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EBookClubs

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Book Master 3D Art with Blender s Creative Power

Download or read book Master 3D Art with Blender s Creative Power written by Erica T Smith and published by Independently Published. This book was released on 2024-04-17 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock the full potential of 3D art creation with the help of Blender - the leading software in the industry - by getting your hands on "Master 3D Art with Blender's Creative Power". This book is the ultimate guide to becoming an expert in 3D art and a must-read for all artists who want to take their craft to the next level. With over 20 chapters, this book covers everything from the basics to advanced techniques in 3D art creation using Blender. Whether you are a beginner or a seasoned pro, this book is filled with invaluable tips, tricks, and techniques that will take your skills to the next level. By reading "Master 3D Art with Blender's Creative Power", you will get the following benefits: - Discover the power of Blender's toolset and interface - Learn best practices in 3D art creation - Master the art of texturing, lighting, and rendering your creations Featured list: - Over 20 chapters covering basics to advanced techniques - Invaluable tips and tricks from an experienced artist - Hands-on exercises to master the art of 3D modeling - Expert guidance in texturing, lighting, and rendering - Useful workflows for creating stunning 3D art What are you waiting for? Grab a copy of "Master 3D Art with Blender's Creative Power" today and unlock the full potential of your creativity!

Book Unleash Your Creative Potential with Blender s 3D Mastery

Download or read book Unleash Your Creative Potential with Blender s 3D Mastery written by Myla E Washington and published by Independently Published. This book was released on 2024-04-04 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Unlock your inner artist and tap into your full creative potential with the help of this comprehensive guide to Blender's 3D Mastery. Expertly crafted by a seasoned professional in the field, this book is the perfect companion for beginners and seasoned artists alike looking to master the art of 3D animation and design. With a focus on practical applications and real-world techniques, Unleash Your Creative Potential with Blender's 3D Mastery provides you with everything you need to know to create stunning 3D renderings, animations, and designs. Whether you're looking to create stunning visual effects for film and video or simply want to add some new skills to your creative toolkit, this book has got you covered. Benefits of reading this book include: - Learn how to create stunning 3D renderings, animations, and designs - Discover practical applications and real-world techniques used by industry professionals - Boost your creativity and tap into your full artistic potential Featured on the bestsellers list, grab a copy of Unleash Your Creative Potential with Blender's 3D Mastery today and start unlocking your full potential as an artist!

Book Master Blender 3D

    Book Details:
  • Author : Daniel X Walkerp
  • Publisher : Independently Published
  • Release : 2023-11-08
  • ISBN :
  • Pages : 0 pages

Download or read book Master Blender 3D written by Daniel X Walkerp and published by Independently Published. This book was released on 2023-11-08 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover the power of 3D animation and take your creative skills to the next level with the Master Blender 3D: Essential Guide for Beginners. This comprehensive book is designed for both aspiring animators and seasoned artists who want to master the art of 3D animation using Blender, the industry-leading software. Through step-by-step tutorials and practical examples, this guide will empower you to create stunning visual effects, captivating characters, and realistic environments. Whether you are new to 3D animation or looking to enhance your existing skills, this book will provide you with the necessary knowledge and techniques to bring your ideas to life. Key Results and Benefits of Reading this Book: - Unlock your creative potential and develop professional-level 3D animations - Gain a deep understanding of the Blender interface, tools, and techniques - Learn how to model, texture, rig, animate, and render your own 3D scenes - Navigate the complexities of lighting, camera angles, and visual storytelling - Master the art of character design and animation, from facial expressions to body movement Featured in this Book: - Easy-to-follow tutorials for all skill levels - Insider tips and tricks from industry experts - Practical exercises to reinforce your learning - Stunning visuals to inspire your creativity Don't miss out on this golden opportunity to become a master in the world of 3D animation. Unlock your creativity and grab a copy of the Master Blender 3D: Essential Guide for Beginners today! Master the Art of Blender 3D: Unleash Your Creative Genius and Transform Your Imagination into Reality

Book Blender Master Class

    Book Details:
  • Author : Ben Simonds
  • Publisher : No Starch Press
  • Release : 2013-02-15
  • ISBN : 1593275102
  • Pages : 292 pages

Download or read book Blender Master Class written by Ben Simonds and published by No Starch Press. This book was released on 2013-02-15 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Blender is a powerful and free 3D graphics tool used by artists and designers worldwide. But even experienced designers can find it challenging to turn an idea into a polished piece. For those who have struggled to create professional-quality projects in Blender, author Ben Simonds offers this peek inside his studio. You’ll learn how to create 3D models as you explore the creative process that he uses to model three example projects: a muscular bat creature, a futuristic robotic spider, and ancient temple ruins. Along the way, you’ll master the Blender interface and learn how to create and refine your own models. You’ll also learn how to: –Work with reference and concept art in Blender and GIMP to make starting projects easier –Block in models with simple geometry and build up more complex forms –Use Blender’s powerful sculpting brushes to create detailed organic models –Paint textures with Blender and GIMP and map them onto your 3D artwork –Light, render, and composite your models to create striking images Each chapter walks you through a piece of the modeling process and offers detailed explanations of the tools and concepts used. Filled with full-color artwork and real-world tips, Blender Master Class gives you the foundation you need to create your own stunning masterpieces. Covers Blender 2.6x

Book Lighting for Animation

    Book Details:
  • Author : Jasmine Katatikarn
  • Publisher : CRC Press
  • Release : 2016-12-19
  • ISBN : 1317699939
  • Pages : 642 pages

Download or read book Lighting for Animation written by Jasmine Katatikarn and published by CRC Press. This book was released on 2016-12-19 with total page 642 pages. Available in PDF, EPUB and Kindle. Book excerpt: Lighting for Animation is designed with one goal in mind - to make you a better artist. Over the course of the book, Jasmine Katatikarn and Michael Tanzillo (Senior Lighting TDs, Blue Sky Studios) will train your eye to analyze your work more critically, and teach you approaches and techniques to improve your craft. Focusing on the main philosophies and core concepts utilized by industry professionals, this book builds the foundation for a successful career as a lighting artist in visual effects and computer animation. Inside you’ll find in-depth instruction on: • Creating mood and storytelling through lighting • Using light to create visual shaping • Directing the viewer’s eye with light and color • Gathering and utilizing reference images • Successfully lighting and rendering workflows • Render layers and how they can be used most effectively • Specific lighting scenarios, including character lighting, environment lighting, and lighting an animated sequence • Material properties and their work with lighting • Compositing techniques essential for a lighter • A guide on how to start your career and achieve success as a lighting artist This book is not designed to teach software packages—there are websites, instructional manuals, online demos, and traditional courses available to teach you how to operate specific computer programs. That type of training will teach you how to create an image; this book will teach you the technical skills you need to make that image beautiful. Key Features Stunning examples from a variety of films serve to inspire and inform your creative choices. Unique approach focuses on using lighting as a storytelling tool, rather than just telling you which buttons to press. Comprehensive companion website contains lighting exercises, assets, challenges, and further resources to help you expand your skillset.

Book The Art of Pascal Campion

    Book Details:
  • Author : Pascal Campion
  • Publisher : 3dtotal Publishing
  • Release : 2022-12-19
  • ISBN : 9781912843664
  • Pages : 0 pages

Download or read book The Art of Pascal Campion written by Pascal Campion and published by 3dtotal Publishing. This book was released on 2022-12-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Illustrator Pascal Campion shares his professional journey, galleries of work, and narrative-influenced tutorials, with charming art inspired by family life. It was after graduating in 2000 from the Arts Decoratifs de Strasbourg, France, with a diploma in Narrative Illustration, Pascal's brother built him a computer. This was a new tool for Pascal and a digital artist was born. Roles in commercial art, animation, games, concept design, visual development and more have supplied Pascal with unique experience and skills to share with 3dtotal readers. He has freelanced for several prestigious clients on exciting projects. But it was his Sketch of the Day project (every morning, first thing, he creates a full-color sketch and story) that helped him to build his Instagram account. More than 860K fans follow Pascal's daily comic strip stories, with characters and stories inspired by his work and family life. This discipline combined with the ability to communicate with such relatable and charming spontaneity will fascinate readers. Pascal digs deep to pinpoint how his style and skills have evolved, helped by galleries of work past and present, including exclusives created just for this book. Tutorials with tips on storytelling, creating ambiance, and channelling personal experience will delight artists who want to pursue the storytelling side of their art.

Book Beginning Blender

    Book Details:
  • Author : Lance Flavell
  • Publisher : Apress
  • Release : 2011-08-27
  • ISBN : 1430231270
  • Pages : 434 pages

Download or read book Beginning Blender written by Lance Flavell and published by Apress. This book was released on 2011-08-27 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials, and shows, as well as in production for films like Spiderman 2. Lance Flavell's Beginning Blender will give you the skills to start shaping new worlds and virtual characters, and perhaps lead you down a new professional path. Beginning Blender covers the Blender 2.5 release in-depth. The book starts with the creation of simple figures using basic modeling and sculpting. It then teaches you how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging, and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics. Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

Book Digit

    Book Details:
  • Author :
  • Publisher :
  • Release : 2004
  • ISBN :
  • Pages : 458 pages

Download or read book Digit written by and published by . This book was released on 2004 with total page 458 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Introducing Character Animation with Blender

Download or read book Introducing Character Animation with Blender written by Tony Mullen and published by John Wiley & Sons. This book was released on 2011-06-09 with total page 840 pages. Available in PDF, EPUB and Kindle. Book excerpt: Let this in-depth professional book be your guide to Blender, the powerful open-source 3D modeling and animation software that will bring your ideas to life. Using clear step-by-step instruction and pages of real-world examples, expert animator Tony Mullen walks you through the complexities of modeling and animating, with a special focus on characters. From Blender basics to creating facial expressions and emotion to rendering, you’ll jump right into the process and learn valuable techniques that will transform your movies. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Introducing Autodesk Maya 2013

Download or read book Introducing Autodesk Maya 2013 written by Dariush Derakhshani and published by John Wiley & Sons. This book was released on 2012-05-03 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: A complete update to the popular Autodesk Official Training Guide for Maya Maya is the industry-leading 3D animation and effects software used in movies, visual effects, games, cartoons, and other animation. This bestselling, official guide is a must for 3D beginners who want a thorough grounding in this dynamic and complex software. Fully updated for the newest version of Maya, the book explains the interface and the basics of modeling, texturing, animating, dynamics, visualization, and visual effects. Fun and challenging tutorials lead you through the nuances of the software and offer plenty of chances to practice what you've learned. The Autodesk Official Training Guide for Maya, endorsed and promoted by Autodesk to its 2,500 Authorized Training Centers worldwide Maya is the 3D animation and effects software used in the film, game, and advertising industries; it's a complex program and this book gives beginners the knowledge and confidence they need Shows how to master the interface and the basics of modeling, texturing, animating, and visual effects Step-by-step tutorials offer realistic, professional challenges for those new to 3D and those switching from another 3D application Materials are available for instructors who want to use this guide with their students Introducing Autodesk Maya is the perfect guide to get you up and running on the world's most popular professional 3D application.

Book Mind Melding Unity and Blender for 3D Game Development

Download or read book Mind Melding Unity and Blender for 3D Game Development written by Spencer Grey and published by Packt Publishing Ltd. This book was released on 2021-12-31 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Add Blender to your Unity game development projects to unlock new possibilities and decrease your dependency on third-party creators Key FeaturesDiscover how you can enhance your games with BlenderLearn how to implement Blender in real-world scenariosCreate new or modify existing assets in Blender and import them into your Unity gameBook Description Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets. This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting. By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects. What you will learnTransform your imagination into 3D scenery, props, and characters using BlenderGet to grips with UV unwrapping and texture models in BlenderUnderstand how to rig and animate models in BlenderAnimate and script models in Unity for top-down, FPS, and other types of gamesFind out how you can roundtrip custom assets from Blender to Unity and backBecome familiar with the basics of ProBuilder, Timeline, and Cinemachine in UnityWho this book is for This book is for game developers looking to add more skills to their arsenal by learning Blender from the ground up. Beginner-level Unity scene and scripting skills are necessary to get started.

Book Shonen Manga

    Book Details:
  • Author : Kamikaze Factory Studio
  • Publisher : Harper Design
  • Release : 2012-05-15
  • ISBN : 9780062115478
  • Pages : 0 pages

Download or read book Shonen Manga written by Kamikaze Factory Studio and published by Harper Design. This book was released on 2012-05-15 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: A step-by-step guide to all the tricks-both freehand and digital-to creating the best manga characters, Shonen Manga is a fun, easy to read manga manual for artists of all ages and languages. Focusing on Shonen-style manga and anime (a genre targeting young boys-”Shonen” means young boy, referring to elementary through grade school age groups), Shonen Manga is a practical, hands-on guide to learning the skills of action-packed drawing. It includes detailed information on how to apply digital colour, 3D designs, vectorial drawing, and a host of other fascinating and useful design applications. Each project in Shonen Manga includes step-by-step instructions specifying software, tools, and professional tricks to achieve the gritty eyes, roaring faces, and clenched fists of teen heroes, martial art masters, ninja girls, and violent samurai, integral to the Shonen genre. Shonen Manga will walk an audience of manga artists, illustrators, and graphic designers through the basic stages of manga production, beginning with black-and-white sketches and ending with vibrant, fully costumed characters.

Book The Noble Approach

Download or read book The Noble Approach written by Tod Polson and published by Chronicle Books. This book was released on 2013-08-13 with total page 178 pages. Available in PDF, EPUB and Kindle. Book excerpt: This extraordinary volume examines the life and animation philosophy of Maurice Noble, the noted American animation background artist and layout designer whose contributions to the industry span more than 60 years and include such cartoon classics as Duck Dodgers in the 24 ½th Century, What's Opera, Doc?, and The Road Runner Show. Revered throughout the animation world, his work serves as a foundation and reference point for the current generation of animators, story artists, and designers. Written by Noble's longtime friend and colleague Tod Polson and based on the draft manuscript Noble worked on in the years before his death, this illuminating book passes on his approach to animation design from concept to final frame, illustrated with sketches and stunning original artwork spanning the full breadth of his career.

Book Blender For Dummies

    Book Details:
  • Author : Jason van Gumster
  • Publisher : John Wiley & Sons
  • Release : 2011-04-04
  • ISBN : 1118075838
  • Pages : 550 pages

Download or read book Blender For Dummies written by Jason van Gumster and published by John Wiley & Sons. This book was released on 2011-04-04 with total page 550 pages. Available in PDF, EPUB and Kindle. Book excerpt: The exciting new book on the exciting new Blender 2.5! If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles. Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!

Book Learning Blender

    Book Details:
  • Author : Oliver Villar
  • Publisher : Addison-Wesley Professional
  • Release : 2017-04-07
  • ISBN : 0134665155
  • Pages : 368 pages

Download or read book Learning Blender written by Oliver Villar and published by Addison-Wesley Professional. This book was released on 2017-04-07 with total page 368 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.

Book Digital Lighting and Rendering

Download or read book Digital Lighting and Rendering written by Jeremy Birn and published by Pearson Education. This book was released on 2006-04-27 with total page 727 pages. Available in PDF, EPUB and Kindle. Book excerpt: Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques. In this lavishly illustrated new edition, Pixar's Jeremy Birn shows you how to: Master Hollywood lighting techniques to produce professional results in any 3D application Convincingly composite 3D models into real-world environments Apply advanced rendering techniques using subsurface scattering, global illumination, caustics, occlusion, and high dynamic range images Design realistic materials and paint detailed texture maps Mimic real-life camera properties such as f-stops, exposure times, depth-of-field, and natural color temperatures for photorealistic renderings Render in multiple passes for greater efficiency and creative control Understand production pipelines at visual effects and animation studios Develop your lighting reel to get a job in the industry

Book Photoshop 3D for Animators

Download or read book Photoshop 3D for Animators written by Rafiq Elmansy and published by Taylor & Francis. This book was released on 2012-10-02 with total page 294 pages. Available in PDF, EPUB and Kindle. Book excerpt: Photoshop is not just for photographers anymore. Photoshop 3D for Animators is one of the only titles available that discusses 3D Photoshop techniques specifically for animators. Now with Adobe CS5, 3D Digital artists can integrate 3D models into Photoshop or create 3D models in Photoshop with the high capability to customize, edit and animate. With Photoshop 3D for Animators, explore the new 3D tools and techniques that will enhance your animation pipeline and workflows with the Adobe Suite softwares, including After Effects and Flash. Explore the ins and outs of Adobe Photoshop and expand your 3D expertise with the comprehensive guide to Adobe 3D toolset for animators. Customize Adobe CS5 tools for your specific, animation workflow and integrate your 3D models with Adobe Flash and the entire Adobe Suite platform with ease. Learn to manipulate 3D images as well as import 3D content from the Adobe creative suite. With in-depth, step-by-step tutorials, explore lighting, digital painting, texturing and rendering for 2D and 3D the power of Adobe Photoshop software. Enhance your digital workflow and expand your expertise with this hands-on guide to Photoshop CS5. Includes downloadable resources with source files, working samples and models.