Download or read book Sage for Undergraduates written by Gregory V. Bard and published by American Mathematical Soc.. This book was released on 2015-02-16 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: As the open-source and free competitor to expensive software like MapleTM, Mathematica®, Magma, and MATLAB®, Sage offers anyone with access to a web browser the ability to use cutting-edge mathematical software and display his or her results for others, often with stunning graphics. This book is a gentle introduction to Sage for undergraduate students toward the end of Calculus II (single-variable integral calculus) or higher-level course work such as Multivariate Calculus, Differential Equations, Linear Algebra, or Math Modeling. The book assumes no background in computer science, but the reader who finishes the book will have learned about half of a first semester Computer Science I course, including large parts of the Python programming language. The audience of the book is not only math majors, but also physics, engineering, finance, statistics, chemistry, and computer science majors.
Download or read book Word Searches For Dummies written by Denise Sutherland and published by John Wiley & Sons. This book was released on 2009-05-11 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Download or read book The Big Book of Small Python Projects written by Al Sweigart and published by No Starch Press. This book was released on 2021-06-25 with total page 433 pages. Available in PDF, EPUB and Kindle. Book excerpt: Best-selling author Al Sweigart shows you how to easily build over 80 fun programs with minimal code and maximum creativity. If you’ve mastered basic Python syntax and you’re ready to start writing programs, you’ll find The Big Book of Small Python Projects both enlightening and fun. This collection of 81 Python projects will have you making digital art, games, animations, counting pro- grams, and more right away. Once you see how the code works, you’ll practice re-creating the programs and experiment by adding your own custom touches. These simple, text-based programs are 256 lines of code or less. And whether it’s a vintage screensaver, a snail-racing game, a clickbait headline generator, or animated strands of DNA, each project is designed to be self-contained so you can easily share it online. You’ll create: • Hangman, Blackjack, and other games to play against your friends or the computer • Simulations of a forest fire, a million dice rolls, and a Japanese abacus • Animations like a virtual fish tank, a rotating cube, and a bouncing DVD logo screensaver • A first-person 3D maze game • Encryption programs that use ciphers like ROT13 and Vigenère to conceal text If you’re tired of standard step-by-step tutorials, you’ll love the learn-by-doing approach of The Big Book of Small Python Projects. It’s proof that good things come in small programs!
Download or read book The Virgin Book of Killer Sudoku written by Virgin Books and published by Random House. This book was released on 2006 with total page 146 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you thought Sudoku was difficult, wait until you try Killer Sudoku! The next step up from normal Sudoku, the Killer puzzles use the same grid as Sudoku and require the reader to fill in the numbers 1 to 9 as before. But this time the numbers in the outlined boxes must also all add up to a specific number. Already hugely popular in the national press, the puzzles are a must for Sudoku fans. With five difficulty ratings, from 'very easy' to 'deadly', the 100 brand new Killer Sudoku puzzles in this book will provide a challenge to the most ardent Sudoku addict.
Download or read book The Sourcebook for Teaching Science Grades 6 12 written by Norman Herr and published by John Wiley & Sons. This book was released on 2008-08-11 with total page 614 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Sourcebook for Teaching Science is a unique, comprehensive resource designed to give middle and high school science teachers a wealth of information that will enhance any science curriculum. Filled with innovative tools, dynamic activities, and practical lesson plans that are grounded in theory, research, and national standards, the book offers both new and experienced science teachers powerful strategies and original ideas that will enhance the teaching of physics, chemistry, biology, and the earth and space sciences.
Download or read book Level Up written by Scott Rogers and published by John Wiley & Sons. This book was released on 2010-09-29 with total page 515 pages. Available in PDF, EPUB and Kindle. Book excerpt: Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!
Download or read book The Whole Truth About Whole Numbers written by Sylvia Forman and published by Springer. This book was released on 2015-01-02 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Whole Truth About Whole Numbers is an introduction to the field of Number Theory for students in non-math and non-science majors who have studied at least two years of high school algebra. Rather than giving brief introductions to a wide variety of topics, this book provides an in-depth introduction to the field of Number Theory. The topics covered are many of those included in an introductory Number Theory course for mathematics majors, but the presentation is carefully tailored to meet the needs of elementary education, liberal arts, and other non-mathematical majors. The text covers logic and proofs, as well as major concepts in Number Theory, and contains an abundance of worked examples and exercises to both clearly illustrate concepts and evaluate the students’ mastery of the material.
Download or read book Windows 10 For Dummies written by Andy Rathbone and published by John Wiley & Sons. This book was released on 2015-08-10 with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt: Illustrates the new features of Windows 10.
Download or read book Trends in Computational Intelligence Security and Internet of Things written by Nirmalya Kar and published by Springer Nature. This book was released on 2020-12-29 with total page 339 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume constitutes the refereed proceedings of the Third International Conference on Computational Intelligence, Security and Internet of Things, ICCISIoT 2020, held in Agartala, India, in December 2020. Due to the COVID-19 pandemic the conference was held online. The 23 full papers and 4 short papers were carefully reviewed and selected from 113 submissions. The papers are organised according to the following topics: computational intelligence, security, and internet of things.
Download or read book Molecular Modeling and Simulation written by Tamar Schlick and published by Springer Science & Business Media. This book was released on 2013-04-18 with total page 669 pages. Available in PDF, EPUB and Kindle. Book excerpt: Very broad overview of the field intended for an interdisciplinary audience; Lively discussion of current challenges written in a colloquial style; Author is a rising star in this discipline; Suitably accessible for beginners and suitably rigorous for experts; Features extensive four-color illustrations; Appendices featuring homework assignments and reading lists complement the material in the main text
Download or read book Foundations for Designing User Centered Systems written by Frank E. Ritter and published by Springer Science & Business Media. This book was released on 2014-04-11 with total page 460 pages. Available in PDF, EPUB and Kindle. Book excerpt: Foundations for Designing User-Centered Systems introduces the fundamental human capabilities and characteristics that influence how people use interactive technologies. Organized into four main areas—anthropometrics, behaviour, cognition and social factors—it covers basic research and considers the practical implications of that research on system design. Applying what you learn from this book will help you to design interactive systems that are more usable, more useful and more effective. The authors have deliberately developed Foundations for Designing User-Centered Systems to appeal to system designers and developers, as well as to students who are taking courses in system design and HCI. The book reflects the authors’ backgrounds in computer science, cognitive science, psychology and human factors. The material in the book is based on their collective experience which adds up to almost 90 years of working in academia and both with, and within, industry; covering domains that include aviation, consumer Internet, defense, eCommerce, enterprise system design, health care, and industrial process control.
Download or read book Relentless written by Younggil An and published by . This book was released on 2016-04-14 with total page 626 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book contains analysis of 48 games between two of the top Go players of the early 21st century, but it is not just another book of game commentaries. It is the story of the rivalry and friendship between Lee Sedol and Gu Li, their relentless struggle to become the best, and an explication of the secrets of Go hidden within their games. There are two parts to Relentless. Part One is the core of the book and examines, in unprecedented detail, the 10 game match (jubango) played by Lee Sedol and Gu Li throughout 2014. Part Two reviews every other official game between the two masters (up until the end of 2015), providing the reader with ample material to review and enjoy, while reflecting on what they learned in Part One. Rather than just saying what happened, we use the match as the basis for an extensive study of the fundamental techniques, strategies and principles of Go--all applied within the context of real games, so that the reader can see how ideas and techniques are employed in practice. Go is an art form, and like other arts, studying the work of masters contributes greatly to one's appreciation, enjoyment and gradual mastery of the craft. When you study a piece of music, the goal is rarely (if ever) just to be able to play it. Rather, a deep study of a piece is intended to convey a visceral understanding of the technique and theory embodied within it, in a way that a book about theory never could. Relentless strives to offer that same experience to Go players. Over two years, we have distilled our knowledge and passion for the game into 625 pages of pure Go, until nothing more would fit. Where other books might gloss over the details, we have sought to expose the wealth of tactical considerations beneath the surface, so that they may be studied, applied to the reader's games, and eventually mastered. We have extracted a practical lesson from every passage of play and boiled it all down to a series of memorable proverbs (both old and new) for the reader to internalize. Relentless also draws on the knowledge of great thinkers of the past--such as Sun Zi (Sun Tzu), Lao Zi, Thucydides, Carl von Clausewitz, and many more--demonstrating how their ideas apply to Go. Finally, the commentary is honest. In the past, some books portrayed professional Go players like gods and politely overlooked small mistakes. We make no apologies for doing away with this convention. This is not intended to be the kind of book you will only read once. The content is dense in parts and may require reflection. It is our hope that it will serve readers for many years to come, however worse for wear, as a source of knowledge and inspiration, throughout their journey along the path of Go.
Download or read book The Cybernetic Brain written by Andrew Pickering and published by University of Chicago Press. This book was released on 2010-04-15 with total page 538 pages. Available in PDF, EPUB and Kindle. Book excerpt: Cybernetics is often thought of as a grim military or industrial science of control. But as Andrew Pickering reveals in this beguiling book, a much more lively and experimental strain of cybernetics can be traced from the 1940s to the present. The Cybernetic Brain explores a largely forgotten group of British thinkers, including Grey Walter, Ross Ashby, Gregory Bateson, R. D. Laing, Stafford Beer, and Gordon Pask, and their singular work in a dazzling array of fields. Psychiatry, engineering, management, politics, music, architecture, education, tantric yoga, the Beats, and the sixties counterculture all come into play as Pickering follows the history of cybernetics’ impact on the world, from contemporary robotics and complexity theory to the Chilean economy under Salvador Allende. What underpins this fascinating history, Pickering contends, is a shared but unconventional vision of the world as ultimately unknowable, a place where genuine novelty is always emerging. And thus, Pickering avers, the history of cybernetics provides us with an imaginative model of open-ended experimentation in stark opposition to the modern urge to achieve domination over nature and each other.
Download or read book Game Balance written by Ian Schreiber and published by CRC Press. This book was released on 2021-08-16 with total page 806 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the field of game design, game balance can best be described as a black art. It is the process by which game designers make a game simultaneously fair for players while providing them just the right amount of difficulty to be both exciting and challenging without making the game entirely predictable. This involves a combination of mathematics, psychology, and occasionally other fields such as economics and game theory. Game Balance offers readers a dynamic look into game design and player theory. Throughout the book, relevant topics on the use of spreadsheet programs will be included in each chapter. This book therefore doubles as a useful reference on Microsoft Excel, Google Spreadsheets, and other spreadsheet programs and their uses for game designers. FEATURES The first and only book to explore game balance as a topic in depth Topics range from intermediate to advanced, while written in an accessible style that demystifies even the most challenging mathematical concepts to the point where a novice student of game design can understand and apply them Contains powerful spreadsheet techniques which have been tested with all major spreadsheet programs and battle-tested with real-world game design tasks Provides short-form exercises at the end of each chapter to allow for practice of the techniques discussed therein along with three long-term projects divided into parts throughout the book that involve their creation Written by award-winning designers with decades of experience in the field Ian Schreiber has been in the industry since 2000, first as a programmer and then as a game designer. He has worked on eight published game titles, training/simulation games for three Fortune 500 companies, and has advised countless student projects. He is the co-founder of Global Game Jam, the largest in-person game jam event in the world. Ian has taught game design and development courses at a variety of colleges and universities since 2006. Brenda Romero is a BAFTA award-winning game director, entrepreneur, artist, and Fulbright award recipient and is presently game director and creator of the Empire of Sin franchise. As a game director, she has worked on 50 games and contributed to many seminal titles, including the Wizardry and Jagged Alliance series and titles in the Ghost Recon, Dungeons & Dragons, and Def Jam franchises.
Download or read book English Grammar Demystified written by Phyllis Dutwin and published by McGraw Hill Professional. This book was released on 2009-12-11 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: Decode the mystery of English grammar to add polish to your papers, emails, business letters, and more English Grammar Demystified teaches the fundamentals of the subject in an easy, step-by-step approach that allows you to learn at your own pace. With help from this book, you will understand the parts of speech, learn to use punctuation correctly, master verb tenses, spot and avoid common grammatical errors, and improve your overall sentence structures. Throughout the book you can monitor your progress through self-tests, and a comprehensive final exam at the end of the book gives you instant feedback on new language skills.
Download or read book Professor Stewart s Incredible Numbers written by Ian Stewart and published by Hachette UK. This book was released on 2015-04-07 with total page 352 pages. Available in PDF, EPUB and Kindle. Book excerpt: Renowned mathematician Ian Stewart uses remarkable (and some unremarkable) numbers to introduce readers to the beauty of mathematics. At its heart, mathematics is about numbers, our fundamental tools for understanding the world. In Professor Stewart's Incredible Numbers, Ian Stewart offers a delightful introduction to the numbers that surround us, from the common (Pi and 2) to the uncommon but no less consequential (1.059463 and 43,252,003,274,489,856,000). Along the way, Stewart takes us through prime numbers, cubic equations, the concept of zero, the possible positions on the Rubik's Cube, the role of numbers in human history, and beyond! An unfailingly genial guide, Stewart brings his characteristic wit and erudition to bear on these incredible numbers, offering an engaging primer on the principles and power of math.
Download or read book Natural Deduction written by Richard T.W. Arthur and published by Broadview Press. This book was released on 2011-05-25 with total page 451 pages. Available in PDF, EPUB and Kindle. Book excerpt: Richard Arthur’s Natural Deduction provides a wide-ranging introduction to logic. In lively and readable prose, Arthur presents a new approach to the study of logic, one that seeks to integrate methods of argument analysis developed in modern “informal logic” with natural deduction techniques. The dry bones of logic are given flesh by unusual attention to the history of the subject, from Pythagoras, the Stoics, and Indian Buddhist logic, through Lewis Carroll, Venn, and Boole, to Russell, Frege, and Monty Python.