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EBookClubs

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Book Logging

    Book Details:
  • Author :
  • Publisher :
  • Release : 1915
  • ISBN :
  • Pages : 546 pages

Download or read book Logging written by and published by . This book was released on 1915 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Timberman

Download or read book The Timberman written by and published by . This book was released on 1912 with total page 778 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Making Games for Impact

Download or read book Making Games for Impact written by Kurt Squire and published by MIT Press. This book was released on 2021-10-26 with total page 253 pages. Available in PDF, EPUB and Kindle. Book excerpt: Designing games for learning: case studies show how to incorporate impact goals, build a team, and work with experts to create an effective game. Digital games for learning are now commonplace, used in settings that range from K–12 education to advanced medical training. In this book, Kurt Squire examines the ways that games make an impact on learning, investigating how designers and developers incorporate authentic social impact goals, build a team, and work with experts in order to make games that are effective and marketable. Because there is no one design process for making games for impact—specific processes arise in response to local needs and conditions—Squire presents a series of case studies that range from a small, playable game created by a few programmers and an artist to a multimillion-dollar project with funders, outside experts, and external constraints. These cases, drawn from the Games + Learning + Society Center at the University of Wisconsin–Madison, show designers tackling such key issues as choosing platforms, using data analytics to guide development, and designing for new markets. Although not a how-to guide, the book offers developers, researchers, and students real-world lessons in greenlighting a project, scaling up design teams, game-based assessment, and more. The final chapter examines the commercial development of an impact game in detail, describing the creation of an astronomy game, At Play in the Cosmos, that ships with an introductory college textbook.

Book The Disston Crucible

Download or read book The Disston Crucible written by and published by . This book was released on 1919 with total page 444 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Outlook

Download or read book The Outlook written by Lyman Abbott and published by . This book was released on 1922 with total page 698 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book American Lumberman

Download or read book American Lumberman written by and published by . This book was released on 1920 with total page 1698 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Outlook

    Book Details:
  • Author :
  • Publisher :
  • Release : 1922
  • ISBN :
  • Pages : 680 pages

Download or read book Outlook written by and published by . This book was released on 1922 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Moshico Log

Download or read book The Moshico Log written by and published by . This book was released on 1918 with total page 396 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Washington Public Documents

Download or read book Washington Public Documents written by Washington (State) and published by . This book was released on 1921 with total page 2110 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Disston Crucible  a Magazine for the Millman

Download or read book The Disston Crucible a Magazine for the Millman written by and published by . This book was released on 1919 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Gamestorming

    Book Details:
  • Author : Dave Gray
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2010-07-14
  • ISBN : 1449395902
  • Pages : 290 pages

Download or read book Gamestorming written by Dave Gray and published by "O'Reilly Media, Inc.". This book was released on 2010-07-14 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: Great things don't happen in a vacuum. But creating an environment for creative thinking and innovation can be a daunting challenge. How can you make it happen at your company? The answer may surprise you: gamestorming. This book includes more than 80 games to help you break down barriers, communicate better, and generate new ideas, insights, and strategies. The authors have identified tools and techniques from some of the world's most innovative professionals, whose teams collaborate and make great things happen. This book is the result: a unique collection of games that encourage engagement and creativity while bringing more structure and clarity to the workplace. Find out why -- and how -- with Gamestorming. Overcome conflict and increase engagement with team-oriented games Improve collaboration and communication in cross-disciplinary teams with visual-thinking techniques Improve understanding by role-playing customer and user experiences Generate better ideas and more of them, faster than ever before Shorten meetings and make them more productive Simulate and explore complex systems, interactions, and dynamics Identify a problem's root cause, and find the paths that point toward a solution

Book Forest and Stream

Download or read book Forest and Stream written by and published by . This book was released on 1922 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Dearborn Independent

Download or read book Dearborn Independent written by and published by . This book was released on 1925 with total page 36 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Programming in C

    Book Details:
  • Author : Sanjay Madhav
  • Publisher : Addison-Wesley Professional
  • Release : 2018-03-06
  • ISBN : 0134597311
  • Pages : 1268 pages

Download or read book Game Programming in C written by Sanjay Madhav and published by Addison-Wesley Professional. This book was released on 2018-03-06 with total page 1268 pages. Available in PDF, EPUB and Kindle. Book excerpt: Program 3D Games in C++: The #1 Language at Top Game Studios Worldwide C++ remains the key language at many leading game development studios. Since it’s used throughout their enormous code bases, studios use it to maintain and improve their games, and look for it constantly when hiring new developers. Game Programming in C++ is a practical, hands-on approach to programming 3D video games in C++. Modeled on Sanjay Madhav’s game programming courses at USC, it’s fun, easy, practical, hands-on, and complete. Step by step, you’ll learn to use C++ in all facets of real-world game programming, including 2D and 3D graphics, physics, AI, audio, user interfaces, and much more. You’ll hone real-world skills through practical exercises, and deepen your expertise through start-to-finish projects that grow in complexity as you build your skills. Throughout, Madhav pays special attention to demystifying the math that all professional game developers need to know. Set up your C++ development tools quickly, and get started Implement basic 2D graphics, game updates, vectors, and game physics Build more intelligent games with widely used AI algorithms Implement 3D graphics with OpenGL, shaders, matrices, and transformations Integrate and mix audio, including 3D positional audio Detect collisions of objects in a 3D environment Efficiently respond to player input Build user interfaces, including Head-Up Displays (HUDs) Improve graphics quality with anisotropic filtering and deferred shading Load and save levels and binary game data Whether you’re a working developer or a student with prior knowledge of C++ and data structures, Game Programming in C++ will prepare you to solve real problems with C++ in roles throughout the game development lifecycle. You’ll master the language that top studios are hiring for—and that’s a proven route to success.

Book Threat Modeling

    Book Details:
  • Author : Izar Tarandach
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2020-11-13
  • ISBN : 1492056502
  • Pages : 252 pages

Download or read book Threat Modeling written by Izar Tarandach and published by "O'Reilly Media, Inc.". This book was released on 2020-11-13 with total page 252 pages. Available in PDF, EPUB and Kindle. Book excerpt: Threat modeling is one of the most essential--and most misunderstood--parts of the development lifecycle. Whether you're a security practitioner or a member of a development team, this book will help you gain a better understanding of how you can apply core threat modeling concepts to your practice to protect your systems against threats. Contrary to popular belief, threat modeling doesn't require advanced security knowledge to initiate or a Herculean effort to sustain. But it is critical for spotting and addressing potential concerns in a cost-effective way before the code's written--and before it's too late to find a solution. Authors Izar Tarandach and Matthew Coles walk you through various ways to approach and execute threat modeling in your organization. Explore fundamental properties and mechanisms for securing data and system functionality Understand the relationship between security, privacy, and safety Identify key characteristics for assessing system security Get an in-depth review of popular and specialized techniques for modeling and analyzing your systems View the future of threat modeling and Agile development methodologies, including DevOps automation Find answers to frequently asked questions, including how to avoid common threat modeling pitfalls

Book Lumber World Review

Download or read book Lumber World Review written by and published by . This book was released on 1925 with total page 934 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book The Lumber Trade Journal

Download or read book The Lumber Trade Journal written by and published by . This book was released on 1914 with total page 1220 pages. Available in PDF, EPUB and Kindle. Book excerpt: