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EBookClubs

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Book Introducing Play Framework

Download or read book Introducing Play Framework written by Prem Kumar Karunakaran and published by Apress. This book was released on 2020-03-06 with total page 201 pages. Available in PDF, EPUB and Kindle. Book excerpt: Enter the world of rapid web application development. This gentle introduction to Play covers all you need to know: it carefully introduces the background concepts before diving into examples, making learning Play 2 enjoyable (it includes the latest Play framework version 2.8). Introducing Play Framework is crisp, up-to-the-point, and full of valuable information. You will find chapters covering the basics of Play, the sbt build system, the Ebean ORM, web services using Play, production deployment, cache, and more with actual pragmatic code snippets for common tasks. After reading and using this book, you'll be able to build and deploy Java-based web applications with the Play framework. What You Will Learn Use the Play framework to do rapid Java-based web application development Work with Play controllers and Play views Create web services using JSON and XML Persist data and access databases Use Play modules Carry out asynch programming Cache, deploy, and work with code snippets in Play Who This Book Is For Those with at least some prior experience with Java.

Book Play Framework Essentials

Download or read book Play Framework Essentials written by Julien Richard-Foy and published by Packt Publishing Ltd. This book was released on 2014-09-25 with total page 310 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book targets Java and Scala developers who already have some experience in web development and who want to master Play framework quickly and efficiently. This book assumes you have a good level of knowledge and understanding of efficient Java and Scala code.

Book Mastering Play Framework for Scala

Download or read book Mastering Play Framework for Scala written by Shiti Saxena and published by Packt Publishing Ltd. This book was released on 2015-05-29 with total page 274 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is intended for those developers who are keen to master the internal workings of Play Framework to effectively build and deploy web-related apps.

Book Instant Play Framework Starter

Download or read book Instant Play Framework Starter written by Daniel Dietrich and published by Packt Publishing Ltd. This book was released on 2013-05-23 with total page 140 pages. Available in PDF, EPUB and Kindle. Book excerpt: Get to grips with a new technology, understand what it is and what it can do for you, and then get to work with the most important features and tasks.A practical, quick, and hands-on guide to the Play Framework.This book is written for readers interested in developing web applications with Java or Scala. A basic knowledge of either Java or Scala is helpful. Prior experience with Play is not required.

Book Play for Scala

    Book Details:
  • Author : Peter Hilton
  • Publisher : Manning Publications
  • Release : 2013-10-14
  • ISBN : 9781617290794
  • Pages : 328 pages

Download or read book Play for Scala written by Peter Hilton and published by Manning Publications. This book was released on 2013-10-14 with total page 328 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Play for Scala shows you how to build Scala-based web applications using the Play 2 framework. This book starts by introducing Play through a comprehensive overview example. Then, you'll look at each facet of a typical Play application both by exploring simple code snippets and by adding to a larger running example. Along the way, you'll deepen your knowledge of Scala as a programming language and work with tools like Akka. About this Book Play is a Scala web framework with built-in advantages: Scala's strong type system helps deliver bug-free code, and the Akka framework helps achieve hassle-free concurrency and peak performance. Play builds on the web's stateless nature for excellent scalability, and because it is event-based and nonblocking, you'll find it to be great for near real-time applications. Play for Scala teaches you to build Scala-based web applications using Play 2. It gets you going with a comprehensive overview example. It then explores each facet of a typical Play application by walking through sample code snippets and adding features to a running example. Along the way, you'll deepen your knowledge of Scala and learn to work with tools like Akka. Written for readers familiar with Scala and web-based application architectures. No knowledge of Play is assumed. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Intro to Play 2 Play's MVC structure Mastering Scala templates and forms Persisting data and using web services Using Play's advanced features About the Authors Peter Hiltonv, Erik Bakker, and Francisco Canedo, are engineers at Lunatech, a consultancy with Scala and Play expertise. They are contributors to the Play framework. Table of Contents PART 1: GETTING STARTED Introduction to Play Your first Play application PART 2: CORE FUNCTIONALITY Deconstructing Play application architecture Defining the application's HTTP interface Storing data—the persistence layer Building a user interface with view templates Validating and processing input with the forms API PART 3: ADVANCED CONCEPTS Building a single-page JavaScript application with JSON Play and more Web services, iteratees, and WebSockets

Book Play Framework Cookbook

    Book Details:
  • Author : Alexander Reelsen
  • Publisher : Packt Pub Limited
  • Release : 2011
  • ISBN : 9781849515528
  • Pages : 292 pages

Download or read book Play Framework Cookbook written by Alexander Reelsen and published by Packt Pub Limited. This book was released on 2011 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is in Packt's Cookbook series. A Packt Cookbook contains recipes for solutions to the most important problems you face when working with a topic. Inside the Cookbook you will find: A straightforward and easy to follow format, A selection of the most important tasks and problems, Carefully organized instructions for solving the problem efficiently, Clear explanations of what you did, Details for applying the solution to other situations. This is the ideal book for people who have already written a first application with the Play Framework or have just finished reading through the documenation. In other words - anyone who is ready to get to grips with Play! Having a basic knowledge of Java is good, as well as well as some web developer skills – HTML and JavaScript

Book Scala Reactive Programming

Download or read book Scala Reactive Programming written by Rambabu Posa and published by Packt Publishing Ltd. This book was released on 2018-02-28 with total page 540 pages. Available in PDF, EPUB and Kindle. Book excerpt: Build fault-tolerant, robust, and distributed applications in Scala Key Features - Understand and use the concepts of reactive programming to build distributed systems running on multiple nodes. - Learn how reactive architecture reduces complexity throughout the development process. - Get to grips with functional reactive programming and Reactive Microservices. Book Description Reactive programming is a scalable, fast way to build applications, and one that helps us write code that is concise, clear, and readable. It can be used for many purposes such as GUIs, robotics, music, and others, and is central to many concurrent systems. This book will be your guide to getting started with Reactive programming in Scala. You will begin with the fundamental concepts of Reactive programming and gradually move on to working with asynchronous data streams. You will then start building an application using Akka Actors and extend it using the Play framework. You will also learn about reactive stream specifications, event sourcing techniques, and different methods to integrate Akka Streams into the Play Framework. This book will also take you one step forward by showing you the advantages of the Lagom framework while working with reactive microservices. You will also learn to scale applications using multi-node clusters and test, secure, and deploy your microservices to the cloud. By the end of the book, you will have gained the knowledge to build robust and distributed systems with Scala and Akka. What you will learn Understand the fundamental principles of Reactive and Functional programming Develop applications utilizing features of the Akka framework Explore techniques to integrate Scala, Akka, and Play together Learn about Reactive Streams with real-time use cases Develop Reactive Web Applications with Play, Scala, Akka, and Akka Streams Develop and deploy Reactive microservices using the Lagom framework and ConductR Who this book is for This book is for Scala developers who would like to build fault-tolerant, scalable distributed systems. No knowledge of Reactive programming is required.

Book Reactive Web Applications

Download or read book Reactive Web Applications written by Manuel Bernhardt and published by Manning. This book was released on 2016-07-19 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Reactive Web Applications teaches web developers how to benefit from the reactive application architecture and presents hands-on examples using the Play framework. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. About the Technology Reactive applications build on top of components that communicate asynchronously as they react to user and system events. As a result, they become scalable, responsive, and fault-tolerant. Java and Scala developers can use the Play Framework and the Akka concurrency toolkit to easily implement reactive applications without building everything from scratch. About the Book Reactive Web Applications teaches web developers how to benefit from the reactive application architecture and presents hands-on examples using Play, Akka, Scala, and Reactive Streams. This book starts by laying out the fundamentals required for writing functional and asynchronous applications and quickly introduces Play as a framework to handle the plumbing of your application. The book alternates between chapters that introduce reactive ideas (asynchronous programming with futures and actors, managing distributed state with CQRS) and practical examples that show you how to build these ideas into your applications. What's Inside Reactive application architecture Basics of Play and Akka Examples in Scala Functional and asynchronous programming About Reader Description For readers comfortable programming with a higher-level language such as Java or C#, and who can read Scala code. No experience with Play or Akka needed. About the Author Manuel Bernhardt is a passionate engineer, author, and speaker. As a consultant, he guides companies through the technological and organizational transformation to distributed computing. Table of Contents PART 1 GETTING STARTED WITH REACTIVE WEB APPLICATIONS Did you say reactive? Your first reactive web application Functional programming primer Quick introduction to Play PART 2 CORE CONCEPTS Futures Actors Dealing with state Responsive user interfaces PART 3 ADVANCED TOPICS Reactive Streams Deploying reactive Play applications Testing reactive web applications

Book Scala Programming Projects

Download or read book Scala Programming Projects written by Mikael Valot and published by Packt Publishing Ltd. This book was released on 2018-09-29 with total page 392 pages. Available in PDF, EPUB and Kindle. Book excerpt: Discover unique features and powerful capabilities of Scala Programming as you build projects in a wide range of domains Key FeaturesDevelop a range of Scala projects from web applications to big data analysisLeverage full power of modern web programming using Play FrameworkBuild real-time data pipelines in Scala with a Bitcoin transaction analysis appBook Description Scala is a type-safe JVM language that incorporates object-oriented and functional programming (OOP and FP) aspects. This book gets you started with essentials of software development by guiding you through various aspects of Scala programming, helping you bridge the gap between learning and implementing. You will learn about the unique features of Scala through diverse applications and experience simple yet powerful approaches for software development. Scala Programming Projects will help you build a number of applications, beginning with simple projects, such as a financial independence calculator, and advancing to other projects, such as a shopping application and a Bitcoin transaction analyzer. You will be able to use various Scala features, such as its OOP and FP capabilities, and learn how to write concise, reactive, and concurrent applications in a type-safe manner. You will also learn how to use top-notch libraries such as Akka and Play and integrate Scala apps with Kafka, Spark, and Zeppelin, along with deploying applications on a cloud platform. By the end of the book, you will not only know the ins and outs of Scala, but you will also be able to apply it to solve a variety of real-world problems What you will learnBuild, test, and package code using Scala Build ToolDecompose code into functions, classes, and packages for maintainabilityImplement the functional programming capabilities of ScalaDevelop a simple CRUD REST API using the Play frameworkAccess a relational database using SlickDevelop a dynamic web UI using Scala.jsSource streaming data using Spark Streaming and write a Kafka producerUse Spark and Zeppelin to analyze dataWho this book is for If you are an amateur programmer who wishes to learn how to use Scala, this book is for you. Knowledge of Java will be beneficial, but not necessary, to understand the concepts covered in this book.

Book Introduction to the Art of Programming Using Scala

Download or read book Introduction to the Art of Programming Using Scala written by Mark C. Lewis and published by CRC Press. This book was released on 2012-11-05 with total page 938 pages. Available in PDF, EPUB and Kindle. Book excerpt: With its flexibility for programming both small and large projects, Scala is an ideal language for teaching beginning programming. Yet there are no textbooks on Scala currently available for the CS1/CS2 levels. Introduction to the Art of Programming Using Scala presents many concepts from CS1 and CS2 using a modern, JVM-based language that works we

Book Lift in Action

    Book Details:
  • Author : Tim Perrett
  • Publisher : Simon and Schuster
  • Release : 2011-11-17
  • ISBN : 1638352984
  • Pages : 618 pages

Download or read book Lift in Action written by Tim Perrett and published by Simon and Schuster. This book was released on 2011-11-17 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: Summary Lift in Action is a step-by-step exploration of the Lift framework. It moves through the subject quickly using carefully crafted, well-explained examples that make you comfortable from the start. This book is written for developers who are new to both Scala and Lift. About the Technology Lift is a Scala-based web framework designed for extremely interactive and engaging web applications. It's highly scalable, production-ready, and will run in any servlet container. And Lift's convention-over-configuration approach lets you avoid needless work. About this Book Lift in Action is a step-by-step exploration of the Lift framework. It moves through the subject quickly using carefully crafted, well-explained examples that make you comfortable from the start. You'll follow an entertaining Travel Auction application that covers the core concepts and shows up architectural and development strategies. Handy appendixes offer a Scala crash course and guidance for setting up a good coding environment. This book is written for developers who are new to both Scala and Lift and covers just enough Scala to get you started. Purchase of the print book comes with an offer of a free PDF, ePub, and Kindle eBook from Manning. Also available is all code from the book. What's Inside Complete coverage of the Lift framework Security, maintainability, and performance Integration and scaling Covers Lift 2.x Table of Contents PART 1 GETTING STARTED Introducing Lift Hello Lift PART 2 APPLICATION TUTORIAL The auction application Customers, auctions, and bidding Shopping basket and checkout PART 3 LIFT IN DETAIL Common tasks with Lift WebKit SiteMap and access control HTTP in Lift AJAX, wiring, and Comet Persistence with Mapper Persistence with Record

Book Scala for Java Developers

Download or read book Scala for Java Developers written by Thomas Alexandre and published by Packt Publishing Ltd. This book was released on 2014-04-25 with total page 434 pages. Available in PDF, EPUB and Kindle. Book excerpt: This step-by-step guide is full of easy-to-follow code taken from real-world examples explaining the migration and integration of Scala in a Java project. If you are a Java developer or a Java architect, working in Java EE-based solutions and want to start using Scala in your daily programming, this book is ideal for you. This book will get you up and running quickly by adopting a pragmatic approach with real-world code samples. No prior knowledge of Scala is required.

Book The Aesthetic of Play

Download or read book The Aesthetic of Play written by Brian Upton and published by MIT Press. This book was released on 2021-02-02 with total page 335 pages. Available in PDF, EPUB and Kindle. Book excerpt: A game designer considers the experience of play, why games have rules, and the relationship of play and narrative. The impulse toward play is very ancient, not only pre-cultural but pre-human; zoologists have identified play behaviors in turtles and in chimpanzees. Games have existed since antiquity; 5,000-year-old board games have been recovered from Egyptian tombs. And yet we still lack a critical language for thinking about play. Game designers are better at answering small questions ("Why is this battle boring?") than big ones ("What does this game mean?"). In this book, the game designer Brian Upton analyzes the experience of play--how playful activities unfold from moment to moment and how the rules we adopt constrain that unfolding. Drawing on games that range from Monopoly to Dungeons & Dragons to Guitar Hero, Upton develops a framework for understanding play, introducing a set of critical tools that can help us analyze games and game designs and identify ways in which they succeed or fail.

Book Learning Scala

    Book Details:
  • Author : Jason Swartz
  • Publisher : "O'Reilly Media, Inc."
  • Release : 2014-12-11
  • ISBN : 1449368840
  • Pages : 255 pages

Download or read book Learning Scala written by Jason Swartz and published by "O'Reilly Media, Inc.". This book was released on 2014-12-11 with total page 255 pages. Available in PDF, EPUB and Kindle. Book excerpt: Why learn Scala? You don’t need to be a data scientist or distributed computing expert to appreciate this object-oriented functional programming language. This practical book provides a comprehensive yet approachable introduction to the language, complete with syntax diagrams, examples, and exercises. You’ll start with Scala's core types and syntax before diving into higher-order functions and immutable data structures. Author Jason Swartz demonstrates why Scala’s concise and expressive syntax make it an ideal language for Ruby or Python developers who want to improve their craft, while its type safety and performance ensures that it’s stable and fast enough for any application. Learn about the core data types, literals, values, and variables Discover how to think and write in expressions, the foundation for Scala's syntax Write higher-order functions that accept or return other functions Become familiar with immutable data structures and easily transform them with type-safe and declarative operations Create custom infix operators to simplify existing operations or even to start your own domain-specific language Build classes that compose one or more traits for full reusability, or create new functionality by mixing them in at instantiation

Book Introduction to JVM Languages

Download or read book Introduction to JVM Languages written by Vincent van der Leun and published by Packt Publishing Ltd. This book was released on 2017-06-28 with total page 438 pages. Available in PDF, EPUB and Kindle. Book excerpt: Explore the Java Virtual Machine with modern programming languages About This Book This guide provides in-depth coverage of the Java Virtual Machine and its features Filled with practical examples, this book will help you understand the core concepts of Java, Scala, Clojure, Kotlin, and Groovy Work with various programming paradigms and gain knowledge about imperative, object-oriented and functional programming Who This Book Is For This book is meant for programmers who are interested in the Java Virtual Machine (JVM) and want to learn more about the most popular programming languages that can be used for JVM development. Basic practical knowledge of a modern programming language that supports object-oriented programming (JavaScript, Python, C#, VB.NET, and C++) is assumed. What You Will Learn Gain practical information about the Java Virtual Machine Understand the popular JVM languages and the Java Class Library Get to know about various programming paradigms such as imperative, object-oriented, and functional Work with common JVM tools such as Eclipse IDE, Gradle, and Maven Explore frameworks such as SparkJava, Vert.x, Akka and JavaFX Boost your knowledge about dialects of other well-known programming languages that run on the JVM, including JavaScript, Python, and Ruby In Detail Anyone who knows software development knows about the Java Virtual Machine. The Java Virtual Machine is responsible for interpreting Java byte code and translating it into actions. In the beginning, Java was the only programming language used for the JVM. But increasing complexity of the language and the remarkable performance of the JVM created an opening for a new generation of programming languages. If you want to build a strong foundation with the Java Virtual Machine and get started with popular modern programming languages, then this book is for you. The book will begin with a general introduction of the JVM and its features, which are common to the JVM languages, helping you get abreast with its concepts. It will then dive into explaining languages such as Java, Scala, Clojure, Kotlin, and Groovy and will show how to work with each language, their features, use cases, and pros and cons. By writing example projects in those languages and focusing on each language's strong points, it will help you find the programming language that is most appropriate for your particular needs. By the end of the book, you will have written multiple programs that run on the Java Virtual Machine and know about the differences between the various languages. Style and approach This practical, example-filled guide will help you get started with the JVM and some of its most popular languages.

Book Rules of Play

    Book Details:
  • Author : Katie Salen Tekinbas
  • Publisher : MIT Press
  • Release : 2003-09-25
  • ISBN : 9780262240451
  • Pages : 680 pages

Download or read book Rules of Play written by Katie Salen Tekinbas and published by MIT Press. This book was released on 2003-09-25 with total page 680 pages. Available in PDF, EPUB and Kindle. Book excerpt: An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Book Play in Practice

    Book Details:
  • Author : Will Sargent
  • Publisher :
  • Release : 2016
  • ISBN : 9781491916087
  • Pages : 0 pages

Download or read book Play in Practice written by Will Sargent and published by . This book was released on 2016 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: