Download or read book Internet Multimedia Computing and Service written by Benoit Huet and published by Springer. This book was released on 2018-02-28 with total page 501 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book constitutes the refereed proceedings of the 9th International Conference on Internet Multimedia Computing and Service, ICIMCS 2017, held in Qingdao, China, in August 2017. The 20 revised full papers and 28 revised short papers presented were carefully reviewed and selected from 103 submissions. The papers are organized in topical sections on multimedia information fusion, image processing and object recognition, machine learning and representation learning, multimedia retrieval, poster papers.
Download or read book Embedded and Multimedia Computing Technology and Service written by James J. (Jong Hyuk) Park and published by Springer Science & Business Media. This book was released on 2012-08-31 with total page 730 pages. Available in PDF, EPUB and Kindle. Book excerpt: The 7th International Conference on Embedded and Multimedia Computing (EMC-12), will be held in Gwangju, Korea on September 6 - 8, 2012. EMC-12 will be the most comprehensive conference focused on the various aspects of advances in Embedded and Multimedia (EM) Computing. EMC-12 will provide an opportunity for academic and industry professionals to discuss the latest issues and progress in the area of EM. In addition, the conference will publish high quality papers which are closely related to the various theories and practical applications in EM. Furthermore, we expect that the conference and its publications will be a trigger for further related research and technology improvements in this important subject. The EMC-12 is the next event, in a series of highly successful International Conference on Embedded and Multimedia Computing, previously held as EMC 2011 (China, Aug. 2011), EMC 2010 (Philippines, Aug. 2010), EM-Com 2009 (Korea, Dec. 2009), UMC-08 (Australia, Oct. 2008), ESO-08(China, Dec. 2008), UMS-08 (Korea, April, 2008), UMS-07(Singapore, Jan. 2007), ESO-07(Taiwan, Dec. 2007), ESO-06(Korea, Aug. 2006).
Download or read book Multimedia Computing written by Gerald Friedland and published by Cambridge University Press. This book was released on 2014-07-28 with total page 353 pages. Available in PDF, EPUB and Kindle. Book excerpt: This innovative textbook presents an experiential, holistic approach to multimedia computing along with practical algorithms.
Download or read book Multimedia Computing written by Prathmesh Yelne and published by Codegyan. This book was released on 2023-05-12 with total page 150 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Multimedia Computing" is a comprehensive guide that explores the fascinating world of digital media through the lens of computing. This book provides an in-depth understanding of multimedia technologies, including audio, video, image processing, and computer graphics. Readers will learn about the underlying concepts, algorithms, and techniques used to create and manipulate multimedia content. The book also covers topics such as multimedia databases, multimedia networking, and multimedia applications, providing a holistic view of the field. Whether you're a student, researcher, or industry professional, this book is an essential resource for anyone interested in multimedia computing and its applications.
Download or read book MULTIMEDIA COMPUTING written by Dr.Tariq Hussain and published by Booksclinic Publishing. This book was released on 2020-10-21 with total page 267 pages. Available in PDF, EPUB and Kindle. Book excerpt: "The topic of multimedia is speedily becoming an essential in computer science and engineering prospectuses, exclusively now that multimedia touches most facets of these fields. Multimedia was originally seen as an upright application area; that is, a niche application with approaches that belong only to itself. However, like pervasive computing, multimedia is now principally a parallel application area and forms an imperative component of the study of computer graphics, image processing, databases, real-time systems, operating systems, information retrieval, computer networks, computer vision, and so on. Multimedia is no longer just a toy but forms part of the technological environment in which we work and think. This book fills the need for a College & university-level text that examines a good deal of the central outline computer science sees as belonging to this subject area. Multimedia has become allied with a certain set of issues in computer science and engineering, and we address those here. The book is not an introduction to simple design issues—it serves a more progressive audience than that. On the other hand, it is not a reference work — it is more a traditional textbook. While we inevitably discuss multimedia tools, we would like to give a sense of the underlying ideologies in the tasks those tools carry out. Students who undertake and succeed in a course based on this text can be said to really understand fundamental matters in regard to this material; hence the title of the text. In conjunction with this text, a fullfledged course should also allow students to make use of this knowledge to carry out interesting or even wonderful practical projects in multimedia, interactive projects that engage and sometimes amuse and, perhaps, even teach these same concepts. The book Multimedia & Computing comprehends five chapters for skill development course of B.A/B.Sc/ BCA Semester 5th according to the syllabus of University of Jammu, which inculcates theoretical & practical portions."
Download or read book Library of Congress Subject Headings written by Library of Congress and published by . This book was released on 2013 with total page 1640 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Handbook of Multimedia Computing written by Borko Furht and published by CRC Press. This book was released on 1998-09-29 with total page 998 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia computing has emerged as a major area of research. Coupled with high-speed networks, multimedia computer systems have opened a spectrum of new applications by combining a variety of information sources, such as voice, graphics, animation, images, audio, and video. Handbook on Multimedia Computing provides a comprehensive resource on advanced topics in this field, considered here as the integration of four industries: computer, communication, broadcasting/entertainment, and consumer electronics. This indispensable reference compiles contributions from 80 academic and industry leaders, examining all the major subsets of multimedia activity. Four parts divide the text: Basic Concepts and Standards introduces basic multimedia terminology, taxonomy, and concepts, including multimedia objects, user interfaces, and standards Multimedia Retrieval and Processing Techniques addresses various aspects of audio, image, and video retrieval; indexing; and processing techniques and systems Multimedia Systems and Techniques covers critical multimedia issues, such as multimedia synchronization, operating systems for multimedia, multimedia databases, storage organizations, and processor architectures Multimedia Communications and Networking discusses networking issues, such as quality of service, resource management, and video transport An indispensable reference, Handbook on Multimedia Computing covers every aspect of multimedia applications and technology. It gives you the tools you need to understand and work in this fast-paced, continuously changing field.
Download or read book Multimedia Computer Graphics and Broadcasting written by Dominik Slezak and published by Springer. This book was released on 2010-05-10 with total page 102 pages. Available in PDF, EPUB and Kindle. Book excerpt: As future generation information technology (FGIT) becomes specialized and fr- mented, it is easy to lose sight that many topics in FGIT have common threads and, because of this, advances in one discipline may be transmitted to others. Presentation of recent results obtained in different disciplines encourages this interchange for the advancement of FGIT as a whole. Of particular interest are hybrid solutions that c- bine ideas taken from multiple disciplines in order to achieve something more signi- cant than the sum of the individual parts. Through such hybrid philosophy, a new principle can be discovered, which has the propensity to propagate throughout mul- faceted disciplines. FGIT 2009 was the first mega-conference that attempted to follow the above idea of hybridization in FGIT in a form of multiple events related to particular disciplines of IT, conducted by separate scientific committees, but coordinated in order to expose the most important contributions. It included the following international conferences: Advanced Software Engineering and Its Applications (ASEA), Bio-Science and Bio-Technology (BSBT), Control and Automation (CA), Database Theory and Application (DTA), D- aster Recovery and Business Continuity (DRBC; published independently), Future G- eration Communication and Networking (FGCN) that was combined with Advanced Communication and Networking (ACN), Grid and Distributed Computing (GDC), M- timedia, Computer Graphics and Broadcasting (MulGraB), Security Technology (SecTech), Signal Processing, Image Processing and Pattern Recognition (SIP), and- and e-Service, Science and Technology (UNESST).
Download or read book Multimedia Computing Systems and Virtual Reality written by Rajeev Tiwari and published by CRC Press. This book was released on 2022-04-05 with total page 297 pages. Available in PDF, EPUB and Kindle. Book excerpt: Most events and activities in today's world are ordinarily captured using photos, videos and other multimedia content. Such content has some limitation of storing data and fetching them effectively. Three-dimensional continuous PC animation is the most proper media to simulate these occasions and activities. This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies. The authors present recent advancements in multimedia systems as they relate to various application areas such as healthcare services and agriculture-related industries. The authors also discuss human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization. They then go on to explore multimedia content adaptation for interoperable delivery. Finally, the book covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses. This book is intended for computer engineers and computer scientists developing applications for multimedia and virtual reality and professionals working in object design and visualization, transformation, modelling and animation of the real world. Features: Focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies Offers opportunity for state-of-the-art approaches, methodologies and systems, and innovative use of multimedia-based emerging technology services in different application areas Discusses human-machine interface design, graphics modelling, rendering/animation, image/graphics techniques/systems and visualization Covers cultural heritage, philosophical/ethical/societal/international issues, standards-related virtual technology and multimedia uses Explores multimedia content adaptation for interoperable delivery and recent advancements in multimedia systems in context to various application areas such as healthcare services and agriculture-related fields
Download or read book Multimedia Computing Systems and Virtual Reality written by Rajeev Tiwari and published by . This book was released on 2022 with total page 0 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book focuses on futuristic trends and innovations in multimedia systems using big data, IoT and cloud technologies.The authors present recent advancements in multimedia systems as they relate to various application areas such as health care services and agriculture-related industries"--
Download or read book Multimedia Computer Graphics and Broadcasting Part I written by Tai-hoon Kim and published by Springer Science & Business Media. This book was released on 2011-11-29 with total page 417 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set, CCIS 262 and 263, constitutes the refereed proceedings of the International Conference, MulGraB 2011, held as Part of the Future Generation Information Technology Conference, FGIT 2011, in conjunction with GDC 2011, Jeju Island, Korea, in December 2011. The papers presented were carefully reviewed and selected from numerous submissions and focuse on the various aspects of multimedia, computer graphics and broadcasting.
Download or read book 3D Future Internet Media written by Ahmet Kondoz and published by Springer Science & Business Media. This book was released on 2013-11-12 with total page 303 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book describes recent innovations in 3D media and technologies, with coverage of 3D media capturing, processing, encoding, and adaptation, networking aspects for 3D Media, and quality of user experience (QoE). The main contributions are based on the results of the FP7 European Projects ROMEO, which focus on new methods for the compression and delivery of 3D multi-view video and spatial audio, as well as the optimization of networking and compression jointly across the Future Internet (www.ict-romeo.eu). The delivery of 3D media to individual users remains a highly challenging problem due to the large amount of data involved, diverse network characteristics and user terminal requirements, as well as the user’s context such as their preferences and location. As the number of visual views increases, current systems will struggle to meet the demanding requirements in terms of delivery of constant video quality to both fixed and mobile users. ROMEO will design and develop hybrid-networking solutions that combine the DVB-T2 and DVB-NGH broadcast access network technologies together with a QoE aware Peer-to-Peer (P2P) distribution system that operates over wired and wireless links. Live streaming 3D media needs to be received by collaborating users at the same time or with imperceptible delay to enable them to watch together while exchanging comments as if they were all in the same location. The volume provides state-of-the-art information on 3D multi-view video, spatial audio networking protocols for 3D media, P2P 3D media streaming, and 3D Media delivery across heterogeneous wireless networks among other topics. Graduate students and professionals in electrical engineering and computer science with an interest in 3D Future Internet Media will find this volume to be essential reading.
Download or read book Readings in Multimedia Computing and Networking written by Kevin Jeffay and published by Morgan Kaufmann. This book was released on 2002 with total page 168 pages. Available in PDF, EPUB and Kindle. Book excerpt: Compiled for professionals working in designing, building and implementing multimedia-related hardware and applications, this volume examines media and content processing, systems-based solutions and networking suport for multimedia data types.
Download or read book Official Gazette of the United States Patent and Trademark Office written by and published by . This book was released on 2004 with total page 912 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Proceedings of the International Conference on Multimedia Computing and Systems written by IEEE Computer Society. Technical Committee on Multimedia Computing and published by Institute of Electrical & Electronics Engineers(IEEE). This book was released on 1996 with total page 640 pages. Available in PDF, EPUB and Kindle. Book excerpt:
Download or read book Multimedia Systems written by Ralf Steinmetz and published by Springer Science & Business Media. This book was released on 2013-03-09 with total page 478 pages. Available in PDF, EPUB and Kindle. Book excerpt: Multimedia Systems discusses the basic characteristics of multimedia operating systems, networking and communication, and multimedia middleware systems. The overall goal of the book is to provide a broad understanding of multimedia systems and applications in an integrated manner: a multimedia application and its user interface must be developed in an integrated fashion with underlying multimedia middleware, operating systems, networks, security, and multimedia devices. Fundamental characteristics of multimedia operating and distributed communication systems are presented, especially scheduling algorithms and other OS supporting approaches for multimedia applications with soft-real-time deadlines, multimedia file systems and servers with their decision algorithms for data placement, scheduling and buffer management, multimedia communication, transport, and streaming protocols, services with their error control, congestion control and other Quality of Service aware and adaptive algorithms, synchronization services with their skew control methods, and group communication with their group coordinating algorithms and other distributed services.
Download or read book Multimedia Computer Graphics and Broadcasting Part II written by Tai-hoon Kim and published by Springer Science & Business Media. This book was released on 2011-11-29 with total page 375 pages. Available in PDF, EPUB and Kindle. Book excerpt: The two volume set, CCIS 262 and 263, constitutes the refereed proceedings of the International Conference, MulGraB 2011, held as Part of the Future Generation Information Technology Conference, FGIT 2011, in conjunction with GDC 2011, Jeju Island, Korea, in December 2011. The papers presented were carefully reviewed and selected from numerous submissions and focuse on the various aspects of multimedia, computer graphics and broadcasting.