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Book The Game of Their Lives

Download or read book The Game of Their Lives written by Dave Klein and published by Rowman & Littlefield. This book was released on 2008 with total page 288 pages. Available in PDF, EPUB and Kindle. Book excerpt: Battling for the NFL Championship in 1958, the New York Giants and the Baltimore Colts created history when they forced the first ever NFL sudden death overtime. Klein bases his account around interviews with the stars of the game, and has updated his work with a Where are they now? section.

Book Seven Games  A Human History

Download or read book Seven Games A Human History written by Oliver Roeder and published by W. W. Norton & Company. This book was released on 2022-01-25 with total page 326 pages. Available in PDF, EPUB and Kindle. Book excerpt: A group biography of seven enduring and beloved games, and the story of why—and how—we play them. Checkers, backgammon, chess, and Go. Poker, Scrabble, and bridge. These seven games, ancient and modern, fascinate millions of people worldwide. In Seven Games, Oliver Roeder charts their origins and historical importance, the delightful arcana of their rules, and the ways their design makes them pleasurable. Roeder introduces thrilling competitors, such as evangelical minister Marion Tinsley, who across forty years lost only three games of checkers; Shusai, the Master, the last Go champion of imperial Japan, defending tradition against “modern rationalism”; and an IBM engineer who created a backgammon program so capable at self-learning that NASA used it on the space shuttle. He delves into the history and lore of each game: backgammon boards in ancient Egypt, the Indian origins of chess, how certain shells from a particular beach in Japan make the finest white Go stones. Beyond the cultural and personal stories, Roeder explores why games, seemingly trivial pastimes, speak so deeply to the human soul. He introduces an early philosopher of games, the aptly named Bernard Suits, and visits an Oxford cosmologist who has perfected a computer that can effectively play bridge, a game as complicated as human language itself. Throughout, Roeder tells the compelling story of how humans, pursuing scientific glory and competitive advantage, have invented AI programs better than any human player, and what that means for the games—and for us. Funny, fascinating, and profound, Seven Games is a story of obsession, psychology, history, and how play makes us human.

Book Game Design

    Book Details:
  • Author : Deborah Todd
  • Publisher : CRC Press
  • Release : 2007-02-23
  • ISBN : 1040053289
  • Pages : 300 pages

Download or read book Game Design written by Deborah Todd and published by CRC Press. This book was released on 2007-02-23 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book takes a real-world, in-depth journey through the game-design process, from the initial blue sky sessions to pitching for a green light. The author discusses the decision and brainstorming phase, character development and story wrap, creation of content and context outlines, flowcharting game play, and creating design documents. Special fe

Book The Status Game

    Book Details:
  • Author : Will Storr
  • Publisher : William Collins
  • Release : 2021-09
  • ISBN : 9780008354640
  • Pages : 304 pages

Download or read book The Status Game written by Will Storr and published by William Collins. This book was released on 2021-09 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.

Book Play Anything

    Book Details:
  • Author : Ian Bogost
  • Publisher : Basic Books
  • Release : 2016-09-13
  • ISBN : 0465096506
  • Pages : 290 pages

Download or read book Play Anything written by Ian Bogost and published by Basic Books. This book was released on 2016-09-13 with total page 290 pages. Available in PDF, EPUB and Kindle. Book excerpt: How filling life with play-whether soccer or lawn mowing, counting sheep or tossing Angry Birds -- forges a new path for creativity and joy in our impatient age Life is boring: filled with meetings and traffic, errands and emails. Nothing we'd ever call fun. But what if we've gotten fun wrong? In Play Anything, visionary game designer and philosopher Ian Bogost shows how we can overcome our daily anxiety; transforming the boring, ordinary world around us into one of endless, playful possibilities. The key to this playful mindset lies in discovering the secret truth of fun and games. Play Anything, reveals that games appeal to us not because they are fun, but because they set limitations. Soccer wouldn't be soccer if it wasn't composed of two teams of eleven players using only their feet, heads, and torsos to get a ball into a goal; Tetris wouldn't be Tetris without falling pieces in characteristic shapes. Such rules seem needless, arbitrary, and difficult. Yet it is the limitations that make games enjoyable, just like it's the hard things in life that give it meaning. Play is what happens when we accept these limitations, narrow our focus, and, consequently, have fun. Which is also how to live a good life. Manipulating a soccer ball into a goal is no different than treating ordinary circumstances- like grocery shopping, lawn mowing, and making PowerPoints-as sources for meaning and joy. We can "play anything" by filling our days with attention and discipline, devotion and love for the world as it really is, beyond our desires and fears. Ranging from Internet culture to moral philosophy, ancient poetry to modern consumerism, Bogost shows us how today's chaotic world can only be tamed-and enjoyed-when we first impose boundaries on ourselves.

Book Thirty Years Of The Game At Its Best

Download or read book Thirty Years Of The Game At Its Best written by Gare Joyce and published by Penguin Canada. This book was released on 2011-10-25 with total page 256 pages. Available in PDF, EPUB and Kindle. Book excerpt: The season’s must-have gift book Some sports seem to have a natural home. Soccer in Brazil, rugby in New Zealand, cricket in India. And Canada’s game? Why hockey, of course. But it wasn’t always that way. By 1982, the Soviets had won every World Junior Hockey Championship except one, while Canada had earned only a single bronze medal. And then Hockey Canada launched the Programme of Excellence, a national development system designed to help put together teams that would be able to square off against the Soviets. The result was immediate. To everyone’s surprise, when Canada took gold in 1982 the American hosts didn’t even have a copy of “O Canada” to play during the championship ceremony. But after that, no one would be surprised by a Canadian win. This Boxing Day will mark the thirtieth anniversary of the program that brought hockey fans many glorious memories and made household names of several of our players. Richly illustrated, Thirty Years of the Game at Its Best takes readers on a year by-year retrospective, with each tournament’s story told from the perspectives of the players, coaches, and journalists who were there. This book is an extraordinary keepsake, published just in time for the 2012 World Junior Hockey Championships. Contributors include Mike Babcock, Brendan Bell, Murray Costello, Damien Cox, Sheldon Ferguson, Gare Joyce, Terry Koshan, Roy MacGregor, Steven Milton, Frank Orr, Donna Spencer, Jesse Wallin, Tim Wharnsby and Ed Willes.

Book Life Is a Game

    Book Details:
  • Author : Edward Castronova
  • Publisher : Bloomsbury Publishing USA
  • Release : 2020-09-17
  • ISBN : 1501359177
  • Pages : 233 pages

Download or read book Life Is a Game written by Edward Castronova and published by Bloomsbury Publishing USA. This book was released on 2020-09-17 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: What if life is a game? Are you winning? Have you even decided what 'winning' is? Game design could be defined in many ways, but here the term is used to denote the practice of creating choices. Designing a game, in this sense, involves crafting limits, rewards, incentives, and risks in such a way that the person who interacts with the game – the player – makes choices that have consequences. Edward Castronova urges readers to think about the fundamentals of the human condition and compare them to different games that we all know. In some ways, life is like an idle game: providing unchallenging distractions that fit easily into a person's daily routine. In other ways, life is like the game Minesweeper: You poke in different places to learn about what you don't know, taking care to avoid big explosions. Or, life is like a role-playing game: You adopt a persona and speak your part, always seeking adventure. Bringing together questions relating to diverse fields – such as politics, economics, sociology and philosophy - Castronova persuades readers to broaden the scope of game design to answer questions about life's everyday obstacles. The object of this book is to take seriously the idea that life is a game. The goal is not to make readers wealthier or healthier. Its goal is to go on a journey into the human condition, with game design as a guide.

Book Before the Crash

    Book Details:
  • Author : Mark J. P. Wolf
  • Publisher : Wayne State University Press
  • Release : 2012-06-15
  • ISBN : 0814337228
  • Pages : 270 pages

Download or read book Before the Crash written by Mark J. P. Wolf and published by Wayne State University Press. This book was released on 2012-06-15 with total page 270 pages. Available in PDF, EPUB and Kindle. Book excerpt: Contributors examine the early days of video game history before the industry crash of 1983 that ended the medium’s golden age. Following the first appearance of arcade video games in 1971 and home video game systems in 1972, the commercial video game market was exuberant with fast-paced innovation and profit. New games, gaming systems, and technologies flooded into the market until around 1983, when sales of home game systems dropped, thousands of arcades closed, and major video game makers suffered steep losses or left the market altogether. In Before the Crash: Early Video Game History, editor Mark J. P. Wolf assembles essays that examine the fleeting golden age of video games, an era sometimes overlooked for older games’ lack of availability or their perceived "primitiveness" when compared to contemporary video games. In twelve chapters, contributors consider much of what was going on during the pre-crash era: arcade games, home game consoles, home computer games, handheld games, and even early online games. The technologies of early video games are investigated, as well as the cultural context of the early period—from aesthetic, economic, industrial, and legal perspectives. Since the video game industry and culture got their start and found their form in this era, these years shaped much of what video games would come to be. This volume of early history, then, not only helps readers to understand the pre-crash era, but also reveals much about the present state of the industry. Before the Crash will give readers a thorough overview of the early days of video games along with a sense of the optimism, enthusiasm, and excitement of those times. Students and teachers of media studies will enjoy this compelling volume.

Book Digital Games and Mental Health

Download or read book Digital Games and Mental Health written by Rachel Kowert and published by Frontiers Media SA. This book was released on 2021-10-04 with total page 218 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Following Hard After God  Discipleship and Faithfulness In Our Day

Download or read book Following Hard After God Discipleship and Faithfulness In Our Day written by Carl Shank and published by Lulu.com. This book was released on 2018-05-09 with total page 122 pages. Available in PDF, EPUB and Kindle. Book excerpt: I am going to contend in this book that faith in Jesus is simply and profoundly faithfulness to Jesus. Faithfulness is what God wants in a follower of Christ. What I am at the end of my faith journey is what God looks at, not my moments of greatness or excitement or visionary declarations. God's measuring stick is faithfulness.

Book LIFE

    Book Details:
  • Author :
  • Publisher :
  • Release : 1960-10-10
  • ISBN :
  • Pages : 182 pages

Download or read book LIFE written by and published by . This book was released on 1960-10-10 with total page 182 pages. Available in PDF, EPUB and Kindle. Book excerpt: LIFE Magazine is the treasured photographic magazine that chronicled the 20th Century. It now lives on at LIFE.com, the largest, most amazing collection of professional photography on the internet. Users can browse, search and view photos of today’s people and events. They have free access to share, print and post images for personal use.

Book Eating Disorders in Childhood and Adolescence

Download or read book Eating Disorders in Childhood and Adolescence written by Bryan Lask and published by Routledge. This book was released on 2013 with total page 382 pages. Available in PDF, EPUB and Kindle. Book excerpt: The fourth edition of this book builds on the expertise of the previous editions. It offers knowledge and understanding of a challenging patient group with a clinical and research focus.

Book Biofeedback and Mindfulness in Everyday Life  Practical Solutions for Improving Your Health and Performance

Download or read book Biofeedback and Mindfulness in Everyday Life Practical Solutions for Improving Your Health and Performance written by Inna Khazan and published by W. W. Norton & Company. This book was released on 2019-07-30 with total page 269 pages. Available in PDF, EPUB and Kindle. Book excerpt: A mind-body approach to taking control of your physical and emotional health. Biofeedback is the process of training your body to control its involuntary actions, such as breathing and heart rate. Minor changes to these actions can significantly improve physical and emotional well- being. In Biofeedback and Mindfulness in Everyday Life, Harvard Medical School faculty member Inna Khazan pairs biofeedback techniques with mindfulness practice to address some of life’s most common ailments— from anxiety and fear to stress and insomnia. She begins with a description of basic physiological information, explaining concepts such as breathing and overbreathing. In Part Two she dives into the practice of mindfulness. And in Part Three she zeroes in on applying this mind-body approach to an array of common problems. Khazan’s approach outlines simple solutions for readers who want to improve the way they respond to challenges. She guides them through increasing their resilience and emotional flexibility while empowering them to take back control of their overall health.

Book The NES Encyclopedia

Download or read book The NES Encyclopedia written by Chris Scullion and published by Pen and Sword. This book was released on 2019-03-30 with total page 273 pages. Available in PDF, EPUB and Kindle. Book excerpt: A comprehensive, colorful guide to every game ever released on the classic Nintendo Entertainment System. One of the most iconic video game systems, the NES is credited with saving the American video games industry in the early 1980s. The NES Encyclopedia is the first ever complete reference guide to every game released on the Nintendo Entertainment System, Nintendo’s first industry-defining video game system. As well as covering all 714 officially licensed NES games, the book also includes more than 160 unlicensed games released during its lifespan, giving for the first time a definitive history of this important console's full library. Written by a retro gaming expert with 30 years of gaming experience and a penchant for bad jokes, TheNES Encyclopedia promises to be both informative and entertaining. The NES continues to enjoy a strong cult following among Nintendo fans and gamers in general with wide varieties of officially licensed merchandise proving ever popular. Nintendo’s most recent console, the Switch, is the fastest selling video game console of all time in the United States and Japan. Nintendo launched a variety of classic NES games for download on the system, meaning a new audience of gamers is due to discover the NES for the first time if they have not already. Praise for The NES Encyclopedia “As a catalog of all 876 NES games, this work is unique in its breadth of coverage and will be of great interest to old-school video gamers and collectors.” —Booklist “A definitive resource that is more than worthy of the title ‘Encyclopedia.’ ” —Nintendo World Report

Book Boys  Life

    Book Details:
  • Author :
  • Publisher :
  • Release : 1985-10
  • ISBN :
  • Pages : 64 pages

Download or read book Boys Life written by and published by . This book was released on 1985-10 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt: Boys' Life is the official youth magazine for the Boy Scouts of America. Published since 1911, it contains a proven mix of news, nature, sports, history, fiction, science, comics, and Scouting.

Book Proceedings of the High School Conference of

Download or read book Proceedings of the High School Conference of written by and published by . This book was released on 1928 with total page 1636 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book What Video Games Have to Teach Us About Learning and Literacy  Second Edition

Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.