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Book My Big Bk  of Comp  Maths 3

    Book Details:
  • Author : Annie Jose
  • Publisher : Ratna Sagar
  • Release :
  • ISBN : 9788170709855
  • Pages : 208 pages

Download or read book My Big Bk of Comp Maths 3 written by Annie Jose and published by Ratna Sagar. This book was released on with total page 208 pages. Available in PDF, EPUB and Kindle. Book excerpt: The books, in strict accordance with the latest NCERT syllabus, aid in laying a strong foundation in mathematics. Well structured and graded, the clear presentation encourages the learning of concepts. Lively, attractive and stimulating illustrations, support and supplement the mathematical content and motivate the child to work through with ease. Books 3 5 have Test Papers to help revision.

Book My Big Bk  of Comp  Maths 0

    Book Details:
  • Author : Annie Jose
  • Publisher : Ratna Sagar
  • Release :
  • ISBN : 9788183325790
  • Pages : 720 pages

Download or read book My Big Bk of Comp Maths 0 written by Annie Jose and published by Ratna Sagar. This book was released on with total page 720 pages. Available in PDF, EPUB and Kindle. Book excerpt: The books, in strict accordance with the latest NCERT syllabus, aid in laying a strong foundation in mathematics. Well structured and graded, the clear presentation encourages the learning of concepts. Lively, attractive and stimulating illustrations, support and supplement the mathematical content and motivate the child to work through with ease.

Book My Big Bk  of Comp  Maths 2

    Book Details:
  • Author : Annie Jose
  • Publisher : Ratna Sagar
  • Release :
  • ISBN : 9788170708056
  • Pages : 178 pages

Download or read book My Big Bk of Comp Maths 2 written by Annie Jose and published by Ratna Sagar. This book was released on with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: The books, in strict accordance with the latest NCERT syllabus, aid in laying a strong foundation in mathematics. Well structured and graded, the clear presentation encourages the learning of concepts. Lively, attractive and stimulating illustrations, support and supplement the mathematical content and motivate the child to work through with ease.

Book Mathematics for Computer Graphics

Download or read book Mathematics for Computer Graphics written by John Vince and published by Springer Science & Business Media. This book was released on 2005-12-19 with total page 251 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.

Book The Math Book

    Book Details:
  • Author : Clifford A. Pickover
  • Publisher : Union Square + ORM
  • Release : 2011-09-27
  • ISBN : 1402797494
  • Pages : 937 pages

Download or read book The Math Book written by Clifford A. Pickover and published by Union Square + ORM. This book was released on 2011-09-27 with total page 937 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Neumann Prize–winning, illustrated exploration of mathematics—from its timeless mysteries to its history of mind-boggling discoveries. Beginning millions of years ago with ancient “ant odometers” and moving through time to our modern-day quest for new dimensions, The Math Book covers 250 milestones in mathematical history. Among the numerous delights readers will learn about as they dip into this inviting anthology: cicada-generated prime numbers, magic squares from centuries ago, the discovery of pi and calculus, and the butterfly effect. Each topic is lavishly illustrated with colorful art, along with formulas and concepts, fascinating facts about scientists’ lives, and real-world applications of the theorems.

Book My Big Bk  of Comp  Maths 5

    Book Details:
  • Author : Annie Jose
  • Publisher : Ratna Sagar
  • Release :
  • ISBN : 9788170709879
  • Pages : 244 pages

Download or read book My Big Bk of Comp Maths 5 written by Annie Jose and published by Ratna Sagar. This book was released on with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: The books, in strict accordance with the latest NCERT syllabus, aid in laying a strong foundation in mathematics. Well structured and graded, the clear presentation encourages the learning of concepts. Lively, attractive and stimulating illustrations, support and supplement the mathematical content and motivate the child to work through with ease. Books 3 5 have Test Papers to help revision.

Book Concrete Mathematics

    Book Details:
  • Author : Ronald L. Graham
  • Publisher : Addison-Wesley Professional
  • Release : 1994-02-28
  • ISBN : 0134389980
  • Pages : 811 pages

Download or read book Concrete Mathematics written by Ronald L. Graham and published by Addison-Wesley Professional. This book was released on 1994-02-28 with total page 811 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: Sums Recurrences Integer functions Elementary number theory Binomial coefficients Generating functions Discrete probability Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them.

Book The Big Book of Math for Minecrafters

Download or read book The Big Book of Math for Minecrafters written by Sky Pony Press and published by Sky Pony. This book was released on 2018-09-25 with total page 384 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boys and girls, what can make learning math fun? Learning it with Minecraft! Almost 400 pages of questions and lessons. This kid-friendly workbook features well-loved video game characters and concepts to reinforce the development of first through fourth grade math skills laid out in the national Common Core State Standards. Colorfully illustrated puzzles and high-interest, engaging word problems use beloved items from the Overworld like diamond swords, suits of armor, zombies, and magical potions to encourage math practice in even the most reluctant of students. The curriculum-based content covered here includes lessons in: Geometric shapes Telling time Counting money Word problems Understanding fractions and place values Multiplication and division up to one hundred And so much more! Skip to the pages that suit your child’s needs and learning style or start at the beginning and advance page by page—it’s up to you! As the workbook progresses, the problems become more challenging so that learners of all levels can enjoy an exciting, skill-building math adventure. The Big Book of Math for Minecrafters is as fun as it is educational. It's just what your little learner needs to get ahead academically!

Book My Big Bk  of Comp  Maths 4

    Book Details:
  • Author : Annie Jose
  • Publisher : Ratna Sagar
  • Release :
  • ISBN : 9788170708087
  • Pages : 224 pages

Download or read book My Big Bk of Comp Maths 4 written by Annie Jose and published by Ratna Sagar. This book was released on with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The books, in strict accordance with the latest NCERT syllabus, aid in laying a strong foundation in mathematics. Well structured and graded, the clear presentation encourages the learning of concepts. Lively, attractive and stimulating illustrations, support and supplement the mathematical content and motivate the child to work through with ease. Books 3 5 have Test Papers to help revision.

Book My Big Bk  of Comp  Maths 1

    Book Details:
  • Author : Annie Jose
  • Publisher : Ratna Sagar
  • Release :
  • ISBN : 9788170708049
  • Pages : 136 pages

Download or read book My Big Bk of Comp Maths 1 written by Annie Jose and published by Ratna Sagar. This book was released on with total page 136 pages. Available in PDF, EPUB and Kindle. Book excerpt: The books, in strict accordance with the latest NCERT syllabus, aid in laying a strong foundation in mathematics. Well structured and graded, the clear presentation encourages the learning of concepts. Lively, attractive and stimulating illustrations, support and supplement the mathematical content and motivate the child to work through with ease.

Book Fundamentals of Discrete Math for Computer Science

Download or read book Fundamentals of Discrete Math for Computer Science written by Tom Jenkyns and published by Springer Science & Business Media. This book was released on 2012-10-16 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook provides an engaging and motivational introduction to traditional topics in discrete mathematics, in a manner specifically designed to appeal to computer science students. The text empowers students to think critically, to be effective problem solvers, to integrate theory and practice, and to recognize the importance of abstraction. Clearly structured and interactive in nature, the book presents detailed walkthroughs of several algorithms, stimulating a conversation with the reader through informal commentary and provocative questions. Features: no university-level background in mathematics required; ideally structured for classroom-use and self-study, with modular chapters following ACM curriculum recommendations; describes mathematical processes in an algorithmic manner; contains examples and exercises throughout the text, and highlights the most important concepts in each section; selects examples that demonstrate a practical use for the concept in question.

Book Combinatorics for Computer Science

Download or read book Combinatorics for Computer Science written by Stanley Gill Williamson and published by Courier Corporation. This book was released on 2002-01-01 with total page 548 pages. Available in PDF, EPUB and Kindle. Book excerpt: Useful guide covers two major subdivisions of combinatorics — enumeration and graph theory — with emphasis on conceptual needs of computer science. Each part is divided into a "basic concepts" chapter emphasizing intuitive needs of the subject, followed by four "topics" chapters that explore these ideas in depth. Invaluable practical resource for graduate students, advanced undergraduates, and professionals with an interest in algorithm design and other aspects of computer science and combinatorics. References for Linear Order & for Graphs, Trees, and Recursions. 219 figures.

Book Math in Focus  Singapore Math Big Book

Download or read book Math in Focus Singapore Math Big Book written by Great Source and published by Great Source Education Group Incorporated. This book was released on 2011-07 with total page 48 pages. Available in PDF, EPUB and Kindle. Book excerpt: Math in Focus℗ʼ is the U.S. edition of Singapore's most widely used primary program, My Pals are Here! Maths. Correlated to the Common Core Standards and aligned to the Singapore Mathematics Framework, Math in Focus℗ʼ provides world-class mathematics instruction that meets the specific needs of U.S. students.

Book Essential Maths Skills for AS a Level Computer Science

Download or read book Essential Maths Skills for AS a Level Computer Science written by Victoria Ellis and published by . This book was released on 2016-05-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you struggle with binary multiplication, or Big O Notation, this is the book for you. This textbook companion will help improve your essential maths skills for computer science, whichever awarding body specification you're following. You can use it throughout your course, whenever you feel you need some extra help. - Develop your understanding of both maths and computer science with all worked examples and questions within a computer science context - Improve your confidence with a step-by-step approach to every maths skill - Measure your progress with guided and non-guided questions to see how you're improving - Understand where you're going wrong with full worked solutions to every question - Feel confident in expert guidance from experienced teachers and examiners Victoria Ellis and Gavin Craddock, reviewed by Dr Kathleen Maitland, Senior Lecturer in Computing and Director of the SAS Student Academy at Birmingham City University

Book Mathematics for 3D Game Programming and Computer Graphics

Download or read book Mathematics for 3D Game Programming and Computer Graphics written by Eric Lengyel and published by . This book was released on 2020-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

Book Mathematics for Computer Science

Download or read book Mathematics for Computer Science written by Eric Lehman and published by . This book was released on 2017-03-08 with total page 988 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions.

Book Math for Programmers

    Book Details:
  • Author : Paul Orland
  • Publisher : Manning Publications
  • Release : 2021-01-12
  • ISBN : 1617295353
  • Pages : 686 pages

Download or read book Math for Programmers written by Paul Orland and published by Manning Publications. This book was released on 2021-01-12 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. Summary To score a job in data science, machine learning, computer graphics, and cryptography, you need to bring strong math skills to the party. Math for Programmers teaches the math you need for these hot careers, concentrating on what you need to know as a developer. Filled with lots of helpful graphics and more than 200 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest programming fields. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the technology Skip the mathematical jargon: This one-of-a-kind book uses Python to teach the math you need to build games, simulations, 3D graphics, and machine learning algorithms. Discover how algebra and calculus come alive when you see them in code! About the book In Math for Programmers you’ll explore important mathematical concepts through hands-on coding. Filled with graphics and more than 300 exercises and mini-projects, this book unlocks the door to interesting–and lucrative!–careers in some of today’s hottest fields. As you tackle the basics of linear algebra, calculus, and machine learning, you’ll master the key Python libraries used to turn them into real-world software applications. What's inside Vector geometry for computer graphics Matrices and linear transformations Core concepts from calculus Simulation and optimization Image and audio processing Machine learning algorithms for regression and classification About the reader For programmers with basic skills in algebra. About the author Paul Orland is a programmer, software entrepreneur, and math enthusiast. He is co-founder of Tachyus, a start-up building predictive analytics software for the energy industry. You can find him online at www.paulor.land. Table of Contents 1 Learning math with code PART I - VECTORS AND GRAPHICS 2 Drawing with 2D vectors 3 Ascending to the 3D world 4 Transforming vectors and graphics 5 Computing transformations with matrices 6 Generalizing to higher dimensions 7 Solving systems of linear equations PART 2 - CALCULUS AND PHYSICAL SIMULATION 8 Understanding rates of change 9 Simulating moving objects 10 Working with symbolic expressions 11 Simulating force fields 12 Optimizing a physical system 13 Analyzing sound waves with a Fourier series PART 3 - MACHINE LEARNING APPLICATIONS 14 Fitting functions to data 15 Classifying data with logistic regression 16 Training neural networks