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Book Introduction to Visual C   NET and C  NET with Simple Data Processing

Download or read book Introduction to Visual C NET and C NET with Simple Data Processing written by Hary Gunarto and published by Penerbit Andi. This book was released on with total page 124 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book VISUAL C   NET AND DATABASE

Download or read book VISUAL C NET AND DATABASE written by Vivian Siahaan and published by BALIGE PUBLISHING. This book was released on 2020-10-21 with total page 402 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book aims to develop a database-driven desktop application that readers can develop for their own purposes to implement database-oriented digital image processing, machine learning, and image retrieval applications. In Tutorial 1, you will perform the steps necessary to add 6 tables using Visual C# into ImageProc database. You will build each table and add the associated fields as needed. In this tutorial, you will also build such a form for Officer table. This table has sixteen fields: OfficerID, FirstName, LastName, RegNumber, BirthDate, AppDate, Gender, Status, Rank, Address, Mobile, Phone, Email, Description, PhotoFile, and FingerFile). You need seventeen label controls, two picture boxes, ten text boxes, two comboxes, one check box, two date time pickers, one openfiledialog, and one printpreviewdialog. You also need four buttons for navigation, eight buttons for utilites, one button for searching officer’s name, one button to upload officer’s photo, and one button to upload officer’s fingerprint. In Tutorial 2, you will perform the steps necessary to create and implement police station form. In this tutorial, you will build such a form for PoliceStation table. This table has seven fields: PSID, OfficerID, PSName, City, Address, Phone, and Description. You need an input form so that user can edit existing records, delete records, or add new records. The form will also have the capability of navigating from one record to another. You need eight label controls, six text boxes, two comboxes, one check box, and one printpreviewdialog. You also need four buttons for navigation, eight buttons for utilites, and one button for searching officer’s name. Place these controls on the form. In Tutorial 3, you will build such a form for Accused table. This table has thirteen fields: AccusedID, FullName, MotherName, CrimeCase, BirthDate, Gender, Address, Mobile, Phone, Email, Description, PhotoFile, and FingerFile). You need an input form so that user can edit existing records, delete records, or add new records. The form will also have the capability of navigating from one record to another. You need fourteen label controls, two picture boxes, nine text boxes, two comboxes, one date time picker, one openfiledialog, and one printpreviewdialog. You also need four buttons for navigation, eight buttons for utilites, one button for searching accused’s name, one button to upload accused’s photo, and one button to upload accused’s fingerprint. In Tutorial 4, you will build such a form for Witness table. This table has thirteen fields: WitnessID, FullName, MotherName, CrimeCase, BirthDate, Gender, Address, Mobile, Phone, Email, Description, PhotoFile, and FingerFile). You need an input form so that user can edit existing records, delete records, or add new records. The form will also have the capability of navigating from one record to another. You need fourteen label controls, two picture boxes, nine text boxes, two comboxes, one date time picker, one openfiledialog, and one printpreviewdialog. You also need four buttons for navigation, eight buttons for utilites, one button for searching witness’s name, one button to upload witness’s photo, and one button to upload witness’s fingerprint. In Tutorial 5, you will build such a form for Victim table. This table has thirteen fields: VictimID, FullName, MotherName, CrimeCase, BirthDate, Gender, Address, Mobile, Phone, Email, Description, PhotoFile, and FingerFile). You need an input form so that user can edit existing records, delete records, or add new records. The form will also have the capability of navigating from one record to another. You need fourteen label controls, two picture boxes, nine text boxes, two comboxes, one date time picker, one openfiledialog, and one printpreviewdialog. You also need four buttons for navigation, eight buttons for utilites, one button for searching victim’s name, one button to upload victim’s photo, and one button to upload victim’s fingerprint. In Tutorial 6, you will build such a form for CrimeReg table. This table has fourteen fields: CRID, CRNumber, PSID, VictimID, AccusedID, DateReport, DateCrime, Arrested, CaseStatus, Description, Feature1, Feature2, Feature3, and Feature4. You need an input form so that user can edit existing records, delete records, or add new records. The form will also have the capability of navigating from one record to another. You need thirty two label controls, seven text boxes, ten comboxes, one check box, two date time pickers, six picture boxes, and one printpreviewdialog. You then need four buttons for navigation, eight buttons for utilites, and one button for searching crime register number. You also need button to save every feature.

Book Beginning Visual C    2005

Download or read book Beginning Visual C 2005 written by Karli Watson and published by John Wiley & Sons. This book was released on 2005-12-02 with total page 1104 pages. Available in PDF, EPUB and Kindle. Book excerpt: Creating next-generation software and applications is now easier than ever with the release of Visual C# 2005. This accessible book guides you through all aspects of C# programming and the capabilities of Visual Studio 2005 so that you can begin developing customized applications. You'll first learn all aspects of the C# language, from the fundamentals to object-oriented techniques. You'll then quickly progress through Windows(r) and Web programming to making use of data sources, and finally to some advanced techniques such as XML documentation and graphics programming with GDI+. Throughout the book, you'll also find helpful hints, tips, exercises, and full-fledged example code that will enhance your programming skills. This book covers everything you need to know about Visual C# 2005 and the .NET Framework to create powerful, secure applications for mobile devices, Web applications, Windows applications, and Web services. What you will learn from this book Ways to add functionality to your Visual C# applications How to publish applications to the Web with the click of a button Techniques for assembling advanced Windows applications with a minimum of effort and time Tips for using Web services to add complex data and functionality to Web applications How to improve your C# applications using object-oriented programming Steps for using ADO.NET to interact with databases and deal with XML Who this book is for This book is for anyone who wants to learn how to program in C# using the .NET Framework. It is also for programmers who know .NET 1.0 and want to find out about the latest features of .NET 2.0 and Visual Studio 2005. Wrox Beginning guides are crafted to make learning programming languages and technologies easier than you think, providing a structured, tutorial format that will guide you through all the techniques involved.

Book VISUAL C   NET  A Step By Step  Project Based Guide to Develop Desktop Applications

Download or read book VISUAL C NET A Step By Step Project Based Guide to Develop Desktop Applications written by Vivian Siahaan and published by BALIGE PUBLISHING. This book was released on 2020-11-23 with total page 244 pages. Available in PDF, EPUB and Kindle. Book excerpt: In chapter one, you will learn to know the properties and events of each control in a Windows Visual C# application. You need to learn and know in order to be more familiar when applying them to some applications in this book. In chapter two, you will build a project so that children can practice basic skills in addition, subtraction, multiplication, and division operations. This Math Game project can be used to choose the types of questions and what factors you want to use. This project has three timing options. Random math problems using values ​​from 0 to 9 will be presented. Timing options are provided to measure accuracy and speed. There are many controls used. Two label controls are used for title information, two for displaying scores. There is a wide label in the middle of the form to display math questions. And, long skinny label is used as separator. Two button controls are used to start and stop question and one button to exit the project. There are three group control boxes. The first group box holds four check box controls that are used to select the type of questions. The second group box holds eleven radio buttons that are used to select values ​​that are used as factors in calculations. The third group box contains three radio button controls for timing options. A scroll bar control rod is used to change the time. In chapter three, you will build Bank Code game. The storage box is locked and can only be opened if you enter the correct digit combination. Combinations can be 2 to 4 non-repetitive digits (range of digits from 1 to 9). After a guess is given, you will be notified of how many digits are right and how many digits are in the right position. Based on this information, you will give another guess. You continue to guess until you get the right combination or until you stop the game. On the left side of the form is a large picture box control. On the right side, two group box controls and two button controls are placed. In the picture box, a control panel is placed. In the panel, there are four label controls (set the AutoSize property to False) and nine button controls. In the first group box control, place three radio buttons. In the second group box control, a text box control is placed. The picture box contains an image of bank and a panel. The label controls in the panel are used to display the combinations entered (the BorderStyle property set to FixedSingle to display the label size). The nine buttons on the panel are used to enter combinations. Radio buttons are used to set options. The buttons (one to start and stop the game and another to exit the project) are used to control game operations. The text box displays the results of the combinations entered. In chapter four, you will build Horse Racing game. This is a simple game. Up to 10 horses will race to the finish line. You guessed two horses that you thought could win the race. By clicking on the Start button, the race will start. All horses will race speed to get to the finish line. Labels are used to display instructions and number of horses in a race. Four button controls are used: two buttons to change number of horses, one button to start the game, and one other button to stop the game. The picture box control is used to load the horse image. A timer control is used to update the horse's movement during the race. In chapter five, you will build Catching Ball game. The bird flew and dropped ball from the sky. Users are challenged to position man under the fallen ball to catch it. Labels are used for instructions and to display game information (remaining time, number of balls captured, and game difficulty level). Two buttons are used to change the game difficulty level, one button to start the game, and another button to stop the game. Picture box controls hold images for man, bird, and ball. In chapter six, you will build Smart Tic Tac Toe game. That said, this is the first game ever programmed on a computer and one that had been programmed by Bill Gates himself when he was a teenager while attending Lakeside School in Seattle. The aim of this game is to win the game on a 3 x 3 grid with the victory of three identical symbols (X or O) on horizontal, diagonal, or vertical lines. The players will play alternately. In this game given two game options: player 1 against player 2 or human player against computer. A smart but simple strategy will be developed for computer logic to be a formidable opponent for humans. In chapter seven, you will build Fighting Plane program. This program can be played by two human players or human player versus computer. The controls of the player are done via the keyboard. Player 1 presses A key to move up, Z key to move down, and S key to throw rudal. When you choose Two players from the Options button, this game can be played by two human players. Player 1 presses the same keys, while player 2 presses key K to move up, M to move down, and key J to throw rudal. All label controls are used for titles and provide scoring and game information. The large panel (Panel1) is the playing field. Three button controls are used to start / stop a program, set options, and exit the program. One timer control is used to control game animation and another is used to represent the computer's decision process. The second control panel (Panel2) is used to select game options. One group box contains radio buttons which are used to select number of players. A group box contains radio buttons to select the level of difficulty of the game, when playing against a computer. A small button is used to close the options panel. The default properties are set for one-player games with the easiest game difficulty.

Book C  4 0 in a Nutshell

    Book Details:
  • Author : Joseph Albahari
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2010-01-20
  • ISBN : 1449382924
  • Pages : 1058 pages

Download or read book C 4 0 in a Nutshell written by Joseph Albahari and published by "O'Reilly Media, Inc.". This book was released on 2010-01-20 with total page 1058 pages. Available in PDF, EPUB and Kindle. Book excerpt: What people are saying about C# 4.0 in a Nutshell "C# 4.0 in a Nutshell is one of the few books I keep on my desk as a quick reference. It is a book I recommend."--Scott Guthrie, Corporate Vice President, .NET Developer Platform, Microsoft Corporation "A must-read for a concise but thorough examination of the parallel programming features in the .NET Framework 4."--Stephen Toub, Parallel Computing Platform Program Manager, Microsoft "This wonderful book is a great reference for developers of all levels."-- Chris Burrows, C# Compiler Team, Microsoft When you have questions about how to use C# 4.0 or the .NET CLR, this highly acclaimed bestseller has precisely the answers you need. Uniquely organized around concepts and use cases, this fourth edition includes in-depth coverage of new C# topics such as parallel programming, code contracts, dynamic programming, security, and COM interoperability. You'll also find updated information on LINQ, including examples that work with both LINQ to SQL and Entity Framework. This book has all the essential details to keep you on track with C# 4.0. Get up to speed on C# language basics, including syntax, types, and variables Explore advanced topics such as unsafe code and preprocessor directives Learn C# 4.0 features such as dynamic binding, type parameter variance, and optional and named parameters Work with .NET 4's rich set of features for parallel programming, code contracts, and the code security model Learn .NET topics, including XML, collections, I/O and networking, memory management, reflection, attributes, security, and native interoperability

Book VISUAL C   NET FOR PROGRAMMERS

Download or read book VISUAL C NET FOR PROGRAMMERS written by Vivian Siahaan and published by BALIGE PUBLISHING. This book was released on 2020-09-07 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: In chapter one, you will learn to know the properties and events of each control in a Windows Visual C# application. You need to learn and know in order to be more familiar when applying them to some applications in this book. In chapter two, you will go through step by step to build a SALES database using Microsoft Access and SQL Server. You will build each table and add associated data fields (along with the necessary keys and indexes). The first field in the Client table is ClientID. Enter the clien ID in the Name Field and select AutoNumber in the Data Type. You define primary key and other indexes which are useful for quick searching. ClientID is a primary field. If the small lock symbol is not displayed next to the ClientID row, then you need to place it there. Right click on ClientID row and select Primary Key. A small key is now displayed next to the entry indicating it is the primary key. You will define FamilyName as an index. Select the FamilyName line. On the General tab, set the Indexed property to Yes (Duplicates OK). You then will create Ordering table with three fields: OrderID, ClientID, and OrderDate. You then will create Purchase table with three fields: OrderID, ProductID, and Quantity. And you will create Product table with four fields: ProductID, Description, Price, and QtySold. Before designing Visual C# interface, you will build the relationships between four tables. In chapter three, you will build a Visual C# interface for the database. The interface will be used to enter new orders into the database. The order form will be used to enter the following information into the database: order ID, order date, client ID, client’s first name and family name, client’s address, product information ordered. The form will have the ability to add new orders, find clients, add new clients. The completed order invoice will be provided in a printed report. In chapter four, you will build a database management system where you can store information about valuables in your warehouse. The table will have seven fields: Item (description of the item), Location (where the item was placed), Shop (where the item was purchased), DatePurchased (when the item was purchased), Cost (how much the item cost), SerialNumber (serial number of the item), PhotoFile (path of the photo file of the item), and Fragile (indicates whether a particular item is fragile or not). The development of this Warehouse Inventory Project will be performed, as usual, in a step-by-step manner. You will first create the database. Furthermore, the interface will be built so that the user can view, edit, add, or add data records from the database. Finally, you add code to create a printable list of information from the database. In chapter five, you will build an application that can be used to track daily high and low pollutant PM2.5 and air quality level. You will do this in stages, from database development to creation of distribution packages. These steps are the same as those used in developing a commercial database application. The steps that need to be taken in building Siantar Air Quality Index (SAQI) database project are: Build and test a Visual C# interface; Create an empty database using code; and Report database. The designed interface will allow the user to enter max pollutant, min pollutant, and air quality for any date that the user chooses in a particular year. This information will be stored in a database. Graphical result of the data will be provided, along with summary information relating to the maximum value, minimum value, and mean value. You will use a tab control as the main component of the interface. The control has three tabs: one for viewing and editing data, one for viewing graph of pollutant data, and another for viewing graph of air quality data. Each tab on this control operates like a Visual C# control panel. In chapter six, you will perform the steps necessary to build a SQL Server book inventory database that contains 4 tables using Microsoft Visual Studio 2019. You will build each table and add the associated fields as needed. You will have four tables in the database and define the relationship between the primary key and foreign key. You will associate AuthorID (foreign key) field in the Title_Author table with AuthorID (primary key) in the Author table. Then, you want to associate the ISBN (foreign key) field in Title_Author table with ISBN (primary key) in the Title table.

Book Introduction to C  Using  NET

Download or read book Introduction to C Using NET written by Robert J. Oberg and published by Prentice Hall. This book was released on 2002 with total page 484 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get results with C#, with the hands-on C# introduction based on proven development experience from an expert practictioner. With Introduction to C# Using .NET, you'll learn C# object-oriented development step-by-step, by constructing a complete .NET "travel agency" system! Seasoned .NET instructor Robert J. Oberg covers key .NET database, Web, XML, and user interface classes -- plus collections, delegates, events, multithreading, attributes, and much more!

Book LEARN FROM SCRATCH VISUAL C   NET WITH SQL SERVER To Develop Database Driven Desktop Applications

Download or read book LEARN FROM SCRATCH VISUAL C NET WITH SQL SERVER To Develop Database Driven Desktop Applications written by VIVIAN SIAHAAN and published by BALIGE PUBLISHING. This book was released on 2020-10-10 with total page 686 pages. Available in PDF, EPUB and Kindle. Book excerpt: In Tutorial 1, you will start building a Visual C# interface for database management system project with SQL Server. The database, named DBMS, is created. The designed interface in this tutorial will used as the main terminal in accessing other forms. This tutorial will also discuss how to create login form and login table. In Tutorial 2, you will build a project, as part of database management system, where you can store information about valuables in school. In Tutorial 3 up to Tutorial 4, you will perform the steps necessary to add 6 tables into DBMS database. You will build each table and add the associated fields as needed. In this tutorials, you will create a library database project, as part of database management system, where you can store all information about library including author, title, and publisher. In Tutorial 5 up to Tutorial 7, you will perform the steps necessary to add 6 more tables into DBMS database. You will build each table and add the associated fields as needed. In this tutorials, you will create a high school database project, as part of database management system, where you can store all information about school including parent, teacher, student, subject, and, title, and grade.

Book Beginning Visual C  2012 Programming

Download or read book Beginning Visual C 2012 Programming written by Karli Watson and published by John Wiley & Sons. This book was released on 2012-12-04 with total page 915 pages. Available in PDF, EPUB and Kindle. Book excerpt: Step-by-step beginner’s guide to Visual C# 2012 Written for novice programmers who want to learn programming with C# and the .NET framework, this book offers programming basics such as variables, flow control, and object oriented programming. It then moves into web and Windows programming and data access (databases and XML). The authors focus on the tool that beginners use most often to program C#, the Visual C# 2012 development environment in Visual Studio 2012. Puts the spotlight on key beginning level topics with easy-to-follow instructions for Microsoft Visual C# 2012 Explores how to program for variables, expressions, flow control, and functions Explains the debugging process and error handling as well as object oriented programming, and much more Beginning Microsoft Visual C# 2012 Programming offers beginners a guide to writing effective programming code following simple step-by-step methods, each followed by the opportunity to try out newly acquired skills.

Book Mastering Visual C   NET

    Book Details:
  • Author : Jason Price
  • Publisher : John Wiley & Sons
  • Release : 2006-02-20
  • ISBN : 0782152236
  • Pages : 1005 pages

Download or read book Mastering Visual C NET written by Jason Price and published by John Wiley & Sons. This book was released on 2006-02-20 with total page 1005 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get Everything You Can Out of Visual C# and the .NET Framework Mastering Visual C# .NET is the best resource for getting everything you can out of the new C# language and the .NET Framework. You'll master C# language essentials, quickly taking advantage of the many improvements it offers over C++ and see tons of examples that show you all the ways that .NET can make your programming more efficient and your applications more powerful. You'll learn how to create stand-alone applications, as well as build Windows, web, and database applications. You'll even see how to develop web services—a technology that holds great promise for the future of distributed application. Coverage includes: Mastering the fundamentals and advanced aspects of the C# language Using Visual Studio .NET for increased coding productivity and debugging Creating distributed applications with remoting and web services Understanding object-oriented concepts Delivering data across the Internet with web services Using XML to communicate with other applications Accessing databases with ADO.NET Building Windows applications Creating web applications using ASP.NET Reading and writing data from/to files or the Internet Using advanced data structures to store and manipulate information Using multi-threading for greater application efficiency Using reflection to manipulate running code Building distributed applications with remoting and web services Securing code and authenticating users Using built-in encryption facilities Making your applications world-ready Parsing strings with regular expressions Using delegates to handle runtime events Programming defensively with exception handling

Book Learning Visual Basic  NET

Download or read book Learning Visual Basic NET written by Jesse Liberty and published by "O'Reilly Media, Inc.". This book was released on 2002-10-25 with total page 323 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most Visual Basic .NET books are written for experienced object-oriented programmers, but many programmers jumping on the .NET bandwagon are coming from non-object-oriented languages, such as Visual Basic 6.0 or from script programming, such as JavaScript. These programmers, and those who are adopting VB.NET as their first programming language, have been out of luck when it comes to finding a high-quality introduction to the language that helps them get started.That's why Jesse Liberty, author of the best-selling books Programming C# and Programming ASP.NET, has written an entry-level guide to Visual Basic .NET. Written in a warm and friendly manner, this book assumes no prior programming experience, and provides an easy introduction to Microsoft's most popular .NET language.Learning Visual Basic .NET is a complete introduction to VB.NET and object-oriented programming. This book will help you build a solid foundation in .NET, and show how to apply your skills by using hundreds of examples to help you become productive quickly. Learning Visual Basic .NET introduces fundamentals like Visual Studio .NET, a tool set for building Windows and Web applications. You'll learn about the syntax and structure of the Visual Basic .NET language, including operators, classes and interfaces, structs, arrays, and strings. Liberty then demonstrates how to develop various kinds of applications--including those that work with databases--and web services.By the time you've finished Learning Visual Basic .NET, you'll be ready to move on to a more advanced programming guide that will help you create large-scale web and Windows applications.Whether you have a little object-oriented programming experience or you are new to programming altogether, Visual Basic .NET will set you firmly on your way to mastering the essentials of the VB.NET language.

Book Computing with C  and the  NET Framework

Download or read book Computing with C and the NET Framework written by Art Gittleman and published by Jones & Bartlett Publishers. This book was released on 2011-01-10 with total page 767 pages. Available in PDF, EPUB and Kindle. Book excerpt: Thoroughly revised and updated to incorporate Microsoft Visual Studio 2010, "Computing with C# and the .NET Framework" carefully introduces object-oriented and event-driven programming with numerous examples. Appropriate for the two-term CS1 and introductory C# programming courses, this text takes a spiral approach to teach objects, starting with simple intuitive examples, then simple class design, and progresses to the more difficult aspects of inheritance and polymorphism.

Book Beginning Microsoft Visual C  2008

Download or read book Beginning Microsoft Visual C 2008 written by Karli Watson and published by John Wiley & Sons. This book was released on 2008-05 with total page 1346 pages. Available in PDF, EPUB and Kindle. Book excerpt: Market_Desc: This book is aimed at novice programmers who are interested in C# and the .NET Framework. It is also for programmers who know .NET, but are interested in learning the drastically revised .NET 3.5, or 2008 release of Visual Studio. Special Features: · New chapter coverage on .NET 3.5 and VS 2008 features, including GDI+, networking, Windows Services, Windows Presentation Foundation, Windows Communication Foundation, and Windows Workflow Foundation· All code and samples have been updated for the .NET 3.5 Framework and Visual Studio 2008· Special interest chapters give introductions to additional technologies providing the reader with opportunities to explore new subjects· Extensions to existing example code and exercises provide better links between the various sections of the book· Revised and updated for the .NET Framework 3.5 and Visual Studio 2008, this tutorial is the perfect introduction to programming in C#· It is highly structured and is packed with thorough examples and updated code, as well as exercises that help the reader test and fine-tune his/her development skills· Learn the powerful and fascinating features and techniques without feeling the burden of information overload About The Book: The book is aimed at novice programmers who wish to learn programming with C# and the .NET framework. The book starts with absolute programming basics. It then moves into Web and Windows programming, data access (databases and XML), and more advanced technologies such as graphics programming with GDI+ and basic networking. The book makes complicated subjects seem easy to learn, and it inspires readers to investigate areas further on their own by providing references to additional material, and exercise questions that require significant effort and personal research to complete.

Book Microsoft Visual C   NET 2003 Kick Start

Download or read book Microsoft Visual C NET 2003 Kick Start written by Steven Holzner and published by Sams Publishing. This book was released on 2003 with total page 628 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Application Development Using C  and  NET

Download or read book Application Development Using C and NET written by Michael Stiefel and published by Prentice Hall Professional. This book was released on 2002 with total page 656 pages. Available in PDF, EPUB and Kindle. Book excerpt: The practical guide to C# .NET development for experienced programmers. Running case study covers the entire .NET development process. .NET attributes, collections, threading, security, versioning, remoting, and more.

Book Learn Visual C

    Book Details:
  • Author : Philip Conrod
  • Publisher :
  • Release : 2017-06-07
  • ISBN : 9781937161781
  • Pages : 886 pages

Download or read book Learn Visual C written by Philip Conrod and published by . This book was released on 2017-06-07 with total page 886 pages. Available in PDF, EPUB and Kindle. Book excerpt: LEARN VISUAL C# is a comprehensive step-by-step computer programming tutorial covering object-oriented programming, the Visual C# integrated development environment and toolbox, building and distributing Windows applications (using the Windows Installer), exception handling, sequential file input and output, graphics, multimedia effects (animation and sounds), advanced topics such as web access, printing, and HTML help system authoring. The tutorial also introduces database applications (using ADO .NET) and web applications (using ASP.NET). This curriculum has been used in college and universities for over two decades. It is now available as an instructor-led or self-study programming tutorial. It can also be used as a high school advanced placement course. The focus of LEARN VISUAL C# is to use the existing objects and capabilities of Visual C# to build a wide variety of useful desktop applications. Students will also learn to build their own objects. Some of the applications built include: Stopwatch, Calendar Display, Loan Repayment Calculator, Flash Card Math Game, Database Input Screen, Statistics Calculator, full-featured Note Editor, Tic-Tac-Toe Game, Multiple Choice Quiz, Information Tracker (with plotting), Blackjack, Line, Bar and Pie charts, a version of the first video game ever - Pong, and a Telephone Directory. LEARN VISUAL C# is presented using a combination of over 850 pages of self-study notes and over 100 Visual C# practical examples and applications. To grasp the concepts presented in LEARN VISUAL C#, you should possess a working knowledge of Windows and have had some exposure to programming concepts. Our Beginning Visual C# course would provide you with this exposure. LEARN VISUAL C# requires the Microsoft Windows operating system. This tutorial also requires the Community Edition or Professional Edition of Microsoft Visual Studio. The Visual C# source code solutions and all needed multimedia files are included in the compressed download file available from the Publisher's website (KidwareSoftware.com) after book registration.

Book VISUAL C   NET FOR STUDENTS  A Project Based Approach to Develop Desktop Applications

Download or read book VISUAL C NET FOR STUDENTS A Project Based Approach to Develop Desktop Applications written by Vivian Siahaan and published by BALIGE PUBLISHING. This book was released on 2020-11-23 with total page 346 pages. Available in PDF, EPUB and Kindle. Book excerpt: In chapter one, you will learn to know the properties and events of each control in a Windows Visual C# applications. You need to learn and know in order to be more familiar when applying them to some desktop applications in this book. In chapter two, you will build Throwing Fire program. This program can be played by two human players or human player versus computer. You will use 12 labels, a large control panel, and three control buttons on the form. In the control panel, a smaller panel with two group box controls and a button control are placed. In the first group box, you will use 2 radio buttons; in the second box group, place 4 radio buttons. Next, two timer controls are added to the project. All label controls are used for titles and provide scoring and game information. The large panel (Panel1) is the playing field. Three button controls are used to start / stop a program, set options, and exit the program. One timer control is used to control game animation and another is used to represent the computer's decision process. The second control panel (Panel2) is used to select game options. One group box contains radio buttons which are used to select number of players. A group box contains radio buttons to select the level of difficulty of the game, when playing against a computer. A small button is used to close the options panel. The default properties are set for one-player games with the easiest game difficulty. In chapter three, you will build Roasted Duck Delivery simulation. In this simulation, a number of decisions are needed. The basic idea is to read the order by incoming telephone and tell the delivery scooter to go to the location of the order. You also need to make sure that you always provide a roasted duck ready to be transported by the delivery scooter. The delivery area is a 20 by 20 square grid. The more roasted duck is sold, the more profit it gets. The panel control on the left side of the form contains the delivery grid. On the upper right are group boxes with two label controls to display the time or hour and sale results. The computer monitor (in a picture box) displays order and delivery status using a list box and label control. Another group box contains a roasting oven when the roasted ducks are displayed using eight picture box controls. Two button controls on the group box control the operation of the oven. Group boxes under the oven show how many ducks are ready to be delivered and how many are in the delivery scooter (a button control is to load the roasted duck into the scooter). The two button controls beneath are used to start/pause the game and to stop the game or exit the game. In the area under the form there are several timers for controlling a number of aspects in the program. The delivery grid consists of 400 label controls on 20 rows (marked with numbers) and 20 columns (marked with letters). Here, you will learn how to place controls on a form (or panel in this case) using code (when the program runs, not when designing the form). This mechanism can save time designing the form. In chapter four, you will build a Drone Simulation. In this simulation, you control both vertical and horizontal thrusters to maneuver the ride to the landing pad. You will adjust the landing speed so that it is slow enough so that no accident occurs. You build the form in two stages, the first stage creates two option group boxes, and then the second stage uses both those group boxes as landing controls. Two control panels are placed on the left side of the form: one panel for drawing and another panel for the edge. On the right side of the form, place the two group control boxes. In the first group box, five radio buttons and a check box are added. In the second group box, two radio buttons are placed. In the below section of the form, three buttons are added. Finally, one timer control is added. Then in the form, a group box is added overlap panel. Then, 11 label controls are added to the group box. After that, a progress bar is added. Under the bar, two control panels are added, one high panel and one short panel. In the second (short) panel control, two small label controls are added. Underneath, three button controls are placed. Under these three buttons, a label control is added. For each label control, set the AutoSize property to False to be resized and set (temporarily) the BorderStyle property to FixedSingle so that you can see the edges to facilitate the layout process. In this chapter, you will build Jumper game. In this game, you will move the jumper across the busy road, avoid the tiger, and cross the river with the changing current to get to house safely. You will place four label controls on the top part of the form (set the AutoSize property to False so that it can be resized and the BorderStyle property temporarily becomes FixedSingle so you can see the edges). Then, you use five panel controls below the labels. These panels will be a place for image graphics. Each panel has a width of 16 jumpers or 640 pixels, because one jumper will be given a width of 40 pixels. The first panel will be the jumper house, which will be given a height of 80 pixels. The next panel will become a river, with a height of 120 pixels. The next panel will be a place for tiger, 40 pixels high. Under the snake panel, there is a road panel. This panel will contain three boat lanes. Each boat has a height of 40 pixels, but you will give it a height of 140 pixels (not 120 pixels) to make room for lane markers. The fifth panel is the place where the jumper will begin its journey or leap. This panel will be given a height of 40 pixels. Add the last control panel below the form with three button controls. Then, finally, add four timer controls. Adjust the size of the form so that the panel controls can occupy according to the width of the form.