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EBookClubs

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Book Making a GameSalad   for Teens

Download or read book Making a GameSalad for Teens written by Michael Duggan and published by . This book was released on 2013 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: GameSalad is the fastest, easiest way to get started building games for Macs, PCs, iOS smart devices, and the Web. If you're a gamer who's ready to start building your own games, MAKING A GAMESALAD FOR TEENS is the book for you. In simple, step-by-step lessons, author Michael Duggan will show you how to build fun, engaging games from the ground up with GameSalad and share them with your friends via social networking. GameSalad, a free, web-based program, is easy enough for complete beginners to understand and use, but the skills it helps you build can provide a foundation for more advanced game-creation skills. No coding or programming skills are required. Pick up MAKING A GAMESALAD FOR TEENS and get started creating your own games today.

Book Making a Gamesalad for Teens

Download or read book Making a Gamesalad for Teens written by Michael Duggan and published by Muska/Lipman. This book was released on 2013-06-18 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: "In simple, step-by-step lessons, author Michael Duggan will show you how to build fun, engaging games from the ground up with GameSalad and share them with your friends via social networking. GameSalad, a free, web-based program, is easy enough for complete beginners to understand and use, but the skills it helps you build can provide a foundation for more advanced game-creation skills."--Amazon.com.

Book The Art of the Game Salad

    Book Details:
  • Author : Nihal Sageer
  • Publisher :
  • Release : 2019-11-10
  • ISBN : 9781707296828
  • Pages : 108 pages

Download or read book The Art of the Game Salad written by Nihal Sageer and published by . This book was released on 2019-11-10 with total page 108 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to design your first game! This comprehensive guide leads you through the process of developing a smartphone game. This book is intended for young teens interested in pursuing game design-- it is the book I wish I had when I started programming. Good luck!

Book Official GameSalad Guide to Game Development

Download or read book Official GameSalad Guide to Game Development written by Novak and published by . This book was released on 2013 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Official GameSalad Guide to Game Development

Download or read book The Official GameSalad Guide to Game Development written by GameSalad and published by Cengage Learning. This book was released on 2013-04-12 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: THE OFFICIAL GAMESALAD GUIDE TO GAME DEVELOPMENT teaches readers how to make their own games with the simple, powerful, drag-and-drop GameSalad Creator software. Using techniques based on key game development concepts, current trends, and established best practices, readers will be able to use GameSalad Creator from concept to prototype--and beyond. The text's wide-ranging coverage encompasses desktop, mobile, online, social, and serious games--as well as key platforms such as iOS, Android, Mac, Windows, and HTML 5. This reader-friendly, highly visual guide is equally suited for formal game development courses and self-paced learning--with a balance of depth and detail that is ideal for both professionals and those working on their first game. Basic tutorials and terminology are available in the book's Appendix. GameSalad has also provided manuals, templates, and a Cookbook containing video tutorials at http://gamesalad.com/manuals and http://cookbook.gamesalad.com. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.

Book GameSalad Beginner s Guide

Download or read book GameSalad Beginner s Guide written by Miguel Dequadros and published by Packt Publishing, Limited. This book was released on 2012 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a step-by-step, tutorial-driven guide to game development using GameSalad. You will learn through first-hand experience how a GameSalad developer goes from literally nothing to a finished game. Along the way there are illustrations to explain anything that could be difficult and to display screenshots of the games. In addition, every art and audio asset required by the tutorials is provided, so you can start building your game right away. If you are a game enthusiast, who is looking to build games with GameSalad quickly, then this book is for you. You need not know any programming. The book does not deal with GameSalad’s installation and basic set up. The ideal reader would know how to install and set up GameSalad.

Book 2D Game Building for Teens

Download or read book 2D Game Building for Teens written by Michael Duggan and published by . This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Development from Idea to Prototype  UTeM Press

Download or read book Game Development from Idea to Prototype UTeM Press written by Ibrahim Ahmad and published by UTeM Press. This book was released on 2020-01-09 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: “Game Development: From Idea to Prototype” is a book that brings together several articles written by those who are engaged in the field of gaming technology, especially in the development of game applications or in the areas of research related to games. Each chapter in this book is written in order of content so that it is easy to understand. This book is a great reference and read for anyone interested in the game technology world. By emphasizing the theory and conceptual game development process, clear and detailed explanations are very helpful and informative to readers. It is hoped that this book will be useful in disseminating knowledge as well as a guide to readers .

Book RPG Maker for Teens

Download or read book RPG Maker for Teens written by Michael Duggan and published by . This book was released on 2012 with total page 340 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Learn GameSalad for iOS

Download or read book Learn GameSalad for iOS written by David Guerineau and published by Apress. This book was released on 2012-06-28 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: So you have a great idea for an iPhone or iPad game, but you've never programmed before. Where to start? Here! With GameSalad, you can design, build, and publish a 2D game in the App Store using an easy-to-use, no-programming-required game creation tool. Learn GameSalad for iOS shows you how to set up your development environment and how to create a variety of simple 2D games from a breakout-style game to an arcade shooter to a maze game. You'll also learn how to use GameSalad to create a non-game app as well. This book also takes you beyond game development into getting your game into the App Store, using iAd, and marketing your game. A clear, step-by-step approach to GameSalad for the complete beginner Create fun, complete, and fully functional game projects An idea to App Store publishing guide

Book Becoming a Systems Administrator

Download or read book Becoming a Systems Administrator written by Mary-Lane Kamberg and published by The Rosen Publishing Group, Inc. This book was released on 2017-07-15 with total page 81 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer systems administrators supervise the day-to-day operation of such physical computer devices as central data storage, printers, scanners, and routers. They install programs, hook up cables, identify problems, and update equipment and software. In 2016, U.S. News and World Report ranked the occupation the eighth-best technology job, and future employment projections show growing demand for workers with the right skills. This title explains the job and how it fits into the overall field of information technology. It focuses on what the job is like and also covers the bases of education, certification, and experience that employers will look for.

Book Going Mobile

Download or read book Going Mobile written by Scott La Counte and published by American Library Association. This book was released on 2011-09-02 with total page 61 pages. Available in PDF, EPUB and Kindle. Book excerpt: Using the HTML skills that many librarians already have along with flexible development tools, technology expert La Counte shows how creating a customized mobile app doesn’t need to be expensive or require deep expertise.

Book We the Gamers

    Book Details:
  • Author : Karen Schrier
  • Publisher : Oxford University Press
  • Release : 2021
  • ISBN : 0190926104
  • Pages : 401 pages

Download or read book We the Gamers written by Karen Schrier and published by Oxford University Press. This book was released on 2021 with total page 401 pages. Available in PDF, EPUB and Kindle. Book excerpt: Combining research-based perspectives and current examples including Minecraft and Animal Crossing : New Horizons, We the Gamers shows how games can be used in ethics, civics, and social studies education to inspire learning, critical thinking, and civic change.

Book Connected Gaming

    Book Details:
  • Author : Yasmin B. Kafai
  • Publisher : MIT Press
  • Release : 2024-03-19
  • ISBN : 0262551551
  • Pages : 221 pages

Download or read book Connected Gaming written by Yasmin B. Kafai and published by MIT Press. This book was released on 2024-03-19 with total page 221 pages. Available in PDF, EPUB and Kindle. Book excerpt: How making and sharing video games offer educational benefits for coding, collaboration, and creativity. Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai and Quinn Burke discuss the educational benefits of constructionist gaming—coding, collaboration, and creativity—and the move from “computational thinking” toward “computational participation.” Kafai and Burke point to recent developments that support a shift to game making from game playing, including the game industry's acceptance, and even promotion, of “modding” and the growth of a DIY culture. Kafai and Burke show that student-designed games teach not only such technical skills as programming but also academic subjects. Making games also teaches collaboration, as students frequently work in teams to produce content and then share their games with in class or with others online. Yet Kafai and Burke don't advocate abandoning instructionist for constructionist approaches. Rather, they argue for a more comprehensive, inclusive idea of connected gaming in which both making and gaming play a part.

Book Games and Education  Designs in and for Learning

Download or read book Games and Education Designs in and for Learning written by and published by BRILL. This book was released on 2018-11-26 with total page 238 pages. Available in PDF, EPUB and Kindle. Book excerpt: We live in a time of educational transformations towards more 21st century pedagogies and learning. In the digital age children and young people need to learn critical thinking, creativity and innovation and the ability to solve complex problems and challenges. Traditional pedagogies are in crisis and many pupils experience school as both boring and irrelevant. As a response educators and researchers need to engage in transforming education through the invention of new designs in and for learning. This book explores how games can provide new ideas and new designs for future education. Computer games have become hugely popular and engaging, but as is apparent in this book, games are not magical solutions to making education more engaging, fun and relevant. Games and Education explores new designs in and for learning and offer inspiration to teachers, technologists and researchers interested in changing educational practices. Based on contributions from Scandinavian researchers, the book highlights participatory approaches to research and practice by providing more realistic experiences and models of how games can facilitate learning in school.

Book PSP Game Creation for Teens

Download or read book PSP Game Creation for Teens written by Michael Duggan and published by Muska/Lipman. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book is about designing computer art and games"--p. xi.

Book Handbook of Digital Games

Download or read book Handbook of Digital Games written by Marios C. Angelides and published by John Wiley & Sons. This book was released on 2014-02-19 with total page 611 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book covers the state-of-the-art in digital games research and development for anyone working with or studying digital games and those who are considering entering into this rapidly growing industry. Many books have been published that sufficiently describe popular topics in digital games; however, until now there has not been a comprehensive book that draws the traditional and emerging facets of gaming together across multiple disciplines within a single volume.