Download or read book Mobile 3D Graphics SoC written by Hoi-Jun Yoo and published by John Wiley & Sons. This book was released on 2010-04-27 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.
Download or read book Mobile 3D Graphics SoC written by Hoi-Jun Yoo and published by Wiley-IEEE Press. This book was released on 2010-03-01 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first book to explain the principals behind mobile 3D hardware implementation, helping readers understand advanced algorithms, produce low-cost, low-power SoCs, or become familiar with embedded systems As mobile broadcasting and entertainment applications evolve, there is increasing interest in 3D graphics within the field of mobile electronics, particularly for handheld devices. In Mobile 3D Graphics SoC, Yoo provides a comprehensive understanding of the algorithms of mobile 3D graphics and their real chip implementation methods. 3D graphics SoC (System on a Chip) architecture and its interaction with embedded system software are explained with numerous examples. Yoo divides the book into three sections: general methodology of low power SoC, design of low power 3D graphics SoC, and silicon implementation of 3D graphics SoCs and their application to mobile electronics. Full examples are presented at various levels such as system level design and circuit level optimization along with design technology. Yoo incorporates many real chip examples, including many commercial 3D graphics chips, and provides cross-comparisons of various architectures and their performance. Furthermore, while advanced 3D graphics techniques are well understood and supported by industry standards, this is less true in the emerging mobile applications and games market. This book redresses this imbalance, providing an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics), and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers.
Download or read book Mobile 3D Graphics written by Alessio Malizia and published by Springer Science & Business Media. This book was released on 2006-12-31 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: This provides an in-depth look at the new OpenGL ES (The Standard for Embedded Accelerated 3D Graphics) and shows what these new embedded systems graphics libraries can provide for 3D graphics and games developers. It teaches fundamental 3D mobile graphics programming with standard APIs and covers the basic and advanced application program interfaces behind the major wireless and mobile devices supporting 3D graphics applications.
Download or read book Proceedings of the 9th International Conference on Computer Engineering and Networks written by Qi Liu and published by Springer Nature. This book was released on 2020-07-01 with total page 1123 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book gathers papers presented at the 9th International Conference on Computer Engineering and Networks (CENet2019), held in Changsha, China, on October 18–20, 2019. It examines innovations in the fields of computer engineering and networking and explores important, state-of-the-art developments in areas such as Information Security, Information Hiding and Cryptography, Cyber Security, and Intelligent Computing and Applications. The book also covers emerging topics in computer engineering and networking, along with their applications, discusses how to improve productivity by using the latest advanced technologies, and examines innovation in the fields of computer engineering and networking, particularly in intelligent computing and security.
Download or read book Low Power Circuit Design Using Advanced CMOS Technology written by Milin Zhang and published by CRC Press. This book was released on 2022-09-01 with total page 776 pages. Available in PDF, EPUB and Kindle. Book excerpt: Low Power Circuit Design Using Advanced CMOS Technology is a summary of lectures from the first Advanced CMOS Technology Summer School (ACTS) 2017. The slides are selected from the handouts, while the text was edited according to the lecturers talk.ACTS is a joint activity supported by the IEEE Circuit and System Society (CASS) and the IEEE Solid-State Circuits Society (SSCS). The goal of the school is to provide society members as well researchers and engineers from industry the opportunity to learn about new emerging areas from leading experts in the field. ACTS is an example of high-level continuous education for junior engineers, teachers in academe, and students. ACTS was the results of a successful collaboration between societies, the local chapter leaders, and industry leaders. This summer school was the brainchild of Dr. Zhihua Wang, with strong support from volunteers from both the IEEE SSCS and CASS. In addition, the local companies, Synopsys China and Beijing IC Park, provided support.This first ACTS was held in the summer 2017 in Beijing. The lectures were given by academic researchers and industry experts, who presented each 6-hour long lectures on topics covering process technology, EDA skill, and circuit and layout design skills. The school was hosted and organized by the CASS Beijing Chapter, SSCS Beijing Chapter, and SSCS Tsinghua Student Chapter. The co-chairs of the first ACTS were Dr. Milin Zhang, Dr. Hanjun Jiang and Dr. Liyuan Liu. The first ACTS was a great success as illustrated by the many participants from all over China as well as by the publicity it has been received in various media outlets, including Xinhua News, one of the most popular news channels in China.
Download or read book Mobile 3D Graphics written by Kari Pulli and published by Morgan Kaufmann. This book was released on 2007-12-03 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile "This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject.” - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. Written by experts at Nokia whose workshops at industry conferences are blockbusters The programs used in the examples are featured in thousands of professional courses each year
Download or read book Embedded and Ubiquitous Computing written by Tei-Wei Kuo and published by Springer. This book was released on 2007-11-25 with total page 757 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the International Conference on Embedded and Ubiquitous Computing, EUC 2007, held in Taipei, Taiwan, in December 2007. The 65 revised full papers presented were carefully reviewed and selected from 217 submissions. The papers are organized in topical sections. They include sections on power aware computing, reconfigurable embedded systems, wireless networks, real-time/embedded operating systems, and embedded system architectures.
Download or read book Mobile 3D Graphics written by and published by Morgan Kaufmann. This book was released on 2008 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graphics and game developers must learn to program for mobility. This book will teach you how. "This book - written by some of the key technical experts...provides a comprehensive but practical and easily understood introduction for any software engineer seeking to delight the consumer with rich 3D interactive experiences on their phone. Like the OpenGL ES and M3G standards it covers, this book is destined to become an enduring standard for many years to come." - Lincoln Wallen, CTO, Electronic Arts, Mobile “This book is an escalator, which takes the field to new levels. This is especially true because the text ensures that the topic is easily accessible to everyone with some background in computer science...The foundations of this book are clear, and the authors are extremely knowledgeable about the subject.? - Tomas Akenine-Möller, bestselling author and Professor of Computer Science at Lund University "This book is an excellent introduction to M3G. The authors are all experienced M3G users and developers, and they do a great job of conveying that experience, as well as plenty of practical advice that has been proven in the field." - Sean Ellis, Consultant Graphics Engineer, ARM Ltd The exploding popularity of mobile computing is undeniable. From cell phones to portable gaming systems, the global demand for multifunctional mobile devices is driving amazing hardware and software developments. 3D graphics are becoming an integral part of these ubiquitous devices, and as a result, Mobile 3D Graphics is arguably the most rapidly advancing area of the computer graphics discipline. Mobile 3D Graphics is about writing real-time 3D graphics applications for mobile devices. The programming interfaces explained and demonstrated in this must-have reference enable dynamic 3D media on cell phones, GPS systems, portable gaming consoles and media players. The text begins by providing thorough coverage of background essentials, then presents detailed hands-on examples, including extensive working code in both of the dominant mobile APIs, OpenGL ES and M3G. C/C++ and Java Developers, graphic artists, students, and enthusiasts would do well to have a programmable mobile phone on hand to try out the techniques described in this book. The authors, industry experts who helped to develop the OpenGL ES and M3G standards, distill their years of accumulated knowledge within these pages, offering their insights into everything from sound mobile design principles and constraints, to efficient rendering, mixing 2D and 3D, lighting, texture mapping, skinning and morphing. Along the way, readers will benefit from the hundreds of included tips, tricks and caveats. *Written by key industry experts who helped develop the standards of the field *Hands-on code examples are presented throughout the book, and are also offered on the companion website *Provides examples in the two most popular programing interfaces, OpenGL ES and M3G
Download or read book Selected Topics in Biomedical Circuits and Systems written by Minkyu Je and published by CRC Press. This book was released on 2022-09-01 with total page 133 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrated circuits and microsystems play a vital role in a variety of biomedical applications including life-saving/changing miniature medical devices, surgical procedures with less invasiveness and morbidity, low-cost preventive healthcare solutions for daily life, solutions for effective chronic disease management, point-of-care diagnosis for early disease detection, high-throughput bio sequencing and drug screening and groundbreaking brain-machine interfaces based on a deep understanding of human intelligence. In response to such strong demands for biomedical circuits and systems, a considerable amount of effort has been devoted to the research and development in this area, both by industry and academia, over recent years. This book, which belongs to the “Tutorials in Circuits and Systems” series, provides readers with an overview of new developments in the field of biomedical circuits and systems. It covers basic information about system-level and circuit-level requirements, operation principles, key factors of considerations, and design/implementation techniques, as well as recent advances in integrated circuits and microsystems for emerging biomedical applications. Technical topics covered in this book include: Biomedical Microsystem Integration; Biomedical Sensor Interface Circuits; Neural Stimulation Circuits; Wireless Power Transfer Circuits for Biomedical Microsystems; Artificial Intelligence Processors for Biomedical Circuits and Systems; Neuro-Inspired Computing and Neuromorphic Processors for Biomedical Circuits and Systems. This book is ideal for personnel in medical devices and biomedical engineering industries as well as academic staff and postgraduate/research students in biomedical circuits and systems.
Download or read book Mobile Secure and Programmable Networking written by Éric Renault and published by Springer. This book was released on 2019-06-20 with total page 277 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed post-conference proceedings of the 5th International Conference on Mobile, Secure and Programmable Networking, held in Mohammedia, Morocco, in April 2019. The 23 papers presented in this volume were carefully reviewed and selected from 48 submissions. They discuss new trends in networking infrastructures, security, services and applications while focusing on virtualization and cloud computing for networks, network programming, software defined networks (SDN) and their security.
Download or read book Hardware Software Architectures for Low Power Embedded Multimedia Systems written by Muhammad Shafique and published by Springer Science & Business Media. This book was released on 2011-07-25 with total page 240 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents techniques for energy reduction in adaptive embedded multimedia systems, based on dynamically reconfigurable processors. The approach described will enable designers to meet performance/area constraints, while minimizing video quality degradation, under various, run-time scenarios. Emphasis is placed on implementing power/energy reduction at various abstraction levels. To enable this, novel techniques for adaptive energy management at both processor architecture and application architecture levels are presented, such that both hardware and software adapt together, minimizing overall energy consumption under unpredictable, design-/compile-time scenarios.
Download or read book Implementing Mobile TV written by Amitabh Kumar and published by Taylor & Francis. This book was released on 2010 with total page 659 pages. Available in PDF, EPUB and Kindle. Book excerpt: An in-depth guide to the new world of Mobile TV, multimedia networks, and applications.
Download or read book Mobile 3D Graphics written by Claus Höfele and published by Course Technology. This book was released on 2007 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: 3D graphics capabilities continue to advance in leaps and bounds. Once the domain of high-end computers, amazing 3D graphics are now readily available for mobile devices. Mobile 3D Graphics: Learning 3D Graphics with the Java Micro Edition is your hands-on guide to this exciting new world! Learn the fundamentals of 3D graphics by using the Mobile 3D Graphics API (JSR 184). Focusing on the Java Platform, Micro Edition, this book is filled with a multitude of easy-to-understand, real-world examples. You will start with the basics of 3D programming, but there is plenty of advanced coverage too, including quaternion math, environment mapping, and creating articulated characters. You'll also learn how to create 3D content in in the open-source tool Blender, import the artwork into your application, and then tailor the export to meet your needs. By the time you are finished, you will possess 3D graphic skills that will easily extend to other APIs, including OpenGL ES with JSR 239 and the MascotCapsule V3 API, which are both featured in the appendix. Whether you are a complete 3D graphics novice, a game programmer ready to extend your skills to a new arena, or a software developer hoping to break into the game industry, this book will serve as a one-of-a-kind, comprehensive guide to mobile 3D graphics!
Download or read book Smartphone Energy Consumption written by Sasu Tarkoma and published by Cambridge University Press. This book was released on 2014-08-07 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get the key measurement, modeling, and analytical tools for developing energy-aware and efficient systems and applications with this practical guide.
Download or read book The History of the GPU New Developments written by Jon Peddie and published by Springer Nature. This book was released on 2023-01-01 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type of vehicle including boats and planes. In the early 2000s the number of GPU suppliers consolidated to three whereas now, the number has expanded to almost 20. In 2022 the GPU market was worth over $250 billion with over 2.2 billion GPUs being sold just in PCs, and more than 10 billion in smartphones. Understanding the power and history of these devices is not only a fascinating tale, but one that will aid your understanding of some of the developments in consumer electronics, computers, new automobiles, and your fitness watch.
Download or read book Electronic Design Automation for IC System Design Verification and Testing written by Luciano Lavagno and published by CRC Press. This book was released on 2017-12-19 with total page 644 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first of two volumes in the Electronic Design Automation for Integrated Circuits Handbook, Second Edition, Electronic Design Automation for IC System Design, Verification, and Testing thoroughly examines system-level design, microarchitectural design, logic verification, and testing. Chapters contributed by leading experts authoritatively discuss processor modeling and design tools, using performance metrics to select microprocessor cores for integrated circuit (IC) designs, design and verification languages, digital simulation, hardware acceleration and emulation, and much more. New to This Edition: Major updates appearing in the initial phases of the design flow, where the level of abstraction keeps rising to support more functionality with lower non-recurring engineering (NRE) costs Significant revisions reflected in the final phases of the design flow, where the complexity due to smaller and smaller geometries is compounded by the slow progress of shorter wavelength lithography New coverage of cutting-edge applications and approaches realized in the decade since publication of the previous edition—these are illustrated by new chapters on high-level synthesis, system-on-chip (SoC) block-based design, and back-annotating system-level models Offering improved depth and modernity, Electronic Design Automation for IC System Design, Verification, and Testing provides a valuable, state-of-the-art reference for electronic design automation (EDA) students, researchers, and professionals.
Download or read book Software Testing in Multimedia and Graphics written by Mahesh Sambhaji Jadhav and published by HighTechEasy Publishing. This book was released on with total page 129 pages. Available in PDF, EPUB and Kindle. Book excerpt: Software Testing in Multimedia and Graphics : Easy to understand Quick to learn · Introduction of Software Testing · Multimedia Fundamental Concepts · Multimedia Performance Parameters · Graphics Processor Interface · DirectX Graphics API · OpenGL Graphics API · Graphics Hardware Processing Pipeline · Graphics Processing Shaders · Unified GPU Architecture · Mobile multimedia Testing · Multimedia Benchmarking · Multimedia Automation Testing · Introduction of shell for automating · Python Automation Fundamentals · Code Coverage Analysis · Windows Debugger · Android Debugger · Future Scope of Multimedia Testing