Download or read book Motion Estimation Algorithms for Video Compression written by Borko Furht and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Video technology promises to be the key for the transmission of motion video. A number of video compression techniques and standards have been introduced in the past few years, particularly the MPEG-1 and MPEG-2 for interactive multimedia and for digital NTSC and HDTV applications, and H.2611H.263 for video telecommunications. These techniques use motion estimation techniques to reduce the amount of data that is stored and transmitted for each frame. This book is about these motion estimation algorithms, their complexity, implementations, advantages, and drawbacks. First, we present an overview of video compression techniques with an emphasis to techniques that use motion estimation, such as MPEG and H.2611H.263. Then, we give a survey of current motion estimation search algorithms, including the exhaustive search and a number of fast search algorithms. An evaluation of current search algorithms, based on a number of experiments on several test video sequences, is presented as well. The theoretical framework for a new fast search algorithm, Densely-Centered Uniform-P Search (DCUPS), is developed and presented in the book. The complexity of the DCUPS algorithm is comparable to other popular motion estimation techniques, however the algorithm shows superior results in terms of compression ratios and video qUality. We should stress out that these new results, presented in Chapters 4 and 5, have been developed by Joshua Greenberg, as part of his M.Sc. thesis entitled "Densely-Centered Uniform P-Search: A Fast Motion Estimation Algorithm" (FAU, 1996).
Download or read book Motion Analysis and Image Sequence Processing written by M. Ibrahim Sezan and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: An image or video sequence is a series of two-dimensional (2-D) images sequen tially ordered in time. Image sequences can be acquired, for instance, by video, motion picture, X-ray, or acoustic cameras, or they can be synthetically gen erated by sequentially ordering 2-D still images as in computer graphics and animation. The use of image sequences in areas such as entertainment, visual communications, multimedia, education, medicine, surveillance, remote control, and scientific research is constantly growing as the use of television and video systems are becoming more and more common. The boosted interest in digital video for both consumer and professional products, along with the availability of fast processors and memory at reasonable costs, has been a major driving force behind this growth. Before we elaborate on the two major terms that appear in the title of this book, namely motion analysis and image sequence processing, we like to place them in their proper contexts within the range of possible operations that involve image sequences. In this book, we choose to classify these operations into three major categories, namely (i) image sequence processing, (ii) image sequence analysis, and (iii) visualization. The interrelationship among these three categories is pictorially described in Figure 1 below in the form of an "image sequence triangle".
Download or read book Multimedia Content Representation Classification and Security written by Bilge Gunsel and published by Springer Science & Business Media. This book was released on 2006-09-04 with total page 822 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Workshop on Multimedia Content Representation, Classification and Security, MRCS 2006. The book presents 100 revised papers together with 4 invited lectures. Coverage includes biometric recognition, multimedia content security, steganography, watermarking, authentication, classification for biometric recognition, digital watermarking, content analysis and representation, 3D object retrieval and classification, representation, analysis and retrieval in cultural heritage, content representation, indexing and retrieval, and more.
Download or read book Time Varying Image Processing and Moving Object Recognition written by V. Cappellini and published by Elsevier. This book was released on 2013-10-22 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt: In the area of Digital Image Processing the new area of "Time-Varying Image Processing and Moving Oject Recognition" is contributing to impressive advances in several fields. Presented in this volume are new digital image processing and recognition methods, implementation techniques and advanced applications such as television, remote sensing, biomedicine, traffic, inspection, and robotics. New approaches (such as digital transforms, neural networks) for solving 2-D and 3-D problems are described. Many papers concentrate on motion estimation and recognition i.e. tracking of moving objects. Overall, the book describes the state-of-the-art (theory, implementation, applications) of this developing area, together with future trends. The work will be of interest not only to researchers, professors and students in university departments of engineering, communications, computers and automatic control, but also to engineers and managers of industries concerned with computer vision, manufacturing, automation, robotics and quality control.
Download or read book Image Sequence Processing and Dynamic Scene Analysis written by T. S. Huang and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 759 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume contains the proceedings of the NATO Advanced Study Institute on "Image Sequence Processing and Dynamic Scene Analysis" held 21 June - 2 July, 1982 in Hotel Maritim, Braunlage/Harz, Federal Republic of Germany. The organizing eommittee of the institute consists of T.S. Huang (Director), H.G. Musmann (Co Director), H.H. Nagel (Consultant), and C.E. Liedtke and W. Geuen (Local 'arrangement). This Institute was devoted to the rapidly emerging field of image sequence processing and dynamic scene analysis which has man! important applications in cluding target tracking, television bandwidth compression, highway traffic moni toring, and analysis of heart wall motion for medical diagnosis. The lectures and discussions in this Institute fell into three overlapping categories: Motion estimation; pattern recognition and artificial intelligence techniques in dynamic scene analysis; and, applications. 1) Motion estimation - One of the most important problems in image sequence analysis and dynamic scene analysis is displacement and motion estimation. For example, in interframe coding using temporal DPCM, displacement estimation and compensation can improve efficiency significantly. Also, estimated motion parameters can be powerful cues in target segmentation, detection, and classification. In this Institute, a number of recently developed techniques for displacement and motion estimation were discussed.
Download or read book Encyclopedia of Multimedia written by Borko Furht and published by Springer Science & Business Media. This book was released on 2008-11-26 with total page 1031 pages. Available in PDF, EPUB and Kindle. Book excerpt: This second edition provides easy access to important concepts, issues and technology trends in the field of multimedia technologies, systems, techniques, and applications. Over 1,100 heavily-illustrated pages — including 80 new entries — present concise overviews of all aspects of software, systems, web tools and hardware that enable video, audio and developing media to be shared and delivered electronically.
Download or read book Digital Image Sequence Processing Compression and Analysis written by Todd R. Reed and published by CRC Press. This book was released on 2004-07-27 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: Digital image sequences (including digital video) are increasingly common and important components in technical applications ranging from medical imaging and multimedia communications to autonomous vehicle navigation. The immense popularity of DVD video and the introduction of digital television make digital video ubiquitous in the consumer domain. Digital Image Sequence Processing, Compression, and Analysis provides an overview of the current state of the field, as analyzed by leading researchers. An invaluable resource for planning and conducting research in this area, the book conveys a unified view of potential directions for further industrial development. It offers an in-depth treatment of the latest perspectives on processing, compression, and analysis of digital image sequences. Research involving digital image sequences remains extremely active. The advent of economical sequence acquisition, storage, and display devices, together with the availability of computing power, opens new areas of opportunity. This volume delivers the background necessary to understand the strengths and weaknesses of current techniques and the directions that consumer and technical applications may take over the coming decade.
Download or read book Computer Analysis of Images and Patterns written by Vaclav Hlavac and published by Springer Science & Business Media. This book was released on 1995-08-23 with total page 984 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents the proceedings of the Sixth International Conference on Computer Analysis of Images and Patterns, CAIP '95, held in Prague, Czech Republic in September 1995. The volume presents 61 full papers and 75 posters selected from a total of 262 submissions and thus gives a comprehensive view on the state-of-the-art in computer analysis of images and patterns, research, design, and advanced applications. The papers are organized in sections on invariants, segmentation and grouping, optical flow, model recovery and parameter estimation, low level vision, motion detection, structure and matching, active vision and shading, human face recognition, calibration, contour, and sessions on applications in diverse areas.
Download or read book The Essential Guide to Video Processing written by Alan C. Bovik and published by Academic Press. This book was released on 2009-07-07 with total page 777 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive and state-of-the art approach to video processing gives engineers and students a comprehensive introduction and includes full coverage of key applications: wireless video, video networks, video indexing and retrieval and use of video in speech processing. Containing all the essential methods in video processing alongside the latest standards, it is a complete resource for the professional engineer, researcher and graduate student. - Numerous conceptual and numerical examples - All the latest standards are thoroughly covered: MPEG-1, MPEG-2, MPEG-4, H.264 and AVC - Coverage of the latest techniques in video security "Like its sister volume "The Essential Guide to Image Processing," Professor Bovik's Essential Guide to Video Processing provides a timely and comprehensive survey, with contributions from leading researchers in the area. Highly recommended for everyone with an interest in this fascinating and fast-moving field." —Prof. Bernd Girod, Stanford University, USA - Edited by a leading person in the field who created the IEEE International Conference on Image Processing, with contributions from experts in their fields - Numerous conceptual and numerical examples - All the latest standards are thoroughly covered: MPEG-1, MPEG-2, MPEG-4, H.264 and AVC - Coverage of the latest techniques in video security
Download or read book Advanced Topics in Artificial Intelligence written by Norman Foo and published by Springer. This book was released on 2007-12-07 with total page 518 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 12th Australian Joint Conference on Artificial Intelligence (AI'QQ) held in Sydney, Australia, 6-10 December 1999, is the latest in a series of annual re gional meetings at which advances in artificial intelligence are reported. This series now attracts many international papers, and indeed the constitution of the program committee reflects this geographical diversity. Besides the usual tutorials and workshops, this year the conference included a companion sympo sium at which papers on industrial appUcations were presented. The symposium papers have been published in a separate volume edited by Eric Tsui. Ar99 is organized by the University of New South Wales, and sponsored by the Aus tralian Computer Society, the Commonwealth Scientific and Industrial Research Organisation (CSIRO), Computer Sciences Corporation, the KRRU group at Griffith University, the Australian Artificial Intelligence Institute, and Neuron- Works Ltd. Ar99 received over 120 conference paper submissions, of which about o- third were from outside Australia. Prom these, 39 were accepted for regular presentation, and a further 15 for poster display. These proceedings contain the full regular papers and extended summaries of the poster papers. All papers were refereed, mostly by two or three reviewers selected by members of the program committee, and a list of these reviewers appears later. The technical program comprised two days of workshops and tutorials, fol lowed by three days of conference and symposium plenary and paper sessions.
Download or read book Motion Based Recognition written by Mubarak Shah and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Motion-based recognition deals with the recognition of an object and/or its motion, based on motion in a series of images. In this approach, a sequence containing a large number of frames is used to extract motion information. The advantage is that a longer sequence leads to recognition of higher level motions, like walking or running, which consist of a complex and coordinated series of events. Unlike much previous research in motion, this approach does not require explicit reconstruction of shape from the images prior to recognition. This book provides the state-of-the-art in this rapidly developing discipline. It consists of a collection of invited chapters by leading researchers in the world covering various aspects of motion-based recognition including lipreading, gesture recognition, facial expression recognition, gait analysis, cyclic motion detection, and activity recognition. Audience: This volume will be of interest to researchers and post- graduate students whose work involves computer vision, robotics and image processing.
Download or read book 3D Visual Communications written by Guan-Ming Su and published by John Wiley & Sons. This book was released on 2012-12-12 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides coverage of the major theories and technologies involved in the lifecycle of 3D video content delivery Presenting the technologies used in end-to-end 3D video communication systems, this reference covers 3D graphics and video coding, content creation and display, and communications and networking. It covers the full range of key areas from the fundamentals of 3D visual representation to the latest 3D video coding techniques, relevant communication infrastructure and networks to the 3D quality of experience. The book is structured to logically lead readers through the topic, starting with generic and fundamental information, continuing with a detailed section of different visualisation techniques before concluding with an extensive view of 3D mobile communication systems and trends. The authors give most focus to four important areas: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem (including 3D display, 3D player, networking facility and 3D quality issues), and future communications and networks advances for emerging 3D experience. Presents the theory and key concepts behind the latest 3D visual coding framework, standards, and corresponding quality assessment Provides fundamental material which forms the basis for future research on enhancing the performance of 3D visual communications over current and future wireless networks Covers important topics including: 3D video coding and communications; 3D graphics/gaming and mobile communications; end-to-end 3D ecosystem; and future communications and networks advances for emerging 3D experience Essential reading for engineers involved in the research, design and development of 3D visual coding and 3D visual transmission systems and technologies, as well as academic and industrial researchers.
Download or read book Estimation Theoretic Analysis of Motion in Image Sequences written by M. Dirk Robinson and published by . This book was released on 2004 with total page 360 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Handbook of Video Databases written by Borko Furht and published by CRC Press. This book was released on 2003-09-30 with total page 1228 pages. Available in PDF, EPUB and Kindle. Book excerpt: Technology has spurred the growth of huge image and video libraries, many growing into the hundreds of terabytes. As a result there is a great demand among organizations for the design of databases that can effectively support the storage, search, retrieval, and transmission of video data. Engineers and researchers in the field demand a comprehensi
Download or read book Handbook of Image and Video Processing written by Alan C. Bovik and published by Academic Press. This book was released on 2010-07-21 with total page 1429 pages. Available in PDF, EPUB and Kindle. Book excerpt: 55% new material in the latest edition of this "must-have for students and practitioners of image & video processing!This Handbook is intended to serve as the basic reference point on image and video processing, in the field, in the research laboratory, and in the classroom. Each chapter has been written by carefully selected, distinguished experts specializing in that topic and carefully reviewed by the Editor, Al Bovik, ensuring that the greatest depth of understanding be communicated to the reader. Coverage includes introductory, intermediate and advanced topics and as such, this book serves equally well as classroom textbook as reference resource. • Provides practicing engineers and students with a highly accessible resource for learning and using image/video processing theory and algorithms • Includes a new chapter on image processing education, which should prove invaluable for those developing or modifying their curricula • Covers the various image and video processing standards that exist and are emerging, driving today's explosive industry • Offers an understanding of what images are, how they are modeled, and gives an introduction to how they are perceived • Introduces the necessary, practical background to allow engineering students to acquire and process their own digital image or video data • Culminates with a diverse set of applications chapters, covered in sufficient depth to serve as extensible models to the reader's own potential applications About the Editor... Al Bovik is the Cullen Trust for Higher Education Endowed Professor at The University of Texas at Austin, where he is the Director of the Laboratory for Image and Video Engineering (LIVE). He has published over 400 technical articles in the general area of image and video processing and holds two U.S. patents. Dr. Bovik was Distinguished Lecturer of the IEEE Signal Processing Society (2000), received the IEEE Signal Processing Society Meritorious Service Award (1998), the IEEE Third Millennium Medal (2000), and twice was a two-time Honorable Mention winner of the international Pattern Recognition Society Award. He is a Fellow of the IEEE, was Editor-in-Chief, of the IEEE Transactions on Image Processing (1996-2002), has served on and continues to serve on many other professional boards and panels, and was the Founding General Chairman of the IEEE International Conference on Image Processing which was held in Austin, Texas in 1994.* No other resource for image and video processing contains the same breadth of up-to-date coverage* Each chapter written by one or several of the top experts working in that area* Includes all essential mathematics, techniques, and algorithms for every type of image and video processing used by electrical engineers, computer scientists, internet developers, bioengineers, and scientists in various, image-intensive disciplines
Download or read book Motion History Images for Action Recognition and Understanding written by Md. Atiqur Rahman Ahad and published by Springer Science & Business Media. This book was released on 2012-12-28 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human action analysis and recognition is a relatively mature field, yet one which is often not well understood by students and researchers. The large number of possible variations in human motion and appearance, camera viewpoint, and environment, present considerable challenges. Some important and common problems remain unsolved by the computer vision community. However, many valuable approaches have been proposed over the past decade, including the motion history image (MHI) method. This method has received significant attention, as it offers greater robustness and performance than other techniques. This work presents a comprehensive review of these state-of-the-art approaches and their applications, with a particular focus on the MHI method and its variants.
Download or read book Technologies for E Learning and Digital Entertainment written by Kin-chuen Hui and published by Springer. This book was released on 2007-07-17 with total page 991 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the Second International Conference on E-learning and Games, Edutainment 2007, held in Hong Kong, China, in June 2007. It covers virtual and augmented reality in game and education, virtual characters in games and education, e-learning platforms and tools, geometry in games and virtual reality, vision, imaging and video technology, as well as collaborative and distributed environments.