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Book Mastering D3 js

    Book Details:
  • Author : Pablo Navarro Castillo
  • Publisher : Packt Publishing Ltd
  • Release : 2014-08-25
  • ISBN : 1783286288
  • Pages : 499 pages

Download or read book Mastering D3 js written by Pablo Navarro Castillo and published by Packt Publishing Ltd. This book was released on 2014-08-25 with total page 499 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you are a software developer working with data visualizations and want to build complex data visualizations, this book is for you. Basic knowledge of D3 framework is expected. With real-world examples, you will learn how to structure your applications to create enterprise-level charts and interactive dashboards.

Book Mastering Three js

    Book Details:
  • Author : Frahaan Hussain
  • Publisher :
  • Release : 2023-12-09
  • ISBN :
  • Pages : 0 pages

Download or read book Mastering Three js written by Frahaan Hussain and published by . This book was released on 2023-12-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Mastering Three.js: A Journey Through 3D Web Development" is an essential guide for any web developer or designer looking to incorporate 3D graphics into their websites and applications. This comprehensive book dives deep into the capabilities of Three.js, a powerful JavaScript library that enables the creation of stunning 3D graphics in a web browser using WebGL. The journey begins with an introduction to the fundamental concepts of 3D web graphics and a detailed overview of Three.js. Readers will learn about the library's architecture, including its core components like scenes, cameras, renderers, and geometries. The book then advances to more complex topics such as creating and manipulating 3D objects, lighting, and shadows, ensuring a solid foundation in Three.js fundamentals. As the book progresses, readers will discover the exciting world of animations, interactivity, and visual effects in Three.js. Techniques for optimizing performance and creating realistic environments are discussed, providing insights into professional practices in 3D web development. The book also explores advanced topics like virtual and augmented reality, integrating Three.js with other web technologies, and building cross-platform 3D applications. Practical examples and hands-on projects are included in each chapter, allowing readers to apply their learning in real-world scenarios. "Mastering Three.js: A Journey Through 3D Web Development" is not just a technical guide; it's a creative journey that empowers readers to bring their 3D visions to life. Whether you're a beginner in web development interested in 3D graphics or an experienced developer seeking to expand your skillset, this book is an indispensable resource. With its detailed explanations, practical examples, and a focus on modern web technologies, this book is an invaluable tool for mastering the art of 3D web development with Three.js.

Book Three  Js Essentials

    Book Details:
  • Author : Jos Dirksen
  • Publisher : CreateSpace
  • Release : 2014-11-12
  • ISBN : 9781503186590
  • Pages : 198 pages

Download or read book Three Js Essentials written by Jos Dirksen and published by CreateSpace. This book was released on 2014-11-12 with total page 198 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create and animate beautiful 3D graphics with this fast-paced tutorial Overview Acquire thorough knowledge of the essential features of Three.js, explained using comprehensive examples Animate HTML5 elements directly from Three.js using the CSS3 3D renderer Visualize information such as sound and open data in beautiful 3D In Detail Create beautiful visualizations and 3D scenes using Three.js with this practical, example-rich book. Learn all the core concepts of Three.js, and whether you are targeting mobile devices or desktop browsers, you will gain the necessary skills to build a 3D application and improve web performance. From setting up a development environment and creating your first Three.js scene, you will quickly dive into more complex scene-making. Discover a variety of possible scenes from how to make a rotating planet with data overlay to mini games. Through these examples, you will be shown an array of skills from using materials, controls, and lighting to creating particle systems and geometries from scratch. By the end of this book, you'll be able to effectively and confidently create 3D scenes using different lights and materials, create visualizations using particle systems, animate web pages, and incorporate Blender in your 3D workflow. What you will learn from this book Create standard skeletons and animation loops for Three.js projects that support WebGL and CSS3 3D Use textures and materials to their fullest to enhance rendering of an object Apply different types of lighting using the different light sources available Animate geometries, particle systems, and HTML5 elements with Three.js and Tween.js Create procedural and random geometries from scratch Load geometries from external sources and work with Blender as a 3D modeling tool Work with particle systems for advanced visualizations Approach This book is an easy-to-follow guide that shows the essential parts of Three.js through a set of extensive examples. Through the explanation of these examples, you'll learn everything you need to know about Three.js. Who this book is written for If you already know JavaScript and want to quickly learn the essentials of Three.js, this book is for you. No prior knowledge of Three.js, WebGL, 3D modeling, or Math is required.

Book Mastering JavaScript

    Book Details:
  • Author : Ved Antani
  • Publisher : Packt Publishing Ltd
  • Release : 2016-01-30
  • ISBN : 1785286285
  • Pages : 250 pages

Download or read book Mastering JavaScript written by Ved Antani and published by Packt Publishing Ltd. This book was released on 2016-01-30 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore and master modern JavaScript techniques in order to build large-scale web applications About This Book Write powerful code with the high-level functions that JavaScript offers Test and debug issues with JavaScript code using various modern mechanisms Offers an expert's eye on the latest ES6 features and how these advanced tasks fit together in JavaScript as a whole Who This Book Is For This book is ideal for web developers who are looking to master modern JavaScript concepts and design principles. You should already have an intermediate level of JavaScript knowledge before starting this book. What You Will Learn Get a run through of the basic JavaScript language constructs Get familiar with the Functions and Closures of JavaScript Explore Regular Expressions in JavaScript Code using the powerful object-oriented feature in JavaScript Test and debug your code using JavaScript strategies Master DOM manipulation, cross-browser strategies, and ES6 Understand the basic concurrency constructs in Javascript and best performance strategies Learn to build scalable server application in JavaScript using Node.js In Detail JavaScript is a high-level, dynamic, untyped, lightweight, and interpreted programming language. Along with HTML and CSS, it is one of the three essential technologies of World Wide Web content production, and is an open source and cross-platform technology. The majority of websites employ JavaScript, and it is well supported by all modern web browsers without plugins. However, the JavaScript landscape has changed dramatically in recent years, and you need to adapt to the new world of JavaScript that people now expect. Mastering modern JavaScript techniques and the toolchain are essential to develop web-scale applications. Mastering JavaScript will be your companion as you master JavaScript and build innovative web applications. To begin with, you will get familiarized with the language constructs and how to make code easy to organize. You will gain a concrete understanding of variable scoping, loops, and best practices on using types and data structures, as well as the coding style and recommended code organization patterns in JavaScript. The book will also teach you how to use arrays and objects as data structures. You will graduate from intermediate-level skills to advanced techniques as you come to understand crucial language concepts and design principles. You will learn about modern libraries and tools so you can write better code. By the end of the book, you will understand how reactive JavaScript is going to be the new paradigm. Style and approach This is a comprehensive guide with a clear focus on practical use cases and patterns. Each chapter consists of best practices, useful advice, and a bunch of easy-to-follow examples that will build up your skills as you advance through the book.

Book Mastering QGIS

    Book Details:
  • Author : Kurt Menke, GISP
  • Publisher : Packt Publishing Ltd
  • Release : 2016-09-30
  • ISBN : 1786463628
  • Pages : 486 pages

Download or read book Mastering QGIS written by Kurt Menke, GISP and published by Packt Publishing Ltd. This book was released on 2016-09-30 with total page 486 pages. Available in PDF, EPUB and Kindle. Book excerpt: Go beyond the basics and unleash the full power of QGIS with practical, step-by-step examples About This Book This book is your one-stop solution to all of your GIS needs using the open source QGIS Master QGIS by learning about database integration, geoprocessing tools, Python scripts, advanced cartography, and custom plugins This example-rich, practical guide will help you create sophisticated analyses and maps Who This Book Is For If you are a GIS professional, a consultant, a student, or perhaps a fast learner who wants to go beyond the basics of QGIS, then this book is for you. It will prepare you to realize the full potential of QGIS. What You Will Learn Create and manage a spatial database Get to know advanced techniques to style GIS data Prepare both vector and raster data for processing Add heat maps, live layer effects, and labels to your maps Master LAStools and GRASS integration with the Processing Toolbox Edit and repair topological data errors Automate workflows with batch processing and the QGIS Graphical Modeler Integrate Python scripting into your data processing workflows Develop your own QGIS plugin In Detail QGIS is an open source solution to GIS. It is widely used by GIS professionals all over the world. It is the leading alternative to the proprietary GIS software. Although QGIS is described as intuitive, it is also by default complex. Knowing which tools to use and how to apply them is essential to producing valuable deliverables on time. Starting with a refresher on the QGIS basics, this book will take you all the way through to creating your first custom QGIS plugin. From the refresher, we will recap how to create, populate, and manage a spatial database. You'll also walk through styling GIS data, from creating custom symbols and color ramps to using blending modes. In the next section, you will discover how to prepare vector, heat maps, and create live layer effects, labeling, and raster data for processing. You'll also discover advanced data creation and editing techniques. The last third of the book covers the more technical aspects of QGIS such as using LAStools and GRASS GIS's integration with the Processing Toolbox, how to automate workflows with batch processing, and how to create graphical models. Finally, you will see how to create and run Python data processing scripts and write your own QGIS plugin with pyqgis. By the end of the book, you will understand how to work with all the aspects of QGIS, and will be ready to use it for any type of GIS work. Style and approach This step-by-step comprehensive guide will let you dig your teeth into working with spatial databases, creating your own QGIS plugins, and creating your own custom graphical models.

Book Mastering Javascript

Download or read book Mastering Javascript written by Cybellium Ltd and published by Cybellium Ltd. This book was released on 2023-09-06 with total page 239 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cybellium Ltd is dedicated to empowering individuals and organizations with the knowledge and skills they need to navigate the ever-evolving computer science landscape securely and learn only the latest information available on any subject in the category of computer science including: - Information Technology (IT) - Cyber Security - Information Security - Big Data - Artificial Intelligence (AI) - Engineering - Robotics - Standards and compliance Our mission is to be at the forefront of computer science education, offering a wide and comprehensive range of resources, including books, courses, classes and training programs, tailored to meet the diverse needs of any subject in computer science. Visit https://www.cybellium.com for more books.

Book Mastering CGI

    Book Details:
  • Author : Cybellium Ltd
  • Publisher : Cybellium Ltd
  • Release :
  • ISBN :
  • Pages : 362 pages

Download or read book Mastering CGI written by Cybellium Ltd and published by Cybellium Ltd. This book was released on with total page 362 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unleash the Creative Power of Computer-Generated Imagery (CGI) with "Mastering CGI" In a world where visual storytelling and digital experiences dominate, mastering Computer-Generated Imagery (CGI) is your key to unlocking limitless creative possibilities. "Mastering CGI" is your comprehensive guide to diving into the exciting world of CGI, equipping you with the knowledge and skills to create stunning visuals, animations, and immersive digital environments. Your Gateway to CGI Mastery Whether you're a digital artist, filmmaker, game developer, or simply someone with a passion for visual storytelling, CGI is a skill that can set you apart in today's competitive landscape. "Mastering CGI" is designed to demystify the complexities of CGI and provide you with a clear roadmap to becoming a CGI master. What You Will Explore · Foundations of CGI: Begin your journey with a solid understanding of CGI fundamentals, including 3D modeling, texturing, lighting, and rendering. · Software and Tools: Discover the essential CGI software and tools, along with practical guidance on how to use them effectively. · Creating 3D Models: Learn the art of designing and sculpting 3D objects, characters, and environments from scratch. · Texture Mapping and Shading: Master the techniques of applying textures and materials to breathe life into your 3D creations. · Lighting and Rendering: Explore the intricacies of lighting your scenes and rendering them to achieve photorealistic or stylized results. · Animation and Visual Effects: Dive into the world of CGI animation, from character rigging and keyframe animation to creating captivating visual effects. · Real-World Applications: Gain insights into how CGI is used in various industries, from film and advertising to architecture and virtual reality. Why "Mastering CGI" Is Essential · Comprehensive Coverage: This book provides a comprehensive and beginner-friendly introduction to CGI, making it suitable for those with no prior experience as well as those looking to enhance their skills. · Practical Guidance: Loaded with step-by-step tutorials, practical tips, and hands-on exercises, "Mastering CGI" ensures that you can apply what you learn immediately. · Expert Insights: Benefit from the expertise of CGI professionals who share their knowledge and real-world experiences, providing you with valuable insights and industry secrets. · Unlock Your Creative Potential: Whether you dream of creating breathtaking visual effects, immersive virtual worlds, or memorable characters, CGI is the tool that will turn your creative visions into reality. · Stay Ahead: In an age where CGI is integral to entertainment, marketing, and design, mastering this skill will keep you at the forefront of creative innovation. Your Journey to CGI Mastery Begins Here "Mastering CGI" is your ticket to unlocking the full potential of Computer-Generated Imagery. Whether you aspire to be a digital artist, a VFX wizard, or a CGI powerhouse, this book will provide you with the knowledge, tools, and inspiration you need to bring your wildest creative visions to life. "Mastering CGI" is the ultimate resource for individuals looking to gain expertise in the world of Computer-Generated Imagery. Whether you are a beginner or an experienced practitioner, this book will equip you with the knowledge and skills to create stunning visuals, animations, and immersive digital experiences. Don't wait; embark on your journey to CGI mastery today! © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com

Book Mastering Reverse Engineering

Download or read book Mastering Reverse Engineering written by Reginald Wong and published by Packt Publishing Ltd. This book was released on 2018-10-31 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Implement reverse engineering techniques to analyze software, exploit software targets, and defend against security threats like malware and viruses. Key FeaturesAnalyze and improvise software and hardware with real-world examplesLearn advanced debugging and patching techniques with tools such as IDA Pro, x86dbg, and Radare2.Explore modern security techniques to identify, exploit, and avoid cyber threatsBook Description If you want to analyze software in order to exploit its weaknesses and strengthen its defenses, then you should explore reverse engineering. Reverse Engineering is a hackerfriendly tool used to expose security flaws and questionable privacy practices.In this book, you will learn how to analyse software even without having access to its source code or design documents. You will start off by learning the low-level language used to communicate with the computer and then move on to covering reverse engineering techniques. Next, you will explore analysis techniques using real-world tools such as IDA Pro and x86dbg. As you progress through the chapters, you will walk through use cases encountered in reverse engineering, such as encryption and compression, used to obfuscate code, and how to to identify and overcome anti-debugging and anti-analysis tricks. Lastly, you will learn how to analyse other types of files that contain code. By the end of this book, you will have the confidence to perform reverse engineering. What you will learnLearn core reverse engineeringIdentify and extract malware componentsExplore the tools used for reverse engineeringRun programs under non-native operating systemsUnderstand binary obfuscation techniquesIdentify and analyze anti-debugging and anti-analysis tricksWho this book is for If you are a security engineer or analyst or a system programmer and want to use reverse engineering to improve your software and hardware, this is the book for you. You will also find this book useful if you are a developer who wants to explore and learn reverse engineering. Having some programming/shell scripting knowledge is an added advantage.

Book Mastering SVG

    Book Details:
  • Author : Rob Larsen
  • Publisher : Packt Publishing Ltd
  • Release : 2018-09-21
  • ISBN : 1788621980
  • Pages : 305 pages

Download or read book Mastering SVG written by Rob Larsen and published by Packt Publishing Ltd. This book was released on 2018-09-21 with total page 305 pages. Available in PDF, EPUB and Kindle. Book excerpt: SVG is considered an important aspect of animating your web applications. Its cross-platform markup along with the combination of modern web technologies proves to be a great combination for web designers and developers. This book will show you the different facets of SVG and the various considerations and prerequisites for animating with SVG.

Book WebGL Programming Guide

Download or read book WebGL Programming Guide written by Kouichi Matsuda and published by Addison-Wesley. This book was released on 2013-07-04 with total page 547 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using WebGL®, you can create sophisticated interactive 3D graphics inside web browsers, without plug-ins. WebGL makes it possible to build a new generation of 3D web games, user interfaces, and information visualization solutions that will run on any standard web browser, and on PCs, smartphones, tablets, game consoles, or other devices. WebGL Programming Guide will help you get started quickly with interactive WebGL 3D programming, even if you have no prior knowledge of HTML5, JavaScript, 3D graphics, mathematics, or OpenGL. You’ll learn step-by-step, through realistic examples, building your skills as you move from simple to complex solutions for building visually appealing web pages and 3D applications with WebGL. Media, 3D graphics, and WebGL pioneers Dr. Kouichi Matsuda and Dr. Rodger Lea offer easy-to-understand tutorials on key aspects of WebGL, plus 100 downloadable sample programs, each demonstrating a specific WebGL topic. You’ll move from basic techniques such as rendering, animating, and texturing triangles, all the way to advanced techniques such as fogging, shadowing, shader switching, and displaying 3D models generated by Blender or other authoring tools. This book won’t just teach you WebGL best practices, it will give you a library of code to jumpstart your own projects. Coverage includes: • WebGL’s origin, core concepts, features, advantages, and integration with other web standards • How and basic WebGL functions work together to deliver 3D graphics • Shader development with OpenGL ES Shading Language (GLSL ES) • 3D scene drawing: representing user views, controlling space volume, clipping, object creation, and perspective • Achieving greater realism through lighting and hierarchical objects • Advanced techniques: object manipulation, heads-up displays, alpha blending, shader switching, and more • Valuable reference appendixes covering key issues ranging from coordinate systems to matrices and shader loading to web browser settings This is the newest text in the OpenGL Technical Library, Addison-Wesley’s definitive collection of programming guides an reference manuals for OpenGL and its related technologies. The Library enables programmers to gain a practical understanding of OpenGL and the other Khronos application-programming libraries including OpenGL ES and OpenCL. All of the technologies in the OpenGL Technical Library evolve under the auspices of the Khronos Group, the industry consortium guiding the evolution of modern, open-standards media APIs.

Book Learning Three js

Download or read book Learning Three js written by Jos Dirksen and published by . This book was released on 2015 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

Book Learning Three js     the JavaScript 3D Library for WebGL   Second Edition

Download or read book Learning Three js the JavaScript 3D Library for WebGL Second Edition written by Jos Dirksen and published by Packt Publishing Ltd. This book was released on 2015-03-31 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

Book Mastering TypeScript 3

    Book Details:
  • Author : Nathan Rozentals
  • Publisher : Packt Publishing Ltd
  • Release : 2019-02-28
  • ISBN : 1789537479
  • Pages : 683 pages

Download or read book Mastering TypeScript 3 written by Nathan Rozentals and published by Packt Publishing Ltd. This book was released on 2019-02-28 with total page 683 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the TypeScript language and its latest features. Explore modern application frameworks and utilize industry best practices in TDD, OOP and UI Design. Key FeaturesLearn the key features of TypeScript 3 and explore advanced language features through in-depth discussions.Use TypeScript with modern frameworks including Backbone, Angular, Aurelia, React, and Node.Explore TDD practices, OOP techniques, and industry best practices to create high-quality, modular, and adaptable applications.Book Description TypeScript is both a language and a set of tools to generate JavaScript. It was designed by Anders Hejlsberg at Microsoft to help developers write enterprise-scale JavaScript. Starting with an introduction to the TypeScript language, before moving on to basic concepts, each section builds on previous knowledge in an incremental and easy-to-understand way. Advanced and powerful language features are all covered, including asynchronous programming techniques, decorators, and generics. This book explores many modern JavaScript and TypeScript frameworks side by side in order for the reader to learn their respective strengths and weaknesses. It will also thoroughly explore unit and integration testing for each framework. Best-of-breed applications utilize well-known design patterns in order to be scalable, maintainable, and testable. This book explores some of these object-oriented techniques and patterns, and shows real-world implementations. By the end of the book, you will have built a comprehensive, end-to-end web application to show how TypeScript language features, design patterns, and industry best practices can be brought together in a real-world scenario. What you will learnGain insights into core and advanced TypeScript language featuresIntegrate existing JavaScript libraries and third-party frameworks using declaration filesTarget popular JavaScript frameworks, such as Angular, React, and moreCreate test suites for your application with Jasmine and SeleniumOrganize your application code using modules, AMD loaders, and SystemJSExplore advanced object-oriented design principlesCompare the various MVC implementations in Aurelia, Angular, React, and moreWho this book is for This guide to the TypeScript that starts with basic concepts, and then builds on this knowledge to introduce more advanced language features and frameworks. No prior knowledge of JavaScript is required, although some prior programming experience is assumed. If you are keen to learn TypeScript, this book will give you all of the necessary knowledge and skills to tackle any TypeScript project. If you are already an experienced JavaScript or TypeScript developer, then this book will take your skills to the next level. Learn how to use TypeScript with a multitude of modern frameworks, and choose the best framework for your project requirements. Investigate techniques for Test Driven Development, explore industry-standard design patterns, and learn how to put together a full production-ready TypeScript application.

Book Interactive Web Development with Three js and A Frame

Download or read book Interactive Web Development with Three js and A Frame written by Alessandro Straccia and published by Orange Education Pvt Ltd. This book was released on 2024-04-22 with total page 299 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build rich Creative Technology projects using 3D, AR, and VR KEY FEATURES ● Master creative development principles, covering design, coding, and user experience. ● Develop advanced skills in Three.js and A-Frame for immersive 3D graphics. ● Build engaging AR and VR experiences for the web, integrating cutting-edge tech for enhanced user immersion. DESCRIPTION Embark on an amazing journey into the world of Creative Development with this comprehensive guide. From the basics of Three.js and A-Frame, each chapter adds more knowledge and techniques to empower creative developers to navigate the world of Creative Development. Readers will learn to build games and commercial applications using advanced technologies such as AR and VR. The book explores the key aspects of Creative Development for the web, delving into in-depth themes such as dealing with 3D files, setting up materials and textures, interacting with 3D objects, and understanding the concepts of animation loop and real-time rendering. Next, it moves on to navigate the main aspects of webAR and webVR, introducing readers to the fantastic 3D framework A-Frame. Readers will dive deep into the A-Frame workflow, learning tips and tricks to build and manage components, ultimately enabling them to deliver professional quality AR and VR experiences. In the final chapter, readers will be presented with Creative Development best practices and several real-world project templates, ready to be used and adapted for their own projects. WHAT WILL YOU LEARN ● Attain a comprehensive understanding of creative development for web environments and its applications. ● Utilize Three.js and A-Frame frameworks to create stunning 3D graphics and immersive virtual experiences. ● Learn to build engaging games and practical commercial applications blending creativity with functionality. ● Gain practical insights into creative development through real-world code examples and customizable templates. ● Explore the intricacies of web-based augmented reality (WebAR) and virtual reality (WebVR) technologies to develop immersive web experiences. ● Seamlessly integrate 3D graphics, video elements, and animations using code, enabling you to construct dynamic and interactive web applications. WHO IS THIS BOOK FOR? This book is ideal for web developers, 3D, video, and animation enthusiasts with development skills aiming to create dynamic web experiences. Also suitable for seasoned developers transitioning to Creative Development, covering Three.js, A-Frame basics, and AR/VR concepts. Whether beginner or experienced, this handbook offers practical, in-depth guidance to elevate proficiency in web-based Creative Development. TABLE OF CONTENTS 1. Getting Started with Three.js 2. Our First Scene 3. Interacting with Our Scene 4. Adding Some Realism 5. Post Processing 6. Introduction to WebAR and WebVR 7. Creating Your First WebAR Experience 8. Creating Your First WebVR Experience 9. Useful Boilerplates to Start Your Projects Index

Book Mastering Augmented Reality

Download or read book Mastering Augmented Reality written by Cybellium Ltd and published by Cybellium Ltd. This book was released on with total page 152 pages. Available in PDF, EPUB and Kindle. Book excerpt: Embark on a Journey into the Augmented World of "Mastering Augmented Reality" In an era of boundless technological innovation, the augmented realm stands as a portal to merging the digital and physical realities. "Mastering Augmented Reality" is your ultimate guide to immersing yourself in the art and science of creating dynamic augmented experiences that enhance the way we interact with the world around us. Whether you're a budding AR creator or a curious enthusiast, this book equips you with the knowledge and skills needed to navigate the intricacies of the captivating augmented world. About the Book: "Mastering Augmented Reality" takes you on an enlightening journey through the intricacies of augmented reality, from foundational concepts to advanced techniques. From AR frameworks to content creation, this book covers it all. Each chapter is meticulously designed to provide both a deep understanding of the concepts and practical applications in real-world scenarios. Key Features: · Foundational Principles: Build a strong foundation by understanding the core principles of augmented reality, including tracking, registration, and interaction. · AR Frameworks: Explore a range of AR frameworks and platforms, from marker-based AR to markerless tracking and spatial computing, understanding their capabilities and applications. · Content Creation: Dive into the world of content creation for augmented reality, including 3D modeling, texturing, animation, and interactive experiences. · User Experience: Master the art of crafting seamless user experiences in AR, including interface design, object interaction, and intuitive gestures. · Augmented Environments: Learn how to design and build augmented environments that seamlessly blend digital content with the physical world, from advertising campaigns to educational simulations. · AR Applications: Gain insights into diverse AR applications, from gaming and entertainment to industrial design, healthcare, and more. · Interaction Paradigms: Understand the principles of interaction design for AR, including gesture recognition, spatial UI, and context-aware interactions. · Challenges and Future Trends: Explore the challenges of AR design, from occlusion to privacy concerns, and discover emerging trends shaping the future of augmented reality. Who This Book Is For: "Mastering Augmented Reality" is designed for creators, designers, developers, students, and anyone intrigued by the immersive world of augmented reality. Whether you're aiming to enhance your skills or embark on a journey toward becoming an AR expert, this book provides the insights and tools to navigate the complexities of augmented reality. © 2023 Cybellium Ltd. All rights reserved. www.cybellium.com

Book Three js Cookbook

    Book Details:
  • Author : Jos Dirksen
  • Publisher : Packt Publishing Ltd
  • Release : 2015-01-30
  • ISBN : 1783981199
  • Pages : 300 pages

Download or read book Three js Cookbook written by Jos Dirksen and published by Packt Publishing Ltd. This book was released on 2015-01-30 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is ideal for anyone who already knows JavaScript and would like to get a broad understanding of Three.js quickly, or for those of you who have a basic grasp of using Three.js but want to really make an impact with your 3D visualizations by learning its advanced features. To apply the recipes in this book you don’t need to know anything about WebGL; all you need is some general knowledge about JavaScript and HTML.

Book Three js

    Book Details:
  • Author : JD Gauchat
  • Publisher : J.D Gauchat
  • Release : 2018-01-02
  • ISBN :
  • Pages : 51 pages

Download or read book Three js written by JD Gauchat and published by J.D Gauchat. This book was released on 2018-01-02 with total page 51 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn how to create web applications and video games in 3D with the Three.js library. After reading this guide, you will know how to define a 3D world, how to incorporate textures and models, and how to create 3D animations and video games. Table of Contents THREE.JS Renderer Scene Camera Meshes Geometric Primitives Materials Implementation Transformations Lights Textures UV Mapping Canvas Textures Video Textures 3D Models 3D Animations QUICK REFERENCE Renderer Cameras Geometries Materials Transformations Lights Textures This guide assumes that you have a basic knowledge of HTML, CSS and JavaScript, and you know how to create files and upload them to a server. If you don't know how to program in HTML, CSS or JavaScript, you can download our guides Introduction to HTML, Introduction to CSS, and Introduction to JavaScript. For a complete course on web development, read our book HTML5 for Masterminds. This guide is a collection of excerpts from the book HTML5 for Masterminds. The information included in this guide will help you understand a particular aspect of web development, but it will not teach you everything you need to know to develop a website or a web application. If you need a complete course on web development, read our book HTML5 for Masterminds. For more information, visit our website at www.formasterminds.com.