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Book Input Devices

    Book Details:
  • Author : Sol Sherr
  • Publisher : Elsevier
  • Release : 2012-12-02
  • ISBN : 0323156436
  • Pages : 314 pages

Download or read book Input Devices written by Sol Sherr and published by Elsevier. This book was released on 2012-12-02 with total page 314 pages. Available in PDF, EPUB and Kindle. Book excerpt: Input Devices, Volume 1, Computer Graphics: Technology and Applications focuses on the technologies used in equipment and systems for computer graphics and discusses the applications for which computer graphics is intended. This book explores the combinations of software and hardware that make up the operating systems. Comprised of seven chapters, this volume starts with an overview of the popular examples of input devices that are used in computer graphics systems, including typewriter keyboard, the mouse and voice input, data input panels, digitzers, and touch input panels. This book then proceeds with a discussion of the general requirements for input devices. Other chapters consider the various panel input devices that are popular means of allowing the user to interface with the computer graphics system. The final chapter deals with voice input systems, which is a technique that has not fully achieved its potential. This book is a valuable resource for designers and users of computer graphics equipment and systems.

Book

    Book Details:
  • Author :
  • Publisher : Delene Kvasnicka
  • Release :
  • ISBN :
  • Pages : 336 pages

Download or read book written by and published by Delene Kvasnicka. This book was released on with total page 336 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Game Console Hacking

Download or read book Game Console Hacking written by Joe Grand and published by Elsevier. This book was released on 2004-11-12 with total page 593 pages. Available in PDF, EPUB and Kindle. Book excerpt: The worldwide video game console market surpassed $10 billion in 2003. Current sales of new consoles is consolidated around 3 major companies and their proprietary platforms: Nintendo, Sony and Microsoft. In addition, there is an enormous installed "retro gaming" base of Ataria and Sega console enthusiasts. This book, written by a team led by Joe Grand, author of "Hardware Hacking: Have Fun While Voiding Your Warranty", provides hard-core gamers with they keys to the kingdom: specific instructions on how to crack into their console and make it do things it was never designed to do. By definition, video console game players like to have fun. Most of them are addicted to the adrenaline rush associated with "winning", and even more so when the "winning" involves beating the system by discovering the multitude of "cheats" built into most video games. Now, they can have the ultimate adrenaline rush---actually messing around with the soul of the machine and configuring it to behave exactly as the command. This book builds on the motto of "Have Fun While Voiding Your Warranty" and will appeal to the community of hardware geeks who associate unscrewing the back of their video console with para-jumping into the perfect storm. Providing a reliable, field-tested guide to hacking all of the most popular video gaming consoles Written by some of the most knowledgeable and recognizable names in the hardware hacking community Game Console Hacking is the first book on the market to show game enthusiasts (self described hardware geeks) how to disassemble, reconfigure, customize and re-purpose their Atari, Sega, Nintendo, Playstation and Xbox systems

Book PC Mag

    Book Details:
  • Author :
  • Publisher :
  • Release : 1996-01-09
  • ISBN :
  • Pages : 422 pages

Download or read book PC Mag written by and published by . This book was released on 1996-01-09 with total page 422 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCMag.com is a leading authority on technology, delivering Labs-based, independent reviews of the latest products and services. Our expert industry analysis and practical solutions help you make better buying decisions and get more from technology.

Book Learning Cocos2D

    Book Details:
  • Author : Rod Strougo
  • Publisher : Addison-Wesley Professional
  • Release : 2011-07-07
  • ISBN : 0132180855
  • Pages : 633 pages

Download or read book Learning Cocos2D written by Rod Strougo and published by Addison-Wesley Professional. This book was released on 2011-07-07 with total page 633 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build the Next Great iOS Game with Cocos2D! Cocos2D is the powerhouse framework behind some of the most popular games in the App Store. If you’ve played Tiny Wings, Angry Birds, Mega Jump, Trainyard, or even Super Turbo Action Pig, then you’ve played a game that uses Cocos2D or Box2D physics. The beauty of Cocos2D is its simplicity. It’s easy to become overwhelmed when you start developing an iOS game, especially if you look at things like OpenGL ES, OpenAL, and other lower level APIs. Writing a game for the iPhone and iPad does not have to be that difficult, and Cocos2D makes game development fun and easy. Learning Cocos2D walks you through the process of building Space Viking (which is free on the App Store), a 2D scrolling game that leverages Cocos2D, Box2D, and Chipmunk. As you build Space Viking, you’ll learn everything you need to know about Cocos2D so you can create the next killer iOS game. Download the free version of Space Viking from the App Store today! Help Ole find his way home while learning how to build the game. As you build Space Viking, you’ll learn how to Install and configure Cocos2D so it works with Xcode 4 Build a complete 2D action adventure game with Cocos2D Add animations and movement to your games Build your game’s main menu screen for accessing levels Use Cocos2D’s Scheduler to make sure the right events happen at the right times Use tile maps to build scrolling game levels from reusable images Add audio and sound effects with CocosDenshion—Cocos2D’s sound engine Add gravity, realistic collisions, and even ragdoll effects with Box2D and Chipmunk physics engines Add amazing effects to your games with particle systems Leverage Game Center in your game for achievements and leader boards Squeeze the most performance from your games along with tips and tricks

Book C  and Game Programming

    Book Details:
  • Author : Salvatore A. Buono
  • Publisher : CRC Press
  • Release : 2019-05-20
  • ISBN : 1351989340
  • Pages : 574 pages

Download or read book C and Game Programming written by Salvatore A. Buono and published by CRC Press. This book was released on 2019-05-20 with total page 574 pages. Available in PDF, EPUB and Kindle. Book excerpt: The second edition of C# and Game Programming offers the same practical, hands-on approach as the first edition to learning the C# language through classic arcade game applications. Complete source code for games like Battle Bit, Asteroid Miner, and Battle Tennis, included on the CD-ROM, demonstrates programming strategies and complements the comprehensive treatment of C# in the text. From the basics of adding graphics and sound to games, to advanced concepts such as the .Net framework and object-oriented programming, this book provides the foundations for a beginner to become a full-fledged programmer. New in this edition: - Supports DirectX 9.0 - Revised programs and examples - Improved frame rate for game examples

Book People as Living Things

    Book Details:
  • Author : Philip Julian Runkel
  • Publisher : Living Control Systems Publ
  • Release : 2003
  • ISBN : 0974015504
  • Pages : 542 pages

Download or read book People as Living Things written by Philip Julian Runkel and published by Living Control Systems Publ. This book was released on 2003 with total page 542 pages. Available in PDF, EPUB and Kindle. Book excerpt: Runkel links Perceptual Control Theory (PCT) thinking to psychological literature and discusses it against that background.

Book A Hobbyist s Guide to THEC64 Mini

Download or read book A Hobbyist s Guide to THEC64 Mini written by Holger Weßling and published by Andrews UK Limited. This book was released on 2018-11-28 with total page 210 pages. Available in PDF, EPUB and Kindle. Book excerpt: If you own a C64 and tinkered with it, you will definitely enjoy this book. I have collected a large collection of tips and tricks, hardware, useful software and many other interesting internet links for the Mini. Retro Games has answered my every question and covered every topic. As a result, a lot of official answers went into this book. The software solutions I present here will make it easier to use and extend the Mini with a variety of new games compared to the possibilities you have using the original menu. I mention some tools and tricks that make loading new games from an USB stick much easier and I will show you how you can use all your games from almost all Commodore file formats on the Mini. I found and interviewed dedicated users who took the Mini apart and analyzed the hardware. What gave birth from tinkering with the hardware is the information from which you now can benefit. For example, you can learn about the joystick and USB compatibilities, why delays can occur between a joystick action and the screen display and what you can do about it. Slightly more complex changes of the system are also possible e.g. you can change the music menu, which seems dull at first, but is technically somehow more difficult to implement than you might think. I do hope that you will find a lot of suggestions to revive or deepen your love for the C64 in this book and that you will have a lot of fun playing and experimenting with it.

Book PC Interfacing

    Book Details:
  • Author : Pei An
  • Publisher : Elsevier
  • Release : 1998-01-28
  • ISBN : 0080513646
  • Pages : 345 pages

Download or read book PC Interfacing written by Pei An and published by Elsevier. This book was released on 1998-01-28 with total page 345 pages. Available in PDF, EPUB and Kindle. Book excerpt: The main links with your PC and the outside world are the centronic port, used for connecting the printer, the RS232 port, used for the mouse, and the games port for a joystick. This book explores how these input/output (I/O) ports can be put to use through a range of other interfacing applications. This is especially useful for laptop and palmtop PCs which cannot be fitted with internal I/O cards. A novel approach is taken by this book, combining the hardware through which the ports can be explored, and the software programming needed to carry out a range of experiments.Circuits are provided for simple testing tools, and three experimental boards - which can also be purchased ready-made.A huge range of applications are considered, turning the PC into a flexible core of a variety of systems. External devices considered include opto-isolator drivers, power drivers, LED drivers, relay drivers, special driver ICs, and methods of driving opto-isolated zero-crossing solid state relays, stepper motors, sound generating devices and displays. Ways of gathering information from the outside world are given, as well as connection to digital devices, remote control and digital communication. As well as teaching in this field, Pei An has written numerous articles for magazines such as Electronics World and Electronics Today International. - A hands-on guide to exploring your PC's input/output ports - Covers the hardware and software aspects of interfacing - An exciting project-based approach to an important subject area

Book Das Bastler Handbuch f  r den THEC64 Mini

Download or read book Das Bastler Handbuch f r den THEC64 Mini written by Holger Weßling and published by Andrews UK Limited. This book was released on 2019-07-17 with total page 160 pages. Available in PDF, EPUB and Kindle. Book excerpt: Wer einen C64 besaß und an ihm herumbastelte, dem wird dieses Buch gefallen. Ich habe Dir hier eine große Sammlung an Tipps und Tricks, Hardwarebasteleien, nützliche Software und viele sehr interessante Internetlinks für den Mini zusammengetragen. Retro Games hat mir zu jeder Frage und jedem Thema, Rede und Antwort gestanden. So sind sehr viele ganz offizielle Antworten in das Buch geflossen. Die Softwarelösungen, die ich vorstelle, machen das Bedienen und Erweitern des Minis um neue Spiele einfacher als es bisher nur mit dem Original Menü gelingt. So gibt es ein paar Tools und Tricks die das Laden von neuen Spielen über einem USB-Stick deutlich vereinfachen und ich zeige Möglichkeiten auf, wie Du alle Deine Spiele aus nahezu allen Commodore Dateiformaten auf dem Mini verwenden kannst. Ich habe engagierte User gefunden und befragt, die den Mini so gut es ging auseinandergenommen und analysiert haben, woraus die ersten Hardwarebasteleien entstanden sind, von denen Du jetzt profitieren kannst. So erfährst Du z.B. etwas über die Joystick- bzw. USB-Kompatibilitäten, warum es zu Verzögerungen kommen kann zwischen einer Joystickaktion und der Bildschirmdarstellung und was Du dagegen unternehmen kannst. Etwas tiefer greifende Veränderungen des Systems sind auch möglich, so dass Du z. B. auch um die Menümusik zu ändern, was zunächst einmal banal erscheint, technisch aber doch etwas schwieriger umzusetzen ist als man meinen mag. Ich denke und hoffe, das Du in diesem Buch viel Anregungen findest, die Dir die Liebe zum C64 wiederaufleben oder vertiefen lässt und Du viel Spaß beim Spielen und experimentieren haben wirst.

Book LightWave 3D 8 Cartoon Character Creation

Download or read book LightWave 3D 8 Cartoon Character Creation written by Stephen Hardin and published by Jones & Bartlett Publishers. This book was released on 2004 with total page 440 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion CD includes new plug-ins to enhance character setup and animation, available only in this book!Quality rigging and animation preparation is vital for creating characters that can truly act and make an audience believe they are live, emotive beings. LightWave 3D [8] Cartoon Character Creation - Volume 2: Rigging & Animation includes both general theory and comprehensive tutorials for every aspect of rigging and animating 3D characters. Learn how, why, and when to use the most efficient techniques so you can have fun animating your own fantastic 3D characters.Learn all about rigging characters, including weight mapping, bone creation, IK, and deformations; discover advanced rigging techniques, including expressions, FK/IK blending, quadruped rigging, and more; find out how to use the animation controls and animate using inverse kinematics; explore the intricacies of facial animation, including morphs, facial expressions, lip sync, and advanced morph controls; learn how to use dynamics for secondary body motion and clothing.

Book Project Arcade

    Book Details:
  • Author : John St. Clair
  • Publisher : John Wiley and Sons
  • Release : 2011-01-14
  • ISBN : 1118038835
  • Pages : 609 pages

Download or read book Project Arcade written by John St. Clair and published by John Wiley and Sons. This book was released on 2011-01-14 with total page 609 pages. Available in PDF, EPUB and Kindle. Book excerpt: The bestseller returns—completely updated to include the newest hardware, software, and techniques for building your own arcade Interest in classical arcade games remains on the rise, and with a little money, older computer hardware, and a little effort, you can relive your arcade experiences by building your own arcade machine. The hands-on guide begins with a description of the various types of projects that you can undertake. It then progresses to a review of the audio and video options that are available and looks at the selection of game software and cabinet artwork. Ultimately, you’ll learn essential troubleshooting tips and discover how to build arcade controllers and machines that you can enjoy at home with your PC. Serves as a soup-to-nuts guide for building your own arcade machine, from the sheets of wood to the finished product Addresses the variety of arcade controls, including joysticks, buttons, spinners, trackballs, flight yokes, and guns Explains how to interface arcade controls to a computer Shares troubleshooting tips as well as online resources for help and inspiration Project Arcade, Second Edition helps you recapture the enjoyment of your youth that was spent playing arcade games by walking you through the exciting endeavor of building your own full arcade machine.

Book The LEGO MINDSTORMS Robot Inventor Activity Book

Download or read book The LEGO MINDSTORMS Robot Inventor Activity Book written by Daniele Benedettelli and published by No Starch Press. This book was released on 2021-09-21 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: An introduction to the LEGO Mindstorms Robot Inventor Kit through seven engaging projects. With its amazing assortment of bricks, motors, and smart sensors, the LEGO® MINDSTORMS® Robot Inventor set opens the door to a physical-meets-digital world. The LEGO MINDSTORMS Robot Inventor Activity Book expands that world into an entire universe of incredibly fun, uniquely interactive robotic creations! Using the Robot Inventor set and a device that can run the companion app, you’ll learn how to build bots beyond your imagination—from a magical monster that gobbles up paper and answers written questions, to a remote-controlled transformer car that you can drive, steer, and shape-shift into a walking humanoid robot at the press of a button. Author and MINDSTORMS master Daniele Benedettelli, a robotics expert, takes a project-based approach as he leads you through an increasingly sophisticated collection of his most captivating robot models, chapter by chapter. Each project features illustrated step-by-step building instructions, as well as detailed explanations on programming your robots through the MINDSTORMS App—no coding experience required. As you build and program an adorable pet turtle, an electric guitar that lets you shred out solos, a fully functional, whiz-bang pinball machine and more, you’ll discover dozens of cool building and programming techniques to apply to your own LEGO creations, from working with gears and motors, to smoothing out sensor measurement errors, storing data in variables and lists, and beyond. By the end of this book, you’ll have all the tools, talent and inspiration you need to invent your own LEGO MINDSTORMS robots.

Book The Engineering Handbook of Smart Technology for Aging  Disability  and Independence

Download or read book The Engineering Handbook of Smart Technology for Aging Disability and Independence written by Abdelsalam Helal and published by John Wiley & Sons. This book was released on 2008-09-22 with total page 971 pages. Available in PDF, EPUB and Kindle. Book excerpt: An advanced look at smart technology to promote the independence of the elderly and disabled Ongoing research and advancements in technology are essential for the continuing independence of elderly and disabled persons. The Engineering Handbook of Smart Technology for Aging, Disability, and Independence provides a thorough analysis of these technologies and the needs of the elderly and disabled, including a breakdown of demographics, government spending, growth rate, and much more. Each chapter is written by an expert in his or her respective field, and gives readers unparalleled insight into the research and developments in a multitude of important areas, including: User-need analyses, classifications, and policies Assistive devices and systems for people with motor disabilities Assistive devices and systems for people with visual and hearing impairments Human-machine interaction and virtual reality Assistive robotics Technology for user mobility and object manipulation Smart homes as assistant environments A discussion of emerging standards and guidelines to build accessible devices, tools, and environments This book is an indispensable resource for researchers and professionals in computer science, rehabilitation science, and clinical engineering. It also serves as a valuable textbook for graduate students in the aforementioned fields.

Book Assistive Technologies  E Book

Download or read book Assistive Technologies E Book written by Albert M. Cook and published by Elsevier Health Sciences. This book was released on 2014-11-14 with total page 497 pages. Available in PDF, EPUB and Kindle. Book excerpt: - NEW! Global issues content broadens the focus of application beyond North America to include technology applications and service delivery in developing countries. - NEW! Ethical issues and occupational justice content exposes you to vital information as you start interacting with clients. - NEW! More case studies added throughout the text foster an understanding of how assistive technologies are used and how they function. - NEW! Updated content reflects current technology and helps keep you current. - NEW! Explicit applications of the HAAT model in each of the chapters on specific technologies and more emphasis on the interactions among the elements make content even easier to understand.

Book Sams Teach Yourself Game Programming in 24 Hours

Download or read book Sams Teach Yourself Game Programming in 24 Hours written by Michael Morrison and published by Sams Publishing. This book was released on 2003 with total page 510 pages. Available in PDF, EPUB and Kindle. Book excerpt: A gentle introduction to game programming on the Windows platform for the complete beginner.

Book Journal of Rehabilitation Research and Development

Download or read book Journal of Rehabilitation Research and Development written by and published by . This book was released on 1986 with total page 1136 pages. Available in PDF, EPUB and Kindle. Book excerpt: