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EBookClubs

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Book Animation and 3D Modeling on the Mac

Download or read book Animation and 3D Modeling on the Mac written by Don Foley and published by Addison Wesley Longman. This book was released on 1995 with total page 148 pages. Available in PDF, EPUB and Kindle. Book excerpt: This visual, instructional tool will guide novice and experienced animators through the exhilarating but often complex challenge of designing in 3D. More than 1,000 striking color illustrations show how the world's best modelers and animators create their work. The book also reveals how to use the best tools available in the leading software packages.

Book Mac 3D Animation

Download or read book Mac 3D Animation written by and published by . This book was released on 1999 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mac 3D Animation

    Book Details:
  • Author :
  • Publisher :
  • Release :
  • ISBN :
  • Pages : pages

Download or read book Mac 3D Animation written by and published by . This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Mac 3D

    Book Details:
  • Author : Stuart Mealing
  • Publisher : Intellect Books
  • Release : 1994
  • ISBN : 9781871516463
  • Pages : 0 pages

Download or read book Mac 3D written by Stuart Mealing and published by Intellect Books. This book was released on 1994 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mac 3D offers a comprehensive and fundamental introduction to the rapidly developing field of 3D modelling and multimedia. In particular, the author looks at the growing use of 3D modelling in areas such as product design, visualisation and architecture. Starting with the basics, it explains the theory and practice of 3D modelling and rendering with the Macintosh.

Book 3D Animation Essentials

Download or read book 3D Animation Essentials written by Andy Beane and published by John Wiley & Sons. This book was released on 2012-01-25 with total page 357 pages. Available in PDF, EPUB and Kindle. Book excerpt: The essential fundamentals of 3D animation for aspiring 3D artists 3D is everywhere--video games, movie and television special effects, mobile devices, etc. Many aspiring artists and animators have grown up with 3D and computers, and naturally gravitate to this field as their area of interest. Bringing a blend of studio and classroom experience to offer you thorough coverage of the 3D animation industry, this must-have book shows you what it takes to create compelling and realistic 3D imagery. Serves as the first step to understanding the language of 3D and computer graphics (CG) Covers 3D animation basics: pre-production, modeling, animation, rendering, and post-production Dissects core 3D concepts including design, film, video, and games Examines what artistic and technical skills are needed to succeed in the industry Offers helpful real-world scenarios and informative interviews with key educators and studio and industry professionals Whether you're considering a career in as a 3D artist or simply wish to expand your understanding of general CG principles, this book will give you a great overview and knowledge of core 3D Animation concepts and the industry.

Book Animation Tips and Tricks for Windows and Mac

Download or read book Animation Tips and Tricks for Windows and Mac written by Don Foley and published by . This book was released on 1997 with total page 156 pages. Available in PDF, EPUB and Kindle. Book excerpt: This is a follow-up to "Animation and 3D Modeling on the Mac" by the same authors. The previous book introduced novice animators to the basic principles of creating 3D objects. The new book takes the next step, leading the user to more advanced animation techniques and expanding its coverage to include Windows programs. A CD-ROM contains software demos and sample files.

Book Motion for Mac OS X

Download or read book Motion for Mac OS X written by Mark Spencer and published by Peachpit Press. This book was released on 2005 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Offering never-before-seen features like the ability to preview multiple HD videos in real time and Behaviors-based animations plus a price hundreds of dollars below its big-name competitor, Apple's brand-new Motion software is one tool you won't want to live without. This task-based guide delivers all the practical, fun, visual instructions you need to start taking advantage of it immediately. In typical to-the-point Visual QuickStart style, this volume shows you how to start using Motion's many exciting features immediately to create jaw-dropping effects of your own. In short order, you'll learn how to create multilayer composites, stylized title animation, DVD motion menus, and more. You'll also learn about particle dynamics and Behaviors as well how to create dozens of effects using Motion's filters and transformations. If you create motion graphics for film, TV, video, or DVDs--as a filmmaker, designer, DVD producer, or anyone else involved with video-you'll want this guide!

Book Core Animation

    Book Details:
  • Author : Marcus Zarra
  • Publisher : Pearson Education
  • Release : 2009-12-04
  • ISBN : 0321618084
  • Pages : 428 pages

Download or read book Core Animation written by Marcus Zarra and published by Pearson Education. This book was released on 2009-12-04 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Apple’s Core Animation framework enables Mac OS X, iPhone, and iPod touch developers to create richer, more visual applications–more easily than ever and with far less code. Now, there’s a comprehensive, example-rich, full-color reference to Core Animation for experienced OS X and iPhone developers who want to make the most of this powerful framework. Marcus Zarra and Matt Long reveal exactly what Core Animation can and can’t do, how to use it most effectively–and how to avoid misusing it. Building on your existing knowledge of Objective-C, Cocoa, and Xcode, they present expert techniques, insights, and downloadable code for all aspects of Core Animation programming, from keyframing to movie playback. Zarra and Long thoroughly review similarities and differences between Core Animation on the Mac and iPhone, helping you write code that can easily move between platforms. They also present a full chapter of innovative techniques and proven “rules of thumb” for optimizing Core Animation’s real-world performance. Coverage includes: Taking full advantage of Core Animation’s lightweight layers and views Using keyframes to gain complete control over your animations Creating startling effects with Core Animation transforms Leveraging Core Image’s powerful filtering capabilities from within Core Animation Playing QuickTime movies using Core Animation’s QTMovieLayer Using the OpenGL layer to achieve greater control over movie playback Integrating advanced Quartz Composer visualizations into your user interfaces How to use helper layers to draw gradients, composite shapes, and replicate sublayers Adding mouse and keyboard user interaction points, and much more...

Book Cool Mac Animation

    Book Details:
  • Author : Clint Hicks
  • Publisher : Sams Publishing
  • Release : 1992
  • ISBN : 9780672485213
  • Pages : 146 pages

Download or read book Cool Mac Animation written by Clint Hicks and published by Sams Publishing. This book was released on 1992 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: Here's the best and most creative guide to producing animation on the Mac. Discusses animation technology and provides tips for creating professional-looking animated drawings.

Book Core Animation for Mac OS X and the IPhone

Download or read book Core Animation for Mac OS X and the IPhone written by Bill Dudney and published by . This book was released on 2008 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Mac OS X Leopard introduces a fantastic new technology that makes writing applications with animated and cinematic user interfaces much easier. Dudney explores this new technology by starting with the familiar concepts users already know from the pre-Leopard development kits.

Book Cool Mac Animation

    Book Details:
  • Author : Sean Wagstaff
  • Publisher : Hayden
  • Release : 1994-01-01
  • ISBN : 9781568300689
  • Pages : 174 pages

Download or read book Cool Mac Animation written by Sean Wagstaff and published by Hayden. This book was released on 1994-01-01 with total page 174 pages. Available in PDF, EPUB and Kindle. Book excerpt: For anyone who is interested in finding out more about desktop animation, this is the only introduction to animation on the Macintosh. The disk contains all the necessary software to view examples and for the creation of basic animations.

Book Creating a 3D Animated CGI Short

Download or read book Creating a 3D Animated CGI Short written by Michael Scaramozzino and published by Jones & Bartlett Publishers. This book was released on 2010-02-17 with total page 561 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating a 3D Animated CGI Short presents an insightful behind-the-scenes tour of the entire production process for 3D artists, animators, and independent filmmakers who are interested in creating their own CGI shorts as well as for those who are simply fans and enthusiasts of CGI films in general. This book presents detailed examples of every step of the production process; from initial concept through character design, set design, modeling, texturing, lighting, camera animation, character animation, lip sync, rendering, post-production, compositing, and all the way to film festival submissions and online web distribution. It truly has something for everyone interested in CGI films. Using readily available off-the-shelf hardware and software such as modo, LightWave 3D, FPrime, HD Instance, Peak, Shake, iMovie, iDVD, GarageBand and more, Creating a 3D Animated CGI Short shows how to produce a complete 3D animated CGI Short, including how to fund the production by taking on paid freelance projects along the way. Where other filmmaking books typically describe industry standard methodologies that are most effective for larger productions, this book shows how to drastically simplify and condense those processes and focus only on the essential elements that will enable a single artist or filmmaker to complete a CGI short on their own.

Book The Art of 3D Computer Animation and Effects

Download or read book The Art of 3D Computer Animation and Effects written by Isaac V. Kerlow and published by John Wiley & Sons. This book was released on 2009-04-13 with total page 514 pages. Available in PDF, EPUB and Kindle. Book excerpt: Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects—from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented—including VFX and animated feature movies, games, and TV commercials—by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines

Book The Art of 3D

    Book Details:
  • Author : Isaac V. Kerlow
  • Publisher : John Wiley & Sons
  • Release : 2004
  • ISBN : 9780471430360
  • Pages : 470 pages

Download or read book The Art of 3D written by Isaac V. Kerlow and published by John Wiley & Sons. This book was released on 2004 with total page 470 pages. Available in PDF, EPUB and Kindle. Book excerpt: Publisher Description

Book Inside LightWave v9

    Book Details:
  • Author : Dan Ablan
  • Publisher : New Riders
  • Release : 2007-03-30
  • ISBN : 0132704889
  • Pages : 1144 pages

Download or read book Inside LightWave v9 written by Dan Ablan and published by New Riders. This book was released on 2007-03-30 with total page 1144 pages. Available in PDF, EPUB and Kindle. Book excerpt: You hold in your hands the best-selling guide to NewTek's LightWave 3D animation software, completely updated for LightWave v9 by award-winning animator and trainer Dan Ablan. Rather than rehash the documentation like other books, this down-to-earth, easy-to-follow guide offers an invaluable set of project tutorials that teach you the ins and outs of LightWave and show you the techniques you need to master this powerful 3D software. Inside LightWave v9's accompanying DVD features hours of high- quality video training tutorials that will help you take the projects in the book to new heights. No other book has taught more LightWave 3D users than Inside LightWave. Featured tutorials cover: Insights into the new LightWave v9 workflow Powerful new surfacing with the Node Editor Character modeling Bones and rigging for character animation Particle animation Hard body and soft body dynamics Rendering concepts with the new Global Render options Advanced camera tools Accompanying DVD-ROM offers hours of unique training videos created just for this book, exclusively from 3DGarage.com (requires QuickTime); a demo of LightWave v9 for Mac OS and Windows; all of the projects from the book; royalty-free textures and reference images; and full-color screenshots from the book!

Book Multimedia

    Book Details:
  • Author : Clint Hicks
  • Publisher :
  • Release : 1992
  • ISBN : 9783860331354
  • Pages : 206 pages

Download or read book Multimedia written by Clint Hicks and published by . This book was released on 1992 with total page 206 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book 3D Graphics and Animation

Download or read book 3D Graphics and Animation written by Mark Giambruno and published by New Riders. This book was released on 1997 with total page 590 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designed for those looking to break into the business, this tutorial and guide teaches the theory and techniques necessary for creating professional-quality 3D graphics. Readers will take the transition from 2D graphics and discover the finishing touches that exemplify professional 3D work. Valuable, real-world tips will help readers get their businesses ready for 3D. -- Offers practical, real-world tutorials that will have readers creating 3D graphics quickly -- Discusses techniques for using 3D programs on all platforms -- CD-ROM includes demo versions of 3D software, texture samples, sample animation, color bars, and more