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Book Discrete Mathematics Using a Computer

Download or read book Discrete Mathematics Using a Computer written by John O'Donnell and published by Springer Science & Business Media. This book was released on 2007-01-04 with total page 446 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer science abounds with applications of discrete mathematics, yet s- dents of computer science often study discrete mathematics in the context of purely mathematical applications. They have to ?gure out for themselves how to apply the ideas of discrete mathematics to computing problems. It is not easy. Most students fail to experience broad success in this enterprise, which is not surprising, since many of the most important advances in science and engineeringhavebeen, precisely, applicationsofmathematicstospeci?cscience and engineering problems. Tobesure,mostdiscretemathtextbooksincorporatesomeaspectsapplying discrete math to computing, but it usually takes the form of asking students to write programs to compute the number of three-ball combinations there are in a set of ten balls or, at best, to implement a graph algorithm. Few texts ask students to use mathematical logic to analyze properties of digital circuits or computer programs or to apply the set theoretic model of functions to understand higher-order operations. A major aim of this text is to integrate, tightly, the study of discrete mathematics with the study of central problems of computer science.

Book Mathematics for Computer Graphics

Download or read book Mathematics for Computer Graphics written by John Vince and published by Springer Science & Business Media. This book was released on 2005-11-09 with total page 268 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a concise and informal introductory book on the mathematical concepts that underpin computer graphics. The author, John Vince, makes the concepts easy to understand, enabling non-experts to come to terms with computer animation work. The book complements the author's other works and is written in the same accessible and easy-to-read style. It is also a useful reference book for programmers working in the field of computer graphics, virtual reality, computer animation, as well as students on digital media courses, and even mathematics courses.

Book Mathematics for Computer Science

Download or read book Mathematics for Computer Science written by Eric Lehman and published by . This book was released on 2017-03-08 with total page 988 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers elementary discrete mathematics for computer science and engineering. It emphasizes mathematical definitions and proofs as well as applicable methods. Topics include formal logic notation, proof methods; induction, well-ordering; sets, relations; elementary graph theory; integer congruences; asymptotic notation and growth of functions; permutations and combinations, counting principles; discrete probability. Further selected topics may also be covered, such as recursive definition and structural induction; state machines and invariants; recurrences; generating functions.

Book Concrete Mathematics

    Book Details:
  • Author : Ronald L. Graham
  • Publisher : Addison-Wesley Professional
  • Release : 1994-02-28
  • ISBN : 0134389980
  • Pages : 811 pages

Download or read book Concrete Mathematics written by Ronald L. Graham and published by Addison-Wesley Professional. This book was released on 1994-02-28 with total page 811 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book introduces the mathematics that supports advanced computer programming and the analysis of algorithms. The primary aim of its well-known authors is to provide a solid and relevant base of mathematical skills - the skills needed to solve complex problems, to evaluate horrendous sums, and to discover subtle patterns in data. It is an indispensable text and reference not only for computer scientists - the authors themselves rely heavily on it! - but for serious users of mathematics in virtually every discipline. Concrete Mathematics is a blending of CONtinuous and disCRETE mathematics. "More concretely," the authors explain, "it is the controlled manipulation of mathematical formulas, using a collection of techniques for solving problems." The subject matter is primarily an expansion of the Mathematical Preliminaries section in Knuth's classic Art of Computer Programming, but the style of presentation is more leisurely, and individual topics are covered more deeply. Several new topics have been added, and the most significant ideas have been traced to their historical roots. The book includes more than 500 exercises, divided into six categories. Complete answers are provided for all exercises, except research problems, making the book particularly valuable for self-study. Major topics include: Sums Recurrences Integer functions Elementary number theory Binomial coefficients Generating functions Discrete probability Asymptotic methods This second edition includes important new material about mechanical summation. In response to the widespread use of the first edition as a reference book, the bibliography and index have also been expanded, and additional nontrivial improvements can be found on almost every page. Readers will appreciate the informal style of Concrete Mathematics. Particularly enjoyable are the marginal graffiti contributed by students who have taken courses based on this material. The authors want to convey not only the importance of the techniques presented, but some of the fun in learning and using them.

Book Maths

    Book Details:
  • Author : Colin Rouse
  • Publisher : Nelson Thornes
  • Release : 2002
  • ISBN : 9780748763276
  • Pages : 92 pages

Download or read book Maths written by Colin Rouse and published by Nelson Thornes. This book was released on 2002 with total page 92 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook demonstrates how computers can effectively contribute to the teaching of maths. It also offers general advice on generic software, key processes and skills in ICT, the role of the co-ordinator, and making the most of the Internet.

Book Mathematical Foundations of Computer Networking

Download or read book Mathematical Foundations of Computer Networking written by Srinivasan Keshav and published by Pearson Education. This book was released on 2012 with total page 496 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mathematical techniques pervade current research in computer networking, yet are not taught to most computer science undergraduates. This self-contained, highly-accessible book bridges the gap, providing the mathematical grounding students and professionals need to successfully design or evaluate networking systems. The only book of its kind, it brings together information previously scattered amongst multiple texts. It first provides crucial background in basic mathematical tools, and then illuminates the specific theories that underlie computer networking. Coverage includes: * Basic probability * Statistics * Linear Algebra * Optimization * Signals, Systems, and Transforms, including Fourier series and transforms, Laplace transforms, DFT, FFT, and Z transforms * Queuing theory * Game Theory * Control theory * Information theory

Book Fundamentals of Discrete Math for Computer Science

Download or read book Fundamentals of Discrete Math for Computer Science written by Tom Jenkyns and published by Springer Science & Business Media. This book was released on 2012-10-16 with total page 424 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook provides an engaging and motivational introduction to traditional topics in discrete mathematics, in a manner specifically designed to appeal to computer science students. The text empowers students to think critically, to be effective problem solvers, to integrate theory and practice, and to recognize the importance of abstraction. Clearly structured and interactive in nature, the book presents detailed walkthroughs of several algorithms, stimulating a conversation with the reader through informal commentary and provocative questions. Features: no university-level background in mathematics required; ideally structured for classroom-use and self-study, with modular chapters following ACM curriculum recommendations; describes mathematical processes in an algorithmic manner; contains examples and exercises throughout the text, and highlights the most important concepts in each section; selects examples that demonstrate a practical use for the concept in question.

Book Mathematical Economics

    Book Details:
  • Author : Kelvin Lancaster
  • Publisher : Courier Corporation
  • Release : 2012-10-10
  • ISBN : 0486145042
  • Pages : 450 pages

Download or read book Mathematical Economics written by Kelvin Lancaster and published by Courier Corporation. This book was released on 2012-10-10 with total page 450 pages. Available in PDF, EPUB and Kindle. Book excerpt: Graduate-level text provides complete and rigorous expositions of economic models analyzed primarily from the point of view of their mathematical properties, followed by relevant mathematical reviews. Part I covers optimizing theory; Parts II and III survey static and dynamic economic models; and Part IV contains the mathematical reviews, which range fromn linear algebra to point-to-set mappings.

Book The Mathematics of Harmony

Download or read book The Mathematics of Harmony written by Alexey Stakhov and published by World Scientific. This book was released on 2009 with total page 745 pages. Available in PDF, EPUB and Kindle. Book excerpt: Assisted by Scott Olsen ( Central Florida Community College, USA ). This volume is a result of the author's four decades of research in the field of Fibonacci numbers and the Golden Section and their applications. It provides a broad introduction to the fascinating and beautiful subject of the OC Mathematics of Harmony, OCO a new interdisciplinary direction of modern science. This direction has its origins in OC The ElementsOCO of Euclid and has many unexpected applications in contemporary mathematics (a new approach to a history of mathematics, the generalized Fibonacci numbers and the generalized golden proportions, the OC goldenOCO algebraic equations, the generalized Binet formulas, Fibonacci and OC goldenOCO matrices), theoretical physics (new hyperbolic models of Nature) and computer science (algorithmic measurement theory, number systems with irrational radices, Fibonacci computers, ternary mirror-symmetrical arithmetic, a new theory of coding and cryptography based on the Fibonacci and OC goldenOCO matrices). The book is intended for a wide audience including mathematics teachers of high schools, students of colleges and universities and scientists in the field of mathematics, theoretical physics and computer science. The book may be used as an advanced textbook by graduate students and even ambitious undergraduates in mathematics and computer science. Sample Chapter(s). Introduction (503k). Chapter 1: The Golden Section (2,459k). Contents: Classical Golden Mean, Fibonacci Numbers, and Platonic Solids: The Golden Section; Fibonacci and Lucas Numbers; Regular Polyhedrons; Mathematics of Harmony: Generalizations of Fibonacci Numbers and the Golden Mean; Hyperbolic Fibonacci and Lucas Functions; Fibonacci and Golden Matrices; Application in Computer Science: Algorithmic Measurement Theory; Fibonacci Computers; Codes of the Golden Proportion; Ternary Mirror-Symmetrical Arithmetic; A New Coding Theory Based on a Matrix Approach. Readership: Researchers, teachers and students in mathematics (especially those interested in the Golden Section and Fibonacci numbers), theoretical physics and computer science."

Book Foundation Mathematics for Computer Science

Download or read book Foundation Mathematics for Computer Science written by John Vince and published by Springer. This book was released on 2015-07-27 with total page 341 pages. Available in PDF, EPUB and Kindle. Book excerpt: John Vince describes a range of mathematical topics to provide a foundation for an undergraduate course in computer science, starting with a review of number systems and their relevance to digital computers, and finishing with differential and integral calculus. Readers will find that the author's visual approach will greatly improve their understanding as to why certain mathematical structures exist, together with how they are used in real-world applications. Each chapter includes full-colour illustrations to clarify the mathematical descriptions, and in some cases, equations are also coloured to reveal vital algebraic patterns. The numerous worked examples will consolidate comprehension of abstract mathematical concepts. Foundation Mathematics for Computer Science covers number systems, algebra, logic, trigonometry, coordinate systems, determinants, vectors, matrices, geometric matrix transforms, differential and integral calculus, and reveals the names of the mathematicians behind such inventions. During this journey, John Vince touches upon more esoteric topics such as quaternions, octonions, Grassmann algebra, Barycentric coordinates, transfinite sets and prime numbers. Whether you intend to pursue a career in programming, scientific visualisation, systems design, or real-time computing, you should find the author’s literary style refreshingly lucid and engaging, and prepare you for more advanced texts.

Book Mathematics for 3D Game Programming and Computer Graphics

Download or read book Mathematics for 3D Game Programming and Computer Graphics written by Eric Lengyel and published by . This book was released on 2020-08 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these essential mathematics and physics concepts. MATHEMATICS AND PHYSICS FOR PROGRAMMERS, THIRD EDITION provides a simple but thorough grounding in the mathematics and physics topics that programmers require to write algorithms and programs using a non-language-specific approach. Applications and examples from game programming are included throughout, and exercises follow each chapter for additional practice. The book's companion website provides sample code illustrating the mathematical and physics topics discussed in the book.

Book Quanta of Maths

    Book Details:
  • Author : Institut des hautes études scientifiques (Paris, France)
  • Publisher : American Mathematical Soc.
  • Release : 2010
  • ISBN : 0821852035
  • Pages : 695 pages

Download or read book Quanta of Maths written by Institut des hautes études scientifiques (Paris, France) and published by American Mathematical Soc.. This book was released on 2010 with total page 695 pages. Available in PDF, EPUB and Kindle. Book excerpt: The work of Alain Connes has cut a wide swath across several areas of mathematics and physics. Reflecting its broad spectrum and profound impact on the contemporary mathematical landscape, this collection of articles covers a wealth of topics at the forefront of research in operator algebras, analysis, noncommutative geometry, topology, number theory and physics. Specific themes covered by the articles are as follows: entropy in operator algebras, regular $C^*$-algebras of integral domains, properly infinite $C^*$-algebras, representations of free groups and 1-cohomology, Leibniz seminorms and quantum metric spaces; von Neumann algebras, fundamental Group of $\mathrm{II}_1$ factors, subfactors and planar algebras; Baum-Connes conjecture and property T, equivariant K-homology, Hermitian K-theory; cyclic cohomology, local index formula and twisted spectral triples, tangent groupoid and the index theorem; noncommutative geometry and space-time, spectral action principle, quantum gravity, noncommutative ADHM and instantons, non-compact spectral triples of finite volume, noncommutative coordinate algebras; Hopf algebras, Vinberg algebras, renormalization and combinatorics, motivic renormalization and singularities; cyclotomy and analytic geometry over $F_1$, quantum modular forms; differential K-theory, cyclic theory and S-cohomology.

Book Mathematical Structures for Computer Science

Download or read book Mathematical Structures for Computer Science written by Judith L. Gersting and published by Macmillan. This book was released on 2007 with total page 830 pages. Available in PDF, EPUB and Kindle. Book excerpt: This edition offers a pedagogically rich and intuitive introduction to discrete mathematics structures. It meets the needs of computer science majors by being both comprehensive and accessible.

Book Essential Maths Skills for AS a Level Computer Science

Download or read book Essential Maths Skills for AS a Level Computer Science written by Victoria Ellis and published by . This book was released on 2016-05-27 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you struggle with binary multiplication, or Big O Notation, this is the book for you. This textbook companion will help improve your essential maths skills for computer science, whichever awarding body specification you're following. You can use it throughout your course, whenever you feel you need some extra help. - Develop your understanding of both maths and computer science with all worked examples and questions within a computer science context - Improve your confidence with a step-by-step approach to every maths skill - Measure your progress with guided and non-guided questions to see how you're improving - Understand where you're going wrong with full worked solutions to every question - Feel confident in expert guidance from experienced teachers and examiners Victoria Ellis and Gavin Craddock, reviewed by Dr Kathleen Maitland, Senior Lecturer in Computing and Director of the SAS Student Academy at Birmingham City University

Book Mathematics for Computer Graphics Applications

Download or read book Mathematics for Computer Graphics Applications written by Michael E. Mortenson and published by Industrial Press Inc.. This book was released on 1999 with total page 372 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mathematics for Computer Graphics Applications is written for several audiences: for college students majoring in computer science, engineering, or applied mathematics and science, whose special interests are in computer graphics, CAD/CAM, geometric modeling, visualization, or related subjects; for industry and government on-the-job training of employees whose skills can be profitably expanded into these areas; and for the professional working in these fields in need of a comprehensive reference and skills refresher."--BOOK JACKET.

Book A   B

    A B

    Book Details:
  • Author : Marko Petkovsek
  • Publisher : CRC Press
  • Release : 1996-01-01
  • ISBN : 1439864500
  • Pages : 231 pages

Download or read book A B written by Marko Petkovsek and published by CRC Press. This book was released on 1996-01-01 with total page 231 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is of interest to mathematicians and computer scientists working in finite mathematics and combinatorics. It presents a breakthrough method for analyzing complex summations. Beautifully written, the book contains practical applications as well as conceptual developments that will have applications in other areas of mathematics.From the ta

Book Mathematics for Informatics and Computer Science

Download or read book Mathematics for Informatics and Computer Science written by Pierre Audibert and published by John Wiley & Sons. This book was released on 2013-03-01 with total page 672 pages. Available in PDF, EPUB and Kindle. Book excerpt: How many ways do exist to mix different ingredients, how many chances to win a gambling game, how many possible paths going from one place to another in a network ? To this kind of questions Mathematics applied to computer gives a stimulating and exhaustive answer. This text, presented in three parts (Combinatorics, Probability, Graphs) addresses all those who wish to acquire basic or advanced knowledge in combinatorial theories. It is actually also used as a textbook. Basic and advanced theoretical elements are presented through simple applications like the Sudoku game, search engine algorithm and other easy to grasp applications. Through the progression from simple to complex, the teacher acquires knowledge of the state of the art of combinatorial theory. The non conventional simultaneous presentation of algorithms, programs and theory permits a powerful mixture of theory and practice. All in all, the originality of this approach gives a refreshing view on combinatorial theory.