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EBookClubs

Read Books & Download eBooks Full Online

Book LightWave 3D Applied  Version 5 6

Download or read book LightWave 3D Applied Version 5 6 written by Dave Jerrard and published by . This book was released on 1999 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt: Based on the principle that people learn by doing, this hands-on tutorial follows a detailed method of instruction for this animation program. Readers are given step-by-step instructions that teach how to build a medieval castle, the Mercury Space Capsule, and more.

Book Essential LightWave 3D

Download or read book Essential LightWave 3D written by Timothy Albee and published by Wordware Publishing, Inc.. This book was released on 2005 with total page 629 pages. Available in PDF, EPUB and Kindle. Book excerpt: Computer Graphics & Graphics Applications

Book Essential LightWave v9  The Fastest and Easiest Way to Master LightWave 3D

Download or read book Essential LightWave v9 The Fastest and Easiest Way to Master LightWave 3D written by Steve Warner and published by Jones & Bartlett Publishers. This book was released on 2007-06-29 with total page 994 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes companion DVD with trial versions of LightWave v9.2! Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2! Key features: learn to model, light, surface animate, and render within the first seven chapters!; master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations; learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines; uncover the secrets of distortion-free UV mapping and high-quality texturing; learn to seamlessly composite 3D objects with real-world images; create professional-quality character animation using FK, IK, and IK Booster; enhance your animations with expressions, particle effects, and dynamics; set up a render farm to rip through complex rendering tasks.

Book Special Makeup Effects for Stage and Screen

Download or read book Special Makeup Effects for Stage and Screen written by Todd Debreceni and published by Taylor & Francis. This book was released on 2013 with total page 530 pages. Available in PDF, EPUB and Kindle. Book excerpt: Transforming an actor into a character for film or theater takes a great deal of skill, prowess, and creativity, and in this new edition, author Todd Debreceni empowers you with just those qualities. From his years of film, TV, and theatrical experience, he shows you tips and techniques that will have you applying your own makeup effects like a pro in no time. Along with walking you through genre-specific considerations (horror, fantasy, sci-fi, and so on) Todd also teaches you about the gear you will need, how to maintain your kit, how to take care of the actor's skin, how to airbrush properly when HD is involved, and so much more. Learn how to sculpt and mold your own makeup prosthetics, with a focus on how human anatomy relates to sculpture, to create the most realistic effects. Recipes scattered throughout the book show you exactly what you need and how to use it, helping you to create the best SFX makeup applications. Case studies feature some of the world's top makeup effects artists including Steve Wang, Thom Flouts, Ve Neill, Neill Gorton, Greg Nicotero, Kazuhiro Tsuji, Jordu Schell, Howard Berger, Matthew Mungle, Christien Tinsely, Vittorio Sodano, and Tami Lane. Put your new techniques into practice right away and see how some of the looks from the book were achieved with the step-by-step tutorials on the companion website, www.focalpress.com/cw/debreceni. New to this edition: * Animatronics * Specialty contact lenses * Collapsible core molds * Contoured or conforming molds * Making resin and silicone eyes * Even MORE information about silicone rld's top makeup effects artists including Steve Wang, Thom Flouts, Ve Neill, Neill Gorton, Greg Nicotero, Kazuhiro Tsuji, Jordu Schell, Howard Berger, Matthew Mungle, Christien Tinsely, Vittorio Sodano, and Tami Lane. Put your new techniques into practice right away and see how some of the looks from the book were achieved with the step-by-step tutorials on the companion website, www.focalpress.com/cw/debreceni. New to this edition: * Animatronics * Specialty contact lenses * Collapsible core molds * Contoured or conforming molds * Making resin and silicone eyes * Even MORE information about silicone

Book Real time 3D Character Animation with Visual C

Download or read book Real time 3D Character Animation with Visual C written by Nik Lever and published by Taylor & Francis. This book was released on 2002 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: CD-ROM contains: Examples for text -- Toon3DCreator 1.7 with full source code.

Book LightWave 3D 7 5 Lighting

Download or read book LightWave 3D 7 5 Lighting written by Nicholas Boughen and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: LightWave 3D 7.5 Lighting is the only book on the market from a professional artist that explains the theory and application of lighting with LightWave 3D 7.5. The book discusses everything users need to know about the qualities of light, modern lighting techniques, LightWave's impressive toolset, and lighting design issues.

Book Inside LightWave 3D v10

Download or read book Inside LightWave 3D v10 written by Dan Ablan and published by Pearson Education. This book was released on 2011-04-13 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: This best-selling guide to NewTek's LightWave 3D animation software has now been completely updated for LightWave v10 by award-winning animator and trainer Dan Ablan. This down-to-earth, easy-to-follow guide offers an invaluable set of real-world project tutorials that teach you the ins and outs of LightWave and show you the techniques you need to master this powerful 3D software. Inside LightWave 3D v10's accompanying DVD features hours of high quality video training tutorials that will help you go further with each chapter. No other book has taught more LightWave 3D users than Inside LightWave. Featured tutorials cover: In-depth tour of the new LightWave v10 interface Powerful surfacing with the Node Editor Bones and rigging for character animation Particle animation Hard body and soft body dynamics Rendering concepts Advanced camera tools All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Book Inside Lightwave  6

    Book Details:
  • Author : Dan Ablan
  • Publisher : New Riders Publishing
  • Release : 2000
  • ISBN : 9780735709195
  • Pages : 910 pages

Download or read book Inside Lightwave 6 written by Dan Ablan and published by New Riders Publishing. This book was released on 2000 with total page 910 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain mastery of the next generation modeling and animation software with this revised edition, chocked full of hands-on, real-world examples, insider tips, and inspirational graphics that go beyond the basics to help users create professional-level scenes and animations. The CD guides users through the features and provides dozens of sample files and demo versions of plug-ins.

Book Beginning  NET Game Programming in VB  NET

Download or read book Beginning NET Game Programming in VB NET written by David Weller and published by Apress. This book was released on 2004-09-20 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: * Adapted to VB .NET by key Microsoft Insiders --Lead author is the .NET Game evangelist at Microsoft! * An easy-to-read, soup-to-nuts guide that helps you start programming games fast. * Packed with code examples that are complete games, Beginning .NET Game Programming in VB .NET includes an introduction to Managed DirectX 9 and is also an introduction to exciting advanced features of .NET, including the Speech API to generate voices, synchronizing mouth animations with generated sounds, the .NET Compact Framework, data access with ADO.NET, collision detection, and artificial intelligence. * Includes complete code listings and applications for all games included in the book: .Nettrix (a Tetris clone), .Netterpillars (a Snakes clone), River Pla.Net (River Raid clone), Magic KindergarteN., D-iNfEcT, and Nettrix II (for the Pocket PC) as well as a version of the classic game Spacewars and a "Twisty Cube" game.

Book Flash MX Games

    Book Details:
  • Author : Nik Lever
  • Publisher : Taylor & Francis
  • Release : 2012-10-12
  • ISBN : 1136133178
  • Pages : 456 pages

Download or read book Flash MX Games written by Nik Lever and published by Taylor & Francis. This book was released on 2012-10-12 with total page 456 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn the professional skills you need to make the best use of Flash for creating interactive animation and producing exciting, dynamic Internet content. Nik Lever, writing as an artist for artists, takes you through the entire process from creating the art and animation for games in Flash, to adding the interactivity using Flash's ActionScripting language. He also provides valuable extra coverage of how Flash integrates with Director 8.5 Shockwave studio and C++. As a designer using Flash you will see how you can apply your creative skills to the many stages of game production and produce your own interactive games with this versatile package. As an animator you will be able to add interactive functionality to your own animation and produce a game. As a web developer you will see how to make the best use of the sophisticated development environment Flash offers for the production of both artwork and code to create low bandwidth, animated web content that sells! The free CD-Rom includes all the code and files you need to try out each tutorial from the book so you can see exactly how each game was created. Learn from the many different types of games provided as examples, from simple quizzes to platform-based games. High score tables and multi-player games using sockets, vital to higher level online games, are also covered in detail to ensure you have the complete skill set needed to succeed in this competitive arena.

Book Making a Game Demo

    Book Details:
  • Author : Chad Gregory Walker
  • Publisher : Wordware Publishing, Inc.
  • Release : 2005
  • ISBN : 1556220480
  • Pages : 422 pages

Download or read book Making a Game Demo written by Chad Gregory Walker and published by Wordware Publishing, Inc.. This book was released on 2005 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Making a Game Demo: From Concept to Demo Gold provides a detailed and comprehensive guide to getting started in the computer game industry. Written by professional game designers and developers, this book combines the fields of design, art, scripting, and programming in one book to help you take your first steps toward creating a game demo. Discover how the use of documentation can help you organize the game design process; understand how to model and animate a variety of objects, including human characters; explore the basics of scripting with Lua; learn about texturing, vertex lighting, light mapping, motion capture, and collision checking. The companion CD contains all the code and other files needed for the tutorials, the Ka3D game engine, the Zax demo, all the images in the book, demo software, and more!

Book Guide to Graphics Software Tools

Download or read book Guide to Graphics Software Tools written by Jim X. Chen and published by Springer Science & Business Media. This book was released on 2007-08-23 with total page 527 pages. Available in PDF, EPUB and Kindle. Book excerpt: Today, many scientists in different disciplines realize the power of graphics, but are also bewildered by the numerous graphics tools. More often than not, they choose the improper software tools and end up with unsatisfactory results. This book introduces and categorizes the most commonly used graphics tools and their applications. The purpose is not to provide an exhausting list of tools and their explicit functions, but rather to provide scientific researchers with different means and application areas in computer graphics, so as to help them efficiently use visualization, modeling, simulation, and virtual reality to complement their research needs. This guide includes coverage of the most widely used commercial software, freeware and open-source software.

Book Official Gazette of the United States Patent and Trademark Office

Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2002 with total page 1138 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Rowing News

    Book Details:
  • Author :
  • Publisher :
  • Release : 2002-11-08
  • ISBN :
  • Pages : 60 pages

Download or read book Rowing News written by and published by . This book was released on 2002-11-08 with total page 60 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 1996-12-03
  • ISBN :
  • Pages : 540 pages

Download or read book PC Mag written by and published by . This book was released on 1996-12-03 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book Photoshop Secrets of the Pros

Download or read book Photoshop Secrets of the Pros written by Mark Clarkson and published by John Wiley & Sons. This book was released on 2006-12-26 with total page 287 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This has to be the most unusual book on Photoshop ever published. A very clever one, too, and a must-have for dedicated Shopoholics." —DingBat Magazine Photoshop Secrets of the Pros is not your typical Photoshop book, laboriously marching you through features, filters, and techniques. This book throws you right into the thick of things, dropping you ringside for a series of digital duels and artistic collaborations. In this groundbreaking guide top artists challenge each other in a series of Photoshop Tennis matches—and you get to peer over their shoulders. You'll watch them put Photoshop through its paces, creating incredible new work under grueling deadlines. You'll see which tools and techniques they use, and how and why they choose them when the clock is ticking and the world is watching. Open up this unique book and: Get caught up in the action: Watch 20 of the world's top digital artists, photographers, and web and print designers compete, mouse to mouse. Eavesdrop on the experts: Enter the artists' heads as they explain each decision they make. Find out how it's done in the real world: See 100 pieces of original art dissected, component by component and technique by technique. Discover pro secrets: Learn how Photoshop's basic tools are used to create fantastic effects in record time. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.

Book Pro OGRE 3D Programming

Download or read book Pro OGRE 3D Programming written by Gregory Junker and published by Apress. This book was released on 2007-02-01 with total page 313 pages. Available in PDF, EPUB and Kindle. Book excerpt: Pro OGRE 3D Programming offers a detailed guide to the cross-platform Object-Oriented Graphics Rendering Engine (OGRE) 3D engine. OGRE provides an object-oriented interface to render 3D scenes. Commonly used in game creation, it can be utilized to create a variety of 3D based applications, including architectural visualization and simulations. The authors begin with obtaining the source code, move on to using the rendering library, and conclude with the polishing of the final application. Beginning-level knowledge of game design practices, intermediate-level knowledge of the C++ language, and a familiarity with open-source project-management tools such as CVS and Subversion are all recommended.