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Book Multimedia Fusion MMF 2 Game Creation Practical Tips and Techniques 2013

Download or read book Multimedia Fusion MMF 2 Game Creation Practical Tips and Techniques 2013 written by HobbyPRESS and published by . This book was released on 2013-10-11 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts.Multimedia Fusion 2 (MMF2) is the latest generation of the Click series game creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating games through MMF2.This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the MMF2 engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. This 2013 edition covers the latest Build R257 and also the IOS Export Module. So, are you ready for the challenge?

Book Clickteam Fusion 2 5   MmF2

Download or read book Clickteam Fusion 2 5 MmF2 written by Hobbypress and published by Createspace Independent Publishing Platform. This book was released on 2015-04-22 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating games through Fusion 2.5 and MMF2. Focus is placed on the practical side of game creation- practical tips and techniques one will definitely need when starting out a game project. This edition covers Fusion 2.5 Build R283.5 as well as MMF2 Build R257. -- From the preface.

Book MMF2 Java  Vitalize and Flash Game Creation

Download or read book MMF2 Java Vitalize and Flash Game Creation written by Hobbypress and published by CreateSpace. This book was released on 2010-04-03 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both Klik & Play and Click & Create had revolutionized the world of Windows programming, by providing easy drag-and-drop kind of interface for producing complex program logic, all without writing codes and scripts. Multimedia Fusion 2 (MMF2) is the latest generation of the Click series program creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating Java, Flash & Facebook applications through MMF2. The focus of this book is on application creation with the Java support feature, the SWF Exporter and Facebook integration .

Book Multimedia Fusion MMF 2 Java and Flash Game Creation Practical Tips and Techniques 2013

Download or read book Multimedia Fusion MMF 2 Java and Flash Game Creation Practical Tips and Techniques 2013 written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2013-10-10 with total page 120 pages. Available in PDF, EPUB and Kindle. Book excerpt: We updated this book in Apr 2015. Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. Multimedia Fusion 2 (MMF2) is the second generation of the Click series game creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating Java and Flash games through MMF2. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the MMF2 engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. This 2013 edition covers the latest Build R257. So, are you ready for the challenge?

Book Multimedia Fusion MMF 2 Facebook Game Creation Practical Tips and Techniques 2013

Download or read book Multimedia Fusion MMF 2 Facebook Game Creation Practical Tips and Techniques 2013 written by HobbyPRESS and published by Createspace Independent Publishing Platform. This book was released on 2013-10-10 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book has been updated in Apr 2015. Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. Multimedia Fusion 2 (MMF2) is the second generation of the Click series game creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating Facebook games through MMF2. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the MMF2 engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. This book covers the latest Build R257. So, are you ready for the challenge?

Book Clickteam Fusion Game Creation

Download or read book Clickteam Fusion Game Creation written by Chak Tin Yu and published by . This book was released on 2020-06 with total page 119 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both Klik & Play and Click & Create had revolutionized the world of Windows game creation, by providing easy drag-and-drop kind of interface for producing complex game logic, all without writing codes and scripts. After Click & Create there were Multimedia Fusion MMF and MMF2. And recently the latest generation is released, which is Fusion 2.5 (and 2.5+). The goal of this book is to provide absolute beginners with rich technical information so the best decision and judgment can be exercised when creating games through Clickteam Fusion. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques one will definitely need when starting out a game project. We also tell exactly what can and cannot be done with the Fusion engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs.

Book MMF2 Game Creation

    Book Details:
  • Author : HobbyPRESS Staff
  • Publisher :
  • Release : 2010-02-03
  • ISBN : 9781450561945
  • Pages : 0 pages

Download or read book MMF2 Game Creation written by HobbyPRESS Staff and published by . This book was released on 2010-02-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this book is to provide you with rich technical information so you can make the best decision and judgment when implementing your master game project through MMF2. This is not a step by step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of game creation - practical tips and techniques you will definitely need when you as a beginner are really in the position of starting out a serious game project. We also tell you exactly what can and cannot be done with the MMF2 engine, and what kind of performance drawback can be foreseen when you are not feeding the platform with the right command and material.

Book Getting Started with Multimedia Fusion 2

Download or read book Getting Started with Multimedia Fusion 2 written by Jürgen Brunner and published by . This book was released on 2014-03 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: An easy-to-understand, step-by-step guide that shows you how to create 2D video games with Clickteam Fusion. You will learn the magic of game development from scratch without any knowledge of scripting languages. This book is for game enthusiasts who want to create their own 2D video games. No prior knowledge of programming or Multimedia Fusion 2 is necessary.

Book Make Amazing Games

    Book Details:
  • Author : Jason Darby
  • Publisher : Mercury Learning and Information
  • Release : 2021-03-10
  • ISBN : 1683926986
  • Pages : 398 pages

Download or read book Make Amazing Games written by Jason Darby and published by Mercury Learning and Information. This book was released on 2021-03-10 with total page 398 pages. Available in PDF, EPUB and Kindle. Book excerpt: Many people aspire to create their own games but don't know where to start. Make Amazing Games, third edition, introduces the game creation process to the aspiring game developer with no experience or programming ability. Taking the reader step-by-step through the various stages of developing a game and using the popular "drag and drop" game creation software (a free feature limited version which is available from Steam), readers can build their very own games. Using the tutorials, the reader will complete four fully playable games including platform, bat & ball, mouse-clicker, and side-scrolling shoot-’em up, games. Other chapters cover more complex game features such as porting the game onto the Web, distribution, and publishing. This must-have book is the essential resource for anyone interested in learning game creation from beginning to end. Includes companion files with 4-color figures, game demos, graphic libraries, and source code. FEATURES: Includes a discussion of the different types of games, necessary game resources, importing graphics, and some basic programming concepts Features detailed information on downloading, installing, and using the free Fusion software Create four games from scratch with Fusion: a platform game, side-scroller shooter, a bat-and-ball game, and a mouse-clicker game Covers backing up your game, debugging, marketing, distribution, and more Includes companion files with 4-color figures, game demos, graphic libraries, and source code

Book MMF2 D  I  Y Application Creation

Download or read book MMF2 D I Y Application Creation written by HobbyPRESS and published by . This book was released on 2010-02-06 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Both Klik & Play and Click & Create had revolutionized the world of Windows programming, by providing easy drag-and-drop kind of interface for producing complex program logic, all without writing codes and scripts. Multimedia Fusion 2 (MMF2) is the latest generation of the Click series program creation platform. The goal of this book is to provide starters with rich technical information so the best decision and judgment can be exercised when creating Windows programs through MMF2. The focus of this book is on application creation using the relevant extension objects. Creating a Win32 desktop application is somewhat different from creating a game. This is not a step-by-step tutorial. This is also not a guide book kind of overview material. We place our focus on the practical side of DIY application creation - practical tips and techniques one will definitely need when starting out a programming project. We also tell exactly what can and cannot be done with the MMF2 engine, and the kind of performance drawback that can be foreseen when the platform is not fed with the right inputs. So, are you ready for the challenge?

Book Creating Facebook Games Using Multimedia Fusion 2

Download or read book Creating Facebook Games Using Multimedia Fusion 2 written by and published by . This book was released on 2009 with total page 153 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Indie Game Developer Handbook

Download or read book The Indie Game Developer Handbook written by Richard Hill-Whittall and published by CRC Press. This book was released on 2015-02-11 with total page 279 pages. Available in PDF, EPUB and Kindle. Book excerpt: The indie game developer’s complete guide to running a studio. The climate for the games industry has never been hotter, and this is only set to continue as the marketplace for tablets, consoles and phones grow. Seemingly every day there is a story of how a successful app or game has earned thousands of downloads and revenue. As the market size increases, so does the number of people developing and looking to develop their own app or game to publish. The Indie Game Developer Handbook covers every aspect of running a game development studio—from the initial creation of the game through to completion, release and beyond. Accessible and complete guide to many aspects of running a game development studio from funding and development through QA, publishing, marketing, and more. Provides a useful knowledge base and help to support the learning process of running an indie development studio in an honest, approachable and easy to understand way. Case studies, interviews from other studies and industry professionals grant an first-hand look into the world of indie game development

Book Game Development with GameMaker Studio 2

Download or read book Game Development with GameMaker Studio 2 written by Sebastiano M. Cossu and published by Apress. This book was released on 2019-09-02 with total page 543 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.

Book Going to War

    Book Details:
  • Author : Jason Darby
  • Publisher : Muska/Lipman
  • Release : 2009
  • ISBN :
  • Pages : 494 pages

Download or read book Going to War written by Jason Darby and published by Muska/Lipman. This book was released on 2009 with total page 494 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you want to learn how to create computer war games, but don't know how to get started or don't have any experience with game programming? "Going to War: Creating Computer War Games" shows you how to use the drag-and-drop game engine, Multimedia Fusion 2, to make your very own computer war games to play and share. After an introduction to the Multimedia Fusion 2 interface and the basics of how to use it, you'll get started on the game that you'll create throughout the course of the book. You'll begin by making your game map, using a system of hexagon tiles to create the terrain and the different units you want to include in your game such as soldiers and tanks. Then you'll learn how to set rules for player movement, different types of terrain, and combat. You'll even find more advanced techniques such as how to implement officers, fortifications, and even a simple monetary system in your games. The book even discusses how to track and find bugs in your games and how to create an editor that allows you to easily apply data you've already created to new games. Everything you need to build your own war games is included with the book, and by the time you've worked your way through it you'll have designed your very own working and playable war game.

Book Making School a Game Worth Playing

Download or read book Making School a Game Worth Playing written by Ryan Schaaf and published by Corwin Press. This book was released on 2014-06-05 with total page 161 pages. Available in PDF, EPUB and Kindle. Book excerpt: Integrate game-based learning for 21st Century skills success! This straightforward, easy-to-follow guide from experts Schaaf and Mohan helps you leverage technology students love best – digital video games. With step-by-step strategies, you’ll easily find, evaluate, and integrate gaming into your existing lesson plans or completely redesign your classroom. Teachers learn to use well-designed game elements to: Promote meaningful student buy-in Create student-centered, collaborative learning spaces Teach and assess 21st Century Fluencies aligned to Common Core State Standards Address multiple intelligences using research-based strategies Includes a detailed implementation outline. Create engaged, adventure-filled learning with this resourceful guide!

Book Game Creation for Teens

Download or read book Game Creation for Teens written by Jason Darby and published by Cengage Learning. This book was released on 2008-02-21 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to make their very own awesome games using the Games Factory 2, a simple drag-and-drop game creation system. By the end of the book, you'll have made three amazing sample games and have the skills and information you need to make more games on your own. You'll start by exploring the different game genres and learning how to organize and develop your own game ideas before you begin creating. Then you'll learn about game creation fundamentals such as graphics settings, methods, and features, as well as how to use and record music and sound in games. Once you have the basics down, the book will introduce you to the Games Factory 2, including how to install it, important program terminology, and a walk-through of the important editors and screens you will use next when you create the three sample games in the book. Creating the games will help you explore and test out the functionality of the Games Factory 2 and build your skill set with the program. You'll finish up by learning how to add objects, pictures, and animation to your games to make them more interesting and dynamic, and even how to test and debug your games. Game Creation for Teens provides you with the information and techniques you need to make your game ideas a reality! Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Book Game Engine Architecture  Third Edition

Download or read book Game Engine Architecture Third Edition written by Jason Gregory and published by CRC Press. This book was released on 2018-07-20 with total page 1240 pages. Available in PDF, EPUB and Kindle. Book excerpt: In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process. Key Features Covers both the theory and practice of game engine software development Examples are grounded in specific technologies, but discussion extends beyond any particular engine or API. Includes all mathematical background needed. Comprehensive text for beginners and also has content for senior engineers.