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Book Microsoft Unity for It Men

    Book Details:
  • Author : Gary Leonard
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-04-28
  • ISBN : 9781532931123
  • Pages : 110 pages

Download or read book Microsoft Unity for It Men written by Gary Leonard and published by Createspace Independent Publishing Platform. This book was released on 2016-04-28 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.

Book Microsoft Unity for It Men

    Book Details:
  • Author : Ella Brooks
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2017-07-17
  • ISBN : 9781548975067
  • Pages : 90 pages

Download or read book Microsoft Unity for It Men written by Ella Brooks and published by Createspace Independent Publishing Platform. This book was released on 2017-07-17 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how Microsoft Unity can help improve the speed with which you develop enterprise applications. Author Ricardo Peres will guide you from a conceptual understanding of Microsoft Unity to fully incorporating it into your development process. With Microsoft Unity, you'll be on your way to better practices. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.

Book Microsoft Unity for It Men

    Book Details:
  • Author : Norma Pegg
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-11-16
  • ISBN : 9781540414434
  • Pages : 110 pages

Download or read book Microsoft Unity for It Men written by Norma Pegg and published by Createspace Independent Publishing Platform. This book was released on 2016-11-16 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Microsoft Enterprise Library is a set of tools and programming libraries for the Microsoft .NET Framework. It provides APIs to facilitate proven practices in core areas of programming including data access, logging, exception handling and others. Enterprise Library is provided as pluggable binaries and source code, which can be freely used and customized by developers for their own purposes. It also ships with test cases and quickstarts. This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject . We hope you find this book useful in shaping your future career & Business.

Book Dependency Injection with Unity

    Book Details:
  • Author : Dominic Betts
  • Publisher : Microsoft Patterns & Practices
  • Release : 2013-08
  • ISBN : 9781621140283
  • Pages : 142 pages

Download or read book Dependency Injection with Unity written by Dominic Betts and published by Microsoft Patterns & Practices. This book was released on 2013-08 with total page 142 pages. Available in PDF, EPUB and Kindle. Book excerpt: Over the years software systems have evolutionarily become more and more complex. One of the techniques for dealing with this inherent complexity of software systems is dependency injection - a design pattern that allows the removal of hard-coded dependencies and makes it possible to assemble a service by changing dependencies easily, whether at run-time or compile-time. It promotes code reuse and loosely-coupled design which leads to more easily maintainable and flexible code. The guide you are holding in your hands is a primer on using dependency injection with Unity - a lightweight extensible dependency injection container built by the Microsoft patterns & practices team. It covers various styles of dependency injection and also additional capabilities of Unity container, such as object lifetime management, interception, and registration by convention. It also discusses the advanced topics of enhancing Unity with your custom extensions. The guide contains plenty of trade-off discussions and tips and tricks for managing your application cross-cutting concerns and making the most out of both dependency injection and Unity. These are accompanied by a real world example that will help you master the techniques. Keep in mind that Unity can be used in a wide range of application types such as desktop, web, services, and cloud. We encourage you to experiment with the sample code and think beyond the scenarios discussed in the guide. In addition, the guide includes the Tales from the Trenches - a collection of case studies that offer a different perspective through the eyes of developers working on the real world projects and sharing their experiences. These chapters make clear the range of scenarios in which you can use Unity, and also highlight its ease of use and flexibility. Whether you are a seasoned developer or just starting your development journey, we hope this guide will be worth your time studying it. We hope you discover that Unity container adds significant benefits to your applications and helps you to achieve the goals of maintainability, testability, flexibility, and extensibility in your own projects.

Book Unity in Action

    Book Details:
  • Author : Joseph Hocking
  • Publisher : Simon and Schuster
  • Release : 2018-03-27
  • ISBN : 1638356211
  • Pages : 586 pages

Download or read book Unity in Action written by Joseph Hocking and published by Simon and Schuster. This book was released on 2018-03-27 with total page 586 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Manning's bestselling and highly recommended Unity book has been fully revised! Unity in Action, Second Edition teaches you to write and deploy games with the Unity game development platform. You'll master the Unity toolset from the ground up, adding the skills you need to go from application coder to game developer. Foreword by Jesse Schell, author of The Art of Game Design Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Build your next game without sweating the low-level details. The Unity game development platform handles the heavy lifting, so you can focus on game play, graphics, and user experience. With support for C# programming, a huge ecosystem of production-quality prebuilt assets, and a strong dev community, Unity can get your next great game idea off the drawing board and onto the screen! About the Book Unity in Action, Second Edition teaches you to write and deploy games with Unity. As you explore the many interesting examples, you'll get hands-on practice with Unity's intuitive workflow tools and state-of-the-art rendering engine. This practical guide exposes every aspect of the game dev process, from the initial groundwork to creating custom AI scripts and building easy-to-read UIs. And because you asked for it, this totally revised Second Edition includes a new chapter on building 2D platformers with Unity's expanded 2D toolkit. What's Inside Revised for new best practices, updates, and more! 2D and 3D games Characters that run, jump, and bump into things Connect your games to the internet About the Reader You need to know C# or a similar language. No game development knowledge is assumed. About the Author Joe Hocking is a software engineer and Unity expert specializing in interactive media development. Table of Contents PART 1 - First steps Getting to know Unity Building a demo that puts you in 3D space Adding enemies and projectiles to the 3D game Developing graphics for your game PART 2 - Getting comfortable Building a Memory game using Unity's 2D functionality Creating a basic 2D Platformer Putting a GUI onto a game Creating a third-person 3D game: player movement and animation Adding interactive devices and items within the game PART 3 - Strong finish Connecting your game to the internet Playing audio: sound effects and music Putting the parts together into a complete game Deploying your game to players' devices

Book Microsoft NET

    Book Details:
  • Author : Dino Esposito
  • Publisher : Pearson Education
  • Release : 2014
  • ISBN : 0735685355
  • Pages : 417 pages

Download or read book Microsoft NET written by Dino Esposito and published by Pearson Education. This book was released on 2014 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: Make the right architectural decisions up front - and improve the quality and reliability of your .NET applications. Led by two enterprise programming experts, you'll learn how to apply the patterns and techniques that help control project complexity - and make systems easier to build, support, and upgrade - right from the start.

Book Microsoft Unity in a Day

    Book Details:
  • Author : Billy Fuller
  • Publisher :
  • Release : 2017-08-29
  • ISBN : 9781975873769
  • Pages : 90 pages

Download or read book Microsoft Unity in a Day written by Billy Fuller and published by . This book was released on 2017-08-29 with total page 90 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how Microsoft Unity can help improve the speed with which you develop enterprise applications. Author Ricardo Peres will guide you from a conceptual understanding of Microsoft Unity to fully incorporating it into your development process. With Microsoft Unity , you'll be on your way to better practices.This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements. A flowing writing style combines with the use of illustrations and diagrams throughout the text to ensure the reader understands even the most complex of concepts. This succinct and enlightening overview is a required reading for all those interested in the subject .We hope you find this book useful in shaping your future career & Business.

Book Programming Microsoft ASP NET MVC

Download or read book Programming Microsoft ASP NET MVC written by Dino Esposito and published by Pearson Education. This book was released on 2011-10-15 with total page 689 pages. Available in PDF, EPUB and Kindle. Book excerpt: Fully updated for ASP.NET MVC 3. Delve into the features, principles, and pillars of the ASP.NET MVC framework—deftly guided by web development luminary Dino Esposito. ASP.NET MVC forces developers to think in terms of distinct components—Model, View, Controller—that make it easier to manage application complexity, while allowing strict control over the markup. Plunge into the framework’s internal mechanics and gain perspectives on how to use this programming model versus Web Forms, and begin building your own MVC-based applications quickly.

Book Dive Into Microsoft Unity

    Book Details:
  • Author : Archie Leonard
  • Publisher : Createspace Independent Publishing Platform
  • Release : 2016-02-09
  • ISBN : 9781523929764
  • Pages : 110 pages

Download or read book Dive Into Microsoft Unity written by Archie Leonard and published by Createspace Independent Publishing Platform. This book was released on 2016-02-09 with total page 110 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated and expanded second edition of Book provides a user-friendly introduction to the subject, Taking a clear structural framework, it guides the reader through the subject's core elements, which can be used as a learning material for students pursuing their studies in undergraduate and graduate levels in universities and colleges and those who want to learn the topic via a short and complete resource. We hope you find this book useful in shaping your future career.

Book Develop Microsoft HoloLens Apps Now

Download or read book Develop Microsoft HoloLens Apps Now written by Allen G. Taylor and published by Apress. This book was released on 2016-10-26 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the first book to describe the Microsoft HoloLens wearable augmented reality device and provide step-by-step instructions on how developers can use the HoloLens SDK to create Windows 10 applications that merge holographic virtual reality with the wearer’s actual environment. Best-selling author Allen G. Taylor explains how to develop and deliver HoloLens applications via Microsoft’s ecosystem for third party apps. Readers will also learn how HoloLens differs from other virtual and augmented reality devices and how to create compelling applications to fully utilize its capabilities. What You Will Learn: The features and capabilities of HoloLens How to build a simple Windows 10 app optimized for HoloLens The tools and resources contained in the HoloLens SDK How to build several HoloLens apps, using the SDK tools

Book Programming for Mixed Reality with Windows 10  Unity  Vuforia and UrhoSharp

Download or read book Programming for Mixed Reality with Windows 10 Unity Vuforia and UrhoSharp written by Dawid Borycki and published by . This book was released on 2018 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Man Machine Environment System Engineering

Download or read book Man Machine Environment System Engineering written by Shengzhao Long and published by Springer Nature. This book was released on 2022-08-20 with total page 740 pages. Available in PDF, EPUB and Kindle. Book excerpt: Man-Machine-Environment System Engineering: Proceedings of the 22nd Conference on MMESE are an academic showcase of the best papers selected from more than 500 submissions, introducing readers to the top research topics and the latest developmental trends in the theory and application of MMESE. This proceedings are interdisciplinary studies on the concepts and methods of physiology, psychology, system engineering, computer science, environment science, management, education, and other related disciplines. Researchers and professionals who study an interdisciplinary subject crossing above disciplines or researchers on MMESE subject will be mainly benefited from this proceedings MMESE primarily focuses on the relationship between Man, Machine and Environment, studying the optimum combination of man-machine-environment systems. In this system, “Man” refers to working people as the subject in the workplace (e.g. operators, decision-makers); “Machine” is the general name for any object controlled by Man (including tools, machinery, computers, systems and technologies), and “Environment” describes the specific working conditions under which Man and Machine interact (e.g. temperature, noise, vibration, hazardous gases etc.). The three goals of optimization of the man-machine-environment systems are to ensure safety, efficiency and economy. The integrated and advanced science research topic Man-Machine-Environment System Engineering (MMESE) was first established in China by Professor Shengzhao Long in 1981, with direct support from one of the greatest modern Chinese scientists, Xuesen Qian. In a letter to Shengzhao Long from October 22nd, 1993, Xuesen Qian wrote: “You have created a very important modern science and technology in China!”

Book ASP NET Web API 2  Building a REST Service from Start to Finish

Download or read book ASP NET Web API 2 Building a REST Service from Start to Finish written by Jamie Kurtz and published by Apress. This book was released on 2014-08-07 with total page 266 pages. Available in PDF, EPUB and Kindle. Book excerpt: The ASP.NET MVC Framework has always been a good platform on which to implement REST-based services, but the introduction of the ASP.NET Web API Framework raised the bar to a whole new level. Now in release version 2.1, the Web API Framework has evolved into a powerful and refreshingly usable platform. This concise book provides technical background and guidance that will enable you to best use the ASP.NET Web API 2 Framework to build world-class REST services. New content in this edition includes: New capabilities in Web API 2 (currently version 2.1). Support for partial updates, or PATCH. API versioning. Support for legacy SOAP-based operations. How to handle non-resource APIs using REST How to best expose relationships between resources JSON Web Tokens, CORS, CSRF Get ready for authors Jamie Kurtz and Brian Wortman to take you from zero to REST service hero in no time at all. No prior experience with ASP.NET Web API is required; all Web API-related concepts are introduced from basic principles and developed to the point where you can use them in a production system. A good working knowledge of C# and the .NET Framework are the only prerequisites to best benefit from this book.

Book Learning C  by Developing Games with Unity 2021

Download or read book Learning C by Developing Games with Unity 2021 written by Harrison Ferrone and published by Packt Publishing Ltd. This book was released on 2021-10-29 with total page 429 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn C# programming from scratch using Unity as a fun and accessible entry point with this updated edition of the bestselling series. Includes invitation to join the online Unity Game Development community to read the book alongside peers, Unity developers/C# programmers and Harrison Ferrone. Purchase of the print or Kindle book includes a free eBook in the PDF format. Key FeaturesLearn C# programming basics, terminology, and coding best practicesBecome confident with Unity fundamentals and features in line with Unity 2021Apply your C# knowledge in practice and build a working first-person shooter game prototype in UnityBook Description The Learning C# by Developing Games with Unity series has established itself as a popular choice for getting up to speed with C#, a powerful and versatile programming language with a wide array of applications in various domains. This bestselling franchise presents a clear path for learning C# programming from the ground up through the world of Unity game development. This sixth edition has been updated to introduce modern C# features with Unity 2021. A new chapter has also been added that covers reading and writing binary data from files, which will help you become proficient in handling errors and asynchronous operations. The book acquaints you with the core concepts of programming in C#, including variables, classes, and object-oriented programming. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, and collisions. You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing smart enemies and damage-causing projectiles. By the end of the book, you will have developed the skills to become proficient in C# programming and built a playable game prototype with the Unity game engine. What you will learnFollow simple steps and examples to create and implement C# scripts in UnityDevelop a 3D mindset to build games that come to lifeCreate basic game mechanics such as player controllers and shooting projectiles using C#Divide your code into pluggable building blocks using interfaces, abstract classes, and class extensionsBecome familiar with stacks, queues, exceptions, error handling, and other core C# conceptsLearn how to handle text, XML, and JSON data to save and load your game dataExplore the basics of AI for games and implement them to control enemy behaviorWho this book is for If you're a developer, programmer, hobbyist, or anyone who wants to get started with Unity and C# programming in a fun and engaging manner, this book is for you. You'll still be able to follow along if you don't have programming experience, but knowing the basics will help you get the most out of this book.

Book Microsoft HoloLens Developer s Guide

Download or read book Microsoft HoloLens Developer s Guide written by Dennis Vroegop and published by Packt Publishing Ltd. This book was released on 2017-07-21 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transform the ways you communicate, create, collaborate, and explore using Microsoft HoloLens About This Book Create immersive augmented reality apps for Microsoft HoloLens from scratch Leverage the powerful HoloLens sensors to interact with real-world motions and gestures and make your app life-like Explore the powerful Unity 5 SDK along with the Windows Unified platform to get the most out of your HoloLens app Who This Book Is For If you are a developer who wants to create augmented reality apps for the Microsoft HoloLens platform, then this is the book for you. Coding experience with C# is assumed. What You Will Learn Design an app for HoloLens that is feasible and attractive to use Add gestures and interact with them Create sounds in the app and place them in a 3D space Use voice generation and voice recognition to make your apps more lifelike Interact with the physical environment to place holograms on top of physical objects Compare HoloLens with the other products and know how to use its strengths Use assets from third parties to enrich our app In Detail HoloLens, Microsoft's innovative augmented reality headset, overlaps holograms into a user's vision of their environment. Your ideas are closer to becoming real when you can create and work with holograms in relation to the world around you. If you are dreaming beyond virtual worlds, beyond screens, beyond pixels, and want to take a big leap in the world of augmented reality, then this is the book you want. Starting off with brainstorming and the design process, you will take your first steps in creating your application for HoloLens. You will learn to add gestures and write an app that responds to verbal commands before gradually moving on creating sounds in the app and placing them in a 3D space. You will then communicate between devices in the boundaries of the UWP model. Style and approach This book takes a step-by-step, practical, tutorial-style approach where you will dive deep into HoloLens app development. You will work with the API and write your own complex scripts that would interact with the powerful HoloLens sensors and with realistic examples, you will be able to create immersive 3D apps for HoloLens.

Book Adaptive Code Via C

    Book Details:
  • Author : Gary McLean Hall
  • Publisher : Pearson Education
  • Release : 2014
  • ISBN : 0735683204
  • Pages : 433 pages

Download or read book Adaptive Code Via C written by Gary McLean Hall and published by Pearson Education. This book was released on 2014 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Your process may be agile, but are you building agility directly into the code base? This book teaches .NET programmers how to give code the flexibility to adapt to changing requirements and customer demands by applying cutting-edge techniques, including SOLID principles, design patterns, and other industry best practices. Understand why composition is preferable to inheritance and how flexible the interface really can be; gain deep knowledge of key design patterns and anti-patterns, when to apply them, and how to give their code agility; bridge the gap between the theory behind SOLID principles, design patterns, and industry best practices by pragmatically solving real-world problems; get code samples written in upcoming version of Microsoft Visual C#. Topics include: Agile with Scrum process; dependencies and layering; the interface; patterns and anti-patterns; introduction to SOLID principles, including open/closed and dependency interjection; and using application templates"--Publisher's description.

Book Holistic Game Development with Unity

Download or read book Holistic Game Development with Unity written by Penny de Byl and published by CRC Press. This book was released on 2017-04-07 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master game design and digital art principles simultaneously with this all-in-one guide to creating games in the cutting-edge game engine Unity 5. Bursting with images and tutorials, Penny de Byl’s Holistic Game Development with Unity will help the reader gain the multidisciplinary skills needed to succeed in the independent game industry. Holistic Game Development includes new coverage on Augmented Reality, Networking and Virtual Reality such as the Oculus Rift. Supplementary material, including instructional videos, discussion forms and art assets are provided in the companion website located at www.holistic3d.com. Learn to combine the beauty of art and the functionality of programming in de Byl’s second edition for Unity game development. Key Features Art and programming in unison-the only one-stop shop for individual developers and small teams looking to tackle both tasks. Proven step-by-step tutorials show you how to design and structure an entire game in Unity with art assets. Revised to cover the Unity 5 game engine. New coverage of Augmented Reality, Networking, and Virtual Reality. An introduction to essential two- and three-dimensional mathematical and physics concepts. A portfolio of royalty free reusable game mechanics. Revamped and expanded accompanying web site, www.holistic3d.com, features project source code, instructional videos, art assets, author blog, and discussion forums. Additional challenge questions and lesson plans are available online for an enhanced learning experience.