Download or read book An Introduction to NURBS written by David F. Rogers and published by Morgan Kaufmann. This book was released on 2001 with total page 344 pages. Available in PDF, EPUB and Kindle. Book excerpt: NURBS (Non-uniform Rational B-Splines) are the computer graphics industry standard for curve and surface description. They are now incorporated into all standard computer-aided design and drafting programs (for instance, Autocad). They are also extensively used in all aspects of computer graphics including much of the modeling used for special effects in film and animation, consumer products, robot control, and automobile and aircraft design. So, the topic is particularly important at this time because NURBS are really at the peak of interest as applied to computer graphics and CAD of all kind.
Download or read book The NURBS Book written by Les Piegl and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until recently B-spline curves and surfaces (NURBS) were principally of interest to the computer aided design community, where they have become the standard for curve and surface description. Today we are seeing expanded use of NURBS in modeling objects for the visual arts, including the film and entertainment industries, art, and sculpture. NURBS are now also being used for modeling scenes for virtual reality applications. These applications are expected to increase. Consequently, it is quite appropriate for The.N'URBS Book to be part of the Monographs in Visual Communication Series. B-spline curves and surfaces have been an enduring element throughout my pro fessional life. The first edition of Mathematical Elements for Computer Graphics, published in 1972, was the first computer aided design/interactive computer graph ics textbook to contain material on B-splines. That material was obtained through the good graces of Bill Gordon and Louie Knapp while they were at Syracuse University. A paper of mine, presented during the Summer of 1977 at a Society of Naval Architects and Marine Engineers meeting on computer aided ship surface design, was arguably the first to examine the use of B-spline curves for ship design. For many, B-splines, rational B-splines, and NURBS have been a bit mysterious.
Download or read book Curves and Surfaces written by Pierre-Jean Laurent and published by CRC Press. This book was released on 1994-07-15 with total page 507 pages. Available in PDF, EPUB and Kindle. Book excerpt: This volume documents the results and presentations, related to aspects of geometric design, of the Second International Conference on Curves and Surfaces, held in Chamonix in 1993. The papers represent directions for future research and development in many areas of application. From the table of contents: - Object Oriented Spline Software - An Int
Download or read book The NURBS Book written by Les Piegl and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 650 pages. Available in PDF, EPUB and Kindle. Book excerpt: Until recently B-spline curves and surfaces (NURBS) were principally of interest to the computer aided design community, where they have become the standard for curve and surface description. Today we are seeing expanded use of NURBS in modeling objects for the visual arts, including the film and entertainment industries, art, and sculpture. NURBS are now also being used for modeling scenes for virtual reality applications. These applications are expected to increase. Consequently, it is quite appropriate for The.N'U'R-BS Book to be part of the Monographs in Visual Communication Series. B-spline curves and surfaces have been an enduring element throughout my pro fessional life. The first edition of Mathematical Elements for Computer Graphics, published in 1972, was the first computer aided design/interactive computer graph ics textbook to contain material on B-splines. That material was obtained through the good graces of Bill Gordon and Louie Knapp while they were at Syracuse University. A paper of mine, presented during the Summer of 1977 at a Society of Naval Architects and Marine Engineers meeting on computer aided ship surface design, was arguably the first to examine the use of B-spline curves for ship design. For many, B-splines, rational B-splines, and NURBS have been a bit mysterious.
Download or read book Curves and Surfaces for Computer Graphics written by David Salomon and published by Springer Science & Business Media. This book was released on 2007-03-20 with total page 466 pages. Available in PDF, EPUB and Kindle. Book excerpt: Requires only a basic knowledge of mathematics and is geared toward the general educated specialists. Includes a gallery of color images and Mathematica code listings.
Download or read book Shape Interrogation for Computer Aided Design and Manufacturing written by Nicholas M. Patrikalakis and published by Springer Science & Business Media. This book was released on 2002-02-14 with total page 428 pages. Available in PDF, EPUB and Kindle. Book excerpt: Shape interrogation is the process of extraction of information from a geometric model. It is a fundamental component of Computer Aided Design and Manufacturing (CAD/CAM) systems. The authors focus on shape interrogation of geometric models bounded by free-form surfaces. Free-form surfaces, also called sculptured surfaces, are widely used in the bodies of ships, automobiles and aircraft, which have both functionality and attractive shape requirements. Many electronic devices as well as consumer products are designed with aesthetic shapes, which involve free-form surfaces. This book provides the mathematical fundamentals as well as algorithms for various shape interrogation methods including nonlinear polynomial solvers, intersection problems, differential geometry of intersection curves, distance functions, curve and surface interrogation, umbilics and lines of curvature, geodesics, and offset curves and surfaces. This book will be of interest both to graduate students and professionals.
Download or read book Autodesk Maya 2011 A Comprehensive guide written by and published by Pearson Education India. This book was released on with total page 432 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Curve and Surface Fitting written by Peter Lancaster and published by . This book was released on 1986 with total page 296 pages. Available in PDF, EPUB and Kindle. Book excerpt: The purpose of this book is to reveal the foundations and major features of several basic methods for curve and surface fitting that are currently in use.
Download or read book Parametric Geometry of Curves and Surfaces written by Alberto Lastra and published by Springer Nature. This book was released on 2021-09-06 with total page 293 pages. Available in PDF, EPUB and Kindle. Book excerpt: This textbook provides a thorough introduction to the differential geometry of parametrized curves and surfaces, along with a wealth of applications to specific architectural elements. Geometric elements in architecture respond to practical, physical and aesthetic needs. Proper understanding of the mathematics underlying the geometry provides control over the construction. This book relates the classical mathematical theory of parametrized curves and surfaces to multiple applications in architecture. The presentation is mathematically complete with numerous figures and animations illustrating the theory, and special attention is given to some of the recent trends in the field. Solved exercises are provided to see the theory in practice. Intended as a textbook for lecture courses, Parametric Geometry of Curves and Surfaces is suitable for mathematically-inclined students in engineering, architecture and related fields, and can also serve as a textbook for traditional differential geometry courses to mathematics students. Researchers interested in the mathematics of architecture or computer-aided design will also value its combination of precise mathematics and architectural examples.
Download or read book Modeling Mesh Generation and Adaptive Numerical Methods for Partial Differential Equations written by Ivo Babuska and published by Springer Science & Business Media. This book was released on 2012-12-06 with total page 487 pages. Available in PDF, EPUB and Kindle. Book excerpt: With considerations such as complex-dimensional geometries and nonlinearity, the computational solution of partial differential systems has become so involved that it is important to automate decisions that have been normally left to the individual. This book covers such decisions: 1) mesh generation with links to the software generating the domain geometry, 2) solution accuracy and reliability with mesh selection linked to solution generation. This book is suited for mathematicians, computer scientists and engineers and is intended to encourage interdisciplinary interaction between the diverse groups.
Download or read book Autodesk Maya 2022 A Comprehensive Guide 13th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2021-07-28 with total page 1232 pages. Available in PDF, EPUB and Kindle. Book excerpt: Autodesk Maya 2022 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node-based 3D software finds its application in the development of films, games, and design projects. The intuitive user interface and workflow tools of Maya 2022 have made the job of design visualization specialists a lot easier. Autodesk Maya 2022: A Comprehensive Guide book covers all features of Autodesk Maya 2022 software in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2022 for 3D and visual effects artists and designers. It caters to the needs of both the novice and advanced users of Maya 2022 and is ideally suited for learning at your convenience and at your pace. Our latest edition covers new tools and enhancements in modeling, animation, rigging and much more. The performance improvements in tools such as Bifrost, XGen, and Arnold renderer are covered in depth. The author has also explained the newly introduced tool, Sweep Mesh, with the help of suitable examples and tutorials. Salient Features Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, XGen Fur, Fluids, Particles, nParticles and Bullet Physics, Motion Graphics, and MASH in Autodesk Maya 2022. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and comprehensive coverage of Autodesk Maya 2022 concepts & commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lights and Cameras Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair and XGen Chapter 16: Bifrost Chapter 17: Bullet Physics and Motion Graphics Index
Download or read book Computer Graphics and Geometric Modelling written by Max K. Agoston and published by Springer Science & Business Media. This book was released on 2005-12-06 with total page 908 pages. Available in PDF, EPUB and Kindle. Book excerpt: Possibly the most comprehensive overview of computer graphics as seen in the context of geometric modelling, this two volume work covers implementation and theory in a thorough and systematic fashion. Computer Graphics and Geometric Modelling: Implementation and Algorithms, covers the computer graphics part of the field of geometric modelling and includes all the standard computer graphics topics. The first part deals with basic concepts and algorithms and the main steps involved in displaying photorealistic images on a computer. The second part covers curves and surfaces and a number of more advanced geometric modelling topics including intersection algorithms, distance algorithms, polygonizing curves and surfaces, trimmed surfaces, implicit curves and surfaces, offset curves and surfaces, curvature, geodesics, blending etc. The third part touches on some aspects of computational geometry and a few special topics such as interval analysis and finite element methods. The volume includes two companion programs.
Download or read book Green Communications and Networks written by Chenguang Yang and published by Springer Science & Business Media. This book was released on 2012-01-05 with total page 1547 pages. Available in PDF, EPUB and Kindle. Book excerpt: The objective of GCN 2011 is to facilitate an exchange of information on best practices for the latest research advances in the area of green communications and networks, which mainly includes the intelligent control, or efficient management, or optimal design of access network infrastructures, home networks, terminal equipment, and etc. Topics of interests include network design methodology, enabling technologies, network components and devices, applications, others and emerging new topics.
Download or read book The Essentials of CAGD written by Gerald Farin and published by A K Peters/CRC Press. This book was released on 2000-10-25 with total page 248 pages. Available in PDF, EPUB and Kindle. Book excerpt: Putting the G into CAGD, the authors provide a much-needed practical and basic introduction to computer-aided geometric design. This book will help readers understand and use the elements of computer-aided geometric design, curves and surfaces, without the mathematical baggage that is necessary only for more advanced work. Though only minimal background in mathematics is needed to understand the bookís concepts, the book covers an amazing array of topics such as Bezier and B-spline curves and their corresponding surfaces, subdivision surfaces, and NURBS (Non-Uniform Rational B-Splines). Also included are techniques such as interpolation and least squares methods.
Download or read book Advances in Manufacturing Science and Engineering V written by Jing Tao Han and published by Trans Tech Publications Ltd. This book was released on 2014-06-06 with total page 3626 pages. Available in PDF, EPUB and Kindle. Book excerpt: Selected, peer reviewed papers from the 5th International Conference on Manufacturing Science and Engineering (ICMSE 2014), April 19-20, 2014, Shanghai, China
Download or read book Mathematics of Surfaces XII written by Ralph Martin and published by Springer. This book was released on 2007-08-28 with total page 517 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 12th IMA International Conference on the Mathematics of Surfaces, held in Sheffield, UK in September 2007. The papers cover a range of ideas from underlying theoretical tools to industrial uses of surfaces. Research is reported on theoretical aspects of surfaces as well as more practical topics.
Download or read book Autodesk Maya 2018 A Comprehensive Guide 10th Edition written by Prof. Sham Tickoo and published by CADCIM Technologies. This book was released on 2017-08-29 with total page 689 pages. Available in PDF, EPUB and Kindle. Book excerpt: Welcome to the world of Autodesk Maya 2018. Autodesk Maya 2018 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya 2018 have made the job of design visualization specialists a lot easier. Autodesk Maya 2018: A Comprehensive Guide book covers all features of Autodesk Maya 2018 in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2018 for 3D and visual effects artists, and designers. This book will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya 2018 and is ideally suited for learning at your convenience and at your pace. Salient Features Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2018. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2018 concepts and commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Additional learning resources at 'mayaexperts.blogspot.com'. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lighting Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair Chapter 16: Maya Fur Chapter 17: Bullet Physics Index