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EBookClubs

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Book Nuwisha

    Book Details:
  • Author : James A. Moore
  • Publisher : White Wolf Games Studio
  • Release : 1997
  • ISBN : 9781565043367
  • Pages : 0 pages

Download or read book Nuwisha written by James A. Moore and published by White Wolf Games Studio. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Spotlights the werecoyotes, tricksters par excellence.

Book Werewolf Players Guide

    Book Details:
  • Author : Bill Bridges
  • Publisher : White Wolf Games Studio
  • Release : 1994-12
  • ISBN :
  • Pages : 236 pages

Download or read book Werewolf Players Guide written by Bill Bridges and published by White Wolf Games Studio. This book was released on 1994-12 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mokole

    Book Details:
  • Author : James Ray Comer
  • Publisher : White Wolf Games Studio
  • Release : 1999-11
  • ISBN : 9781565043060
  • Pages : 0 pages

Download or read book Mokole written by James Ray Comer and published by White Wolf Games Studio. This book was released on 1999-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Details the werecrocodilians of the World of Darkness.

Book Corax

    Book Details:
  • Author : Richard E. Dansky
  • Publisher : White Wolf Games Studio
  • Release : 1998
  • ISBN : 9781565043374
  • Pages : 0 pages

Download or read book Corax written by Richard E. Dansky and published by White Wolf Games Studio. This book was released on 1998 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. This Changing Breed Book details the society of the wereravens.

Book Black Furies Tribebook

    Book Details:
  • Author : James Kiley
  • Publisher : White Wolf Publishing
  • Release : 2001-09
  • ISBN : 9781565043893
  • Pages : 0 pages

Download or read book Black Furies Tribebook written by James Kiley and published by White Wolf Publishing. This book was released on 2001-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Tribebooks contain vital character information for players and Storytellers.

Book Ratkin

    Book Details:
  • Author : Brian Campbell
  • Publisher : White Wolf Games Studio
  • Release : 1999-08
  • ISBN : 9781565043428
  • Pages : 0 pages

Download or read book Ratkin written by Brian Campbell and published by White Wolf Games Studio. This book was released on 1999-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. The Ratkin take their rightful place among the werebeasts with this Changing Breed Book.

Book Laws of the Wild

Download or read book Laws of the Wild written by Thomas Stratman and published by White Wolf Games Studio. This book was released on 1997-07 with total page 260 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Apocalypse is Back and It's Not Happy! Have you always felt uncomfortable playing live-action Vampire "RM" because It meant playing a dead thing? Ever had the itch to roleplay something with a pulse -- not to mention fangs, claws, Gifts and all the armaments of Gaia? Here's your chance to take back the night! Werewolves Are in the House! It's back! Laws of the Wild "TM" is a second edition of the live-action Werewolf "TM" rules presented in The Apocalypse "TM", the book that fans have wanted for years. With rules on how to play every tribe, breed and auspice, not to mention rules on totems, Gifts, rites, moots and every other aspect of Garou existence, laws of the Wild is the complete guide to live-action Werewolf roleplaying.

Book Players Guide to Changing Breeds

Download or read book Players Guide to Changing Breeds written by and published by White Wolf Pub. This book was released on 2003-09-01 with total page 23 pages. Available in PDF, EPUB and Kindle. Book excerpt: Included in this collection are vols. distributed as well as published by White Wolf Pub.

Book Montreal by Night

    Book Details:
  • Author : Robert Hatch
  • Publisher : White Wolf Pub
  • Release : 1997-01-01
  • ISBN : 9781565042247
  • Pages : 128 pages

Download or read book Montreal by Night written by Robert Hatch and published by White Wolf Pub. This book was released on 1997-01-01 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to Montreal, City of Black Miracles and unhallowed shrine of our most glorious Sabbat. The first "by Night", Sabbat and Black Dog book. For adults only.

Book Book of the Weaver

    Book Details:
  • Author : Sue Armstrong
  • Publisher : White Wolf Pub
  • Release : 1999-03-31
  • ISBN : 9781565043114
  • Pages : 144 pages

Download or read book Book of the Weaver written by Sue Armstrong and published by White Wolf Pub. This book was released on 1999-03-31 with total page 144 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. Learn the secrets of the most powerful member of the Triat, one of the greatest forces the Garou know.

Book Liber Des Goules   The Book of Ghouls

Download or read book Liber Des Goules The Book of Ghouls written by Glenys Ngaire McGhee and published by White Wolf Games Studio. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The Mind's Eye rules for playing vampires' human pawns.

Book Werewolf Storytellers Companion

Download or read book Werewolf Storytellers Companion written by and published by White Wolf Games Studio. This book was released on 2000-12-31 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. The companion for Storytellers of the revised Werewolf: The Apocalypse combines a game screen and book to further reveal the plight of the Garou in the days before the Apocalypse.

Book Hooked on Horror

Download or read book Hooked on Horror written by Anthony J. Fonseca and published by . This book was released on 1999 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: A description of about 1000 contemporary and classic titles in horror fiction. There is background information on the history, trends and appeal of the genre. Works are classified into 13 sub-genres, keywords are listed with each entry to lead users to related titles, and awards are cited.

Book Ananasi

    Book Details:
  • Author : James Moore
  • Publisher : White Wolf Games Studio
  • Release : 2000-04
  • ISBN : 9781565043596
  • Pages : 0 pages

Download or read book Ananasi written by James Moore and published by White Wolf Games Studio. This book was released on 2000-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads.Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage.Rules for playing the shapechanging spider-people of the World of Darkness

Book Wild West Companion

    Book Details:
  • Author : James A. Moore
  • Publisher : White Wolf Games Studio
  • Release : 1998-08
  • ISBN : 9781565043442
  • Pages : 0 pages

Download or read book Wild West Companion written by James A. Moore and published by White Wolf Games Studio. This book was released on 1998-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. More rules and tricks of the trade for Garou in the Savage West.

Book Bastet

    Book Details:
  • Author : Phil Brucato
  • Publisher : White Wolf Games Studio
  • Release : 1997
  • ISBN : 9781565043350
  • Pages : 0 pages

Download or read book Bastet written by Phil Brucato and published by White Wolf Games Studio. This book was released on 1997 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Werewolf: The Apocalypse is about anger over the loss of what the shapeshifting Garou hold dearest: Gaia, the Earth itself. Corruption from without and within has caused the destruction not only of the Garou's environment, but also of their families, friends and culture, which extends in an unbroken line to the very dawn of life. No matter how righteously the Garou hold themselves, no matter how they prey on their destroyers, the corruption spreads. Now the time for reconciliation is past. This grave insult against Gaia can end in only one way: blood, betrayal... and rage. The secrets of the elusive werecats revealed.

Book Tradition Book

    Book Details:
  • Author : Lynn Davis
  • Publisher : White Wolf Games Studio
  • Release : 2001-11
  • ISBN : 9781565044494
  • Pages : 0 pages

Download or read book Tradition Book written by Lynn Davis and published by White Wolf Games Studio. This book was released on 2001-11 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reality is a lie invented by a technocratic enemy who has written history to it's liking. The truth is magic'ae the universe can be crafted with a simple working of your will. Mages have taught this truth throughout the ages, but the proponents of technology have crushed the mystic masters. Join the last stand in the war for reality. Mage: The Ascension places you in the midst of supernatural intrigues and inner struggles. The more secrets you learn, the more important your wisdom and power become. Mage drags spirituality and metaphysics screaming through the streets of a postmodern nightmare. Tradition Books contain vital character information for players and Storytellers.