Download or read book Creating Adventure Games for Teens written by Jason Darby and published by Muska/Lipman. This book was released on 2013 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.
Download or read book Equity Cultural Responsiveness in the Middle Grades written by Kathleen M. Brinegar and published by IAP. This book was released on 2019-04-01 with total page 370 pages. Available in PDF, EPUB and Kindle. Book excerpt: While developmental responsiveness is a deservingly key emphasis of middle grades education, this emphasis has often been to the detriment of focusing on the cultural needs of young adolescents. This Handbook volume explores research relating to equity and culturally responsive practices when working with young adolescents. Middle school philosophy largely centers on young adolescents as a collective group. This lack of focus has great implications for young adolescents of marginalized identities including but not limited to those with culturally and linguistically diverse backgrounds, LGBTQ youth, and those living in poverty. If middle level educators claim to advocate for young adolescents, we need to mainstream conversations about supporting all young adolescents of marginalized identities. It empowers researchers, educators, and even young adolescents to critically examine and understand the intersectionality of identities that historically influenced (and continue to affect) young adolescents and why educators might perceive marginalized youth in certain ways. It is for these reasons that researchers, teachers, and other key constituents involved in the education of young adolescents must devote themselves to the critical examination and understanding of the historical and current socio-cultural factors affecting all young adolescents. The chapters in this volume serve as a means to open an intentional and explicit space for providing a critical lens on early adolescence–a lens that understands that both developmental and cultural needs of young adolescents need to be emphasized to create a learning environment that supports every young adolescent learner.
Download or read book The Art Bible written by and published by . This book was released on 1901 with total page 1382 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Video Game Storytelling written by Evan Skolnick and published by Watson-Guptill. This book was released on 2014-12-02 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: UNLOCK YOUR GAME'S NARRATIVE POTENTIAL! With increasingly sophisticated video games being consumed by an enthusiastic and expanding audience, the pressure is on game developers like never before to deliver exciting stories and engaging characters. With Video Game Storytelling, game writer and producer Evan Skolnick provides a comprehensive yet easy-to-follow guide to storytelling basics and how they can be applied at every stage of the development process—by all members of the team. This clear, concise reference pairs relevant examples from top games and other media with a breakdown of the key roles in game development, showing how a team’s shared understanding and application of core storytelling principles can deepen the player experience. Understanding story and why it matters is no longer just for writers or narrative designers. From team leadership to game design and beyond, Skolnick reveals how each member of the development team can do his or her part to help produce gripping, truly memorable narratives that will enhance gameplay and bring today’s savvy gamers back time and time again.
Download or read book The Hardest Hidden Pictures Book Ever written by Highlights and published by Highlights Press. This book was released on 2021-03-09 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: Packed with dozens of the most difficult Hidden Pictures puzzles Highlights has ever created, this book is perfect for advanced puzzlers ages 8-12 looking for a next-level challenge! This jam-packed collection includes over 80 advanced Hidden Pictures puzzles, including photo puzzles, puzzles without clues, puzzles with scrambled clues and more. A great gift for anyone who loves a puzzle challenge, this engaging activity book is filled with more than 1,500 total objects to find. Kids (and grown-ups, too) will need to keep their eyes peeled searching through hilarious scenes like sloths playing ping pong, dogs enjoying a fiesta, and a fishy carnival. There are both full-color and classic black-and-white scenes to solve. Over 125 pages of puzzles adds up to hours of screen-free fun, great for keeping kids engaged during road trips or rainy afternoons at home. Plus, this book is crafted by puzzle experts to include learning benefits parents can count on. Searching for hidden objects is a great way for kids to develop important school skills like vocabulary, concentration and visual perception. Every puzzle solved will boost kids’ confidence and encourage them to take on new challenges.
Download or read book In This Picture written by Elle Simms and published by Createspace Independent Publishing Platform. This book was released on 2017-10-29 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you like puzzles? Do you have a keen eye? In This Picture is a photographic hidden pictures book for children. Filled with large, full color photos, with DOZENS of objects hidden in each picture, this book is sure to delight children of all ages. The carefully crafted scenes are playful, whimsical, and engaging. Many contain a hint of humor. For example: fish flying animals in hats and sunglasses a statue taking a selfie a dinosaur eating a cupcake. For every sharply detailed picture, there is a list of objects to find that range from easy and obvious to difficult to spot, making this picture puzzle book good for children of all ages. Adults who enjoy hidden objects games will like this book, too! This fun seek and find book for kids will keep 'em busy for hours! It's perfect for: - rainy day activities - long car rides - waiting rooms - quiet time - birthday and Christmas gifts, stocking stuffers kids who don't like to read - a gift for families with kids of multiple ages INSIDE THIS EDITION: 3 bonus pictures with one extra difficult object to find! Are you up for the challenge? Do you think you can spot them all? NOT JUST FOR KIDS - In This Picture makes a good brain exercising game for Alzheimers and seniors with dementia.
Download or read book In This Picture 2 More Hidden Objects for You to Find written by Elle Simms and published by Createspace Independent Publishing Platform. This book was released on 2018-02-15 with total page 44 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you like puzzles? Do you have a keen eye? In This Picture 2: More hidden objects for you to find! is a hidden pictures book for kids! Filled with large, full color photos, and with DOZENS of objects hidden inside every picture, In This Picture 2 is sure to delight children of all ages. The carefully crafted scenes are playful, whimsical, and engaging. For every sharply detailed picture, there is a list of objects to find that range from easy and obvious to very difficult to spot, making this an excellent gift for families with kids of varying ages. Even adults will enjoy searching for the more cleverly hidden ones. INSIDE THIS EDITION: 3 bonus pictures with one extra hard object to find! KIDS - Are you up for the challenge? Do you think you can find EVERY object hiding in this book? This activity book is perfect for:rainy days waiting rooms long car rides time away from screens/devices kids who don't like to read birthday gifts, Christmas presents and stocking stuffers for kids children who enjoy puzzles, brain teasers and picture puzzle books and Where's Waldo type of books. Get your copy today! Click ADD TO CART now!
Download or read book Making Multiplayer Online Games written by Stephen Gose and published by Scribl. This book was released on 2016-11-07 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes game design and implementation chapters using either Phaser JavaScript Gaming Frameworks v2.6.2, CE, v3.16+, AND any other JS Gaming Frameworks for the front- and back-end development. It is a Book of 5 Rings Game Design - "HTML5, CSS, JavaScript, PHP, and SQL". It further analyzes several freely available back-end servers and supporting middleware (such as PHP, Python, and several CMS). This game design workbook takes you step-by-step into the creation of Massively Multiplayer Online Game as a profitable business adventure - none of this theoretical, local workstation proof of concept! It uses any popular JavaScript Gaming Framework -- not just limited to Phaser.JS!! -- on the client-side browser interfacing into a unique, server-side, application using WebSockets. It is the only book of its kind since January 2017 for the Phaser MMO Gaming Framework! * Part I leads you through the world of networks, business consideration, MMoG analysis and setting up your studio workshop. I have 40 years of networking career experience in highly sensitive (i.e., Government Embassies) data communications. I am a certified Cisco Academy Instructor and have taught networking, networking security, game design/development, and software engineering for the past 14 years at the college level. * Part II Guides you into Multi-player Online Game architecture contrasted to normal single-player games. This lays the foundation for Multi-Player Game Prototypes and reviews a missing aspect in current MMoG development not seen in many online tutorials and example code. * Part III contains 3 chapters focused on production and development for the client-side code, client-proxy, server-side code, and MMoG app. This content sets the foundation for what many Phaser tutorials and Phaser Starter-Kits on the market today overlook and never tell you! Upon completion of Part III, you will have your bespoke MMoG with integrated micro-service, and if you choose, web workers and block-chain. * Part IV (Bonus Content) This section includes proprietary Game Rule Books and EULA source code included as a part of your book purchase. It features four (4) Game Recipes -- step-by-step instructions -- listed by complexity "1" = easiest (elementary skills) to "4" = most complex (requiring advanced skills across several IT technology disciplines). Each external “Walk-Through Tutorial” guides you in different aspects of MMoG development. * How to migrate single-player games into a 2-player online delivery mode (not using "hot-seat")! * How to use dynamic client-side proxy servers and migrate this game from its current single-player mode (with AI Bot) into an online 2-player mode (not using "hot-seat")! * How to include "Asynchronous Availability" during gameplay and migrate this gameplay mode (with AI Bot) into an online "Asynchronous Availability" 3-player mode using postal mail or email game turns! The FREE game rule book will help "deconstruct" this game mechanics.
Download or read book Game Programming Patterns written by Robert Nystrom and published by Genever Benning. This book was released on 2014-11-03 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Download or read book We Got This written by Cornelius Minor and published by Heinemann Educational Books. This book was released on 2018-10-11 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: While challenging the teacher as hero trope, We Got This shows how authentically listening to kids is the closest thing to a superpower that we have. Cornelius identifies tools, attributes, and strategies that can augment our listening.
Download or read book Search and Find Puzzle Book For Immature Adults written by Mike Bender and published by . This book was released on 2020-11-09 with total page 58 pages. Available in PDF, EPUB and Kindle. Book excerpt: The only brain activity book scientifically proven to make you both smarter and slightly dumber at the same time! Successfully launched on Kickstarter and from the folks behind AwkwardFamilyPhotos.com. Search and Find Puzzles for (Immature) Adults is a humorous twist on the classic search and find puzzles we all remember doing as kids. It makes the perfect brain activity, gag gift, or boredom buster. The book includes 40 unique puzzles from veteran illustrators with 500 + expertly hidden objects such as lederhosen, avocado toast, breast pump, lower intestine, and Socrates-- it might possibly be the most random book ever. This book features: 40 hilarious search and find puzzles that are as equally challenging as they are humorous created by the world's most talented search and find illustrators like Chuck Dillon, Laura Close, Brian Michael Weaver, and MAD Magazine alum, Rich Powell. 500 + hidden objects including shuttlecock, Dadbod, Dee Snider, rotary phone, lederhosen, hypodermic needle, and many, many more. We dare you to find them all. Complete answer key (for cheaters). It makes the perfect boredom buster, quarantine calmer, gag gift, coaster, and fly swatter so pick one up today. Or seven.
Download or read book Christmas Hidden Pictures Puzzles to Highlight written by Highlights and published by Highlights Press. This book was released on 2020-09-22 with total page 37 pages. Available in PDF, EPUB and Kindle. Book excerpt: The perfect gift for any stocking, this collection of festive Hidden Pictures puzzles offers a unique puzzling experience. Kids can use the included bright green highlighter to find hundreds of hidden objects and create fluorescent scenes. This Christmas activity book with inverted white-on-black puzzles combines the fun of coloring with highlighters and the enduring popularity of intricate Hidden Pictures puzzles. Christmas-themed images such as skiing with Santa, decorating the tree, and making Christmas cookies pair with Highlights trademark humorous illustrations, creating a fun and engaging Christmas puzzling activity perfect for the whole family.
Download or read book The Jumbo Book of Hidden Pictures written by Highlights for Children and published by Highlights. This book was released on 1992 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: One of the most popular features ofHighlights for Children,hidden pictures provides boys and girls with hours of fascinating and challenging fun. The editors of the popular children's magazine have thater more the 70 hidden pictures--containing more than 1,000 objects to find. An answer key is provided in the back of the book.
Download or read book Creating Chaos Online written by Asta Zelenkauskaite and published by University of Michigan Press. This book was released on 2022-10-10 with total page 319 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the prevalence of disinformation geared to instill doubt rather than clarity, Creating Chaos Online unmasks disinformation when it attempts to pass as deliberation in the public sphere and distorts the democratic processes. Asta Zelenkauskaitė finds that repeated tropes justifying Russian trolling were found to circulate across not only all analyzed media platforms’ comments but also across two analyzed sociopolitical contexts suggesting the orchestrated efforts behind messaging. Through a dystopian vision of publics that are expected to navigate in the sea of uncertain both authentic and orchestrated content, pushed by human and nonhuman actors, Creating Chaos Online offers a concept of post-publics. The idea of post-publics is reflected within the continuum of treatment of public, counter public, and anti-public. This book argues that affect-instilled arguments used in public deliberation in times of uncertainty, along with whataboutism constitute a playbook for chaos online.
Download or read book Hidden Games written by Erez Yoeli and published by . This book was released on 2022-04-05 with total page 272 pages. Available in PDF, EPUB and Kindle. Book excerpt: Two MIT economists show how game theory--the ultimate theory of rationality--explains irrational behavior We like to think of ourselves as rational. This idea is the foundation for classical economic analysis of human behavior, including the awesome achievements of game theory. But as behavioral economics shows, most behavior doesn't seem rational at all--which, unfortunately, to cast doubt on game theory's real-world credibility. In Hidden Games, Moshe Hoffman and Erez Yoeli find a surprising middle ground between the hyperrationality of classical economics and the hyper-irrationality of behavioral economics. They call it hidden games. Reviving game theory, Hoffman and Yoeli use it to explain our most puzzling behavior, from the mechanics of Stockholm syndrome and internalized misogyny to why we help strangers and have a sense of fairness. Fun and powerfully insightful, Hidden Games is an eye-opening argument for using game theory to explain all the irrational things we think, feel, and do.
Download or read book Make Your Move written by Laura Heffernan and published by Lyrical Shine. This book was released on 2019-12-17 with total page 189 pages. Available in PDF, EPUB and Kindle. Book excerpt: Love’s All About Timing . . . At twenty-eight, Shannon has yet to fall in love. Which is fine, since she’d rather spend her evenings creating games than swiping right or going on awkward blind dates. Right now though, she has two little problems. First, she’s stuck for a new game idea. Second, the only candidate in her roommate search is Tyler, the gaming buddy who’s long had an unrequited crush on her. It should be awkward. But when Tyler moves in, the situation doesn’t go at all the way Shannon expected. Between helping her deal with coworkers and fixing the bugs in her latest game, Tyler’s proving to be damn near perfect. Except for the fact that he’s falling for someone else. . . Maybe Shannon has already forfeited her turn. Maybe she’s playing for nothing but heartache. But the best games have endings you can never predict . . .
Download or read book Archaeogaming written by Andrew Reinhard and published by Berghahn Books. This book was released on 2018-06-18 with total page 236 pages. Available in PDF, EPUB and Kindle. Book excerpt: A general introduction to archeogaming describing the intersection of archaeology and video games and applying archaeological method and theory into understanding game-spaces. “[T]he author’s clarity of style makes it accessible to all readers, with or without an archaeological background. Moreover, his personal anecdotes and gameplay experiences with different game titles, from which his ideas often develop, make it very enjoyable reading.”—Antiquity Video games exemplify contemporary material objects, resources, and spaces that people use to define their culture. Video games also serve as archaeological sites in the traditional sense as a place, in which evidence of past activity is preserved and has been, or may be, investigated using the discipline of archaeology, and which represents a part of the archaeological record. From the introduction: Archaeogaming, broadly defined, is the archaeology both in and of digital games... As will be described in the following chapters, digital games are archaeological sites, landscapes, and artifacts, and the game-spaces held within those media can also be understood archaeologically as digital built environments containing their own material culture... Archaeogaming does not limit its study to those video games that are set in the past or that are treated as “historical games,” nor does it focus solely on the exploration and analysis of ruins or of other built environments that appear in the world of the game. Any video game—from Pac-Man to Super Meat Boy—can be studied archaeologically.