of artificial intelligence has created a vast amount of advancements within various professional sectors and has transformed the way organizations conduct themselves. The implementation of intelligent systems has assisted with developing traditional processes including decision making, risk management, and security. An area that requires significant attention and research is how these companies are becoming accustomed to computer intelligence and applying this technology to their everyday practices. Transdisciplinary Perspectives on Risk Management and Cyber Intelligence is a pivotal reference source that provides vital research on the application of intelligent systems within various professional sectors as well as the exploration of theories and empirical findings. While highlighting topics such as decision making, cognitive science, and knowledge management, this publication explores the management of risk and uncertainty using training exercises, as well as the development of managerial intelligence competency. This book is ideally designed for practitioners, educators, researchers, policymakers, managers, developers, analysts, politicians, and students seeking current research on modern approaches to the analysis and performance of cyber intelligence.

Book Unity 2020 By Example

    Book Details:
  • Author : Robert Wells
  • Publisher : Packt Publishing Ltd
  • Release : 2020-09-30
  • ISBN : 1800200781
  • Pages : 676 pages

Download or read book Unity 2020 By Example written by Robert Wells and published by Packt Publishing Ltd. This book was released on 2020-09-30 with total page 676 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way Key FeaturesGain a high-level overview of the Unity game engine while building your own games portfolioDiscover best practices for implementing game animation, game physics, shaders, and effectsCreate fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agentsBook Description The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you've quickly got to grips with the fundamentals of Unity game development, you'll create a collection, a twin-stick shooter, and a 2D adventure game. You'll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio. What you will learnLearn the fundamentals of game development, including GameObjects, components, and scenesDevelop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D gamesHandle player controls and input functionality for your Unity gamesImplement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-AgentsCreate virtual and augmented reality games using UnityVR and AR FoundationExplore the cutting-edge features of Unity 2020 and how they can be used to improve your gamesWho this book is for If you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.

Book One Reason Why Not To

Download or read book One Reason Why Not To written by Annanya Kakkar and published by . This book was released on 2021-07-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Things about life that cracks open how life is, when we are struggling and things are hard. There always is, but it has been particularly sharp and throny lately, and sometimes we need someone to put that into the words. Words that make us feel heard and understood, that acknowledge our pain and how heavy life can be. Soumya, a young girl waking up half dead, reminding herself that her family loves her! Is she lying to herself? Will people accept her? Rohan, a rich brat from a reputed family will he be able to confront the world who he really is? People like these serve as a reminder that we are not alone, and there is still beauty to be explored- even if it is just in the form of a perfect line in the poe

Book PropTech and Real Estate Innovations

Download or read book PropTech and Real Estate Innovations written by Olayiwola Oladiran and published by Taylor & Francis. This book was released on 2024-08-22 with total page 419 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook serves as a guide to real estate students and educators on the various property innovations and digital technologies that continue to shape the property industry. The advancement of PropTech in the last few decades has led to significant changes in real estate systems, operations, and practice, and this new textbook provides insight on the past, present, and future of PropTech innovations that have spread across the value chain of real estate through planning, development, management, finance, investment, operations, and transactions. The textbook approaches this subject from the real estate components, asset classes, and submarkets and links them to the associated innovations and digital technologies. It concludes by reviewing the role of education, innovation, skill development, and professionalism as major elements of the future of real estate operations and practice. This book’s unique contributions are in putting the “property” element at the forefront and then illustrating how technology can enhance the various areas of real estate; the focus on how the different innovations and technologies can enhance the economic, environmental, social, and physical efficiency of real estate; and its coverage of some non‐technological innovations like flexible working and more practical areas of real estate innovation such as skills, employability, creativity, and education. It contains 21 case studies and 29 case summaries, which can serve as practice exercises for students. This book will be useful to students in helping them build a knowledge base and understanding of innovation and digital technologies in the industry. Real estate educators can use the textbook as a guide to incorporate real estate innovation and digital technologies into their current teaching and also to develop their real estate curricula through PropTech‐related modules and courses where necessary. It will also be valuable to real estate researchers in search of the theoretical and conceptual linkages, as well as industry practitioners who seek insight into the current and future potential of digital technologies and their applications to real estate operations and practice.