Download or read book Object Oriented Narratology written by Marie-Laure Ryan and published by U of Nebraska Press. This book was released on 2024-06 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: The quick spread of posthumanism and of critiques of anthropomorphism in the past few decades has resulted in greater attention to concrete objects in critical theories and in philosophy. This new materialism or new object philosophy marks a renewal of interest in the existence of objects. Yet while their mode of existence is independent of human cognition, it cannot erase the relation of subject to object and the foundational role of our experience of things in our mental activity. These developments have important implications for narratology. Traditional conceptions of narrative define its core components as setting, characters, and plot, but nonhuman entities play a crucial role in characterizing the setting, in enabling or impeding the actions of characters, and thus in determining plot. Marie-Laure Ryan and Tang Weisheng combine a theoretical approach that defines the basic narrative functions of objects with interpretive studies of narrative texts that rely more closely on ideas advanced by proponents of new object philosophy. Object-Oriented Narratology opens new theoretical horizons for narratology and offers individual case studies that demonstrate the richness and diversity of the ways in which narrative, both Western and non-Western, deals with humans’ relationships to their material environment and with the otherness of objects.
Download or read book Technologies for Interactive Digital Storytelling and Entertainment written by Stefan Göbel and published by Springer Science & Business Media. This book was released on 2004-06-16 with total page 320 pages. Available in PDF, EPUB and Kindle. Book excerpt: Interactive Digital Storytelling has evolved as a prospering research topic banding together formerly disjointed disciplines stemming from the arts and humanities as well as computer science. It’s tied up with the notion of storytelling as an effective means for the communication of knowledge and social values since the existence of humankind. It also builds a bridge between current academic trends investigating and formalizing computer games, and developments towards the experience-based design of human-media interaction in general. In Darmstadt, a first national workshop on Digital Storytelling was organized by ZGDV e.V. in 2000, which at that time gave an impression about the breadth of this new research field for computer graphics (DISTEL 2000). An international follow-up was planned: the 1st International Conference on Technologies for Interactive Digital Storytelling and Entertainment (TIDSE 2003). Taking place in March 2003, it showed a more focussed range of research specifically on concepts and first pro- types for automated storytelling and autonomous characters, including modelling of emotions and the user experience. At TIDSE 2004, an established and still-growing community of researchers ga- ered together to exchange results and visions. This confirms the construction of a series of European conferences on the topic – together with the International Conf- ence on Virtual Storytelling, ICVS (conducted in 2001 and 2003 in France) – which will be further cultivated.
Download or read book Narrating Objects Collecting Stories written by Sandra H. Dudley and published by Routledge. This book was released on 2012 with total page 306 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection of essays explores the stories that can be told by and about objects and those who choose to collect them. Examining collecting in different historical, social and institutional contexts, the authors consider the meanings and values with which objects are imputed and the processes and implications of collecting.
Download or read book Contemporary Narrative and the Spectrum of Materiality written by Marco Caracciolo and published by Walter de Gruyter GmbH & Co KG. This book was released on 2023-07-04 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do physical things differ from non-things—human subjects, animals, abstract ideas, or processes? Those questions, which are as old as philosophy itself, have inspired contemporary debates in ecocriticism, thing theory, and in the interdisciplinary field of new materialism. This book argues that contemporary narrative is well placed to map out and work through the spectrum of the material and the philosophical questions that underlie it. This is because narrative does not resolve the tensions at the heart of conceptions of materiality but rather reframes them, envisioning their implications and exploring their relevance to concrete contexts of human interaction. This monograph is structured around a number of novels, experimental fiction, films, and video games that imagine the inherent agency of things but also interrogate the affective and ethical significance of materiality in human terms. Its aim is to demonstrate the power of formal narrative analysis to foster conceptually and ethically sophisticated ways of thinking about thingness in times of ecological crisis—that is, times in which "stuff" can no longer be taken for granted.
Download or read book Object Oriented Narratology written by Marie-Laure Ryan and published by U of Nebraska Press. This book was released on 2024 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Object-Oriented Narratology explores the representation of objects from a narratological point of view, combining an object-centered approach with specific text studies and arguing for the cultural meanings of objects and their power and influence on the behavior of characters, while acknowledging the independence of their existence from human perception.
Download or read book Narrative Discourse written by Gérard Genette and published by Cornell University Press. This book was released on 1980 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Genette uses Proust's Remembrance of Things Past as a work to identify and name the basic constituents and techniques of narrative. Genette illustrates the examples by referring to other literary works. His systemic theory of narrative deals with the structure of fiction, including fictional devices that go unnoticed and whose implications fulfill the Western narrative tradition.
Download or read book Who Killed Harlowe Thrombey written by Edward Packard and published by Skylark. This book was released on 1982 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: The reader, as a young detective, investigates a murder mystery. By choosing specific pages, the reader determines the outcome of the plot.
Download or read book Possible Worlds Artificial Intelligence and Narrative Theory written by Marie-Laure Ryan and published by Indiana University Press. This book was released on 1991 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this important contribution to narrative theory, Marie-Laure Ryan applies insights from artificial intelligence and the theory of possible worlds to the study of narrative and fiction. For Ryan, the theory of possible worlds provides a more nuanced way of discussing the commonplace notion of a fictional "world," while artificial intelligence contributes to narratology and the theory of fiction directly via its researches into the congnitive processes of texts and automatic story generation. Although Ryan applies exotic theories to the study of narrative and to fiction, her book maintains a solid basis in literary theory and makes the formal models developed by AI researchers accessible to the student of literature. By combining the philosophical background of possible world theory with models inspired by AI, the book fulfills a pressing need in narratology for new paradigms and an interdisciplinary perspective.
Download or read book Avatars of Story written by Marie-Laure Ryan and published by U of Minnesota Press. This book was released on 2006 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: Marie-Laure Ryan moves beyond literary works to examine other media, especially electronic narrative forms, revealing how story, a form of meaning that transcends cultures and media, achieves diversity by presenting itself under multiple avatars. Ryan considers texts such as the reality television show Survivor, the film The Truman Show, and software-driven hypertext fiction, and anticipates the time when media will provide new ways to experience stories.
Download or read book The Cyberspace Lexicon written by Bob Cotton and published by Phaidon Press. This book was released on 1994 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: "A unique reference for all those using the new electronic 'multimedia' arts, The Cyberspace Lexicon provides a much-needed guide through the maze of existing and emerging technologies. From arcade games to artificial intelligence, data superhighways to DTP, video graphics to virtual reality, this book explains all the essential concepts and technical terms." "Arranged alphabetically, The Cyberspace Lexicon offers a variety of levels of information and access. Technologies are defined; innovatory organizations are profiled; key concepts are explained and 'buzzwords' clarified. Over 800 clear, concise dictionary entries, designed for quick reference, are complemented by illustrated features covering important issues. A comprehensive bibliography is also provided. The latest software and hardware is illustrated by hundreds of colour photographs, many of them appearing in printed form for the first time." "This is the first book to offer a comprehensive and 'random access' approach to the new media. Both a cross-disciplinary glossary and an illustrated introduction to the subject, it is an invaluable resource for media professionals, students, and all those affected by the new digital technologies."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Download or read book Storyworlds Across Media written by Marie-Laure Ryan and published by U of Nebraska Press. This book was released on 2014-07-01 with total page 379 pages. Available in PDF, EPUB and Kindle. Book excerpt: The proliferation of media and their ever-increasing role in our daily life has produced a strong sense that understanding media—everything from oral storytelling, literary narrative, newspapers, and comics to radio, film, TV, and video games—is key to understanding the dynamics of culture and society. Storyworlds across Media explores how media, old and new, give birth to various types of storyworlds and provide different ways of experiencing them, inviting readers to join an ongoing theoretical conversation focused on the question: how can narratology achieve media-consciousness? The first part of the volume critically assesses the cross- and transmedial validity of narratological concepts such as storyworld, narrator, representation of subjectivity, and fictionality. The second part deals with issues of multimodality and intermediality across media. The third part explores the relation between media convergence and transmedial storyworlds, examining emergent forms of storytelling based on multiple media platforms. Taken together, these essays build the foundation for a media-conscious narratology that acknowledges both similarities and differences in the ways media narrate.
Download or read book Generating Narrative Variation in Interactive Fiction written by Nick Montfort and published by . This book was released on 2007 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Environment and Narrative written by Erin James and published by Theory Interpretation Narrativ. This book was released on 2020 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: Collection of essays connecting ecocriticism and narrative theory to encourage constructive discourse about narrative's influence on real-world environmental perspectives.
Download or read book Narrative as Virtual Reality 2 written by Marie-Laure Ryan and published by JHU Press. This book was released on 2015-12-01 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rethinking textuality, mimesis, and the cognitive processing of texts in light of new modes of artistic world construction. Winner of the Aldo and Jeanne Scaglione Prize for Comparative Literary Studies from the Modern Language Association of America Is there a significant difference between engagement with a game and engagement with a movie or novel? Can interactivity contribute to immersion, or is there a trade-off between the immersive “world” aspect of texts and their interactive “game” dimension? As Marie-Laure Ryan demonstrates in Narrative as Virtual Reality 2, the questions raised by the new interactive technologies have their precursors and echoes in pre-electronic literary and artistic traditions. Approaching the idea of virtual reality as a metaphor for total art, Ryan applies the concepts of immersion and interactivity to develop a phenomenology of narrative experience that encompasses reading, watching, and playing. The book weighs traditional literary narratives against the new textual genres made possible by the electronic revolution of the past thirty years, including hypertext, electronic poetry, interactive drama, digital installation art, computer games, and multi-user online worlds like Second Life and World of Warcraft. In this completely revised edition, Ryan reflects on the developments that have taken place over the past fifteen years in terms of both theory and practice and focuses on the increase of narrativity in video games and its corresponding loss in experimental digital literature. Following the cognitive approaches that have rehabilitated immersion as the product of fundamental processes of world-construction and mental simulation, she details the many forms that interactivity has taken—or hopes to take—in digital texts, from determining the presentation of signs to affecting the level of story.
Download or read book When We Get to the End written by Per Krogh Hansen and published by . This book was released on 2005 with total page 394 pages. Available in PDF, EPUB and Kindle. Book excerpt: The foundation of the modern science of narrative texts-narratology-has, to a great extent, been the folktale and the fairy tale. This book directs the narratological focus towards another tale-genre, namely the literary imitation of the traditional tale known as the art M���¤rchen in its undoubtedly most famous expression, the stories of the Danish author Hans Christian Andersen. This volume provides for new readings of Andersen's stories and throws new light on narratology through the exploration of his highly complex tales.
Download or read book The Secret Life of Things written by Mark Blackwell and published by Bucknell University Press. This book was released on 2007 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: This collection enriches and complicates the history of prose fiction between Richardson and Fielding at mid-century and Austen at the turn of the century by focusing on it-narratives, a once popular form largely forgotten by readers and critics alike. The volume also advances important work on eighteenth-century consumer culture and the theory of things. The essays that comprise The Secret Life of Things thus bring new texts, and new ways of thinking about familiar ones, to our notice. Those essays range from the role of it-narratives in period debates about copyright to their complex relationship with object-riddled sentimental fictions, from anti-semitism in Chrysal to jingoistic imperialism in The Adventures of a Rupee, from the it-narrative as a variety of whore's biography to a consideration of its contributions to an emergent middle-class ideology.
Download or read book The End of Celluloid written by Matt Hanson and published by Rotovision. This book was released on 2004 with total page 186 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explores the diverse and inspirational works of filmakers such as Lars Von Trier, Spike Jonze and David Lynch, as well as computer game creators, music pioneers and commercial directors. The author highlights how new techniques and innovative talent are infiltrating the mainstream.