Download or read book Magic World Fantasy Roleplaying in Worlds of Epic Adventure written by Ben Monroe and published by Chaosium. This book was released on 2012-01-01 with total page 262 pages. Available in PDF, EPUB and Kindle. Book excerpt: FANTASY ROLEPLAYING IN WORLDS OF EPIC ADVENTURE Enter a world of fantastic adventure, where your destiny is limited only by your imagination. Where powerful sorcerers manipulate the very essence of reality, and where warriors decide the fate of kingdoms with blade and spear. A world of magic, myth, and menace... A MAGIC WORLD! Magic World is a self-contained fantasy roleplaying game using the classic Basic Roleplaying system. The game allows you to play characters in a world of fantasy, adventure, and excitement. The rules of Magic World are simple to grasp, while having enough options and complexity to suit any gaming style. Characters grow in experience organically, without relying on artificial constructs such as classes, levels, etc. Any sort of fantasy character you can imagine, you can play. Magic World contains: Full rules for creating characters in a world of magic and fantasy. A robust magic system with nearly one hundred spells. Any character may become a spell caster with the right combination of raw talent, and training! Detailed, yet streamlined skills and combat rules. Complete rules for nautical adventures. A bestiary of more than sixty creatures to use as foes for the characters, or as the characters themselves! Play as any species imaginable: Human, Elf, Orc, Centaur, Troll, Talking Beast, and more! Gamemaster advice, and resources. A gallery of enchanted items which might be found in your characters adventures. A complete sample campaign setting, "the Southlands", to jump start your adventures. And more!
Download or read book Spells Magic written by and published by Bastion Press, Inc.. This book was released on 2002-05 with total page 104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Magic is a powerful force in most fantasy worlds, and many are the paths open to those who seek magical power. From the arcane to the divine, Spells & Magic provides information for both players and DMs and is easily useable in any d20 campaign world. This is more than just a book of spells and magical items. New prestige classes focusing on new thoughts of magic also fill the book. And like all Bastion Press products, it's designed to be used with any d20 campaign world.
Download or read book Fate written by Leonard Balsera and published by . This book was released on 2013-07-03 with total page 308 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grab your plasma rifles, spell components, and jetpacks! Name your game; Fate Core is the foundation that can make it happen. Fate Core is a flexible system that can support whatever worlds you dream up. Have you always wanted to play a post-apocalyptic spaghetti western with tentacle monsters? Swords and sorcery in space? Wish there was a game based on your favorite series of books, film, or television, but it never happened? Fate Core is your answer. Fate Core is a tabletop roleplaying game about proactive, capable people who lead dramatic lives. The type of drama they experience is up to you. But wherever they go, you can expect a fun storytelling experience full of twists...of fate. GAME INFORMATION Number of players: 3-6 Age of players: 12+ Length: 2-8 hours Type of Game: Roleplaying Game Languages Available: English Suggested Retail: $25.00 Game Designers: Leonard Balsera, Brian Engard, Jeremy Keller, Ryan Macklin, Mike Olson
Download or read book Runes of Issalia Bonus Box Set written by Jeffrey L. Kohanek and published by Fallbrandt Press. This book was released on 2021-06-01 with total page 1342 pages. Available in PDF, EPUB and Kindle. Book excerpt: The return of a long lost magic. A desperate quest for an enchanted relic. The final battle to save mankind from extinction. "Compelling, action packed and it kept me turning the pages." - ★★★★★ Review ______________________________________________________________ From THE BURIED SYMBOL, Runes of Issalia, Book One: They tell Unchosen, "Accept your fate and you'll be rewarded in the next life." The threat of execution is their recourse. Rejecting his role as an outcast, Brock risks his life and obtains a false rune, marking him a member of the Empire's ruling class. Under a veil of deception and backed by natural talent, he schemes his way into a school where the Empire's future leaders are trained. Can he maintain this charade? Within an academy of magic, invention, and combat, he discovers secrets kept from society, among which is a forbidden magic he is able to wield. Determined to tame his frightening new abilities, one misstep could destroy him. _______________________________________________________________ Includes the COMPLETE Runes of Issalia trilogy and the aftermath novella, ICON The Buried Symbol: Runes of Issalia, Book I The Emblem Throne: Runes of Issalia, Book II An Empire in Runes: Runes of Issalia, Book III ICON: An Issalia companion tale EXCLUSIVE to this set This bundle offers over 1,100 pages of epic fantasy filled with magic, mystery, and monsters. DOWNLOAD NOW. YOUR ADVENTURE AWAITS. Readers rave about Runes of Issalia: "I enjoyed the characters and world building and plan to read more set in Issalia." - ★★★★★ "Interesting adventure, lots of magic with surprises along the way...great story telling!" - ★★★★★ "It has been quite a while since I've read a book that was so enthralling." - ★★★★★ "An entrancing story from the first to the last book." - ★★★★★ "Excellent world-building, character development and story execution, culminating in a story that can be truly called EPIC!" - ★★★★★
Download or read book Cthulhu Through the Ages Call of Cthulhu Roleplaying written by Mike Mason and published by Chaosium. This book was released on 2015-04-10 with total page 82 pages. Available in PDF, EPUB and Kindle. Book excerpt: GUIDELINES FOR PLAYING CALL OF CTHULHU IN SEVEN DIFFERENT ERAS CTHULHU THROUGH THE AGES was created to help players adopt the latest rule-set for the wide range of settings published by Chaosium Inc. Here you will find straight-forward guidance and era-specific rules for investigator creation for seven different settings, along with updated rules for combat for CTHULHU DARK AGES, CTHULHU INVICTUS, and MYTHIS ICELAND, as well as a sprinkling of other topics like scenario seeds, setting-specific monsters, and investigator organizations.
Download or read book Where Magic is Born written by Larnce Hicks and published by . This book was released on 2021-05-05 with total page 512 pages. Available in PDF, EPUB and Kindle. Book excerpt: Those with power never understand the terror they inspire... After a fierce battle, Sophia finds herself stranded with her mortal enemy in the wild world of Alfheim. In a world where the position of its two suns and moons drastically warps the environment, Sophia must find a way to adapt to her surroundings while dragging along the dangerous outlaw magician that has eluded her for years. With violent anarchists, dangerous wildlife, and a lightning spewing dragon on their heels, Sophia must make an impossible decision if she is to survive the wondrous world where magic is born.
Download or read book Barbarians of Lemuria Legendary Edition written by Simon Washbourne and published by . This book was released on 2009-12-02 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "It is a savage age of sorcery and bloodshed, where strong men and beautiful women, warlords, priests, magicians and gladiators battle to carve a bloody path leading to the Throne of Lemuria. It is an age of heroic legends and valiant sagas too. And this is one of them..." Barbarians of Lemuria; swords & sorcery roleplaying, inspired by Thongor, Conan, Brak and Elric. Barbarians of Lemuria has been acclaimed by many as one of the best roleplaying games of this genre. This 'Legendary' version features updates and extra goodies to give you much more swords & sorcery role playing goodness.
Download or read book Jackals written by John-Matthew DeFoggi and published by Bloomsbury Publishing. This book was released on 2021-02-09 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: A Sword & Sorcery roleplaying game set in a Fantasy Bronze Age inspired by the legends and cultures of the Ancient Near East. The Zaharets, the land between the Vori Wastes and the Plains of Aeco, is well-known as the Land of Risings. Dominated by the rising city-states of Ameena Noani and Sentem, facing each other along the great War Road, the Zaharets has always been home to powerful civilizations. Beastmen ruins dot the landscape, a constant reminder of the Kingdom of Sin and the fragility of the Law of Men. Even older are the great ruins of the Hulathi, the legendary sea peoples, and the Hannic mansions sealed beneath the mountains, awaiting those who would seek out the Lost Folk. Scars abound from the wars between ruined Keta in the north and Gerwa in the south. And, far to the east, the legends of Muadah still beckon occultists and Jackals who seek to plunder its corrupted ruins. Inspired by the myths, cultures, and history of the Ancient Near East, and by such ancient texts as the Iliad, the Epic of Gilgamesh, and the Old Testament, Jackals is a Sword & Sorcery roleplaying game set in a Fantasy Bronze Age. With mechanics based on the popular OpenQuest system, Jackals places players in the role of Jackals--adventurers, explorers, sellswords, and scavengers--and sends them out into the peril-filled land of the Zaharets to make their fortune... or perhaps fulfill a greater destiny . . .
Download or read book Mythras Hardback written by Pete Nash and published by . This book was released on 2021-02-06 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mythras Core rules Mythras is the acclaimed roleplaying game from The Design Mechanism. For those new to the game, Mythras is a straightforward, roll-under percentile system. In Mythras your characters are defined by their culture, career, community, background, comrades, skills, magic and cults. Progression is through skill advancement - not levels or similarly abstract concepts. As your characters adventure and quest, their capabilities improve and their relationships deepen and strengthen. Players and Games Masters have complete flexibility over what can be achieved, and the way characters develop is entirely dependent on choices players make, depending on their characters' aspirations and motivations. Games Masters receive a huge amount of support through the Mythras rules. All the concepts and game mechanics are explained clearly with options and considerations explored and presented for ease of use. You need only this rulebook for many years of exciting and imaginative play. Mythras contains everything needed for play, except for dice and friends. It includes five magic systems, innovative combat, over 60 creatures, and copious guidance on how to use the rules and run Mythras games! Come and try one of the best roleplaying systems around...
Download or read book The World of Critical Role written by Liz Marsham and published by Random House Worlds. This book was released on 2020-10-20 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: NEW YORK TIMES BESTSELLER • Dive deep into the history of the world’s most popular fantasy RPG livestream with the cast of Critical Role in this definitive guide featuring never-before-seen illustrations and photos. From its unassuming beginnings as a casual home game between friends to the role-playing phenomenon it is today, Critical Role has become the stuff of legend. These pages chronicle how a circle of friends who all happen to be talented voice actors built the most-watched tabletop role-playing livestream of all time. Discover dazzling new illustrations and richly written insights into the locations, characters, and adventures featured in the hundreds of episodes across Critical Role’s two campaigns, Vox Machina and the Mighty Nein. Go behind the scenes with archival photos and exclusive interviews with Dungeon Master Matt Mercer and the entire Critical Role cast as they explore their characters’ most triumphant moments and darkest hours. And celebrate the massive community of Critters who support and expand the show’s world through a highlighted tour of the crafts, cosplay, and art they create every day. Featuring a foreword from Felicia Day, lush illustrations, and the inside story you won’t find anywhere else, this book is your indispensable guide to Critical Role. The adventure begins!
Download or read book It s All Fun and Games written by Dave Barrett and published by Inkshares. This book was released on 2016-08-02 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: Six friends cross over into a dangerous fantasy world — will they make it back alive?
Download or read book Those Dark Places written by Jonathan Hicks and published by Lulu.com. This book was released on 2007-07-27 with total page 190 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jonathan Hicks, published twice in the British Science Fiction Association's writer's magazine 'FOCUS' and the mission designer/dialogue writer of the mobile telephone game of acclaimed television show 'Battlestar Galactica', presents twelve short stories about the little people in the big universe. "I grew up with the grandiose science fiction tales, in books and on film, with great galaxy-spanning adventures or life-changing technologies," said Jonathan Hicks. "In this book I concentrate on the 'little guy', the people who work behind the scenes and those who get a less than stellar deal out of the supposed adventure travelling the galaxy and exploring new technologies offers." Click on the 'preview this book' under the cover picture above to find out more about these stories. Contains strong language and some violence
Download or read book Runequest Roleplaying in Glorantha written by Greg Stafford and published by Chaosium. This book was released on 2018-08 with total page 445 pages. Available in PDF, EPUB and Kindle. Book excerpt: Core Rulebook
Download or read book Lone Wolf written by August Hahn and published by . This book was released on 2003-10 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Readers of the Lone Wolf series were launched into an odyssey spanning 28 game books, 12 novels, and countless related works. The hero for most of that work was Lone Wolf, a Kai Lord and the readers' alternate identity when traveling through the complex and often lethal world of Magnamund. The last survivor of the Kai, it was his self-appointed duty to seek vengeance for the deaths of his brothers and sisters. Through it all, readers of the Lone Wolf game books followed along with every step, every sword blow, and every use of his incredible powers. This book is the definitive guide to the world of Magnamund and the many roleplaying possibilities it provides.. If you can imagine an adventure, it awaits you somewhere on the face (or in the dark caverns) of Magnamund. There is a gazetteer section with maps, images, and detailed descriptions of the many realms that make up Magnamund. Notes on cultures, monsters, and the inevitable dangers of the land will be at your fingertips. The gazetteer will also provide Games Masters with statistics for dozens of terrible beasts and vile henchmen to throw at those foolish enough to oppose the rise of the Darklords What you will not find in these pages are overly complicated or burdensome rules. The combat of Lone Wolf is quick and simple, with greater emphasis placed on the descriptions and action of titanic conflict rather than the dice rolls involved. The real battle should be against the Darklords, not the rules involved to doing so. The basic rules of Lone Wolf are just that- basic. They provide the foundation for all action in Magnamund without getting in the way of the saga that is your campaign.
Download or read book Mindjammer written by Sarah Newton and published by Createspace Independent Publishing Platform. This book was released on 2012-08-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: IT IS THE SECOND AGE OF SPACE... In the seventeenth millennium, the New Commonality of Humankind is expanding, using newly-discovered faster-than-light travel to rediscover lost worlds colonised in the distant past. It's a time of turmoil, of clashing cultures, as civilisations shudder and collapse before the might of a benevolent empire ten millennia old. In the Solenine Cluster, things are going from bad to worse, as hyper-advanced technologies destabilise a world in chaos. Thaddeus Clay and his SCI Force special ops team are on the trail of the Transmigration Heresy. What they find is something beyond even their imagining - something which could tear the whole Commonality apart... "Thrilling adventure and mystery wrapped up with an inventive, mind-bending look at mankind's future." - Howard Andrew Jones, author of The Desert of Souls "Science fiction like this never dies." - Chris Helton, Dorkland "Complex, gripping... the most original sci-fi you're likely to get..." - G*M*S Magazine "a very exciting and intelligently-written novel that should be on the reading list of every SF fan!" - Stargazer's World "William Gibson-like in the intensity of the ideas it introduces... a heady mixture of action, crunchy science fiction elements and that perennial cyberpunk or transhuman question: what does human mean?" - Shores of Night
Download or read book Playing at the World written by Jon Peterson and published by . This book was released on 2012 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the conceptual origins of wargames and role-playing games in this unprecedented history of simulating the real and the impossible. From a vast survey of primary sources ranging from eighteenth-century strategists to modern hobbyists, Playing at the World distills the story of how gamers first decided fictional battles with boards and dice, and how they moved from simulating wars to simulating people. The invention of role-playing games serves as a touchstone for exploring the ways that the literary concept of character, the lure of fantastic adventure and the principles of gaming combined into the signature cultural innovation of the late twentieth century.
Download or read book Basic Roleplaying written by Jason Durall and published by Chaosium. This book was released on 2011 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book comprises a roleplaying game system, a framework of rules aimed at allowing players to enact a sort of improvisational radio theateronly without microphonesand with dice determining whe ther the characters succeed or fail at what they attempt to do. In roleplaying games, one player takes on the role of the gamemaster (GM), while the other player(s) assume the roles of player characters (PCs) in the game. The gamemaster also acts out the roles of characters who aren't being guided by players: these are called non-player characters (NPCs).