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Book Novel 3D Media Technologies

Download or read book Novel 3D Media Technologies written by Ahmet Kondoz and published by Springer. This book was released on 2014-11-14 with total page 254 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the second of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on immersive media, 3D multi-view video, spatial audio, cloud-based media, networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading. Describes the latest innovations in 3D technologies and Future Internet Media Focuses on research to facilitate application scenarios such as social TV and high-quality, real-time collaboration Discusses QoE for 3D Represents the last of a series of three volumes devoted to contributions from FP7 projects in the area of 3D and networked media

Book 3D Technology in Fine Art and Craft

Download or read book 3D Technology in Fine Art and Craft written by Bridgette Mongeon and published by CRC Press. This book was released on 2015-07-30 with total page 571 pages. Available in PDF, EPUB and Kindle. Book excerpt: The possibilities for creation are endless with 3D printing, sculpting, scanning, and milling, and new opportunities are popping up faster than artists can keep up with them. 3D Technology in Fine Art and Craft takes the mystery out of these exciting new processes by demonstrating how to navigate their digital components and showing their real world applications. Artists will learn to incorporate these new technologies into their studio work and see their creations come to life in a physical form never before possible. Featuring a primer on 3D basics for beginners,interviews, tutorials, and artwork from over 80 artists, intellectual property rights information, and a comprehensive companion website, this book is your field guide to exploring the exhilarating new world of 3D. Follow step-by-step photos and tutorials outlining the techniques, methodologies, and finished products of master artists who have employed 3D technology in new and inventive ways Learn how to enlarge, reduce, and repurpose existing artwork and create virtual pieces in physical forms through a variety of mediums Research your options with an accessible list of pros and cons of the various software, 3D printers, scanners, milling machines, and vendors that provide services in 3D technology Listen to podcasts with the artists and learn more tips and tricks through the book's website at www.digitalsculpting.net

Book Connected Media in the Future Internet Era

Download or read book Connected Media in the Future Internet Era written by Ahmet Kondoz and published by Springer. This book was released on 2016-10-08 with total page 225 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The contributions are based on the results of the FP7 European Project ROMEO, which focuses on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the future Internet. The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of consistent video quality to fixed and mobile users. ROMEO will present hybrid networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. This book is the last of a series of three annual volumes devoted to the latest results of the FP7 European Project ROMEO. The present volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.

Book Emerging Innovations in Wireless Networks and Broadband Technologies

Download or read book Emerging Innovations in Wireless Networks and Broadband Technologies written by Chilamkurti, Naveen and published by IGI Global. This book was released on 2016-03-29 with total page 315 pages. Available in PDF, EPUB and Kindle. Book excerpt: Due to technological advancements in recent years, wireless systems have experienced significant improvements in reliability and performance. Now deeply integrated into daily life in modern society, these systems have become a widely studied topic. Emerging Innovations in Wireless Networks and Broadband Technologies is a pivotal reference source for the latest scholarly research on the various applications and functionality of wireless technologies. Highlighting critical issues relating to network optimization and efficiency, this book is ideally designed for researchers, upper-level students, practitioners, and professionals interested in the recent developments within the field of wireless systems.

Book Information Science and Applications 2017

Download or read book Information Science and Applications 2017 written by Kuinam Kim and published by Springer. This book was released on 2017-03-16 with total page 840 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains selected papers from the 8th International Conference on Information Science and Applications (ICISA 2017) and provides a snapshot of the latest issues encountered in technical convergence and convergences of security technology. It explores how information science is core to most current research, industrial and commercial activities and consists of contributions covering topics including Ubiquitous Computing, Networks and Information Systems, Multimedia and Visualization, Middleware and Operating Systems, Security and Privacy, Data Mining and Artificial Intelligence, Software Engineering, and Web Technology. The proceedings introduce the most recent information technology and ideas, applications and problems related to technology convergence, illustrated through case studies, and reviews converging existing security techniques. Through this volume, readers will gain an understanding of the current state-of-the-art information strategies and technologies of convergence security.The intended readerships are researchers in academia, industry and other research institutes focusing on information science and technology.

Book Virtual  Augmented and Mixed Reality

Download or read book Virtual Augmented and Mixed Reality written by Jessie Y. C. Chen and published by Springer Nature. This book was released on 2021-07-03 with total page 715 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 13th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2021, held virtually as part of the 23rd HCI International Conference, HCII 2021, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The 47 papers included in this volume were organized in topical sections as follows: designing and evaluating VAMR environments; multimodal and natural interaction in VAMR; head-mounted displays and VR glasses; VAMR applications in design, the industry and the military; and VAMR in learning and culture.

Book Advances in Mobile Cloud Computing and Big Data in the 5G Era

Download or read book Advances in Mobile Cloud Computing and Big Data in the 5G Era written by Constandinos X. Mavromoustakis and published by Springer. This book was released on 2016-11-19 with total page 381 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book reports on the latest advances on the theories, practices, standards and strategies that are related to the modern technology paradigms, the Mobile Cloud computing (MCC) and Big Data, as the pillars and their association with the emerging 5G mobile networks. The book includes 15 rigorously refereed chapters written by leading international researchers, providing the readers with technical and scientific information about various aspects of Big Data and Mobile Cloud Computing, from basic concepts to advanced findings, reporting the state-of-the-art on Big Data management. It demonstrates and discusses methods and practices to improve multi-source Big Data manipulation techniques, as well as the integration of resources availability through the 3As (Anywhere, Anything, Anytime) paradigm, using the 5G access technologies.

Book Academic Press Library in Signal Processing  Volume 6

Download or read book Academic Press Library in Signal Processing Volume 6 written by and published by Academic Press. This book was released on 2017-11-28 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Academic Press Library in Signal Processing, Volume 6: Image and Video Processing and Analysis and Computer Vision is aimed at university researchers, post graduate students and R&D engineers in the industry, providing a tutorial-based, comprehensive review of key topics and technologies of research in both image and video processing and analysis and computer vision. The book provides an invaluable starting point to the area through the insight and understanding that it provides. With this reference, readers will quickly grasp an unfamiliar area of research, understand the underlying principles of a topic, learn how a topic relates to other areas, and learn of research issues yet to be resolved. - Presents a quick tutorial of reviews of important and emerging topics of research - Explores core principles, technologies, algorithms and applications - Edited and contributed by international leading figures in the field - Includes comprehensive references to journal articles and other literature upon which to build further, more detailed knowledge

Book Virtual Community Practices and Social Interactive Media  Technology Lifecycle and Workflow Analysis

Download or read book Virtual Community Practices and Social Interactive Media Technology Lifecycle and Workflow Analysis written by Akoumianakis, Demosthenes and published by IGI Global. This book was released on 2009-04-30 with total page 528 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides an analysis of virtual communities, explaining their lifecycle in terms of maturity-based models and workflows.

Book Augmented and Virtual Reality

Download or read book Augmented and Virtual Reality written by Lucio Tommaso De Paolis and published by Springer. This book was released on 2015-08-14 with total page 531 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on Augmented and Virtual Reality, AVR 2015, held in Lecce, Italy, in September 2015. The 32 papers and 8 short papers presented were carefully reviewed and selected from 82 submissions. The SALENTO AVR 2015 conference brings together a community of researchers from academia and industry, computer scientists, engineers, and physicians in order to share points of views, knowledge, experiences, and scientific and technical results related to state-of-the-art solutions and technologies on virtual and augmented reality applications for medicine, cultural heritage, education, industrial sectors, as well as the demonstration of advanced products and technologies.

Book 3D Television  3DTV  Technology  Systems  and Deployment

Download or read book 3D Television 3DTV Technology Systems and Deployment written by Daniel Minoli and published by CRC Press. This book was released on 2010-11-17 with total page 318 pages. Available in PDF, EPUB and Kindle. Book excerpt: Going beyond the technological building blocks of 3DTV, 3D Television (3DTV) Technology, Systems, and Deployment: Rolling Out the Infrastructure for Next-Generation Entertainment offers an early view of the deployment and rollout strategies of this emerging technology. It covers cutting-edge advances, theories, and techniques in end-to-end 3DTV systems to provide a system-level view of the topic and what it takes to make this concept a commercial reality. The book reflects the full-range of questions being posed about post-production 3D mastering, delivery options, and home screens. It reviews fundamental visual concepts supporting stereographic perception of 3DTV and considers the various stages of a 3DTV system including capture, representation, coding, transmission, and display. Presents new advances in 3DTV and display techniques Includes a 24-page color insert Identifies standardization activities critical to broad deployment Examines a different stage of an end-to-end 3DTV system in each chapter Considers the technical details related to 3DTV—including compression and transmission technologies Discussing theory and application, the text covers both stereoscopic and autostereoscopic techniques—the latter eliminating the need for special glasses and allowing for viewer movement. It also examines emerging holographic approaches, which have the potential to provide the truest three-dimensional images. The book contains the results of a survey of a number of advocacy groups to provide a clear picture of the current state of the industry, research trends, future directions, and underlying topics.

Book Technologies for E Learning and Digital Entertainment

Download or read book Technologies for E Learning and Digital Entertainment written by Kin-chuen Hui and published by Springer. This book was released on 2007-07-17 with total page 991 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.

Book Digital Leisure Cultures

Download or read book Digital Leisure Cultures written by Sandro Carnicelli and published by Taylor & Francis. This book was released on 2016-08-12 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: The digital turn in leisure has opened up a vast array of new opportunities to play, learn, participate and be entertained – opportunities that have transformed what we recognise as leisure. This edited collection provides a significant contribution to our changing understanding of digital leisure cultures, reflecting on the socio-historical context within which the digital age emerged, while engaging with new debates about the evolving and controversial role of digital platforms in contemporary leisure cultures. This book also demonstrates the interdisciplinary nature of studying digital leisure cultures. To make sense of how individuals and institutions use digital spaces it is necessary to draw on history, science and technology, philosophy, cultural studies, sociology and geography, as well as sport and leisure studies. This important and timely study discusses both the promise of the digital sphere as a realm of liberation, and the darker side of the internet associated with control, surveillance, exclusion and dehumanisation. Digital Leisure Cultures: Critical perspectives is fascinating reading for any student or scholar of sociology, sport and leisure studies, geography or media studies.

Book Decoding Digital Culture with Science Fiction

Download or read book Decoding Digital Culture with Science Fiction written by Alan N. Shapiro and published by transcript Verlag. This book was released on 2024-06-30 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: How do digital media technologies affect society and our lives? Through the cultural theory hypotheses of hyper-modernism, hyperreality, and posthumanism, Alan N. Shapiro investigates the social impact of Virtual/Augmented Reality, AI, social media platforms, robots, and the Brain-Computer Interface. His examination of concepts of Jean Baudrillard and Katherine Hayles, as well as films such as Blade Runner 2049, Ghost in the Shell, Ex Machina, and the TV series Black Mirror, suggests that the boundary between science fiction narratives and the »real world« has become indistinct. Science-fictional thinking should be advanced as a principal mode of knowledge for grasping the world and digitalization.

Book Cultural Technologies

    Book Details:
  • Author : Göran Bolin
  • Publisher : Routledge
  • Release : 2012-09-10
  • ISBN : 1136302964
  • Pages : 224 pages

Download or read book Cultural Technologies written by Göran Bolin and published by Routledge. This book was released on 2012-09-10 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essays in this volume discuss both the culture of technology that we live in today, and culture as technology. Within the chapters of the book cultures of technology and cultural technologies are discussed, focussing on a variety of examples, from varied national contexts. The book brings together internationally recognised scholars from the social sciences and humanities, covering diverse themes such as intellectual property, server farms and search engines, cultural technologies and epistemology, virtual embassies, surveillance, peer-to-peer file-sharing, sound media and nostalgia and much more. It contains both historical and contemporary analyses of technological phenomena as well as epistemological discussions on the uses of technology.

Book Active Media Technology

    Book Details:
  • Author : Jiming Liu
  • Publisher : Springer Science & Business Media
  • Release : 2009-10-05
  • ISBN : 3642048749
  • Pages : 544 pages

Download or read book Active Media Technology written by Jiming Liu and published by Springer Science & Business Media. This book was released on 2009-10-05 with total page 544 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 5th International Conference on Active Media Technology, AMT 2009, held in Beijing, China, in October 2009. The 47 revised full papers and the 6 keynote talks were carefully reviewed and selected. The papers reflect the shared forum for researchers and practitioniers from diverse fields, such as computer science, information technology, artificial intelligence, media engineering, economics, data mining, data and knowledge engineering, intelligent agent technology, human computer interaction, complex systems and systems science. The book offers new insights into the main research challenges and development of AMT by revealing the interplay between the studies of human informatics and research of informatics on the Web/Internet, mobile and wireless centric intelligent information processing systems.

Book Image and Graphics

    Book Details:
  • Author : Huchuan Lu
  • Publisher : Springer Nature
  • Release : 2023-11-29
  • ISBN : 3031463110
  • Pages : 433 pages

Download or read book Image and Graphics written by Huchuan Lu and published by Springer Nature. This book was released on 2023-11-29 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: The five-volume set LNCS 14355, 14356, 14357, 14358 and 14359 constitutes the refereed proceedings of the 12th International Conference on Image and Graphics, ICIG 2023, held in Nanjing, China, during September 22–24, 2023. The 166 papers presented in the proceedings set were carefully reviewed and selected from 409 submissions. They were organized in topical sections as follows: computer vision and pattern recognition; computer graphics and visualization; compression, transmission, retrieval; artificial intelligence; biological and medical image processing; color and multispectral processing; computational imaging; multi-view and stereoscopic processing; multimedia security; surveillance and remote sensing, and virtual reality. The ICIG 2023 is a biennial conference that focuses on innovative technologies of image, video and graphics processing and fostering innovation, entrepreneurship, and networking. It will feature world-class plenary speakers, exhibits, and high-quality peer reviewed oral and poster presentations.