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Book Mobile UI UX Design Notebook

    Book Details:
  • Author : Mobile Ui/Ux Design Notebook
  • Publisher :
  • Release : 2019-08-11
  • ISBN : 9781089555100
  • Pages : 122 pages

Download or read book Mobile UI UX Design Notebook written by Mobile Ui/Ux Design Notebook and published by . This book was released on 2019-08-11 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: Rapidly create mobile app wireframes, mockups, and prototypes with ease. Design user flows even faster with multiple templates on each page. All pages contains 6 templates, each with ample spacing for notes Each template uses an unobtrusive 24-column light grey dot grid Works great with UI/UX stencils An excellent gift for both aspiring and professional app designers and developers Cover is available in more colors

Book UX   UI Wireframe Design Sketchbook

Download or read book UX UI Wireframe Design Sketchbook written by UX/UI Designer Books and published by . This book was released on 2020-03-16 with total page 147 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ultimate wireframe design sketchbook for UX/ UI project management. This book helps to manage your responsive web design projects with a dotted grid sketchbook, specially design for UX/UI engineers for daily uses. This covers, 12 Projects, each Includes 12 pages to comprehensive project management (146 pages) Include Client Meeting notes area with rough idea sketching space Covering Browser view, Tablet view, and Mobile view 1/8 inch Grid to support your designs Full screen or Scroll view for Mobile and Tablets Client feedback area Ideal gift for UI/UX designers..!

Book Mobile Design Pattern Gallery

Download or read book Mobile Design Pattern Gallery written by Theresa Neil and published by "O'Reilly Media, Inc.". This book was released on 2012-03-06 with total page 283 pages. Available in PDF, EPUB and Kindle. Book excerpt: When you’re under pressure to produce a well designed, easy-to-navigate mobile app, there’s no time to reinvent the wheel. This concise book provides a handy reference to 70 mobile app design patterns, illustrated by more than 400 screenshots from current iOS, Android, BlackBerry, WebOS, Windows Mobile, and Symbian apps. User experience professional Theresa Neil (Designing Web Interfaces) walks you through design patterns in 10 separate categories, including anti-patterns. Whether you’re designing a simple iPhone application or one that’s meant to work for every popular mobile OS on the market, these patterns provide solutions to common design challenges. This print edition is in full color. Pattern categories include: Navigation: get patterns for primary and secondary navigation Forms: break the industry-wide habits of bad form design Tables and lists: display only the most important information Search, sort, and filter: make these functions easy to use Tools: create the illusion of direct interaction Charts: learn best practices for basic chart design Invitations: invite users to get started and discover features Help: integrate help pages into a smaller form factor "It’s a super handy catalog that I can flip to for ideas." —Bill Scott, Senior Director of Web Development at PayPal "Looks fantastic." —Erin Malone, Partner at Tangible UX "Just a quick thanks to express my sheer gratitude for this pub, it has been a guide for me reworking a design for an app already in production!" —Agatha June, UX designer

Book Mobile Design and Development

Download or read book Mobile Design and Development written by Brian Fling and published by "O'Reilly Media, Inc.". This book was released on 2009-08-14 with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mobile devices outnumber desktop and laptop computers three to one worldwide, yet little information is available for designing and developing mobile applications. Mobile Design and Development fills that void with practical guidelines, standards, techniques, and best practices for building mobile products from start to finish. With this book, you'll learn basic design and development principles for all mobile devices and platforms. You'll also explore the more advanced capabilities of the mobile web, including markup, advanced styling techniques, and mobile Ajax. If you're a web designer, web developer, information architect, product manager, usability professional, content publisher, or an entrepreneur new to the mobile web, Mobile Design and Development provides you with the knowledge you need to work with this rapidly developing technology. Mobile Design and Development will help you: Understand how the mobile ecosystem works, how it differs from other mediums, and how to design products for the mobile context Learn the pros and cons of building native applications sold through operators or app stores versus mobile websites or web apps Work with flows, prototypes, usability practices, and screen-size-independent visual designs Use and test cross-platform mobile web standards for older devices, as well as devices that may be available in the future Learn how to justify a mobile product by building it on a budget

Book Designing and Prototyping Interfaces with Figma

Download or read book Designing and Prototyping Interfaces with Figma written by Fabio Staiano and published by Packt Publishing Ltd. This book was released on 2022-03-16 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover user experience and user interface design best practices while mastering a wide array of tools across Figma and FigJam with this full-color guide Key Features Learn the basics of user experience research, result organization, and analysis in FigJam Create mockups, interactive animations, and high-fidelity prototypes using this platform-independent web application tool Collaborate with a team in real-time and create, share, and test your designs Book Description A driving force of the design tools market, Figma makes it easy to work with classic design features while enabling unique innovations and opening up real-time collaboration possibilities. It comes as no surprise that many designers decide to switch from other tools to Figma. In this book, you'll be challenged to design a user interface for a responsive mobile application having researched and understood user needs. You'll become well-versed with the process in a step-by-step manner by exploring the theory first and gradually moving on to practice. You'll begin your learning journey by covering the basics of user experience research with FigJam and the process of creating a complete design using Figma tools such as Components, Variants, Auto Layout, and much more. You'll also learn how to prototype your design and explore the potential of community resources such as templates and plugins. By the end of this Figma book, you'll have a solid understanding of the user interface workflow, managing essential Figma tools, and organizing your workflow. What you will learn Explore FigJam and how to use it to collect data in the research phase Wireframe the future interface with shape tools and vectors Define grids, typography, colors, and effect styles that can be reused in your work Get to grips with Auto Layout and the constraints to create complex layouts Create flexible components using styles and variants Make your user interface interactive with prototyping and smart animate Share your work with others by exporting assets and preparing development resources Discover templates and plugins from the community Who this book is for This book is for aspiring UX/UI designers who want to get started with Figma as well as established designers who want to migrate to Figma from other design tools. This guide will take you through the entire process of creating a full-fledged prototype for a responsive interface using all the tools and features that Figma has to offer. As a result, this Figma design book is suitable for both UX and UI designers, product and graphic designers, and anyone who wants to explore the complete design process from scratch.

Book UX Wireframe Sketchbook  Mobile Device Ux Ui Wireframe Sketchbook for Fast Ui Prototype Design and Web App Usability Testing

Download or read book UX Wireframe Sketchbook Mobile Device Ux Ui Wireframe Sketchbook for Fast Ui Prototype Design and Web App Usability Testing written by Lium Martin and published by Independently Published. This book was released on 2019-03-03 with total page 192 pages. Available in PDF, EPUB and Kindle. Book excerpt: VARIETY LENGTH OF WEB PAGE DESIGN FRAME: Provide 400 Mobile Device UI / UX Design templates with different length layouts to help capture your design idea without limitation NO GRID LINE: no grid line for freely design without idea blocking VIEWPORT GUIDELINE - Providing Device viewport guideline SAVE MONEY & TIME - Using this sketchbook will help save you money by prototyping your User Interface on paper instead of spending hours to write code or paying a developer to create a prototype FAIL FAST LEARN FAST: quickly prototype your apps to support fast usability test and learn user insight faster

Book Web Design Sketchbook

    Book Details:
  • Author : Nick Bluth
  • Publisher :
  • Release : 2021-04-21
  • ISBN :
  • Pages : 140 pages

Download or read book Web Design Sketchbook written by Nick Bluth and published by . This book was released on 2021-04-21 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: A well formed concept is the first step to a well designed product. This simple ux sketchbook of wireframing templates will make it easy to explore and record all of your great ideas. It cointains: ◆ 140 pages to fill up with your ideas and inspiration ◆ 7" x 10" size that gives you plenty of room to work ◆ Web browser templates so that you don't need to sketch it out each time ◆ Dot grid overlay to keep all of your alignment in check ◆ Notebook space to write down other relevant thoughts and information ◆ A great gift for ux designers or web developers

Book Mobile Wireframe Sketchbook  Red

    Book Details:
  • Author : Analog Ux Analog UX Press
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2018-08-17
  • ISBN : 9781725598478
  • Pages : 120 pages

Download or read book Mobile Wireframe Sketchbook Red written by Analog Ux Analog UX Press and published by Createspace Independent Publishing Platform. This book was released on 2018-08-17 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: Sketchbook for mobile user interfaces

Book UX For Dummies

    Book Details:
  • Author : Kevin P. Nichols
  • Publisher : John Wiley & Sons
  • Release : 2014-04-10
  • ISBN : 1118852796
  • Pages : 321 pages

Download or read book UX For Dummies written by Kevin P. Nichols and published by John Wiley & Sons. This book was released on 2014-04-10 with total page 321 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get up to speed quickly on the latest in user experience strategy and design UX For Dummies is a hands-on guide to developing and implementing user experience strategy. Written by globally-recognized UX consultants, this essential resource provides expert insight and guidance on using the tools and techniques that create a great user experience, along with practical advice on implementing a UX strategy that aligns with your organisation's business goals and philosophy. You'll learn how to integrate web design, user research, business planning and data analysis to focus your company's web presence on the needs of your customers, gaining the skills you need to be effective in the field of user experience design. Whether it's the interface, graphics, industrial design, physical interaction or a user manual, being anything less than on point can negatively affect customer satisfaction and retention. User experience design fully encompasses traditional human-computer interaction design, and extends it to address all aspects of a product or service as perceived by users. UX For Dummies provides comprehensive guidance to professionals looking to understand and apply effective UX strategies. Defines UX and offers assistance with determining users and modelling the user experience Provides details on creating a content strategy and building information architectures Explores visual design and designing for specific channels Delves into UX testing and methods for keeping your site relevant The UX field is growing rapidly as companies realise that meeting your business goals requires a web presence aligned with customer needs. This alignment demands smart strategy and even smarter design. Consultants, designers and practitioners must all be on board if the result is to be cohesive and effective. UX For Dummies provides the information and expert advice you need to get up to speed quickly.

Book Designing User Interfaces

Download or read book Designing User Interfaces written by Dario Calonaci and published by BPB Publications. This book was released on 2021-07-23 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Think about UIs using design thinking principles from an award winning graphic designer KEY FEATURES ● Practical knowledge of visual design basics and typography. ● Understand the modern UI to kick-start your career with UI designs. ● Introduces you to explore UI designs for e-commerce web applications. DESCRIPTION From the initial introduction about the meaning behind interfaces to the technical skills of thinking and designing a modern UI, this book will guide you on designing the UI of a screen for a real-world application, infused with the newly learned knowledge with the Figma tool. You will be able to explore and practice visual design concepts, namely, color, contrast, balance, consistency, alignments, negative space, how to approach visual impairments, and many more. You will be able to learn about one of the most critical elements of how to think about a UI for which you will explore concepts such as memory, vision, processing of info and objects, models of thinking, and more. Furthermore, you will explore the Figma tool and a live practical example of how to design a UI for an e-commerce graphic application, including its shopping cart page and adding a payment method screen. WHAT YOU WILL LEARN ● Get familiar with the basic visual design concepts. ● Understand the fundamentals of the User Interface and User Interaction. ● An overview of Search Results, Font Psychology, and Typography. ● Learn to work with some common interface elements. ● Understand how real-time collaborative editing works in the Figma UI design tool. WHO THIS BOOK IS FOR This book is literally for everyone! You should only be loaded with plenty of curiosity. No previous knowledge of the field is required. TABLE OF CONTENTS 1. Definition of the User Interface 2. The Web and Graphic User Interfaces 3. Explanation to Typography 4. Visual Design Basics 5. Thinking About User Interaction 6. Usability 7. Know Your Habits 8. Interfaces’ Elements 9. Foreword to an E-commerce 10. A Small Introduction to Figma 11. Building a Shopping Cart 12. Farewell and Future Considerations

Book About Face

    Book Details:
  • Author : Alan Cooper
  • Publisher : John Wiley & Sons
  • Release : 2014-09-02
  • ISBN : 1118766571
  • Pages : 724 pages

Download or read book About Face written by Alan Cooper and published by John Wiley & Sons. This book was released on 2014-09-02 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential interaction design guide, fully revised and updated for the mobile age About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts. The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect "design" as a critical ingredient of marketplace success. Consumers have little tolerance for websites, apps, and devices that don't live up to their expectations, and the responding shift in business philosophy has become widespread. About Face is the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Edition continues to lead the way with ideas and methods relevant to today's design practitioners and developers. Updated information includes: Contemporary interface, interaction, and product design methods Design for mobile platforms and consumer electronics State-of-the-art interface recommendations and up-to-date examples Updated Goal-Directed Design methodology Designers and developers looking to remain relevant through the current shift in consumer technology habits will find About Face to be a comprehensive, essential resource.

Book UX for Beginners

    Book Details:
  • Author : Joel Marsh
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2015-12-21
  • ISBN : 1491912642
  • Pages : 459 pages

Download or read book UX for Beginners written by Joel Marsh and published by "O'Reilly Media, Inc.". This book was released on 2015-12-21 with total page 459 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apps! Websites! Rubber Ducks! Naked Ninjas! This book has everything. If you want to get started in user experience design (UX), you've come to the right place: 100 self-contained lessons that cover the whole spectrum of fundamentals. Forget dry, technical material. This bookâ??based on the wildly popular UX Crash Course from Joel Marshâ??s blog The Hipper Elementâ??is laced with the author's snarky brand of humor, and teaches UX in a simple, practical way. Becoming a professional doesnâ??t have to be boring. Follow the real-life UX process from start-to-finish and apply the skills as you learn, or refresh your memory before the next meeting. UX for Beginners is perfect for non-designers who want to become designers, managers who teach UX, and programmers, salespeople, or marketers who want to learn more. Start from scratch: the fundamentals of UX Research the weird and wonderful things users do The process and science of making anything user-friendly Use size, color, and layout to help and influence users Plan and create wireframes Make your designs feel engaging and persuasive Measure how your design works in the real world Find out what a UX designer does all day

Book Designing for the Digital Age

Download or read book Designing for the Digital Age written by Kim Goodwin and published by John Wiley & Sons. This book was released on 2011-03-25 with total page 770 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you’re designing consumer electronics, medical devices, enterprise Web apps, or new ways to check out at the supermarket, today’s digitally-enabled products and services provide both great opportunities to deliver compelling user experiences and great risks of driving your customers crazy with complicated, confusing technology. Designing successful products and services in the digital age requires a multi-disciplinary team with expertise in interaction design, visual design, industrial design, and other disciplines. It also takes the ability to come up with the big ideas that make a desirable product or service, as well as the skill and perseverance to execute on the thousand small ideas that get your design into the hands of users. It requires expertise in project management, user research, and consensus-building. This comprehensive, full-color volume addresses all of these and more with detailed how-to information, real-life examples, and exercises. Topics include assembling a design team, planning and conducting user research, analyzing your data and turning it into personas, using scenarios to drive requirements definition and design, collaborating in design meetings, evaluating and iterating your design, and documenting finished design in a way that works for engineers and stakeholders alike.

Book Python Programming for Arduino

Download or read book Python Programming for Arduino written by Pratik Desai and published by Packt Publishing Ltd. This book was released on 2015-02-27 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the book for you if you are a student, hobbyist, developer, or designer with little or no programming and hardware prototyping experience, and you want to develop IoT applications. If you are a software developer or a hardware designer and want to create connected devices applications, then this book will help you get started.

Book Designing Immersive 3D Experiences

Download or read book Designing Immersive 3D Experiences written by Renee Stevens and published by New Riders Publishing. This book was released on 2021-06-30 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing Immersive 3D Experiences can help any visual designer move into the fast-growing fields of 3D and extended reality (XR) design. Leading designer Ren e Stevens ( Powered by Design) introduces a proven approach and an effective design thinking process you can use to create outstanding, immersive user experiences. Stevens guides you through creating your first XR project - and improving every project after that. Drawing on her experience building a major university's first course in Augmented Reality, she prepares visual designers to succeed with 3D and XR design in environments from mobile and web to wearables. Stevens begins by exploring what XR and 3D immersive design are, how they're evolving, and how you may already be using them. Next, she explores core concepts and technologies, from computer-human interaction to projection mapping and head-mounted displays. Then, you'll walk through projects from start to finish, learning how to: Perform upfront ideation for new XR/3D projects: set "why" goals, balance innovation with practicality, and keep it all human Build seamless and approachable user experiences and interfaces Prototype XR experiences Account for perception and other human factors Augment typography, color, audio, and voice Take your next steps with XR design, and more

Book Wireframing Essentials

    Book Details:
  • Author : Matthew J. Hamm
  • Publisher : Packt Publishing Ltd
  • Release : 2014-01-24
  • ISBN : 1849698554
  • Pages : 153 pages

Download or read book Wireframing Essentials written by Matthew J. Hamm and published by Packt Publishing Ltd. This book was released on 2014-01-24 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy to follow, example-based guide introducing you to the world of user experience design through the author's real world experiences Whether you are looking to become a professional UX Designer, or just need to get the job done, the principles and processes discussed in this book will help you understand how to craft reliably effective and successful design solutions.

Book Computational Support for Sketching in Design

Download or read book Computational Support for Sketching in Design written by Gabe Johnson and published by Now Publishers Inc. This book was released on 2009-01-30 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computational Support for Sketching in Design surveys the literature on sketch based tools from journals, conference proceedings, symposia and workshops in human-computer interaction, cognitive science, design research, computer science, artificial intelligence, and engineering design.