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Book Les cahiers d Unreal Engine T1

    Book Details:
  • Author : Grégory Gossellin De Bénicourt
  • Publisher : Editions Graziel
  • Release : 2015-04-01
  • ISBN :
  • Pages : 128 pages

Download or read book Les cahiers d Unreal Engine T1 written by Grégory Gossellin De Bénicourt and published by Editions Graziel. This book was released on 2015-04-01 with total page 128 pages. Available in PDF, EPUB and Kindle. Book excerpt: Présentation de la collection: Unreal Engine est probablement l'un des moteurs de jeu les plus aboutis de notre époque. Il est accompagné d'un éditeur à la fois simple et puissant, qui le rend accessible à un public non-développeur: artistes, architectes, ingénieurs, , étudiants. A l'origine orienté vers les grosses productions de jeux vidéo, il s'est doté dernièrement d'un nouveau système de licence très attractif: il est désormais gratuit à l'utilisation, seuls 5% de royalties sont demandés sur les jeux et applications développées avec le moteur. Les projets que l'on peut développer dépassent de loin le secteur du jeu: présentations interactives temps-réel, cinématiques, … là où il y a une histoire à raconter, un produit ou un concept à présenter, un appartement témoin à faire visiter sur Internet, voir un concert «Next Gen» dans un univers virtuel en utilisant un casque de réalité virtuelle ! Avec Unreal Engine, on peut exporter sa création vers Windows, Linux/Steam OS, OSX, Android, iOS, XBOX One, Playstation 4, Occulus Rift... et même directement vers le web en HML5/WebGL. Unreal Engine possède une documentation abondante, voir impressionnante. De très nombreux sujets y sont traités, mais cette pléthore d'informations rend aussi la découverte de l'outil très difficile, tant la couverture fonctionnelle du produit semble interminable. Et quand on se penche sur un thème précis, on se retrouve inévitablement en manque d'informations, ce qui peut paraître paradoxal. Ce que nous vous proposons est une approche parallèle à cela: un ensemble de plusieurs cahiers qui vous guideront dans la création de tel ou tel type de jeu, sans avoir la prétention de se substituer au manuel officiel. Au delà de la création des jeux, nous explorerons en détail tel ou tel aspect de l'outil, en faisant un point complet sur la question, comme «la création de cinématiques» (les «cute scenes») ou «la gestion des effets spéciaux». Chaque cahier peut être lu individuellement, et selon vos besoins. Contenu de ce cahier: Dans ce premier tome, nous allons vous aider à faire vos premiers pas sous l'éditeur en créant votre premier jeu sous Unreal Engine. Au sommaire: les fonctions de modélisation de l'éditeur, la création de composants, la programmation Blueprints, l'éditeur de cinématique Matinee, la création de matériaux (les textures, les normal maps, la transparence et les masques, les matériaux émissifs, les matériaux animés et dynamiques, les déformations via le World Displacement, les Subsurface colors, la réfraction, les fonctions de matériaux, les instances, etc.), la modélisation de paysages et l'outil «foliage». Pour terminer, nous intégrerons un personnage au paysage – avatar que nous pourrons contrôler pour explorer le paysage que nous venons de créer et explorer le bâtiment que nous avons construit.

Book Les Cahiers d Unreal Engine

Download or read book Les Cahiers d Unreal Engine written by Grégory Gossellin de Bénicourt and published by Editions Graziel. This book was released on 2020-01-08 with total page 125 pages. Available in PDF, EPUB and Kindle. Book excerpt: Ce 4ième tome n'est pas entièrement dédié au jeu vidéo, même s'il contient de nombreuses références à ce domaine. Mais il nous paraît important de rappeler qu'Unreal Engine n'est pas seulement un outil pour créer des jeux vidéo – il est tellement plus que cela ! La première partie est orientée vers la maîtrise de l'Unreal Motion Graphics (UMG) qui est le nouveau système d'Unreal Engine pour créer des interfaces utilisateurs: du HUD à la création de menus, en passant par les composants de type widgets 3D. Vous apprendrez à utiliser le «Widget Designer», un outil puissant pour créer des interfaces: chaque type de widget sera examiné à la loupe, ainsi que la programmation Blueprint correspondante. Nous vous montrerons également comment utiliser le système d'animation des widgets, très proche de Matinee que vous connaissez déjà. La seconde partie se concentre sur la gestion de l'audio: les musiques, les sons et les voix. Vous verrez comment intégrer des sons 8 pistes de type 7.1 ou utiliser n'importe quel autre son dans une scène 3D, en gérant son atténuation, la réverbération du milieu, etc. Les termes techniques comme «Sound Wave», «Sound Cue», «Sound Class» ou encore «Sound Mix» n'auront plus de secret pour vous. La lecture des 3 premiers tomes est un plus car il y a de nombreuses notions que nous avons abordées dans ces derniers, et sur lesquels nous ne reviendrons pas dans ce tome. Ce 4ième tome est le premier d'une nouvelle série attaquant Unreal Engine sous un angle plus «spécialisé». Nous avons essayé de vous fournir une information la plus complète possible, même là où la documentation officielle faisait défaut. Êtes-vous prêt à maîtriser les arcanes des interfaces utilisateurs et de l'audio sous Unreal Engine ?

Book Create your own 3D Video Games like pros with Blender

Download or read book Create your own 3D Video Games like pros with Blender written by Gregory Gossellin de Benicourt and published by Editions Graziel. This book was released on 2023-02-22 with total page 354 pages. Available in PDF, EPUB and Kindle. Book excerpt: Reserved, for a long time, to a small circle of enthusiast developers, 3D is not yet commonly used by independent video games development studios (the Indies). It's for a good reason: the entrance ticket is relatively high. With Blender 2.76 (free and Open Source), you can model, animate, create a 3D rendering and have a game engine. It is a perfect tool for the beginner and for the one that wants to create a commercial game. Blender is also a complement to tools like Unity, CryEngine, Unreal Engine and other commercial engines. Thanks to the resources freely available to everybody on the Internet, you don't have to be graphic designer or programmer to create a game. You don't want to read 400 pages of theory about modeling, animating and programming in python? This book was written for you. You are invited to create directly several game projects: a platform game (like Super mario), a First-person Shooter (like Doom, Far Cry or Half-Life), a Third-person RPG (like Tomb Raider, GTA or Watch Dogs), a voxel sandbox game (like Minecraft), a car race and a flight simulator. With these projects, about a hundred recipes will help you to create any type of game. If you aren't an addict, it'll come to you sooner than you realize. It's more fun to create a game than to play with the last blockbuster. You'll be the architect of a new world, with its own rules. The only limits are the one of your imagination... High technology enthusiast, games addict and 3D geek, the author wants to honor these games that have revolutionized this domain.

Book Distinction

    Book Details:
  • Author : Pierre Bourdieu
  • Publisher : Routledge
  • Release : 2013-04-15
  • ISBN : 113587316X
  • Pages : 641 pages

Download or read book Distinction written by Pierre Bourdieu and published by Routledge. This book was released on 2013-04-15 with total page 641 pages. Available in PDF, EPUB and Kindle. Book excerpt: Examines differences in taste between modern French classes, discusses the relationship between culture and politics, and outlines the strategies of pretension.

Book A Century of Artists Books

    Book Details:
  • Author : Riva Castleman
  • Publisher : ABRAMS
  • Release : 1997-09
  • ISBN : 9780810961814
  • Pages : 0 pages

Download or read book A Century of Artists Books written by Riva Castleman and published by ABRAMS. This book was released on 1997-09 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Published to accompany the 1994 exhibition at The Museum of Modern Art, New York, this book constitutes the most extensive survey of modern illustrated books to be offered in many years. Work by artists from Pierre Bonnard to Barbara Kruger and writers from Guillaume Apollinarie to Susan Sontag. An importnt reference for collectors and connoisseurs. Includes notable works by Marc Chagall, Henri Matisse, and Pablo Picasso.

Book The Voice in Cinema

Download or read book The Voice in Cinema written by Michel Chion and published by Columbia University Press. This book was released on 1999 with total page 204 pages. Available in PDF, EPUB and Kindle. Book excerpt: Chion analyzes imaginative uses of the human voice by directors like Lang, Hitchcock, Ophuls, Duras, and de Palma.

Book Cahiers Du Cin  ma

Download or read book Cahiers Du Cin ma written by Jim Hillier and published by Psychology Press. This book was released on 2000 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: This new volume in this influential series of anthologies covers the vibrant and turbulent period in which the editorial make-up and policy of the journal changed radically, and theory, history and politics dominated critical debate.

Book The Originality of the Avant Garde and Other Modernist Myths

Download or read book The Originality of the Avant Garde and Other Modernist Myths written by Rosalind E. Krauss and published by MIT Press. This book was released on 1986-07-09 with total page 324 pages. Available in PDF, EPUB and Kindle. Book excerpt: Co-founder and co-editor of October magazine, a veteran of Artforum of the 1960s and early 1970s, Rosalind Krauss has presided over and shared in the major formulation of the theory of postmodernism. In this challenging collection of fifteen essays, most of which originally appeared in October, she explores the ways in which the break in style that produced postmodernism has forced a change in our various understandings of twentieth-century art, beginning with the almost mythic idea of the avant-garde. Krauss uses the analytical tools of semiology, structuralism, and poststructuralism to reveal new meanings in the visual arts and to critique the way other prominent practitioners of art and literary history write about art. In two sections, "Modernist Myths" and "Toward Postmodernism," her essays range from the problem of the grid in painting and the unity of Giacometti's sculpture to the works of Jackson Pollock, Sol Lewitt, and Richard Serra, and observations about major trends in contemporary literary criticism.

Book The Production of Space

Download or read book The Production of Space written by Henri Lefebvre and published by Wiley-Blackwell. This book was released on 1992-04-08 with total page 464 pages. Available in PDF, EPUB and Kindle. Book excerpt: Henri Lefebvre has considerable claims to be the greatest living philosopher. His work spans some sixty years and includes original work on a diverse range of subjects, from dialectical materialism to architecture, urbanism and the experience of everyday life. The Production of Space is his major philosophical work and its translation has been long awaited by scholars in many different fields. The book is a search for a reconciliation between mental space (the space of the philosophers) and real space (the physical and social spheres in which we all live). In the course of his exploration, Henri Lefebvre moves from metaphysical and ideological considerations of the meaning of space to its experience in the everyday life of home and city. He seeks, in other words, to bridge the gap between the realms of theory and practice, between the mental and the social, and between philosophy and reality. In doing so, he ranges through art, literature, architecture and economics, and further provides a powerful antidote to the sterile and obfuscatory methods and theories characteristic of much recent continental philosophy. This is a work of great vision and incisiveness. It is also characterized by its author's wit and by anecdote, as well as by a deftness of style which Donald Nicholson-Smith's sensitive translation precisely captures.

Book 6th International Conference on the Conservation of Earthen Architecture

Download or read book 6th International Conference on the Conservation of Earthen Architecture written by The Getty Conservation Institute and published by Getty Publications. This book was released on 1991-02-28 with total page 492 pages. Available in PDF, EPUB and Kindle. Book excerpt: On October 14-19, 1990, the 6th International Conference on the Conservation of Earthen Architecture was held in Las Cruces, New Mexico. Sponsored by the GCI, the Museum of New Mexico State Monuments, ICCROM, CRATerre-EAG, and the National Park Service, under the aegis of US/ICOMOS, the event was organized to promote the exchange of ideas, techniques, and research findings on the conservation of earthen architecture. Presentations at the conference covered a diversity of subjects, including the historic traditions of earthen architecture, conservation and restoration, site preservation, studies in consolidation and seismic mitigation, and examinations of moisture problems, clay chemistry, and microstructures. In discussions that focused on the future, the application of modern technologies and materials to site conservation was urged, as was using scientific knowledge of existing structures in the creation of new, low-cost, earthen architecture housing.

Book Godard On Godard

    Book Details:
  • Author : Jean-luc Godard
  • Publisher : Da Capo Press
  • Release : 1986-03-22
  • ISBN : 9780306802591
  • Pages : 300 pages

Download or read book Godard On Godard written by Jean-luc Godard and published by Da Capo Press. This book was released on 1986-03-22 with total page 300 pages. Available in PDF, EPUB and Kindle. Book excerpt: Jean-Luc Godard, like many of his European contemporaries, came to filmmaking through film criticism. This collection of essays and interviews, ranging from his early efforts for La Gazette du Cinéma to his later writings for Cahiers du Cinéma, reflects his dazzling intelligence, biting wit, maddening judgments, and complete unpredictability. In writing about Hitchcock, Welles, Bergman, Truffaut, Bresson, and Renoir, Godard is also writing about himself-his own experiments, obsessions, discoveries. This book offers evidence that he may be even more original as a thinker about film than as a director. Covering the period of 1950-1967, the years of Breathless, A Woman Is a Woman, My Life to Live, Alphaville, La Chinoise, and Weekend, this book of writings is an important document and a fascinating study of a vital stage in Godard's career. With commentary by Tom Milne and Richard Roud, and an extensive new foreword by Annette Michelson that reassesses Godard in light of his later films, here is an outrageous self-portrait by a director who, even now, continues to amaze and bedevil, and to chart new directions for cinema and for critical thought about its history.

Book Abnormal

    Book Details:
  • Author : Michel Foucault
  • Publisher : Verso Books
  • Release : 2016-09-01
  • ISBN : 1784786403
  • Pages : 485 pages

Download or read book Abnormal written by Michel Foucault and published by Verso Books. This book was released on 2016-09-01 with total page 485 pages. Available in PDF, EPUB and Kindle. Book excerpt: Three decades after his death, Michel Foucault remains one of the towering intellectual figures of the last half-century. His works on sexuality, madness, the prison, and medicine are enduring classics. From 1971 until his death in 1984, Foucault gave public lectures at the famous Collge de France. These seminal events, attended by thousands, created the benchmarks for contemporary social enquiry. The lectures comprising Abnormal begin by examining the role of psychiatry in modern criminal justice, and its method of categorising individuals who "resemble their crime before they commit it." Building on the themes of societal self-defence developed in earlier works, Foucault shows how defining "normality" became a prerogative of power in the nineteenth century, shaping the institutions-from the prisons to the family-meant to deal with "monstrosity," whether sexual, physical, or spiritual. The Collge de France lectures add immeasurably to our appreciation and understanding of Foucault's thought.

Book Formless

    Book Details:
  • Author : Yve-Alain Bois
  • Publisher :
  • Release : 1997
  • ISBN :
  • Pages : 312 pages

Download or read book Formless written by Yve-Alain Bois and published by . This book was released on 1997 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt: Published to accompany exhibition held at the Centre Georges Pompidou, Paris 22/5 - 26/8 1996.

Book Cahiers Du Cin  ma  the 1950s

Download or read book Cahiers Du Cin ma the 1950s written by Jim Hillier and published by Harvard University Press. This book was released on 1985 with total page 332 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Cahiers du Cinéma has played a major role in establishing film theory and criticism as an essential part of the late 20th century culture. This volume contains articles from the 1950s.

Book Architecture for the Dead   Cairo s Medieval Necropolis

Download or read book Architecture for the Dead Cairo s Medieval Necropolis written by Galila El Kadi and published by American Univ in Cairo Press. This book was released on 2007 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: The great medieval necropolis of Cairo, comprising two main areas that together stretch twelve kilometers from north to south, constitutes a major feature of the city's urban landscape. With monumental and smaller-scale mausolea dating from all eras since early medieval times, and boasting some of the finest examples of Mamluk architecture not just in the city but in the region, the necropolis is an unparalleled--and until now largely undocumented--architectural treasure trove. In Architecture for the Dead, architect Galila El Kadi and photographer Alain Bonnamy have produced a comprehensive and visually stunning survey of all areas of the necropolis. Through detailed and painstaking research and remarkable photography, in text, maps, plans, and pictures, they describe and illustrate the astonishing variety of architectural styles in the necropolis: from Mamluk to neo-Mamluk via baroque and neo-pharaonic, from the grandest stone buildings with their decorative domes and minarets to the humblest--but elaborately decorated--wooden structures. The book also documents the modern settlement of the necropolis by families creating a space for the living in and among the tombs and architecture for the dead.

Book Poems for the Millennium  Volume Four

Download or read book Poems for the Millennium Volume Four written by Jerome Rothenberg and published by Univ of California Press. This book was released on 1995 with total page 792 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Global anthology of twentieth-century poetry"--Back cover.

Book Critical Readings on Tang China

Download or read book Critical Readings on Tang China written by Paul W. Kroll and published by BRILL. This book was released on 2019-01-14 with total page 546 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Tang dynasty, lasting from 618 to 907, was the high point of medieval Chinese history, featuring unprecedented achievements in governmental organization, economic and territorial expansion, literature, the arts, and religion. Many Tang practices continued, with various developments, to influence Chinese society for the next thousand years. For these and other reasons the Tang has been a key focus of Western sinologists. This volume presents English-language reprints of fifty-seven critical studies of the Tang, in the three general categories of political history, literature and cultural history, and religion. The articles and book chapters included here are important scholarly benchmarks that will serve as the starting-point for anyone interested in the study of medieval China.