Download or read book Learning about Human Behavior Through Active Games written by Bryant J. Cratty and published by Prentice Hall. This book was released on 1974 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book National Library of Medicine Current Catalog written by National Library of Medicine (U.S.) and published by . This book was released on 1974 with total page 1242 pages. Available in PDF, EPUB and Kindle. Book excerpt: First multi-year cumulation covers six years: 1965-70.
Download or read book The Oxford Handbook of Digital Technologies and Mental Health written by Marc N. Potenza and published by Oxford University Press, USA. This book was released on 2020 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book provides an academically oriented and scientifically based description of how technological advances may have contributed to a wide range of mental health outcomes, covering the spectrum from problems and maladies to improved and expanded healthcare services"--
Download or read book What Video Games Have to Teach Us About Learning and Literacy Second Edition written by James Paul Gee and published by Macmillan. This book was released on 2014-12-02 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Download or read book The Zombie Autopsies written by Steven C. Schlozman and published by Hachette+ORM. This book was released on 2010-10-01 with total page 139 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the walking dead rise up throughout the world, a few brave doctors attempt to find a cure by applying forensic techniques to captured zombies. On a remote island a crack medical team has been sent to explore a radical theory that could uncover a cure for the epidemic. Based on the team's research and the observations of renowned zombie expert Dr. Stanley Blum, The Zombie Autopsies documents for the first time the unique biology of zombie organisms. Detailed drawings of the internal organs of actual zombies provide an accurate anatomy of these horrifying creatures. Zombie brains, hearts, lungs, skin, and digestive system are shown, while Dr. Blum's notes reveal shocking insights into how they function--even as Blum and his colleagues themselves begin to succumb to the plague. No one knows the ultimate fate of Dr. Blum or his researchers. But now that his notebook, The Zombie Autopsies, has been made available to the UN, the World Health Organization, and the general public, his scientific discoveries may be the last hope for humans on earth. "Humanity has a new weapon against the living dead and that weapon is Steven Schlozman!" -- New York Times bestselling author Max Brooks "I've written and made films about zombies for over forty years. In all that time, I've never been able to convince my audience that zombies actually exist. On page one of The Zombie Autopsies, Steven Schlozman takes away any doubt. This fast-moving, entertaining work will have you chuckling...and worrying." -- George A. Romero, director of Night of the Living Dead "Gruesome and gripping! Steven Schlozman reveals the science behind zombies from the inside out." -- Seth Grahame-Smith, New York Times bestselling author of Abraham Lincoln: Vampire Hunter "With The Zombie Autopsies, Steven Schlozman redefines 'weird science' for the 21st Century. Brilliant, bizarre and wonderfully disturbing." -- Jonathan Maberry, New York Times bestselling author of Rot & Ruin and Patient Zero "Dr. Steve's Zombie Autopsy will charm and excite a new generation into loving science." --Chuck Palahniuk, New York Times bestselling author of Fight Club
Download or read book Active Learning written by Bryant J. Cratty and published by Prentice Hall. This book was released on 1985 with total page 184 pages. Available in PDF, EPUB and Kindle. Book excerpt: Grade level: 1, 2, 3, 4, 5, 6, 7, e, p, i, t.
Download or read book Teaching the Three Rs Through Movement Experiences written by Anne Green Gilbert and published by . This book was released on 1977 with total page 312 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Human Resource Management Study Games written by Gundars Kaupins and published by University Press of America. This book was released on 2014-07-10 with total page 233 pages. Available in PDF, EPUB and Kindle. Book excerpt: Human Resource Management Study Games offers a variety of short games to help human resource practitioners and students study for human resource-related certifications and learn new aspects of human resource management. The games focus on learning terms and laws, brainstorming human resource concepts, understanding human resource laws in a consistent and organized way, and experiencing a sample of multiple choice questions in the major areas of human resources. With the help of this book, human resource instructors can develop game-oriented ways to teach for-credit university human resource classes and noncredit certification courses.
Download or read book Contemporary Approaches to Activity Theory Interdisciplinary Perspectives on Human Behavior written by Hansson, Thomas and published by IGI Global. This book was released on 2014-10-31 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: The human mind is best understood when it is studied in the context of meaningful and goal-oriented interactions between individuals and their environment. These internal and external activities help to shape the human consciousness and experience. Contemporary Approaches to Activity Theory: Interdisciplinary Perspectives on Human Behavior is an opportunity to study the complex, socially-oriented contexts of humans by considering the entirety of our environments: cultures, motivations, signs and tools, and various activities. Highlighting strategies in design, educational and work practice, and methodological analysis, this book is an essential reference source for academicians, researchers, and students interested in gaining a thorough understanding of the interaction between humans and their environments.
Download or read book ECGBL 2021 15th European Conference on Game Based Learning written by Panagiotis Fotaris and published by Academic Conferences Limited. This book was released on 2021-09-23 with total page pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Active Learning for Digital Transformation in Healthcare Education Training and Research written by Miltiadis Lytras and published by Elsevier. This book was released on 2023-09-06 with total page 246 pages. Available in PDF, EPUB and Kindle. Book excerpt: Active Learning for Digital Transformation in Healthcare Education, Training and Research discusses the potential of advanced training of health professionals as a contributing factor to improve treatment outcomes. By reading this book, professionals who deal with patients with low health literacy will be prepared to promote better access to digital tools, understand the habits of users of health services, and empower engagement. The book contains a set of techniques and instruments associated with health literacy, communication skills and personal development that will enable their application in good daily practices and assist healthcare professionals to promote digital transformation to patients. This is a valuable resource for researchers, graduate students and healthcare professionals who are interested in learning more about how they can be an effective agent of change in healthcare. - Discusses the potential of patient education through the training of health professionals to improve patient engagement and adherence to treatment - Presents techniques from real-world examples to demonstrate the efficacy of better communication between health professionals and patients, especially in the digital medicine era - Outlines digital tools that can be used to strengthen the healthcare professional-patient relationship
Download or read book Journal of Health Physical Education Recreation written by and published by . This book was released on 1931 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Handbook of Research on International Approaches and Practices for Gamifying Mathematics written by Huertas-Abril, Cristina A. and published by IGI Global. This book was released on 2022-05-13 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: Game-based resources provide opportunities to consolidate and develop a greater knowledge and understanding of both mathematical concepts and numeracy skills, which present opportunities and challenges for both teachers and learners when engaging with subject content. For learners for whom the language of instruction is not their first or main language, this can present challenges and barriers to their progress. This requires teachers to reconsider and adapt their teaching strategies to ensure the needs of these learners are fully addressed, thereby promoting inclusion and inclusive practices. The Handbook of Research on International Approaches and Practices for Gamifying Mathematics provides relevant theoretical frameworks and the latest empirical research findings in teaching and learning mathematics in bilingual/plurilingual education by using active methodologies, specifically gamification and game-based learning and teaching. Covering a wide range of topics such as e-safety, bilingual education, and multimodal mathematics, this major reference work is ideal for policymakers, researchers, academicians, practitioners, scholars, instructors, and students.
Download or read book Handbook of Research on Cross Disciplinary Uses of Gamification in Organizations written by Bernardes, Oscar and published by IGI Global. This book was released on 2022-01-28 with total page 657 pages. Available in PDF, EPUB and Kindle. Book excerpt: Gaming is increasingly prevalent in our society and everyday lives as a form of leisure or competition. The typical aim of gaming is to gain a pleasant experience from the game. Because of the saturation of gaming in global society, the gamification concept and its operationalization in non-gaming contexts has become a growing practice. This technological novelty is the basis for an innovative change in many types of environments such as education, commerce, marketing, work, health, governance, and sustainability, among others. The service sector especially has shown widespread adoption of the method as it seeks to increase and motivate audiences and promote brands. However, little research is available on the adoption of gamification in organizations, leading to a need for literature that investigates best practices for utilization and implementation. The Handbook of Research on Cross-Disciplinary Uses of Gamification in Organizations is a comprehensive and timely reference book that explores the field of gamification for economic and social development. This book provides dynamic research from this emerging field. Covering topics such as distance learning, health behaviors, and workplace training, this book is a valuable reference for researchers, marketing managers, students, managers, executives, software developers, IT specialists, technology developers, faculty of P-12 and higher education, teachers, professors, government officials, and academicians.
Download or read book Case Based Reasoning Research and Development written by Kerstin Bach and published by Springer Nature. This book was released on 2019-09-02 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 27th International Conference on Case-Based Reasoning Research and Development, ICCBR 2019, held in Otzenhausen, Germany, in September 2019. The 26 full papers presented in this book were carefully reviewed and selected from 43 submissions. 15 were selected for oral presentation and 11 for poster presentation. The theme of ICCBR 2019, "Explainable AI (XAI)," was highlighted by several activities. These papers, which are included in the proceedings, address many themes related to the theory and application of case-based reasoning and its future direction.
Download or read book Eliminating Gender Based Violence written by Ann Taket and published by Routledge. This book was released on 2017-09-11 with total page 304 pages. Available in PDF, EPUB and Kindle. Book excerpt: While promoting access to resources and systems of support for those affected by gender-based violence is absolutely crucial, this new book focuses attention on the important question of how communities can take action to prevent violence and abuse. Using examples of current research and practice, the book explores the actions that can be taken in individual sectors of society, our schools, faith communities, campuses, on our streets and using new popular technologies. The contributors draw on global examples to highlight the importance of learning from the study of the interaction between socio-political contexts and effective policies and strategies to address gender-based violence. Chapters take up the challenge of exploring the construction of effective programmes that address cognitive, affective and behavioural domains. They discuss what people know, how they feel and how they behave, and include the important challenge of how to engage men in working towards the elimination of gender-based violence, offering positive messages which build on men’s values and predisposition to act in a positive manner. Importantly, such strategies place the responsibility for preventing gender-based violence on the society as a whole rather than on vulnerable individuals. This book is essential reading for anyone interested in gender studies, women’s studies, social work, sociology, law and health studies. Its unique approach focuses on the achievement of prevention at the earliest possible stage and examines the issue through a society-wide, but community-focused lens.
Download or read book Interactive Task Learning written by Kevin A. Gluck and published by MIT Press. This book was released on 2019-08-16 with total page 355 pages. Available in PDF, EPUB and Kindle. Book excerpt: Experts from a range of disciplines explore how humans and artificial agents can quickly learn completely new tasks through natural interactions with each other. Humans are not limited to a fixed set of innate or preprogrammed tasks. We learn quickly through language and other forms of natural interaction, and we improve our performance and teach others what we have learned. Understanding the mechanisms that underlie the acquisition of new tasks through natural interaction is an ongoing challenge. Advances in artificial intelligence, cognitive science, and robotics are leading us to future systems with human-like capabilities. A huge gap exists, however, between the highly specialized niche capabilities of current machine learning systems and the generality, flexibility, and in situ robustness of human instruction and learning. Drawing on expertise from multiple disciplines, this Strüngmann Forum Report explores how humans and artificial agents can quickly learn completely new tasks through natural interactions with each other. The contributors consider functional knowledge requirements, the ontology of interactive task learning, and the representation of task knowledge at multiple levels of abstraction. They explore natural forms of interactions among humans as well as the use of interaction to teach robots and software agents new tasks in complex, dynamic environments. They discuss research challenges and opportunities, including ethical considerations, and make proposals to further understanding of interactive task learning and create new capabilities in assistive robotics, healthcare, education, training, and gaming. Contributors Tony Belpaeme, Katrien Beuls, Maya Cakmak, Joyce Y. Chai, Franklin Chang, Ropafadzo Denga, Marc Destefano, Mark d'Inverno, Kenneth D. Forbus, Simon Garrod, Kevin A. Gluck, Wayne D. Gray, James Kirk, Kenneth R. Koedinger, Parisa Kordjamshidi, John E. Laird, Christian Lebiere, Stephen C. Levinson, Elena Lieven, John K. Lindstedt, Aaron Mininger, Tom Mitchell, Shiwali Mohan, Ana Paiva, Katerina Pastra, Peter Pirolli, Roussell Rahman, Charles Rich, Katharina J. Rohlfing, Paul S. Rosenbloom, Nele Russwinkel, Dario D. Salvucci, Matthew-Donald D. Sangster, Matthias Scheutz, Julie A. Shah, Candace L. Sidner, Catherine Sibert, Michael Spranger, Luc Steels, Suzanne Stevenson, Terrence C. Stewart, Arthur Still, Andrea Stocco, Niels Taatgen, Andrea L. Thomaz, J. Gregory Trafton, Han L. J. van der Maas, Paul Van Eecke, Kurt VanLehn, Anna-Lisa Vollmer, Janet Wiles, Robert E. Wray III, Matthew Yee-King