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EBookClubs

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Book Mastering Autodesk VIZ 2007

Download or read book Mastering Autodesk VIZ 2007 written by George Omura and published by John Wiley & Sons. This book was released on 2006-10-02 with total page 962 pages. Available in PDF, EPUB and Kindle. Book excerpt: Turn Your Ideas Into High-Impact 3D Models and Animations Transform flat drawings and concepts into impressive 3D visualizations that will amaze your clients with the comprehensive instruction you'll find in Mastering Autodesk VIZ 2007. Written by VIZ experts, this book shows you how to get the most out of the latest version of Autodesk's powerful 3D design, modeling, and animation tool with an in-depth, tutorial-based approach grounded in real-world examples. This new edition has been fully updated and revised to cover all of Autodesk VIZ 2007's new features--asset tracking, revamped Xrefs, an updated interface, and the improved rendering and editing tools--and it's packed with professional techniques you can apply immediately to your own work for striking results. Whether you're new to VIZ or simply want to master the latest features, this book offers the clear explanations and step-by-step instructions you need to create, animate, and render realistic architectural visualizations with VIZ 2007. Coverage includes: * Creating complex shapes with surface modeling tools * Using, organizing, and editing objects and meshes * Efficiently managing design data * Adding natural lighting effects * Staging a virtual walk-through of your room designs for clients * Applying radiosity to create lifelike views * Employing mental ray to achieve high-res rendering * Using AutoCAD and Photoshop(r) with VIZ * Exporting content to the Web Featured on the CD You'll find a trial version of VIZ 2007 plus project files for all of the book's exercises. Master VIZ 2007's great new features, including asset tracking, scene states, new modeling and texturing enhancements, batch rendering, and improved interoperability with other Autodesk products. Create 3D models quickly and intuitively using the new edit poly tools and Sweep modifier. Work effectively with lights, materials, and cameras. Animate your models and create interactive views. George Omura was cited as favorite CAD author by members of the Autodesk User Group International (AUGI) in AUGIWorld magazine's "Best of Everything CAD" issue, November/December 2003. www.sybex.com

Book Mastering Autodesk VIZ 2005

Download or read book Mastering Autodesk VIZ 2005 written by George Omura and published by John Wiley & Sons. This book was released on 2006-02-20 with total page 926 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experience the Full Range of VIZ 2005's Powerful Tools Creating hyper-realistic 3D visualizations of your designs just got easier with Autodesk VIZ 2005. Using its enhanced rendering technology, architectural materials, software interoperability, surface modeling tools, and user interface, you'll work more efficiently and produce astounding results. In Mastering Autodesk VIZ 2005, world-renowned AutoCAD expert George Omura teaches you how to get the most out of Autodesk's potent 3D modeling, rendering, and presentation software. As you follow his real-world examples, you'll quickly see how to apply these techniques to your design projects. Whether you're entirely new to VIZ or simply want to master its newest features, this book offers the clear explanations and step-by-step instruction you need to make VIZ work for you. Coverage includes: Finding your way around in VIZ Importing and exporting AutoCAD files Creating realistic and dramatic lighting effects Managing your design data more efficiently Creating complex shapes with surface modeling tools Simulating lighting effects accurately with global illumination Rendering real-world surfaces with Architectural material Setting up animated walk-throughs Using radiosity to create lifelike views of a scene Using mental ray to achieve the most realistic rendering Producing design presentation views Understanding keyframes and the world of video time Using Photoshop with VIZ to create 3D effects Exporting Shockwave content to the Web Acquiring 3D models and props from the Web Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Mastering Autodesk VIZ 2008

Download or read book Mastering Autodesk VIZ 2008 written by Jon McFarland and published by John Wiley & Sons. This book was released on 2008-01-03 with total page 1009 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Mastering Autodesk VIZ 2008, VIZ expert Jon McFarland teaches you how to get the most out of Autodesk's potent 3D modeling, animation, and rendering software. As you follow real-world examples, you'll quickly see how to apply these techniques to your design projects. Whether you're entirely new to VIZ or simply want to master its newest features, this book offers the clear explanations and step-by-step instruction you need to make VIZ work for you. Coverage includes: Finding your way around in VIZ Linking to AutoCAD files Modeling using primitive and compound objects Editing using modifers and sub-objects Creating complex shapes with surface modeling tools Managing your design data more efficiently Simulating lighting effects accurately with global illumination Rendering real-world surfaces with Architectural material Setting up animated walk-throughs Using radiosity to create accurate scene lighting Using mental ray to achieve the most realistic rendering Producing design presentation views Understanding keyframes and function curve editing Acquiring 3D models and props from the Web

Book Mastering Autodesk VIZ Render

Download or read book Mastering Autodesk VIZ Render written by Paul F. Aubin and published by AutoDesk Press. This book was released on 2006 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book familiarizes both novice and experienced 3D artists with the process and capabilities of the ADT/VIZr tool set. Instead of getting bogged down with lengthy feature descriptions, the book focuses squarely on the process of developing projects with ADT and VIZr. Readers will learn how to use each tool to its maximum benefit, as well as why it is important to the overall process. Included in every chapter is a common project scenario that showcases how designs can be brought to life with stunning rendered images, followed by details of the process that are necessary to achieving those results. Packed with tips, tricks and procedures along the way, this book will have readers producing high quality results with software they already own, in no time at all!

Book Mastering 3D Studio VIZ 3

Download or read book Mastering 3D Studio VIZ 3 written by George Omura and published by John Wiley & Sons. This book was released on 2006-07-14 with total page 1153 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master 3D Studio VIZ Including All the New Features of Release 3 In Mastering 3D Studio VIZ 3, world-renowned AutoCAD expert George Omura teaches you every aspect of AutoDesk's powerful 3D design and modeling tool. Whether you're entirely new to VIZ or just want to get up to speed on the latest release, this book offers the explanations and clear, step-by-step instruction you need to put VIZ to work in even the most complex of design projects. Coverage includes: Finding your way around in VIZ Getting up to speed on the newest features Importing and exporting AutoCAD files Creating walls and doors Creating complex shapes Matching designs to background photographs Creating realistic and dramatic lighting effects Creating materials and applying materials to objects Creating geometry from bitmap images Basing designs on bitmap sketches Setting up animated walkthroughs Producing video output from animations Adding props to VIZ models Produce design presentation views-building elevations and top, front, and side views Placing sunlight for sun-shadow studies Using image editing programs in conjunction with VIZ Using AutoCAD in conjunction with VIZ Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Mastering Autodesk Architectural Desktop  2005

Download or read book Mastering Autodesk Architectural Desktop 2005 written by Paul F. Aubin and published by AutoDesk Press. This book was released on 2005 with total page 988 pages. Available in PDF, EPUB and Kindle. Book excerpt: This concise manual goes beyond a series of independent tools and commands to consider the process of creating professional-quality building design projects using the newest release of Autodesk Architectural Desktop (ADT). Content focuses squarely on the rationale and practicality of ADT 2005 through life-tested, practical lessons that emphasize "why" as well as "show" in order to help readers complete their projects successfully. The text and lessons combine to give an unmistakable sense of the value of the tools introduced as well as a clear indication of each tool's potential. The result is an up-to-the-minute resource that shortens the learning curve and instills confidence and comfort in usage of the software to create architecture.

Book Mastering Autodesk VIZ 4

Download or read book Mastering Autodesk VIZ 4 written by George Omura and published by Sybex. This book was released on 2002-08-28 with total page 916 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autodesk VIZ 4 is a powerful real-time 3D design, modeling, and animation tool from Autodesk, makers of AutoCAD. The follow-up to 3D Studio VIZ 3.0, VIZ 4 now incorporates a previously separate program called Lightscape. Key new features include powerful lighting functions such as radiosity and global illumination, as well as a dramatically upgraded interface. This comprehensive guide describes the full range of VIZ 4's new capabilities and shows architects, mechanical and civil engineers, planners, interior designers, and other design professionals how to create 3D models quickly and intuitively.

Book Mastering Autodesk Architectural Desktop 2004

Download or read book Mastering Autodesk Architectural Desktop 2004 written by Paul F. Aubin and published by Cengage Learning. This book was released on 2004 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: The book focuses squarely on the rationale and practicality of the ADT (Architectural desktop) process through lessons that emphasize "why" as well as "how" to help readers complete their projects successfully.

Book Mastering Autodesk 3ds Max 2013

Download or read book Mastering Autodesk 3ds Max 2013 written by Jeffrey Harper and published by John Wiley & Sons. This book was released on 2012-08-30 with total page 1054 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get professional training in 3ds Max from this Autodesk Official Training Guide Extremely popular with video game designers as well as architects, 3ds Max offers integrated 3D modeling, animation, rendering, and compositing tools designed to streamline production. If you already have a working knowledge of 3ds Max basics, this official guide will take your skills to the next level. Detailed tutorials cover all the latest features of 3ds Max. From modeling, texturing, animation, and architectural visualization to high-level techniques for film, television, games, and more, this book provides professional-level instruction on 3ds Max. Those who are proficient in 3ds Max basics can take their 3D animation skills to the next level with this Autodesk Official Training Guide Offers industry-level training, with diverse tutorials that showcase techniques used in actual animations for games, film, TV, and architectural visualization Covers modeling, texturing, animation, visual effects, and high-level techniques as well as all the latest features of 3ds Max Also recommended as a preparation guide to Autodesk's 3ds Max Associate and Professional exams Mastering Autodesk 3ds Max will help intermediate to advanced 3ds Max users develop and sharpen their skills in this popular animation and effects software.

Book Mastering mental ray

    Book Details:
  • Author : Jennifer O'Connor
  • Publisher : John Wiley & Sons
  • Release : 2010-07-01
  • ISBN : 0470644478
  • Pages : 485 pages

Download or read book Mastering mental ray written by Jennifer O'Connor and published by John Wiley & Sons. This book was released on 2010-07-01 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: Proven techniques for using mental ray effectively If you're a busy artist seeking high-end results for your 3D, design, or architecture renders using mental ray, this is the perfect book for you. It distills the highly technical nature of rendering into easy-to-follow steps and tutorials that you can apply immediately to your own projects. The book uses 3ds Max and 3ds Max Design to show the integration with mental ray, but users of any 3D or CAD software can learn valuable techniques for incorporating mental ray into their pipelines. Takes you under the hood of mental ray, a stand-alone or bundled product that is often used with 3D or CAD software in the creation of movies, games, architectural renders, and television Focuses on only the most pertinent tools and techniques for busy professionals who need to quickly apply them on the job Provides compelling, practical tutorials so you can start incorporating mental ray into your own production pipelines Includes a DVD with step-by-step videos to help drive home concepts and techniques Learn effective mental ray techniques with this great guide, then keep this practical book at your workstation for reference while you work! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book SketchUp for Site Design

Download or read book SketchUp for Site Design written by Daniel Tal and published by John Wiley & Sons. This book was released on 2016-02-15 with total page 400 pages. Available in PDF, EPUB and Kindle. Book excerpt: The site designer's guide to SketchUp's powerful modeling capabilities SketchUp for Site Design is the definitive guide to SketchUp for landscape architects and other site design professionals. Step-by-step tutorials walk you through basic to advanced processes, with expert guidance toward best practices, customization, organization, and presentation. This new second edition has been revised to align with the latest software updates, with detailed instruction on using the newest terrain modeling tools and the newly available extensions and plug-ins. All graphics have been updated to reflect the current SketchUp interface and menus, and the third part of the book includes all-new content featuring the use of new grade and terrain extensions. Developed around the needs of intermediate professional users and their workflows, this book provides practical all-around coaching on using SketchUp specifically for modeling site plans. SketchUp was designed for usability, with the needs of the architect, industrial designer, and engineers at center stage. This book shows you how the software's powerful terrain and grade functions make it an ideal tool for site designers, and how to seamlessly integrate it into your workflow for more efficient design and comprehensive planning. Master the SketchUp basics, navigation, components, and scripts Turn 2D sketches into 3D models with volume, color, and material Create detailed site plans, custom furnishings, gradings, and architecture Learn sandbox tools, organization strategies, and model presentation tips SketchUp has undergone major changes since the publication of this guide's first edition, with its sale to Trimble Navigation bringing about a number of revisions and the availability of more immediately useful features. SketchUp for Site Design shows you how to harness the power of this newly expanded feature set to smooth and optimize the site design workflow.

Book Photographic Rendering with V Ray for SketchUp

Download or read book Photographic Rendering with V Ray for SketchUp written by Brian Bradley and published by Packt Publishing Ltd. This book was released on 2014-03-19 with total page 443 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is filled with examples explaining the theoretical concepts behind them. Filled with sample screenshots, diagrams, and final rendered images, this book will help readers develop an understanding of photographic rendering with V-Ray. If you are a SketchUp user who would love to turn your favourite modelling application into a 'virtual photography studio', then this book has been designed and written for you. Existing V-Ray users will also find plenty to enjoy and benefit from in this book. Some basic experience with SketchUp and familiarity with photography will be helpful, but is not mandatory.

Book Mastering VIZ Render

    Book Details:
  • Author : Paul F. Aubin
  • Publisher : Autodesk Press
  • Release : 2005
  • ISBN : 9781401880248
  • Pages : 365 pages

Download or read book Mastering VIZ Render written by Paul F. Aubin and published by Autodesk Press. This book was released on 2005 with total page 365 pages. Available in PDF, EPUB and Kindle. Book excerpt: VIZ Render (VIZr) is the newly designed rendering application tied with Autodesk(r) Architectural Desktop 2005. This book familiarizes both novice and experienced 3D artists with the process and capabilities of the ADT/VIZr tool set. Instead of getting bogged down with lengthy feature descriptions, the book focuses squarely on the process of developing projects with ADT and VIZr. Readers will learn how to use each tool to its maximum benefit, as well as why it is important to the overall process. Inherent in every chapter is a common project scenario that showcases how designs can be brought to life with stunning rendered images, followed by details of the process that are necessary to achieving those results. Packed with tips, tricks and procedures along the way, this book will have readers producing high quality results with software they already own, in no time at all!

Book Mastering Autodesk 3ds Max Design 2010

Download or read book Mastering Autodesk 3ds Max Design 2010 written by Mark Gerhard and published by Sybex. This book was released on 2009-09-08 with total page 912 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only comprehensive tutorial/reference exclusively devoted to Autodesk's robust architectural visualization software 3ds Max Design is a powerful real-time 3D design, modeling, and animation tool for architectural visualizations. This book covers all the software's crucial features, including how to simulate and analyze sun, sky, and artificial light-crucial factors for sustainable design-and how to define and assign realistic materials and work with AutoCAD and Revit files. You'll quickly learn how to get the most from this powerful software's 3D modeling, animation, and rendering capabilities. McFarland is an Autodesk Authorized Author with professional experience in creating complex visualizations for a large property development company. His real-world focus means workflows and instructions are professional and proven, and projects will include those that pros work on every day. Uses actual examples from the author's experience, including retail spaces, small offices, residential developments, and more Concise explanations, focused examples, step-by-step instructions, and hands-on tutorials teach the basics and fine points of the software Covers all the essential features, such as how to simulate and analyze sun, sky, and artificial light Demonstrates efficient use of the interface; how to work with Revit and AutoCAD files; using data, scene management, and solid modeling tools; rendering real-world surfaces; and setting up animated walkthroughs Mastering 3ds Max Design 2010 provides a practical education in using this powerful architectural visualization tool.

Book Game Engine Architecture

Download or read book Game Engine Architecture written by Jason Gregory and published by CRC Press. This book was released on 2017-03-27 with total page 1042 pages. Available in PDF, EPUB and Kindle. Book excerpt: Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edition continues to thoroughly cover the major components that make up a typical commercial game engine. New to the Second Edition Information on new topics, including the latest variant of the C++ programming language, C++11, and the architecture of the eighth generation of gaming consoles, the Xbox One and PlayStation 4 New chapter on audio technology covering the fundamentals of the physics, mathematics, and technology that go into creating an AAA game audio engine Updated sections on multicore programming, pipelined CPU architecture and optimization, localization, pseudovectors and Grassman algebra, dual quaternions, SIMD vector math, memory alignment, and anti-aliasing Insight into the making of Naughty Dog’s latest hit, The Last of Us The book presents the theory underlying various subsystems that comprise a commercial game engine as well as the data structures, algorithms, and software interfaces that are typically used to implement them. It primarily focuses on the engine itself, including a host of low-level foundation systems, the rendering engine, the collision system, the physics simulation, character animation, and audio. An in-depth discussion on the "gameplay foundation layer" delves into the game’s object model, world editor, event system, and scripting system. The text also touches on some aspects of gameplay programming, including player mechanics, cameras, and AI. An awareness-building tool and a jumping-off point for further learning, Game Engine Architecture, Second Edition gives readers a solid understanding of both the theory and common practices employed within each of the engineering disciplines covered. The book will help readers on their journey through this fascinating and multifaceted field.

Book Mastering Autodesk 3ds Max Design 2010

Download or read book Mastering Autodesk 3ds Max Design 2010 written by Mark Gerhard and published by John Wiley & Sons. This book was released on 2011-03-11 with total page 1302 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only comprehensive tutorial/reference exclusively devoted to Autodesk's robust architectural visualization software 3ds Max Design is a powerful real-time 3D design, modeling, and animation tool for architectural visualizations. This book covers all the software's crucial features, including how to simulate and analyze sun, sky, and artificial light-crucial factors for sustainable design-and how to define and assign realistic materials and work with AutoCAD and Revit files. You'll quickly learn how to get the most from this powerful software's 3D modeling, animation, and rendering capabilities. McFarland is an Autodesk Authorized Author with professional experience in creating complex visualizations for a large property development company. His real-world focus means workflows and instructions are professional and proven, and projects will include those that pros work on every day. Uses actual examples from the author's experience, including retail spaces, small offices, residential developments, and more Concise explanations, focused examples, step-by-step instructions, and hands-on tutorials teach the basics and fine points of the software Covers all the essential features, such as how to simulate and analyze sun, sky, and artificial light Demonstrates efficient use of the interface; how to work with Revit and AutoCAD files; using data, scene management, and solid modeling tools; rendering real-world surfaces; and setting up animated walkthroughs Mastering 3ds Max Design 2010 provides a practical education in using this powerful architectural visualization tool.

Book TEXTBOOK OF FINITE ELEMENT ANALYSIS

Download or read book TEXTBOOK OF FINITE ELEMENT ANALYSIS written by P. SESHU and published by PHI Learning Pvt. Ltd.. This book was released on 2003-01-01 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for a one-semester course in Finite Element Method, this compact and well-organized text presents FEM as a tool to find approximate solutions to differential equations. This provides the student a better perspective on the technique and its wide range of applications. This approach reflects the current trend as the present-day applications range from structures to biomechanics to electromagnetics, unlike in conventional texts that view FEM primarily as an extension of matrix methods of structural analysis. After an introduction and a review of mathematical preliminaries, the book gives a detailed discussion on FEM as a technique for solving differential equations and variational formulation of FEM. This is followed by a lucid presentation of one-dimensional and two-dimensional finite elements and finite element formulation for dynamics. The book concludes with some case studies that focus on industrial problems and Appendices that include mini-project topics based on near-real-life problems. Postgraduate/Senior undergraduate students of civil, mechanical and aeronautical engineering will find this text extremely useful; it will also appeal to the practising engineers and the teaching community.