Download or read book Anime s Media Mix written by Marc Steinberg and published by U of Minnesota Press. This book was released on 2012 with total page 337 pages. Available in PDF, EPUB and Kindle. Book excerpt: Untangles the web of commodity, capitalism, and art that is anime
Download or read book Anime Essentials written by Gilles Poitras and published by Stone Bridge Press, Inc.. This book was released on 2001 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: The prequel to the incredibly successful Anime Companion.
Download or read book Astro Boy and Anime Come to the Americas written by Fred Ladd and published by McFarland. This book was released on 2014-01-10 with total page 224 pages. Available in PDF, EPUB and Kindle. Book excerpt: The first generation of American television programmers had few choices of Saturday morning children's offerings. That changed dramatically in 1963 when a Japanese animated television series called Tetsuan Atom was acquired for distribution by NBC. Fred Ladd adapted the show for American television and--rechristened Astro Boy--it was an overnight sensation. Astro Boy's popularity sparked a new industry importing animated television from Japan. Ladd went on to adapt numerous Japanese animated imports, and here provides an insider's view of the creation of an ongoing cultural and media phenomenon.
Download or read book Finding God in Anime written by Moriah Jane and published by . This book was released on 2021-05-15 with total page 166 pages. Available in PDF, EPUB and Kindle. Book excerpt: Being a Christian can be tough. Being an otaku can be tough. But being both at once? Sometimes it seems easier to become Hokage rather than explaining your faith and passions to others. That is why we otaku have united in this devotional: To encourage otaku like youspiritually and through a medium we all cherish. In this devotional, you will find God in the animes you know and love. Each devotional presents spiritual lessons found in animes ranging from the world-famous Attack on Titan to fan-favorite Haikyu!! to beloved classics like Cowboy Bebop. Each piece will feature a different theme such as: Human Will vs. The Holy Spirit in Yona of the Dawn Choosing to be Free in Free! Swim Club Not by My Might in My Hero Academia ...and many others! We believe that God can be seen throughout His creation--even in places where people might not intend! So pull out your cosplay and snuggle close with your plushies as you join us in Finding God in Anime.
Download or read book Anime written by Helen McCarthy and published by Thomas Reed Publications. This book was released on 1993 with total page 64 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Anime written by Jonathan Clements and published by Bloomsbury Publishing. This book was released on 2019-07-25 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: This comprehensive history of Japanese animation draws on Japanese primary sources and testimony from industry professionals to explore the production and reception of anime, from its origins in Japanese cartoons of the 1920s and 30s to the international successes of companies such as Studio Ghibli and Nintendo, films such as Spirited Away and video game characters such as Pokémon.
Download or read book Understanding Manga and Anime written by Robin E. Brenner and published by Bloomsbury Publishing USA. This book was released on 2007-06-30 with total page 356 pages. Available in PDF, EPUB and Kindle. Book excerpt: Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.
Download or read book Anime and Manga written by and published by PediaPress. This book was released on with total page 1563 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Anime written by Rayna Denison and published by Bloomsbury Publishing. This book was released on 2015-10-22 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Anime: A Critical Introduction maps the genres that have thrived within Japanese animation culture, and shows how a wide range of commentators have made sense of anime through discussions of its generic landscape. From the battling robots that define the mecha genre through to Studio Ghibli's dominant genre-brand of plucky shojo (young girl) characters, this book charts the rise of anime as a globally significant category of animation. It further thinks through the differences between anime's local and global genres: from the less-considered niches like nichijo-kei (everyday style anime) through to the global popularity of science fiction anime, this book tackles the tensions between the markets and audiences for anime texts. Anime is consequently understood in this book as a complex cultural phenomenon: not simply a “genre,” but as an always shifting and changing set of texts. Its inherent changeability makes anime an ideal contender for global dissemination, as it can be easily re-edited, translated and then newly understood as it moves through the world's animation markets. As such, Anime: A Critical Introduction explores anime through a range of debates that have emerged around its key film texts, through discussions of animation and violence, through debates about the cyborg and through the differences between local and global understandings of anime products. Anime: A Critical Introduction uses these debates to frame a different kind of understanding of anime, one rooted in contexts, rather than just texts. In this way, Anime: A Critical Introduction works to create a space in which we can rethink the meanings of anime as it travels around the world.
Download or read book Manga and Anime Go to Hollywood written by Northrop Davis and published by Bloomsbury Publishing USA. This book was released on 2015-12-17 with total page 439 pages. Available in PDF, EPUB and Kindle. Book excerpt: The media industries in the United States and Japan are similar in much the same way different animal species are: while a horse and a kangaroo share maybe 95% of their DNA, they're nonetheless very different animals-and so it is with manga and anime in Japanese and Hollywood animation, movies, and television. Though they share some key common elements, they developed mostly separately while still influencing each other significantly along the way. That confluence is now accelerating into new forms of hybridization that will drive much of future storytelling entertainment. Packed with original interviews with top creators in these fields and illuminating case studies, Manga and Anime Go to Hollywood helps to parse out these shared and diverging genetic codes, revealing the cross-influences and independent traits of Japanese and American animation. In addition, Manga and Anime Go to Hollywood shows how to use this knowledge creatively to shape the future of global narrative storytelling, including through the educational system. Northrop Davis paints a fascinating picture of the interrelated history of Japanese manga/anime and Hollywood since the Meiji period through to World War II and up to the present day - and even to into the future.
Download or read book The Beginner s Guide to Manga and Anime written by Shuichiro Takeda and published by Scholastic Inc.. This book was released on 2024-04-02 with total page 132 pages. Available in PDF, EPUB and Kindle. Book excerpt: Become an anime and manga expert with this must-have beginner’s guide! It’s packed with compelling history and fascinating facts that both new and longtime fans won’t want to miss! Manga and anime are a whole lot more than just comics and animation from Japan. They are massive pop-culture phenomena reaching hundreds of millions of fans worldwide -- and they've had a huge impact on TV, movies, music, and more. But did you know that manga and anime have a rich and fascinating history that spans decades? The Beginner's Guide to Manga and Anime is a must-have book for both newcomers and longtime fans. From Osamu Tezuka to Hayao Miyazaki, the beginnings of shonen to the first anime films, this volume is packed with need-to-know info!
Download or read book Anime s Identity written by Stevie Suan and published by U of Minnesota Press. This book was released on 2021-11-09 with total page 380 pages. Available in PDF, EPUB and Kindle. Book excerpt: A formal approach to anime rethinks globalization and transnationality under neoliberalism Anime has become synonymous with Japanese culture, but its global reach raises a perplexing question—what happens when anime is produced outside of Japan? Who actually makes anime, and how can this help us rethink notions of cultural production? In Anime’s Identity, Stevie Suan examines how anime’s recognizable media-form—no matter where it is produced—reflects the problematics of globalization. The result is an incisive look at not only anime but also the tensions of transnationality. Far from valorizing the individualistic “originality” so often touted in national creative industries, anime reveals an alternate type of creativity based in repetition and variation. In exploring this alternative creativity and its accompanying aesthetics, Suan examines anime from fresh angles, including considerations of how anime operates like a brand of media, the intricacies of anime production occurring across national borders, inquiries into the selfhood involved in anime’s character acting, and analyses of various anime works that present differing modes of transnationality. Anime’s Identity deftly merges theories from media studies and performance studies, introducing innovative formal concepts that connect anime to questions of dislocation on a global scale, creating a transformative new lens for analyzing popular media.
Download or read book Anime from Akira to Princess Mononoke written by S. Napier and published by Springer. This book was released on 2001-05-03 with total page 316 pages. Available in PDF, EPUB and Kindle. Book excerpt: With the popularity of Pokemon still far from waning, Japanese animation, known as anime to its fans, has a firm hold on American pop culture. However, anime is much more than children's cartoons. It runs the gamut from historical epics to sci-fi sexual thrillers. Often dismissed as fanciful entertainment, anime is actually quite adept at portraying important social and cultural issues like alienation, gender inequality, and teenage angst. This book investigates the ways that anime presents these issues in an in-depth and sophisticated manner, uncovering the identity conflicts, fears over rapid technological advancement, and other key themes present in much of Japanese animation.
Download or read book Anime Classics Zettai written by Brian Camp and published by Stone Bridge Press. This book was released on 2011-10-01 with total page 338 pages. Available in PDF, EPUB and Kindle. Book excerpt: For anime connoisseurs, beginners, and the curious, the best of the best!
Download or read book Focus On 100 Most Popular Fantasy Anime and Manga written by Wikipedia contributors and published by e-artnow sro. This book was released on with total page 1062 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Otakuzine Anime Magazine 125 written by Various and published by Psicom Publishing Inc. This book was released on with total page pages. Available in PDF, EPUB and Kindle. Book excerpt: Psicom Publishing Inc
Download or read book A Guide to Manga Anime and Video Game Cosplay written by Holly Swinyard and published by White Owl. This book was released on 2022-03-18 with total page 130 pages. Available in PDF, EPUB and Kindle. Book excerpt: Do you find yourself sat at home wishing you could be in your favorite video game? Or dream of a time when you pretended you were Sailor Moon? Or do you want to embody your Dungeons and Dragons character for real? What’s holding you back? Maybe you need to introduced to cosplay! Cosplay is a phenomenon that is taking over the world. If you haven’t seen it yet, have you not been looking at social media? Cosplay is a mix of exciting craft skills, heady escapism and passion for pop culture that lets you be whoever you want, whenever you want. Cosplay has made its way into TV shows and documentaries, been included as part of film premieres and video game launches, it’s even referenced in the comics, manga and media it comes from! Talk about meta. But what is this super popular hobby? Well, pick up this book, and it’s twin A Guide to Movie and TV Cosplay, to get all the answers. Because it’s more than just dressing up, promise. With a little bit of help from this handy, dandy guide to cosplay, you can get stuck in. Learn about the history of the hobby (it’s been around longer than you’d think!), where it came from and how it got to be the way it is now, get your head around making and designing costumes, find out how about all the amazing skills people are using to make these costumes, and perhaps even try a few yourself. Who knows, you might be rocking out as Astro Boy, Chris Redfield or All Might at the next big comic con! So why not give it a try and play make believe for a day.