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Book Learning Babylon  Js

    Book Details:
  • Author : Julian Chenard
  • Publisher :
  • Release : 2017-03-02
  • ISBN : 9781520730448
  • Pages : 213 pages

Download or read book Learning Babylon Js written by Julian Chenard and published by . This book was released on 2017-03-02 with total page 213 pages. Available in PDF, EPUB and Kindle. Book excerpt: Book description Do you want to start creating games with WebGL? The purpose of this book is to explain the creation of a complete little game. For each chapter, you will first see a small part of theory relatived to a concept of Babylon.js, then you will put it in practice at the end of the chapter.Book fully compatible to babylon.js v2.5 ! Book details 200 color pages with source code, illustrations, examples, and a beautiful cover :) Concepts explained in this book : - Basics of the framework - Game architecture - How to use meshes, cameras and lights - Detailed description of materials - How to use animations with skeletons - Interact with user inputs (gamepad, keyboard and mouse) - Handle interaction and collisions - How to use particles and shaders - Improve your game with physics - And more ! What they say about it David Catuhe, creator of Babylon.js "Julian completely understood the foundation of Babylon.js. He wrote his book with the same goal: Let's keep things simple!" David Rousset, co-creator of Babylon.js"Really loved the workflow of it. Babylon.js has been made with simplicity in mind but still be very powerful. You will perfectly feel this philosophy while reading this book!" Etienne Margraff, co-creator of Vorlon.js, HTML5 Evangelist"It's awesome! For a newcomer, it is hundreds of hours of internet research that are compiled into a single book!"

Book Going the Distance with Babylon js

Download or read book Going the Distance with Babylon js written by Josh Elster and published by Packt Publishing Ltd. This book was released on 2022-09-16 with total page 426 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn to effortlessly leverage the power of the GPU in a 3D game or application using Babylon.js v5.0 from start to finish Key FeaturesExplore browser-based, editable, interactive Playground samplesCreate GPU-based resources using the Node Material Editor – no shader code requiredExtended topics in each chapter as well as a dedicated chapter that helps you explore and contribute back to OSS projectsBook Description Babylon.js allows anyone to effortlessly create and render 3D content in a web browser using the power of WebGL and JavaScript. 3D games and apps accessible via the web open numerous opportunities for both entertainment and profit. Developers working with Babylon.js will be able to put their knowledge to work with this guide to building a fully featured 3D game. The book provides a hands-on approach to implementation and associated methodologies that will have you up and running, and productive in no time. Complete with step-by-step explanations of essential concepts, practical examples, and links to fully working self-contained code snippets, you'll start by learning about Babylon.js and the finished Space-Truckers game. You'll also explore the development workflows involved in making the game. Focusing on a wide range of features in Babylon.js, you'll iteratively add pieces of functionality and assets to the application being built. Once you've built out the basic game mechanics, you'll learn how to bring the Space-Truckers environment to life with cut scenes, particle systems, animations, shadows, PBR materials, and more. By the end of this book, you'll have learned how to structure your code, organize your workflow processes, and continuously deploy to a static website/PWA a game limited only by bandwidth and your imagination. What you will learnUse Babylon.js v5.0 to build an extensible open-source 3D game accessible with a web browserDesign and integrate compelling and performant 3D interactive scenes with a web-based applicationWrite WebGL/WebGPU shader code using the Node Material EditorSeparate code concerns to make the best use of the available resourcesUse the Babylon.js Playground to tightly iterate application implementationConvert a web application into a Progressive Web Application (PWA)Create rich, native-ready graphical user interfaces (GUIs) using the GUI EditorWho this book is for This book on 3D programming in JavaScript is for those who have some familiarity with JavaScript programming and/or 3D game engine development and are looking to learn how to incorporate beautiful interactive 3D scenes into their work. Developers familiar with Unity, Unreal Engine, or three.js will also find this book to be a key resource for learning the ins and outs of Babylon.js.

Book Babylon js Essentials

    Book Details:
  • Author : Julien Moreau-Mathis
  • Publisher : Packt Publishing Ltd
  • Release : 2016-03-04
  • ISBN : 1785886169
  • Pages : 196 pages

Download or read book Babylon js Essentials written by Julien Moreau-Mathis and published by Packt Publishing Ltd. This book was released on 2016-03-04 with total page 196 pages. Available in PDF, EPUB and Kindle. Book excerpt: Understand, train, and be ready to develop 3D Web applications/video games using the Babylon.js framework, even for beginners About This Book Understand the basics of 3D (along with the theory) before practicing Each mini-project provides previous features, alongside the new feature you are learning, to supply the examples Learn from the best of the best, a developer at Microsoft, France Who This Book Is For Babylon.JS Essentials is intended for developers who want to enter the world of 3D development for the Web, or developers who want to add the Babylon.js framework to their skill set. The notion of Oriented Object Programming would be helpful to understand the architecture of the Babylon.js framework. Also, a familiarity with Web development would be useful, to understand the principles used. What You Will Learn Understand what the TypeScript language is and its benefits (compared to JavaScript) in large projects such as 3D engines Learn the basics of 3D using Babylon.js without too much theory but with an emphasis on practice, for a better understanding of the architecture Know the usage of Material—a fundamental principle of 3D engines in Babylon.js—and then customize the appearance of 3D objects Integrate collisions and physics in gameplay. Understand the notion of impostor for physics simulation Manage, create, and spatialize audio tracks in 3D scenes Go further with the Babylon.js framework to create actions on events Create rendering effects provided by the Babylon.js framework, such as post-processes In Detail Are you familiar with HTML5? Do you want to build exciting games and Web applications? Then explore the exciting world of game and Web development with one of the best frameworks out there: Babylon.JS. Starting from the beginning, the book introduces the required basics for 3D development and the knowledge you need to use the Babylon.js framework. It focuses on the simplicity provided by Babylon.js and uses a combination of theory and practice. All the chapters are provided with example files ready to run; each example file provides the previously learned features of the framework. Finally, developers will be ready to easily understand new features added to the framework in the future. Style and approach The book is a comprehensive guide packed with ready-to-run examples with a mix of theory and practice.

Book Programming 3D Applications with HTML5 and WebGL

Download or read book Programming 3D Applications with HTML5 and WebGL written by Tony Parisi and published by "O'Reilly Media, Inc.". This book was released on 2014-02-13 with total page 403 pages. Available in PDF, EPUB and Kindle. Book excerpt: Create high-performance, visually stunning 3D applications for the Web, using HTML5 and related technologies such as CSS3 and WebGL—the emerging web graphics standard. With this book, you’ll learn how to use the tools, frameworks, and libraries for building 3D models and animations, mind-blowing visual effects, and advanced user interaction in both desktop and mobile browsers. In two parts—Foundations and Application Development Techniques—author Tony Parisi provides a thorough grounding in theory and practice for designing everything from a simple 3D product viewer to immersive games and interactive training systems. Ideal for developers with Javascript and HTML experience. Explore HTML5 APIs and related technologies for creating 3D web graphics, including WebGL, Canvas, and CSS Work with the popular JavaScript 3D rendering and animation libraries Three.js and Tween.js Delve into the 3D content creation pipeline, and the modeling and animation tools for creating killer 3D content Look into several game engines and frameworks for building 3D applications, including the author’s Vizi framework Create 3D environments with multiple objects and complex interaction, using examples and supporting code Examine the issues involved in building WebGL-based 3D applications for mobile browsers

Book Learn Three js

    Book Details:
  • Author : Jos Dirksen
  • Publisher : Packt Publishing Ltd
  • Release : 2023-02-17
  • ISBN : 1803235861
  • Pages : 554 pages

Download or read book Learn Three js written by Jos Dirksen and published by Packt Publishing Ltd. This book was released on 2023-02-17 with total page 554 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become a creative JavaScript professional by creating and animating stunning 3D, browser-based graphics with Three.js from beginning to end Purchase of the print or Kindle book includes a free eBook in PDF format Key Features Enhance your 3D graphics with light sources, shadows, advanced materials, and textures Load models from external sources, visualize and, animate them directly using JavaScript Create your own custom WebGL shader, explore Three.js' postprocessing feature, and learn how to integrate with Blender, React, and Typescript Book DescriptionThree.js has become the industry standard for creating stunning 3D WebGL content. In this edition, you’ll learn about all the features of Three.js and understand how to integrate it with the newest physics engines. You'll also develop a strong grip on creating and animating immersive 3D scenes directly in your browser, reaping the full potential of WebGL and modern browsers. The book starts with the basic concepts and building blocks used in Three.js and helps you explore these essential topics in detail through extensive examples and code samples. You'll learn how to create realistic-looking 3D objects using textures and materials and how to load existing models from an external source. Next, you'll understand how to control the camera using the Three.js built-in camera controls, which will enable you to fly or walk around the 3D scene you've created. Later chapters will cover the use of HTML5 video and canvas elements as materials for your 3D objects to animate your models. You’ll learn how to use morph targets and skeleton-based animation, before understanding how to add physics, such as gravity and collision detection, to your scene. Finally, you’ll master combining Blender with Three.js and creating VR and AR scenes. By the end of this book, you'll be well-equipped to create 3D-animated graphics using Three.js.What you will learn Implement the different camera controls provided by Three.js to navigate your 3D scene Discover working with vertices directly to create snow, rain, and galaxy-like effects Import and animate models from external formats, such as glTF, OBJ, STL, and COLLADA Design and run animations using morph targets and bone-based animation Create realistic-looking 3D objects using advanced textures on materials Interact directly with WebGL by creating custom vertex and fragment shaders Make scenes using the Rapier physics engine, and integrate Three.js with VR and AR Who this book is for This book is for JavaScript developers looking to learn the use of Three.js library.

Book Learning Virtual Reality

Download or read book Learning Virtual Reality written by Tony Parisi and published by "O'Reilly Media, Inc.". This book was released on 2015-10-26 with total page 171 pages. Available in PDF, EPUB and Kindle. Book excerpt: Annotation Get an introduction to the technologies, tools, and techniques for programming virtual reality on the latest generation of desktop and mobile VR hardware. With this hands-on guide, you'll learn essential development and production concepts, including UI design, stereo rendering, 3D input, and programming VR applications for native desktop, mobile and the web. You don't have to be a game development wizard or have 3D graphics experience to get started. If you have basic programming skills and some familiarity with mobile development, this book will help you gain a working knowledge of virtual reality through clear and simple examples.

Book AR and VR Using the WebXR API

Download or read book AR and VR Using the WebXR API written by Rakesh Baruah and published by Apress. This book was released on 2020-12-01 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gain an in-depth knowledge in immersive web development to create augmented reality (AR) and virtual reality (VR) applications inside web browsers using WebXR API, WebGL, Three.js, and A-Frame. This project-based book will provide the practice and portfolio content to make the most of what the futures of spatial computing and immersive technology have to offer. Beginning with technical analysis of how web browsers function, the book covers programming languages such as WebGL, JavaScript, and HTML, with an eye on a complete understanding of the WebXR lifecycle. You'll then explore how contemporary web browsers work at the code level and see how to set up a local development server and use it with the Visual Studio Code IDE to create 3D animation in the WebGL programming language. With a familiarity of the web-rendering pipeline in place, you’ll venture on to WebGL abstractions such as the Three.js JavaScript library and Mozilla’s A-Frame XR Framework, which use WebXR to create high-end visual effects. In the final projects of the book, you’ll create an augmented reality web session for an Android phone device, and create a VR scene in A-Frame (built on Three.js) to demo essential components of the WebXR API pertaining to user positioning and interaction. Game engines have become common-place for the creation of mixed reality content. However, developers not interested in learning entirely new workflows may be better suited to work within a medium almost universally open to all—the web; AR and VR Using the WebXR API will show you the way. What You'll Learn Master the creation of virtual reality and augmented reality features for web page Prepare to work as an immersive web developer with a portfolio of projects in sought-after technologies Review the fundamentals of writing shaders in WebGL Experience the unity between client, server, and cloud architecture as it applies to location-based AR Who This Book Is For Aspiring immersive web developers and developers already familiar with the fundamentals of web development who want to further explore topics such as spatial computing, computer vision, spatial anchors, and cloud-computing for multi-user social experiences.

Book Eloquent JavaScript  3rd Edition

Download or read book Eloquent JavaScript 3rd Edition written by Marijn Haverbeke and published by No Starch Press. This book was released on 2018-12-04 with total page 472 pages. Available in PDF, EPUB and Kindle. Book excerpt: Completely revised and updated, this best-selling introduction to programming in JavaScript focuses on writing real applications. JavaScript lies at the heart of almost every modern web application, from social apps like Twitter to browser-based game frameworks like Phaser and Babylon. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. This much anticipated and thoroughly revised third edition of Eloquent JavaScript dives deep into the JavaScript language to show you how to write beautiful, effective code. It has been updated to reflect the current state of Java¬Script and web browsers and includes brand-new material on features like class notation, arrow functions, iterators, async functions, template strings, and block scope. A host of new exercises have also been added to test your skills and keep you on track. As with previous editions, Haverbeke continues to teach through extensive examples and immerses you in code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. You start by learning the basic structure of the JavaScript language as well as control structures, functions, and data structures to help you write basic programs. Then you'll learn about error handling and bug fixing, modularity, and asynchronous programming before moving on to web browsers and how JavaScript is used to program them. As you build projects such as an artificial life simulation, a simple programming language, and a paint program, you'll learn how to: - Understand the essential elements of programming, including syntax, control, and data - Organize and clarify your code with object-oriented and functional programming techniques - Script the browser and make basic web applications - Use the DOM effectively to interact with browsers - Harness Node.js to build servers and utilities Isn't it time you became fluent in the language of the Web? * All source code is available online in an inter¬active sandbox, where you can edit the code, run it, and see its output instantly.

Book Learning Three js     the JavaScript 3D Library for WebGL   Second Edition

Download or read book Learning Three js the JavaScript 3D Library for WebGL Second Edition written by Jos Dirksen and published by Packt Publishing Ltd. This book was released on 2015-03-31 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you know JavaScript and want to start creating 3D graphics that run in any browser, this book is a great choice for you. You don't need to know anything about math or WebGL; all that you need is general knowledge of JavaScript and HTML.

Book Ancient Babylon

    Book Details:
  • Author : Karen Gibson
  • Publisher : Mitchell Lane Publishers, Inc.
  • Release : 2012-09-30
  • ISBN : 1612283535
  • Pages : 52 pages

Download or read book Ancient Babylon written by Karen Gibson and published by Mitchell Lane Publishers, Inc.. This book was released on 2012-09-30 with total page 52 pages. Available in PDF, EPUB and Kindle. Book excerpt: Babylon was the prize that rulers of the ancient world all wanted to capture. It was where the Tower of Babel and the Hanging Gardens could be found. Babylon also gave the world mathematics, writing, and astrology. Legends of Babylon’s many wonders have been passed down through generations. Although first written about in the Bible and the ancient Greek historian Herodotus, people are still trying to learn about this ancient civilization. Who were the people who lived inside the giant walled city? Learn about the mysteries of ancient Babylon.

Book Shapes in Action

    Book Details:
  • Author : Kirsi Peltonen
  • Publisher : Aalto korkeakoulusäätiö
  • Release : 2023-11-07
  • ISBN : 9526414012
  • Pages : 328 pages

Download or read book Shapes in Action written by Kirsi Peltonen and published by Aalto korkeakoulusäätiö. This book was released on 2023-11-07 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shapes in Action is a book for all those interested in interdisciplinary research and education. It showcases explorations in the realms of mathematics, art, design and architecture at Aalto University in Finland. For a decade, Aalto Math&Arts has been a platform for students and teachers from diverse fields to broaden their understanding of the nature of mathematics and its potential relation to arts, design and architecture. Shapes in Action captures the challenges and rewards of seeking a common language and building collaboration. Contributions by various authors offer insights into the connections between mathematics and arts – both within and beyond academia. Shapes in Action is richly illustrated with photographs showcasing the works created by students in the Aalto Math&Arts courses.

Book Simplified JavaScript for Very Important Programmers

Download or read book Simplified JavaScript for Very Important Programmers written by Ebenezer Don and published by NewDev Inc. This book was released on with total page 234 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Simplified JavaScript for Very Important Programmers" is a practical guide for everyone who wants to master the essential parts of JavaScript without wasting time on convoluted explanations or struggling to make sense of ambiguous words. The book is packed with real-world examples and clear, concise language that breaks technical concepts into easy-to-understand chunks. Whether you're a student, an entrepreneur, or simply someone interested in programming, this book will guide you through every aspect of JavaScript you need to become a proficient programmer. The book covers all the fundamentals of JavaScript, including variables, data types, operators, control structures, functions, objects, and arrays. You'll also learn advanced topics like asynchronous programming, browser storage, and DOM manipulation. By following the step-by-step examples and exercises in this book, you'll gain a solid understanding of JavaScript and build practical skills that you can apply to your projects. If you're looking for a practical and enjoyable way to learn JavaScript, this is the perfect book for you.

Book New Technologies  Artificial Intelligence and Smart Data

Download or read book New Technologies Artificial Intelligence and Smart Data written by Mohamed Tabaa and published by Springer Nature. This book was released on 2023-11-20 with total page 216 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes selected papers presented at the 10th International Conference on Innovation and New Trends in Information Technology, INTIS 2022, held in Casablanca, Morocco, in May 2022, and 11th International Conference on Innovation and New Trends in Information Technology, INTIS 2023, held in Tangier, Morocco, in May 2023. After the thorough peer review process, 4 papers were selected from the 27 submissions received for INTIS 2022, and 11 papers were selected from the 33 submissions received for INTIS 2023. The presented papers cover the mail topics of data-enabled systems/applications: data source layer, network layer, data layer, learning layer, and reporting layers while considering non-functional properties such as data privacy, security, and ethics.

Book Real Time 3D Graphics with WebGL 2

Download or read book Real Time 3D Graphics with WebGL 2 written by Farhad Ghayour and published by Packt Publishing Ltd. This book was released on 2018-10-31 with total page 491 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a complete course on computer graphics covering topics such as rendering, 3D math, lighting, cameras, and much more. It will be your trust-worthy companion in developing immersive experiences with WebGL, a hardware-accelerated technology in the browser without installing additional software.

Book Innovation and Experiential Learning in Academic Libraries

Download or read book Innovation and Experiential Learning in Academic Libraries written by Sarah Nagle and published by Rowman & Littlefield. This book was released on 2022-03-15 with total page 223 pages. Available in PDF, EPUB and Kindle. Book excerpt: As technology advances and the skills required for the future workforce continue to change rapidly, academic libraries have begun to expand the definition of information literacy and the type of library services they provide to better prepare students for the constantly-developing world they will face upon graduation. More than teaching the newest technologies, information literacy is expanding to help students develop enduring skills such as critical thinking, creativity, problem solving, communication, teamwork, and more. Innovation and Experiential Learning in Academic Libraries: Meeting the Needs of 21st Century Students addresses the multitude of ways that academic librarians are collaborating with faculty and helping students develop these enduring skills by developing and integrating active and experiential learning approaches into teaching activities. This book is divided into three sections. The first section explores the role that library leaders play in supporting and advocating for innovation in information literacy and library services. The second section features case studies from librarians who are implementing novel and multidisciplinary approaches to information literacy and innovative services, such as maker scholarship, digital humanities, undergraduate research experiences, and new active learning strategies. These case studies also highlight how the COVID-19 pandemic has transformed teaching and learning in academic libraries. The final section looks to the future, providing guidance to information professionals on the issues and technologies that will drive transformations of information literacy in the coming years, such as artificial intelligence and new information literacy applications. As such, library administrators, academic librarians, information literacy practitioners, and technologists will benefit from this book.

Book Brave by Faith

    Book Details:
  • Author : Alistair Begg
  • Publisher : The Good Book Company
  • Release : 2021-05-01
  • ISBN : 1784986119
  • Pages : 100 pages

Download or read book Brave by Faith written by Alistair Begg and published by The Good Book Company. This book was released on 2021-05-01 with total page 100 pages. Available in PDF, EPUB and Kindle. Book excerpt: Learn from the book of Daniel how to live confidently for Christ today. What does it look like to live with joy in a society that does not like what Christians believe, say or do? It’s tempting to grow angry, keep our heads down, retreat or just give up altogether. But this isn’t the first time that God’s people have had to learn how to live in a pagan world that opposes God’s rule. In this realistic yet positive book, renowned Bible teacher Alistair Begg examines the first seven chapters of Daniel to show us how to live bravely, confidently and obediently in an increasingly secular society. Readers will see that God is powerful and God is sovereign, and even in the face of circumstances that appear to be prevailing against his people, we may trust him entirely. We can be as brave as Daniel if we have faith in Daniel’s God! "The message of Daniel is incredibly relevant for us in our generation. Not because it maps out a strategy for how to deal with our new lack of status ... or because Daniel was a great man and we need to follow his example. The reason is that it will help us to believe in Daniel’s God." Alistair Begg, author.

Book Eloquent JavaScript  3rd Edition

Download or read book Eloquent JavaScript 3rd Edition written by Marijn Haverbeke and published by No Starch Press. This book was released on 2018-12-04 with total page 474 pages. Available in PDF, EPUB and Kindle. Book excerpt: Completely revised and updated, this best-selling introduction to programming in JavaScript focuses on writing real applications. JavaScript lies at the heart of almost every modern web application, from social apps like Twitter to browser-based game frameworks like Phaser and Babylon. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. This much anticipated and thoroughly revised third edition of Eloquent JavaScript dives deep into the JavaScript language to show you how to write beautiful, effective code. It has been updated to reflect the current state of Java¬Script and web browsers and includes brand-new material on features like class notation, arrow functions, iterators, async functions, template strings, and block scope. A host of new exercises have also been added to test your skills and keep you on track. As with previous editions, Haverbeke continues to teach through extensive examples and immerses you in code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. You start by learning the basic structure of the JavaScript language as well as control structures, functions, and data structures to help you write basic programs. Then you'll learn about error handling and bug fixing, modularity, and asynchronous programming before moving on to web browsers and how JavaScript is used to program them. As you build projects such as an artificial life simulation, a simple programming language, and a paint program, you'll learn how to: - Understand the essential elements of programming, including syntax, control, and data - Organize and clarify your code with object-oriented and functional programming techniques - Script the browser and make basic web applications - Use the DOM effectively to interact with browsers - Harness Node.js to build servers and utilities Isn't it time you became fluent in the language of the Web? * All source code is available online in an inter¬active sandbox, where you can edit the code, run it, and see its output instantly.