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Book Maya 5 Fundamentals

    Book Details:
  • Author : Garry Lewis
  • Publisher : New Riders
  • Release : 2004
  • ISBN : 9780735713727
  • Pages : 616 pages

Download or read book Maya 5 Fundamentals written by Garry Lewis and published by New Riders. This book was released on 2004 with total page 616 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the powerful 3D modeling program Maya 5, users are limited only by their own imagination. In these pages, veteran animator Jim Lammers (who brought life to the Sony/Tristar film "Starship Troopers") takes readers from a review of 3D fundamentals to full-blown Maya 5 content creation. A companion CD includes video-captured movies that walk readers through every tutorial in the book.

Book Inside Maya 5

    Book Details:
  • Author : Mark Adams
  • Publisher : New Riders
  • Release : 2003
  • ISBN : 9780735712539
  • Pages : 940 pages

Download or read book Inside Maya 5 written by Mark Adams and published by New Riders. This book was released on 2003 with total page 940 pages. Available in PDF, EPUB and Kindle. Book excerpt: Real-world solutions for real-world production environments! Luis Cataldi, BlueSky Studios Maya is a very powerful application. Before artists can create and share their ideas and visions, they must understand its complicated tools and learn to harness its power.Inside Maya 5can help develop a functional understanding of Maya's many tools through solid examples and production-proven methods. From the back cover Are you familiar with the basic Maya tools? Can you complete most tasks with little or no reliance on the help files? Do your questions about Maya center on how to put all the pieces together and use the software in a production setting? If so,Inside Maya 5is just what you want and need. Industry professionals who have worked for such houses as Digital Domain, ILM, PDI/DreamWorks, and Pixar provide insights into making great production decisions that take advantage of the power of Maya without compromising production quality - real-world solutions to real-world challenges! You'll get coverage of: Using Maya in the digital studio pipeline MEL and the Maya API Modeling techniques for NURBS, polygonal modeling, and subdivision surfaces Modeling characters, sets, and props Maya's node-based architecture Particles and dynamics Character animation and rigging Lighting, shading and rendering Bonus interviews with Scott Clark (Pixar) and Paul Thuriot (Tippett Studios) The companion CD includes the source files you need to complete the exercises in each chapter.

Book Learning Maya 5

Download or read book Learning Maya 5 written by and published by . This book was released on 2003 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Character Animation Fundamentals

Download or read book Character Animation Fundamentals written by Steve Roberts and published by CRC Press. This book was released on 2012-09-10 with total page 457 pages. Available in PDF, EPUB and Kindle. Book excerpt: Expand your animation toolkit and remain competitive in the industry with this leading resource for 2D and 3D character animation techniques. Apply the industry's best practices to your own workflows and develop 2D, 3D and hybrid characters with ease. With side by side comparisons of 2D and 3D character design, improve your character animation and master traditional principles and processes including weight and balance, timing and walks. Develop characters inspired by humans, birds, fish, snakes and four legged animals. Breathe life into your character and develop a characters personality with chapters on acting, voice-synching and facial expressions. Expertly integrate core animation techniques with your software of choice featuring step-by-step tutorials, highlighting 3ds Max, Maya and Blender workflows. Adapt the tips, tricks and techniques for unique projects like character design for rotoscoping and motion capture. Advance beyond the fundamentals of 2D and 3D character animation with the companion website which includes short demonstration movies, 2D and 3D exercises and fully rigged character models.

Book Maya 5 Savvy

    Book Details:
  • Author : John Kundert-Gibbs
  • Publisher : John Wiley & Sons
  • Release : 2006-07-14
  • ISBN : 0782151191
  • Pages : 973 pages

Download or read book Maya 5 Savvy written by John Kundert-Gibbs and published by John Wiley & Sons. This book was released on 2006-07-14 with total page 973 pages. Available in PDF, EPUB and Kindle. Book excerpt: Savvy—n. Practical know-how. Maya, the premier high-end 3D application, is so powerful that no one masters it without help. Maya 5 Savvy—a thorough update to Maya 4.5 Savvy—is written for the Maya user looking to boost their skills to the next level. Running throughout this book is a completely new, cohesive, expertly organized animation project that teaches specific Maya skills and, at the same time, gives you valuable hands-on exposure to the entire animation production process. Staged support files mean that you can begin and end work on this project anywhere you like—which in turn means you can read this book cover to cover or use it as a reference, dipping in wherever you need information on or practice with specific modeling, animation, and rendering techniques. Everywhere you turn,you'll find expert advice on the latest Maya features, time-saving shortcuts, and advanced capabilities. Coverage includes: Core Maya: interface briefing, plus planning, writing, and storyboarding your animation. Modeling: NURBS, polygons and subdivision surfaces, character modeling. Animation: paths and bones, deformers, binding, Trax, rigid body dynamics, MEL scripting, particle animation, expression-driven animation. Output: rendering architecture, rendering, shading and texturing, lighting, special light effects. Advanced Tools and Techniques: Paint Effects, ramps and volumes, soft body dynamics, Fluid Effects, Fur, Cloth. Note:CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Learning Maya 5

    Book Details:
  • Author : Alias Wavefront
  • Publisher : Sybex
  • Release : 2003-09-30
  • ISBN : 9781894893411
  • Pages : 352 pages

Download or read book Learning Maya 5 written by Alias Wavefront and published by Sybex. This book was released on 2003-09-30 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: "...the best book out there for learning how to do MAYA rigging and animation." --Ian Cairns, Editor, MAYA Association Learning Maya 5: Character Rigging and Animation will teach you everything you need to achieve effective character set-up and animation in Maya. Learn what you need to become a true puppet master! New for Maya 5! Updated from the popular Learning Maya: Character Rigging and Animation, the book's latest edition will allow you to explore powerful new features in Maya 5 such as IK/FK Blending and Parent Constraints. We've also updated Melvin to a polygonal model from a NURBS path model to make him easier to manipulate. In addition, you'll take advantage of updated graphical selectors and controls that will make your rigs more customizable and easier for artists to work with. Features: This book will allow you to explore character rigging that is based on a human character - walking you through the process as you rig arms, legs, a face, and more. Learn the fundamentals of properly setting up a character to avoid pitfalls as you animate. Starting from an introductory level, this book covers advanced concepts in a comfortable format. Each topics is explored in both theory and practice so that you'll be able to complete easy-to-follow, step-by-step tutorials. In addition, you'll take advantage of valuable chapter-by-chapter overviews provided in QuickTime format on DVD-ROM. Offered by one of the book's authors, Bill Dwelly, an Alias|Wavefront(TM) Certified Instructor, these helpful movies will allow you to gain additional insight as you work through the book. With this book you will: * Create Skeleton Chains and edit Joint Orientation. * Render particles with hardware graphics and software techniques. * Set up Single Chain, Rotation Plane, and Spline IK Solvers. * Use Set Driven Key to create powerful control systems. * Use of both Forward and Inverse Kinematics. * Simulated the deformation of clothing using Wire Deformers and Set Drivin Key. * Drive Joint Rotation with a Blendshapte Slider to help consolidate you control windows. * Understand the difference between Smooth and Rigid Binding. * Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs. * Create a complex and subtle character deformations.

Book Tradigital Maya

    Book Details:
  • Author : Lee Montgomery
  • Publisher : Taylor & Francis
  • Release : 2012
  • ISBN : 0123852226
  • Pages : 570 pages

Download or read book Tradigital Maya written by Lee Montgomery and published by Taylor & Francis. This book was released on 2012 with total page 570 pages. Available in PDF, EPUB and Kindle. Book excerpt: Finally a book that bridges the world of software instruction with the classical principles of animation - for animators. Lee Montgomery offers the only artistic guide to applying the principles of traditional animation with Maya's tool set.

Book Learning Maya5

    Book Details:
  • Author : Alias Wavefront
  • Publisher : Sybex
  • Release : 2003-09-30
  • ISBN : 9781894893442
  • Pages : 256 pages

Download or read book Learning Maya5 written by Alias Wavefront and published by Sybex. This book was released on 2003-09-30 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book...is long overdue, and something that Maya users will undoubtedly welcome with open text editors" --Joaquin Kino Gil, CreativeCOW.net Learning Maya 5: MEL Fundamentals is you key to harnessing the full power of Maya, and you don't have to be a programmer to learn. MEL (Maya Embedded Language) is the scripting language used by Maya and is the foundation of the Maya User Interface and of many of its tools. Knowing MEL will permit you to customize the Maya UI, automate repetitive tasks, modify existing tools, and even create your own tools. Learning Maya 5 | MEL Fundatmentals is your key to solving production challenges creatively and efficiently. This book is written for the artist, so don't be intimidated if you have no prior programming experience. Features: Starting from an introductory level, this book will allow you to explore advanced concepts in a comfortable format. Each topic is explored in both theory and practice so that you'll not only understand the concepts presented, you'll be able to complete easy-to-follow, step-by-step tutorials to ensure that you master them. You'll benefit from sample scripts and examples that will prove invaluable to you as your Maya skills increase. In addition, you'll take advantage of valuable chapter-by-chapter overviews provided in QuickTime(r) format on CD-ROM. Offered by Glen Chang, and Alias|Wavefront(TM) Certified Instructor, these helpful movies will allow you to gain additional insight as you work through the book. With this book you will: * Explore MEL's role in Maya * Customize the Maya User Interface with MEL. * Understand Maya's architecture, Nodes, and Attributes * Learn MEL commands and syntax. * Explore variables and expressions. * Write conditional and looking statements. * Learn scripting and procedures. * Get advanced scripting examples. * Create UI windows, layouts and tools. And much more...

Book Learning Maya 5

    Book Details:
  • Author : Alias Wavefront
  • Publisher : Sybex
  • Release : 2003
  • ISBN : 9781894893343
  • Pages : 562 pages

Download or read book Learning Maya 5 written by Alias Wavefront and published by Sybex. This book was released on 2003 with total page 562 pages. Available in PDF, EPUB and Kindle. Book excerpt: Maya is the first choice of digital content creators producing award-winning games, 3D animation and visual effects. Built on a procedural architecture called the Dependency Graph, Maya offers incredible power and flexibility for generating digital images of animated characters and scenes. Learning Maya 5: Foundation takes you through over twenty project-focused lessons that offer hands-on experience with key tools and techniques. This book introduces you to the following topics: * The Maya User Interface * Working in 3D space * NURBS (spline) Modeling * Polygonal Modeling * Keyframes and Motion Paths * Trax(TM) Non-linear animation * Forward and Inverse Kinematics * Surface Deformations * Cameras and Lights * Shaders and Techniques * Particles and Dynamics * MEL (Maya Embedded Language) What you need to use this book: * Maya Complete(TM), Maya Unlimited(TM), or Maya Personal Learning Edition(TM) version 5 software * A DVD-ROM or set-top player Project One: Bouncing Ball Quickly get your feet wet by animating a basic bouncing ball. Add a squash and stretch, create a ring of fire using a particle clip effect, then add sparks as the ball hits the flames. Project Two: Jack-in-the-box Learn the basics of modeling, animating, and rendering a scene. Use Maya Artisan(TM) tools to sculpt Jack's face and to paint a color texture in 3D. Refine the scene's rendering using IPR (Interactive Photorealistic Rendering). Project Three: Space Battle Starting with a more in-depth look at polygonal and NURBS modeling, this project sets up a motion path animation, complete with Opti-FX explosions. Use Maya Paint Effects(TM) to create a realistic starfield. Project Four: Primitive Man Using Maya's Trax non-linear animation, you cycle for a bi-ped Inverse Kinematic skeleton. This lesson will also explore basic character skinning and deformation. Project Five: Salty the Seal This project brings together the skills developed in earlier lessons into a more complex scene where you learn how Maya lets you fully integrate modeling, rendering, and animation tasks.

Book Maya 4 5 Fundamentals

Download or read book Maya 4 5 Fundamentals written by Jim Lammers and published by New Riders. This book was released on 2003 with total page 636 pages. Available in PDF, EPUB and Kindle. Book excerpt: This guide to Maya 4.5 has been written by Maya beta testers and experienced trainers. It includes workflow and best practices for every user of this 3D graphics programme.

Book Autodesk Maya 2022 Basics Guide

Download or read book Autodesk Maya 2022 Basics Guide written by Kelly Murdock and published by SDC Publications. This book was released on 2021-07-26 with total page 648 pages. Available in PDF, EPUB and Kindle. Book excerpt: Written by renowned author and 3D artist Kelly L. Murdock, Autodesk Maya 2022 Basics Guide is designed to give new users a solid understanding of the fundamental skills needed to create beautiful 3D models and stunning animations with Autodesk Maya. Using clear and easy to follow instructions this book will guide you through learning all the major features of Maya. The text is complemented by video instruction. Each chapter has a corresponding video tutorial that introduces you to the topics and allows you to watch and learn how functions are performed in a way that a text alone cannot do. Autodesk Maya 2022 Basics Guide makes no assumptions about your previous experience with Autodesk Maya. It begins by helping you get comfortable with the user interface and navigating scenes before moving into modeling, texturing, lighting, animating, rendering and more. Additionally, more advanced features such as character rigging, skinning, animating with dynamics and MEL scripting are also introduced. Each chapter begins by examining the concept behind each task, the goal and the necessary features that are involved. Then you go in-depth with the objective of your task as you study examples and learn the steps necessary to complete it. Working your way through the comprehensive, step-by-step lessons, you'll develop the confidence you need to create incredible renderings and animations using Autodesk Maya. Who this book is for This text was created specifically for users with no prior 3D modeling or animation experience. If you want to work in a creative field or are just curious about how 3D animated movies are made this book is the perfect way to get started. Users who are migrating from another 3D application or upgrading from a previous version of Maya will also benefit greatly from this text. What you'll learn • How to create models using primitives, curves, NURBS, Polygons and more • How to assign materials and textures to make realistic-looking models • How to use Paint Effects to paint on and quickly create complex 3D Models • How to use lights, cameras, and depth of field to render captivating scenes • How to use keyframes, motion paths and the Graph Editor to create animations • How to use character rigging, skinning, and inverse kinematics to animate realistic movements • How to use various deformers to manipulate objects, animations and special effects • How to add influence objects, skin weights and hair to a character for a more realistic look • How to use dynamics to create fire, smoke, lightning, explosions, cloth and ocean effects • How to enable raytracing, motion blur, and fog effects for increased realism • How to render stills and animations using Maya Vector and Mental Ray for different looks • How to use the Command Line and MEL Scripting to work faster About Autodesk Maya Maya is a program, created by Autodesk, used to model, animate, and render 3D scenes. 3D scenes created with Maya have appeared in movies, television, advertisements, games, product visualizations, and on the Web. With Maya, you can create and animate your own 3D scenes and render them as still images or as animation sequences.

Book Maya Political Science

Download or read book Maya Political Science written by Prudence M. Rice and published by University of Texas Press. This book was released on 2013-08-28 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: How did the ancient Maya rule their world? Despite more than a century of archaeological investigation and glyphic decipherment, the nature of Maya political organization and political geography has remained an open question. Many debates have raged over models of centralization versus decentralization, superordinate and subordinate status—with far-flung analogies to emerging states in Europe, Asia, and Africa. But Prudence Rice asserts that neither the model of two giant "superpowers" nor that which postulates scores of small, weakly independent polities fits the accumulating body of material and cultural evidence. In this groundbreaking book, Rice builds a new model of Classic lowland Maya (AD 179-948) political organization and political geography. Using the method of direct historical analogy, she integrates ethnohistoric and ethnographic knowledge of the Colonial-period and modern Maya with archaeological, epigraphic, and iconographic data from the ancient Maya. On this basis of cultural continuity, she constructs a convincing case that the fundamental ordering principles of Classic Maya geopolitical organization were the calendar (specifically a 256-year cycle of time known as the may) and the concept of quadripartition, or the division of the cosmos into four cardinal directions. Rice also examines this new model of geopolitical organization in the Preclassic and Postclassic periods and demonstrates that it offers fresh insights into the nature of rulership, ballgame ritual, and warfare among the Classic lowland Maya.

Book Learning Maya 5

    Book Details:
  • Author : Alias Wavefront
  • Publisher : Sybex
  • Release : 2003-09-30
  • ISBN : 9781894893435
  • Pages : 370 pages

Download or read book Learning Maya 5 written by Alias Wavefront and published by Sybex. This book was released on 2003-09-30 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The Rendering book does something every book should do--certainly every excellent book--it offers you content unavailable anywhere else." --3DNY.org Learning Maya 5: Rendering is your solution to creating stunning images in Maya. New for Maya 5! Updated from the popular Learning Maya: Rendering, this book will teach you what you need to know when using the Maya rendering engine and mental ray for Maya. You'll learn to take advantage of options new in Maya 5, such as Hardware and Vector Rendering. Get the information you need to master Caustics and Global Illumination, Final Gather and HDRI. Learning Maya 5: Rendering includes an inspiring photo gallery of images rendered in Maya and mental ray(r) for Maya so you can see the types of results you'll learn to achieve. Features: This book will allow you to explore lighting, cameras, shading networks, and other rendering issues from an introductory level and will also allow you to explore advanced concepts in a comfortable format. Each topic is explored in both theory and practice so that you'll not only understand the concepts presented, you'll be able to complete easy-to-follow step-by-step tutorials. In addition, you'll take advantage of valuable chapter-by-chapter overviews provided in QuickTime(r) format on DVD-ROM. Offered by one of the book's contributors, Cathy McGinnis, an Alias|Wavefront(TM) Certified Instructor, these helpful movies will allow you to gain additional insight as you work through the book. With this books you will: * Create materials and textures. * Set up lights and cameras. * Work with shadows and raytracing. * Learn to control your renders. * Understand rendering for special effects and compositing. * Explore Hardware Rendering and vector Rendering. * Create Caustics and Global Illumination effects. * Understand Final Gather and HDRI techniques. * Create Maya and mental ray Shaders. And much more...

Book Introducing Maya 5

    Book Details:
  • Author : Dariush Derakhshani
  • Publisher : John Wiley & Sons
  • Release : 2006-12-26
  • ISBN : 0470113227
  • Pages : 390 pages

Download or read book Introducing Maya 5 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2006-12-26 with total page 390 pages. Available in PDF, EPUB and Kindle. Book excerpt: Alias Wavefront's Maya is the premier tool for 3D modeling, animation, and rendering. It is used by such film houses as Industrial, Light & Magic, Pixar, and Disney for creating 3D animation and special effects. This Maya Press title—a cooperative publication between Sybex and Alias Wavefront—is the perfect introduction to 3D and Maya. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Computer Arts

Download or read book Computer Arts written by and published by . This book was released on 2004 with total page 702 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book FUNDAMENTAL PRINCIPLES OF INDIAN PHILOSOPHY

Download or read book FUNDAMENTAL PRINCIPLES OF INDIAN PHILOSOPHY written by Dr. Manish Venupal Maheep and published by BlueRose Publishers. This book was released on 2020-01-27 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: Every subject identity is dependent on fundamental principles. Indian philosophy plays an important role in every other philosophy of the world. Every man must have a religion, especially one which appeals to the intellectual mind. This book in an analytical approach to providing all the important fundamental principles of Indian philosophy in a brief and precise format, so that the needs of civil services, state civil services, national eligibility test, under graduate, post graduate of university students, all are fulfilled by mastering a single book. This book is also for philosophers, researches and academic professors of the world. The author’s own views concerning different issues of Indian philosophy are provided at the end of each subject. His approach may be termed as integral humanism which looks at all aspects of a problem and views it from a humanist view point.