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EBookClubs

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Book Internet Games Directory

Download or read book Internet Games Directory written by Marc Saltzman and published by . This book was released on 1996 with total page 412 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes descriptions of Web sites where readers can find the hottest online real-time games, in addition to how-to and strategy guides, non-real-time, proprietary, e-mail and listserv games.

Book Gamer s Web Directory

    Book Details:
  • Author : Marc Saltzman
  • Publisher : Brady Publishing
  • Release : 1997
  • ISBN : 9780789714633
  • Pages : 292 pages

Download or read book Gamer s Web Directory written by Marc Saltzman and published by Brady Publishing. This book was released on 1997 with total page 292 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes thousands of links to gaming sites and secrets on playing the games. CD-ROM contains cheat codes and game hacks, trial versions of new games, and a complete HTML version of the book.

Book The 2009 Internet Directory

Download or read book The 2009 Internet Directory written by Vince Averello and published by Que Publishing. This book was released on 2008-09-03 with total page 928 pages. Available in PDF, EPUB and Kindle. Book excerpt: 2009 Internet Directory Web 2.0 Edition Vince Averello Mikal E. Belicove Nancy Conner Adrienne Crew Sherry Kinkoph Gunter Faithe Wempen The Best of the New “Web 2.0” Internet…at Your Fingertips! A whole new Web’s coming to life: new tools, communities, video, podcasts, everything! You won’t find these exciting “Web 2.0” destinations with old-fashioned Internet directories…and it’ll take forever to find them on search engines. But they’re all at your fingertips, right here! Carefully selected by humans, not algorithms, here are the Net’s 3,000 best Web 2.0 destinations: amazing new sites, tools, and resources for your whole life! They’ll help you… • Have way more fun! • Build your business… • Buy the right stuff, and avoid the junk… • Stay totally up-to-date on news, politics, science… • Be a better parent… • Go “green”… • Get healthier–and stay healthier… • Deepen your faith… • Pursue your hobbies… • Plan incredible vacations… • Find the perfect restaurant… • And more… much more!

Book The United States Government Internet Directory 2010

Download or read book The United States Government Internet Directory 2010 written by Peggy Garvin and published by Bernan Press. This book was released on 2010-12 with total page 683 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Directory: contains more than 2,000 Web site records, organized into 20 subject-themed chapters. It provides descriptions and URLs for each site and describes sites to help in choosing the proper resource. It also provides Web site descriptions that includes information about the sponsoring agency and notes the useful or unique aspects of the site as well as listing some of the major government publications hosted on the site. It evaluates the most important and frequently sought sites providing a roster of congressional members with members' Web sites and includes a one-page ’’Quick Guide'' to the major federal agencies and the leading online library, data source, and finding aid sites. There are multiple indexes in the back of the book to help locate Web sites by agency, site name, subject, and government publication title. The Master Index combines the agency, site name, and subject indexes. A separate index lists Web sites with full or substantial Spanish-language versions.

Book Microsoft Bookshelf Internet Directory

Download or read book Microsoft Bookshelf Internet Directory written by Microsoft Press and published by . This book was released on 1996 with total page 730 pages. Available in PDF, EPUB and Kindle. Book excerpt: The Microsoft/Bookshelf Internet Directory for 1996 provides a paper and an on-line directory of the most useful resources on the Internet to be jointly developed by Microsoft Press and the Microsoft Bookshelf product team. This up-to-date directory and resource guide offers direct links to 5,000 sites in the directory, and the searchable companion CD provides direct links to all the sites listed.

Book Networking and Online Games

Download or read book Networking and Online Games written by Grenville Armitage and published by John Wiley & Sons. This book was released on 2006-08-04 with total page 232 pages. Available in PDF, EPUB and Kindle. Book excerpt: The computer game industry is clearly growing in the direction of multiplayer, online games. Understanding the demands of games on IP (Internet Protocol) networks is essential for ISP (Internet Service Provider) engineers to develop appropriate IP services. Correspondingly, knowledge of the underlying network's capabilities is vital for game developers. Networking and Online Games concisely draws together and illustrates the overlapping and interacting technical concerns of these sectors. The text explains the principles behind modern multiplayer communication systems and the techniques underlying contemporary networked games. The traffic patterns that modern games impose on networks, and how network performance and service level limitations impact on game designers and player experiences, are covered in-depth, giving the reader the knowledge necessary to develop better gaming products and network services. Examples of real-world multiplayer online games illustrate the theory throughout. Networking and Online Games: Provides a comprehensive, cutting-edge guide to the development and service provision needs of online, networked games. Contrasts the considerations of ISPs (e.g. predicting traffic loads) with those of game developers (e.g. sources of lag/jitter), clarifying coinciding requirements. Explains how different technologies such as cable, ADSL (Asymmetric Digital Subscriber Line) and wireless, etc., affect online game-play experience, and how different game styles impose varying traffic dynamics and requirements on the network. Discusses future directions brought by emerging technologies such as UMTS (Universal Mobile Telephone Service), GPRS (General Packet Radio Service), Wireless LANs, IP service Quality, and NAPT/NAT (Network Address Port Translation/Network Address Translation) Illustrates the concepts using high-level examples of existing multiplayer online games (such as Quake III Arena, Wolfenstein Enemy Territory, and Half-Life 2). Networking and Online Games will be an invaluable resource for games developers, engineers and technicians at Internet Service Providers, as well as advanced undergraduate and graduate students in Electrical Engineering, Computer Science and Multimedia Engineering.

Book Online

    Book Details:
  • Author : John Dvorak
  • Publisher : Prentice Hall Professional
  • Release : 2004
  • ISBN : 9780131423633
  • Pages : 724 pages

Download or read book Online written by John Dvorak and published by Prentice Hall Professional. This book was released on 2004 with total page 724 pages. Available in PDF, EPUB and Kindle. Book excerpt: A perfect gift for any Internet user, whatever their level of experience. bull; Written in a straight to the point, understandable format in jargon - free language, by some of the most popular personalities in the field. bull; Backed by a massive marketing campaign, including TV, radio, print, and online appearances by the authors.

Book Making Multiplayer Online Games

Download or read book Making Multiplayer Online Games written by Stephen Gose and published by Scribl. This book was released on 2016-11-07 with total page 302 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book includes game design and implementation chapters using either Phaser JavaScript Gaming Frameworks v2.6.2, CE, v3.16+, AND any other JS Gaming Frameworks for the front- and back-end development. It is a Book of 5 Rings Game Design - "HTML5, CSS, JavaScript, PHP, and SQL". It further analyzes several freely available back-end servers and supporting middleware (such as PHP, Python, and several CMS). This game design workbook takes you step-by-step into the creation of Massively Multiplayer Online Game as a profitable business adventure - none of this theoretical, local workstation proof of concept! It uses any popular JavaScript Gaming Framework -- not just limited to Phaser.JS!! -- on the client-side browser interfacing into a unique, server-side, application using WebSockets. It is the only book of its kind since January 2017 for the Phaser MMO Gaming Framework! * Part I leads you through the world of networks, business consideration, MMoG analysis and setting up your studio workshop. I have 40 years of networking career experience in highly sensitive (i.e., Government Embassies) data communications. I am a certified Cisco Academy Instructor and have taught networking, networking security, game design/development, and software engineering for the past 14 years at the college level. * Part II Guides you into Multi-player Online Game architecture contrasted to normal single-player games. This lays the foundation for Multi-Player Game Prototypes and reviews a missing aspect in current MMoG development not seen in many online tutorials and example code. * Part III contains 3 chapters focused on production and development for the client-side code, client-proxy, server-side code, and MMoG app. This content sets the foundation for what many Phaser tutorials and Phaser Starter-Kits on the market today overlook and never tell you! Upon completion of Part III, you will have your bespoke MMoG with integrated micro-service, and if you choose, web workers and block-chain. * Part IV (Bonus Content) This section includes proprietary Game Rule Books and EULA source code included as a part of your book purchase. It features four (4) Game Recipes -- step-by-step instructions -- listed by complexity "1" = easiest (elementary skills) to "4" = most complex (requiring advanced skills across several IT technology disciplines). Each external “Walk-Through Tutorial” guides you in different aspects of MMoG development. * How to migrate single-player games into a 2-player online delivery mode (not using "hot-seat")! * How to use dynamic client-side proxy servers and migrate this game from its current single-player mode (with AI Bot) into an online 2-player mode (not using "hot-seat")! * How to include "Asynchronous Availability" during gameplay and migrate this gameplay mode (with AI Bot) into an online "Asynchronous Availability" 3-player mode using postal mail or email game turns! The FREE game rule book will help "deconstruct" this game mechanics.

Book I Found It on the Internet

    Book Details:
  • Author : Frances Jacobson Harris
  • Publisher : American Library Association
  • Release : 2011
  • ISBN : 0838910661
  • Pages : 250 pages

Download or read book I Found It on the Internet written by Frances Jacobson Harris and published by American Library Association. This book was released on 2011 with total page 250 pages. Available in PDF, EPUB and Kindle. Book excerpt: Presents a practical guide for librarians and educators to help them address issues relating to youth and technology, and offers advice on incorporating communications technology into public school libraries.

Book Games Online For Dummies

Download or read book Games Online For Dummies written by John Kaufeld and published by For Dummies. This book was released on 1998-10-01 with total page 388 pages. Available in PDF, EPUB and Kindle. Book excerpt: "An invaluable resource for novice and experienced gamers alike." — Sid Meier, Creator of Civilization Save $$$! See Inside for Coupons! Find, Play, and Win the Best Games on the Internet! Feel like taking the wheel of an Indy race car? Commanding your forces against the evil empire? Or simply grabbing a cue and hitting the old electronic ball? Trust gaming expert John Kaufeld to take you straight to the best online games. With direct links to the hottest games on the Net and a wealth of gaming tips — including advice on which games you may not want your kids playing — Games Online For Dummies® takes you on an exciting tour of the Wild Net Yonder. Inside, find helpful advice on how to: Play games on major game services like the Internet Gaming Zone, HEAT.NET, Mplayer, and more Trick commercial games into playing through the Internet with Kali and Kahn Figure out what to play, where to play, and how to make your computer play better with our special Internet Directory Chat with fellow gamers — and find worthy opponents Join the online gaming communities inside America Online and CompuServe Turn your computer into the ultimate game machine CD-ROM Includes Multiplayer Demos of: StarCraft You Don't Know Jack the Netshow HardBall 6 Age of Empires Shanghai Dynasty MindSpring Internet Access Shareware programs are fully functional, free trial versions of copyrighted programs. If you like particular programs, register with their authors for a nominal fee and receive licenses, enhanced versions, and technical support. Freeware programs are free, copyrighted games, applications, and utilities. You can copy them to as many PCs as you like — free — but they have no technical support. System Requirements: 133 or faster Pentium PC with Windows 95/98; 24MB RAM (32MB recommended); double-speed (2X) or faster CD-ROM drive; and an Internet connection (14,400 bps or faster modem — regular access charges apply)

Book Career Opportunities in the Internet  Video Games  and Multimedia

Download or read book Career Opportunities in the Internet Video Games and Multimedia written by Allan Taylor and published by Infobase Publishing. This book was released on 2010-04-21 with total page 385 pages. Available in PDF, EPUB and Kindle. Book excerpt: Provides updated key information, including salary ranges, employment trends, and technical requirements. Career profiles include animator, content specialist, game designer, online editor, web security manager, and more.

Book Teach Yourself VISUALLY PCs

Download or read book Teach Yourself VISUALLY PCs written by Elaine Marmel and published by John Wiley & Sons. This book was released on 2010-12-29 with total page 781 pages. Available in PDF, EPUB and Kindle. Book excerpt: PCs made easy for visual learners Beginning computer users who want to see visually how things are done will learn quickly and easily with this full-color, step-by-step guide. Screen shots show clearly what you will see at each step, and numbered instructions guide you through dozens of common PC tasks. You’ll learn all the basics, plus some intermediate topics including how to use multimedia applications, the Internet, wireless technologies, Windows 7, Office 2010, mobile devices, and key security processes. Computer literacy is essential in today’s world; this full-color guide makes it easy for visual learners to get up to speed quickly Covers basic operating procedures, hardware and software, Windows 7, networks, the Internet, wireless devices, using multimedia applications, Office 2010, syncing with mobile devices, virus protection, and much more Each lesson is fully illustrated with screen shots and numbered, step-by-step instructions If you learn best when someone shows you how it’s done, Teach Yourself VISUALLY PCs is the computer book you’ve been looking for.

Book Internet Directory for Kids and Parents

Download or read book Internet Directory for Kids and Parents written by Barbara Moran and published by For Dummies. This book was released on 1997 with total page 436 pages. Available in PDF, EPUB and Kindle. Book excerpt: Educational and family entertainment options abound on the Internet--users just need to know where to look. The "Internet Directory For Kids & Parents" is a friendly, humorous guide that offers hundreds of ideas for online destinations that families can share together. The CD-ROM includes an Internet service provider, a search engine, and links to sites.

Book Gaming and Simulations  Concepts  Methodologies  Tools and Applications

Download or read book Gaming and Simulations Concepts Methodologies Tools and Applications written by Management Association, Information Resources and published by IGI Global. This book was released on 2010-11-30 with total page 2164 pages. Available in PDF, EPUB and Kindle. Book excerpt: "This book set unites fundamental research on the history, current directions, and implications of gaming at individual and organizational levels, exploring all facets of game design and application and describing how this emerging discipline informs and is informed by society and culture"--Provided by publisher.

Book Teach Yourself VISUALLY Computers

Download or read book Teach Yourself VISUALLY Computers written by Paul McFedries and published by John Wiley & Sons. This book was released on 2011-06-17 with total page 322 pages. Available in PDF, EPUB and Kindle. Book excerpt: Are you a visual learner? Do you prefer instructions that show you how to do something — and skip the long-winded explanations? If so, then this book is for you. Open it up and you'll find clear, step-by-step screen shots that show you how to tackle more than 135 basic computer tasks. Each task-based spread includes easy, visual directions for performing necessary operations, including: Comparing types of computers Selecting memory and storage options Using Windows® or Mac OS® X Working with digital media Exploring e-mail and the Web Protecting your privacy online Helpful sidebars offer practical tips and tricks Full-color screen shots demonstrate each task Succinct explanations walk you through step by step Two-page lessons break big topics into bite-sized modules

Book Library of Congress Subject Headings

Download or read book Library of Congress Subject Headings written by Library of Congress and published by . This book was released on 2013 with total page 1624 pages. Available in PDF, EPUB and Kindle. Book excerpt:

Book Computing in the Web Age  A Web Interactive Introduction

Download or read book Computing in the Web Age A Web Interactive Introduction written by Robert J. Dilligan and published by Springer Science & Business Media. This book was released on 1998-10-31 with total page 343 pages. Available in PDF, EPUB and Kindle. Book excerpt: This timely volume is an extraordinarily accessible introduction to computer technology as it relates to the World Wide Web. Robert J. Dilligan provides everything professionals need to use the Web effectively, from the theory of computing to the history of the Web, with clear discussions of programming, networks, HTML, and Web publishing. Generous illustrations preview what to expect on screen. Sample programs and exercises generally work on either PC or MAC platforms; where that is not the case, alternate material is provided over the Web, along with software written specifically for the book.