Download or read book Mathematical Progress in Expressive Image Synthesis II written by Hiroyuki Ochiai and published by Springer. This book was released on 2015-06-10 with total page 165 pages. Available in PDF, EPUB and Kindle. Book excerpt: The material included in this book provides selected presentations given at the international symposium MEIS2014. The book aims to provide a unique venue where various issues in computer graphics (CG) application fields are discussed by mathematicians as well as CG researchers and practitioners. The target audience is not limited to researchers in academia but also those in industries with a strong interest in digital media creation, scientific visualization and visual engineering.
Download or read book Mathematical Progress in Expressive Image Synthesis III written by Yoshinori Dobashi and published by Springer. This book was released on 2016-05-21 with total page 155 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Progress in Expressive Image Synthesis” (MEIS2015), was held in Fukuoka, Japan, September 25–27, 2015. The aim of the symposium was to provide a unique venue where various issues in computer graphics (CG) application fields could be discussed by mathematicians, CG researchers, and practitioners. Through the previous symposiums MEIS2013 and MEIS2014, mathematicians as well as CG researchers have recognized that CG is a specific and practical activity derived from mathematical theories. Issues found in CG broaden the field of mathematics and vice versa, and CG visualizes mathematical theories in an aesthetic manner. In this volume, the editors aim to provoke interdisciplinary research projects through the peer-reviewed papers and poster presentations at the this year’s symposium. This book captures interactions among mathematicians, CG researchers, and practitioners sharing important, state-of-the-art issues in graphics and visual perception. The book is suitable for all CG researchers seeking open problem areas and especially for those entering the field who have not yet selected a research direction.
Download or read book Mathematical Progress in Expressive Image Synthesis I written by Ken Anjyo and published by Springer. This book was released on 2014-05-29 with total page 185 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents revised versions of the best papers selected from the symposium “Mathematical Progress in Expressive Image Synthesis” (MEIS2013) held in Fukuoka, Japan, in 2013. The topics cover various areas of computer graphics (CG), such as surface deformation/editing, character animation, visual simulation of fluids, texture and sound synthesis and photorealistic rendering. From a mathematical point of view, the book also presents papers addressing discrete differential geometry, Lie theory, computational fluid dynamics, function interpolation and learning theory. This book showcases the latest joint efforts between mathematicians, CG researchers and practitioners exploring important issues in graphics and visual perception. The book provides a valuable resource for all computer graphics researchers seeking open problem areas, especially those now entering the field who have not yet selected a research direction.
Download or read book Mathematical Progress in Expressive Image Synthesis written by Hiroyuki Ochiai and published by . This book was released on 2015 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book A Mathematical Approach to Research Problems of Science and Technology written by Ryuei Nishii and published by Springer. This book was released on 2014-07-14 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book deals with one of the most novel advances in mathematical modeling for applied scientific technology, including computer graphics, public-key encryption, data visualization, statistical data analysis, symbolic calculation, encryption, error correcting codes, and risk management. It also shows that mathematics can be used to solve problems from nature, e.g., slime mold algorithms. One of the unique features of this book is that it shows readers how to use pure and applied mathematics, especially those mathematical theory/techniques developed in the twentieth century, and developing now, to solve applied problems in several fields of industry. Each chapter includes clues on how to use "mathematics" to solve concrete problems faced in industry as well as practical applications. The target audience is not limited to researchers working in applied mathematics and includes those in engineering, material sciences, economics, and life sciences.
Download or read book Mathematical Software ICMS 2016 written by Gert-Martin Greuel and published by Springer. This book was released on 2016-07-05 with total page 533 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the proceedings of the 5th International Conference on Mathematical Software, ICMS 2015, held in Berlin, Germany, in July 2016. The 68 papers included in this volume were carefully reviewed and selected from numerous submissions. The papers are organized in topical sections named: univalent foundations and proof assistants; software for mathematical reasoning and applications; algebraic and toric geometry; algebraic geometry in applications; software of polynomial systems; software for numerically solving polynomial systems; high-precision arithmetic, effective analysis, and special functions; mathematical optimization; interactive operation to scientific artwork and mathematical reasoning; information services for mathematics: software, services, models, and data; semDML: towards a semantic layer of a world digital mathematical library; miscellanea.
Download or read book Mathematical Insights into Advanced Computer Graphics Techniques written by Yoshinori Dobashi and published by Springer. This book was released on 2018-11-27 with total page 163 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book presents cutting-edge developments in the advanced mathematical theories utilized in computer graphics research – fluid simulation, realistic image synthesis, and texture, visualization and digital fabrication. A spin-off book from the International Symposium on Mathematical Progress in Expressive Image Synthesis in 2016 and 2017 (MEIS2016/2017) held in Fukuoka, Japan, it includes lecture notes and an expert introduction to the latest research presented at the symposium. The book offers an overview of the emerging interdisciplinary themes between computer graphics and driven mathematic theories, such as discrete differential geometry. Further, it highlights open problems in those themes, making it a valuable resource not only for researchers, but also for graduate students interested in computer graphics and mathematics.
Download or read book Combinatorial Image Analysis written by Reneta P. Barneva and published by Springer. This book was released on 2016-01-05 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the 17th International Workshop on Combinatorial Image Analysis, IWCIA 2015, held in Kolkata, India, in November 2015. The 24 revised full papers and 2 invited papers presented were carefully reviewed and selected from numerous submissions. The workshop provides theoretical foundations and methods for solving problems from various areas of human practice. In contrast to traditional approaches to image analysis which implement continuous models, float arithmetic and rounding, combinatorial image analysis features discrete modelsusing integer arithmetic. The developed algorithms are based on studying combinatorial properties of classes of digital images, and often appear to be more efficient and accurate than those based on continuous models.
Download or read book Mathematical Basics of Motion and Deformation in Computer Graphics written by Ken Anjyo and published by Morgan & Claypool Publishers. This book was released on 2017-04-13 with total page 97 pages. Available in PDF, EPUB and Kindle. Book excerpt: This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
Download or read book Mathematical Basics of Motion and Deformation in Computer Graphics Second Edition written by Ken Anjyo and published by Springer Nature. This book was released on 2022-06-01 with total page 79 pages. Available in PDF, EPUB and Kindle. Book excerpt: This synthesis lecture presents an intuitive introduction to the mathematics of motion and deformation in computer graphics. Starting with familiar concepts in graphics, such as Euler angles, quaternions, and affine transformations, we illustrate that a mathematical theory behind these concepts enables us to develop the techniques for efficient/effective creation of computer animation. This book, therefore, serves as a good guidepost to mathematics (differential geometry and Lie theory) for students of geometric modeling and animation in computer graphics. Experienced developers and researchers will also benefit from this book, since it gives a comprehensive overview of mathematical approaches that are particularly useful in character modeling, deformation, and animation.
Download or read book Deterministic Sampling for Nonlinear Dynamic State Estimation written by Gilitschenski, Igor and published by KIT Scientific Publishing. This book was released on 2016-04-19 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: The goal of this work is improving existing and suggesting novel filtering algorithms for nonlinear dynamic state estimation. Nonlinearity is considered in two ways: First, propagation is improved by proposing novel methods for approximating continuous probability distributions by discrete distributions defined on the same continuous domain. Second, nonlinear underlying domains are considered by proposing novel filters that inherently take the underlying geometry of these domains into account.
Download or read book Advanced Software Technologies for Post Peta Scale Computing written by Mitsuhisa Sato and published by Springer. This book was released on 2018-12-06 with total page 317 pages. Available in PDF, EPUB and Kindle. Book excerpt: Covering research topics from system software such as programming languages, compilers, runtime systems, operating systems, communication middleware, and large-scale file systems, as well as application development support software and big-data processing software, this book presents cutting-edge software technologies for extreme scale computing. The findings presented here will provide researchers in these fields with important insights for the further development of exascale computing technologies. This book grew out of the post-peta CREST research project funded by the Japan Science and Technology Agency, the goal of which was to establish software technologies for exploring extreme performance computing beyond petascale computing. The respective were contributed by 14 research teams involved in the project. In addition to advanced technologies for large-scale numerical computation, the project addressed the technologies required for big data and graph processing, the complexity of memory hierarchy, and the power problem. Mapping the direction of future high-performance computing was also a central priority.
Download or read book Discrete Geometry for Computer Imagery written by Walter G. Kropatsch and published by Springer. This book was released on 2017-09-01 with total page 397 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the thoroughly refereed proceedings of the 20th IAPR International Conference on Discrete Geometry for Computer Imagery, DGCI 2017, held in Vienna, Austria, in September 2017. The 28 revised full papers presented together with 3 invited talks were carefully selected from 36 submissions. The papers are organized in topical sections on geometric transforms; discrete tomography; discrete modeling and visualization; morphological analysis; discrete shape representation, recognition and analysis; discrete and combinatorial topology; discrete models and tools; models for discrete geometry.
Download or read book Game AI Pro 3 written by Steve Rabin and published by CRC Press. This book was released on 2017-07-12 with total page 541 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game AI Pro3: Collected Wisdom of Game AI Professionals presents state-of-the-art tips, tricks, and techniques drawn from developers of shipped commercial games as well as some of the best-known academics in the field. This book acts as a toolbox of proven techniques coupled with the newest advances in game AI. These techniques can be applied to almost any game and include topics such as behavior trees, utility theory, path planning, character behavior, and tactical reasoning. KEY FEATURES Contains 42 chapters from 50 of the game industry’s top developers and researchers. Provides real-life case studies of game AI in published commercial games. Covers a wide range of AI in games, with topics applicable to almost any game. Includes downloadable demos and/or source code, available at http://www.gameaipro.com SECTION EDITORS Neil Kirby General Wisdom Alex Champandard Architecture Nathan Sturtevant Movement and Pathfinding Damian Isla Character Behavior Kevin Dill Tactics and Strategy; Odds and Ends
Download or read book Game AI Pro 360 Guide to Architecture written by Steve Rabin and published by CRC Press. This book was released on 2019-09-10 with total page 532 pages. Available in PDF, EPUB and Kindle. Book excerpt: Steve Rabin’s Game AI Pro 360: Guide to Architecture gathers all the cutting-edge information from his previous three Game AI Pro volumes into a convenient single source anthology covering game AI architecture. This volume is complete with articles by leading game AI programmers that further explore modern architecture such as behavior trees and share architectures used in top games such as Final Fantasy XV, the Call of Duty series and the Guild War series. Key Features Provides real-life case studies of game AI in published commercial games Material by top developers and researchers in Game AI Downloadable demos and/or source code available online
Download or read book Forum Math for Industry written by and published by . This book was released on 2016 with total page 134 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Mathematics and Art written by Claude Bruter and published by Springer Science & Business Media. This book was released on 2002-08-21 with total page 364 pages. Available in PDF, EPUB and Kindle. Book excerpt: Recent progress in research, teaching and communication has arisen from the use of new tools in visualization. To be fruitful, visualization needs precision and beauty. This book is a source of mathematical illustrations by mathematicians as well as artists. It offers examples in many basic mathematical fields including polyhedra theory, group theory, solving polynomial equations, dynamical systems and differential topology. For a long time, arts, architecture, music and painting have been the source of new developments in mathematics. And vice versa, artists have often found new techniques, themes and inspiration within mathematics. Here, while mathematicians provide mathematical tools for the analysis of musical creations, the contributions from sculptors emphasize the role of mathematics in their work.