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EBookClubs

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Book Inside LightWave v9

    Book Details:
  • Author : Dan Ablan
  • Publisher : New Riders
  • Release : 2007-03-30
  • ISBN : 0132704889
  • Pages : 1144 pages

Download or read book Inside LightWave v9 written by Dan Ablan and published by New Riders. This book was released on 2007-03-30 with total page 1144 pages. Available in PDF, EPUB and Kindle. Book excerpt: You hold in your hands the best-selling guide to NewTek's LightWave 3D animation software, completely updated for LightWave v9 by award-winning animator and trainer Dan Ablan. Rather than rehash the documentation like other books, this down-to-earth, easy-to-follow guide offers an invaluable set of project tutorials that teach you the ins and outs of LightWave and show you the techniques you need to master this powerful 3D software. Inside LightWave v9's accompanying DVD features hours of high- quality video training tutorials that will help you take the projects in the book to new heights. No other book has taught more LightWave 3D users than Inside LightWave. Featured tutorials cover: Insights into the new LightWave v9 workflow Powerful new surfacing with the Node Editor Character modeling Bones and rigging for character animation Particle animation Hard body and soft body dynamics Rendering concepts with the new Global Render options Advanced camera tools Accompanying DVD-ROM offers hours of unique training videos created just for this book, exclusively from 3DGarage.com (requires QuickTime); a demo of LightWave v9 for Mac OS and Windows; all of the projects from the book; royalty-free textures and reference images; and full-color screenshots from the book!

Book Inside LightWave 3D v10

Download or read book Inside LightWave 3D v10 written by Dan Ablan and published by Pearson Education. This book was released on 2011-04-13 with total page 751 pages. Available in PDF, EPUB and Kindle. Book excerpt: This best-selling guide to NewTek's LightWave 3D animation software has now been completely updated for LightWave v10 by award-winning animator and trainer Dan Ablan. This down-to-earth, easy-to-follow guide offers an invaluable set of real-world project tutorials that teach you the ins and outs of LightWave and show you the techniques you need to master this powerful 3D software. Inside LightWave 3D v10's accompanying DVD features hours of high quality video training tutorials that will help you go further with each chapter. No other book has taught more LightWave 3D users than Inside LightWave. Featured tutorials cover: In-depth tour of the new LightWave v10 interface Powerful surfacing with the Node Editor Bones and rigging for character animation Particle animation Hard body and soft body dynamics Rendering concepts Advanced camera tools All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Book LIGHTWAVE V9 LIGHTING  W CD

Download or read book LIGHTWAVE V9 LIGHTING W CD written by Nicholas Boughen and published by Jones & Bartlett Publishers. This book was released on 2007-04-30 with total page 761 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion CD included with 30-day demo of LightWave v9! The process of creating accurate and pleasing lighting in CG environments demands both an understanding of the fundamentals of light and knowledge of the available tools. LightWave v9 Lighting addresses these issues in a practical guide that shows you how to achieve your lighting goals using the latest version of LightWave 3D. With this book discover the tools and features of LightWave v9 that can improve your lighting; understand lighting concepts including color, shadow, intent, and style; explore a number of tutorials that demonstrate specific lighting setups; learn how to enhance your lighting with volumetrics, lens flares, projection images, and radiosity; find out how the proper lighting can turn a good shot into a great shot.

Book Essential LightWave v9  The Fastest and Easiest Way to Master LightWave 3D

Download or read book Essential LightWave v9 The Fastest and Easiest Way to Master LightWave 3D written by Steve Warner and published by Jones & Bartlett Publishers. This book was released on 2007-06-29 with total page 994 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes companion DVD with trial versions of LightWave v9.2! Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2! Key features: learn to model, light, surface animate, and render within the first seven chapters!; master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations; learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines; uncover the secrets of distortion-free UV mapping and high-quality texturing; learn to seamlessly composite 3D objects with real-world images; create professional-quality character animation using FK, IK, and IK Booster; enhance your animations with expressions, particle effects, and dynamics; set up a render farm to rip through complex rendering tasks.

Book Inside LightWave 3D

    Book Details:
  • Author : Dan Ablan
  • Publisher : New Riders
  • Release : 1997
  • ISBN : 9781562057992
  • Pages : 772 pages

Download or read book Inside LightWave 3D written by Dan Ablan and published by New Riders. This book was released on 1997 with total page 772 pages. Available in PDF, EPUB and Kindle. Book excerpt: "Inside LightWave 3D 5.5" offers complete coverage of LightWave's capabilities by building on the program's documentation. In addition, it covers all the new features of version 5.5 and explains the most popular plug-ins available. The CD-ROM features exercise files, sample animations, and models and demos.

Book Essential LightWave V9

    Book Details:
  • Author : Steve Warner
  • Publisher : Jones & Bartlett Publishers
  • Release : 2007-06-29
  • ISBN : 1449676022
  • Pages : 994 pages

Download or read book Essential LightWave V9 written by Steve Warner and published by Jones & Bartlett Publishers. This book was released on 2007-06-29 with total page 994 pages. Available in PDF, EPUB and Kindle. Book excerpt: Includes companion DVD with trial versions of LightWave v9.2! Essential LightWave v9 offers an unparalleled guide to LightWave 3D. Written to help users quickly take control of the software, this book is filled with easy-to-understand explanations, time-saving tips and tricks, and detailed tutorials on nearly every aspect of the software, including the new features in LightWave v9.2! Key features: learn to model, light, surface animate, and render within the first seven chapters!; master the LightWave v9 Node Editor for advanced surfacing, texturing, and deformations; learn to model with polygons, Catmull-Clark/Subpatch SubDs, and splines; uncover the secrets of distortion-free UV mapping and high-quality texturing; learn to seamlessly composite 3D objects with real-world images; create professional-quality character animation using FK, IK, and IK Booster; enhance your animations with expressions, particle effects, and dynamics; set up a render farm to rip through complex rendering tasks.

Book LIGHTWAVE V9 LIGHTING  W CD

Download or read book LIGHTWAVE V9 LIGHTING W CD written by Nicholas Boughen and published by Jones & Bartlett Learning. This book was released on 2007-04-30 with total page 618 pages. Available in PDF, EPUB and Kindle. Book excerpt: Companion CD included with 30-day demo of LightWave v9! The process of creating accurate and pleasing lighting in CG environments demands both an understanding of the fundamentals of light and knowledge of the available tools. LightWave v9 Lighting addresses these issues in a practical guide that shows you how to achieve your lighting goals using the latest version of LightWave 3D. With this book discover the tools and features of LightWave v9 that can improve your lighting; understand lighting concepts including color, shadow, intent, and style; explore a number of tutorials that demonstrate specific lighting setups; learn how to enhance your lighting with volumetrics, lens flares, projection images, and radiosity; find out how the proper lighting can turn a good shot into a great shot.

Book LIGHTWAVE V9 TEXTURING

    Book Details:
  • Author : Angel Nieves
  • Publisher : Jones & Bartlett Publishers
  • Release : 2007-03-31
  • ISBN : 1449612962
  • Pages : 953 pages

Download or read book LIGHTWAVE V9 TEXTURING written by Angel Nieves and published by Jones & Bartlett Publishers. This book was released on 2007-03-31 with total page 953 pages. Available in PDF, EPUB and Kindle. Book excerpt: LightWave v9 Texturing takes you behind the fine art of surfacing your 3D objects using LightWave 3D. Because many artists find texturing and prepping objects for texturing intimidating or confusing, this book breaks down the process and makes it easier to understand by guiding you through LightWave’s powerful surfacing toolset and a number of helpful tutorials. LightWave v9 Texturing also demonstrates how easy it is to create surfaces using LightWave’s new, powerful node-based shading system. With this book go beyond texturing theory to find out what makes a great realistic texture; learn how to build textures using both LightWave’s classic layer system and the new Node Editor; discover how to unwrap and edit UV maps; find out how to create a variety of surfaces through a series of tutorials; enhance your surfaces with gradients, image maps, and procedural textures.

Book LightWave 3D 7 5 Lighting

Download or read book LightWave 3D 7 5 Lighting written by Nicholas Boughen and published by Wordware Publishing, Inc.. This book was released on 2003 with total page 495 pages. Available in PDF, EPUB and Kindle. Book excerpt: LightWave 3D 7.5 Lighting is the only book on the market from a professional artist that explains the theory and application of lighting with LightWave 3D 7.5. The book discusses everything users need to know about the qualities of light, modern lighting techniques, LightWave's impressive toolset, and lighting design issues.

Book Digital Compositing with Nuke

Download or read book Digital Compositing with Nuke written by Lee Lanier and published by CRC Press. This book was released on 2012-08-06 with total page 350 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether you're a novice compositor or a well-versed one moving over from After Effects or Shake, this is THE book for you to learn the ins and outs of the powerful compositing software, Nuke. In addition to covering all of the menus, buttons, and other software-specific topics, it also offers critical lessons in compositing theory, including working in 2.5D and stereoscopic 3D. Through a tutorial-based approach, augmented by video footage and image files provided on the downloadable resources, this book will have you up and running in Nuke in just hours. The book features over 300 4-color images, industry insider sidebars, as well as an entire chapter dedicated to real-world Nuke case studies. The downloadable resources files are available at http://www.focalpress.com/books/details/9780240820354/.

Book Digital Cinematography   Directing

Download or read book Digital Cinematography Directing written by Dan Ablan and published by New Riders. This book was released on 2002-12-03 with total page 399 pages. Available in PDF, EPUB and Kindle. Book excerpt: digital Cinematography and Directing is unlike any other cinematography or directing book you've seen. This book was written entirely for 3D animators. Based on real-world photographic and cinematic principles, it teaches you essential skills and concepts that you can apply to any industry 3D application, such as LightWave 3D, Softimage XSI, 3ds max, CINEMA 4D, Maya, and other leading programs. This book does not focus on using software but rather teaches you how to understand and use the camera within your 3D application. Master focal lengths, f-stops, and apertures within your 3D aplication. Learn how pre-production planning can guide and enhance your project by applying essential storyboarding techniques. Use light as not only an illumination source, but as a tool for cinematic storytelling. Learn how to direct your digital cast with proper staging techniques "Dan Ablan's years of innovating digital production techniques and his undeniable expertise at teaching CGI, FX, and Film, makes digitalCinematography and Directing a must-have!" -Dave Adams, Dreamworks.

Book LightWave Power Guide

Download or read book LightWave Power Guide written by Dan Ablan and published by New Riders Pub. This book was released on 1996 with total page 587 pages. Available in PDF, EPUB and Kindle. Book excerpt: This book is a visual guide to unleashing LightWave's true power. It breaks down the powerful high-end functions of LightWave and presents them with simple explanations and visual examples.

Book Fiber Optics Engineering

    Book Details:
  • Author : Mohammad Azadeh
  • Publisher : Springer Science & Business Media
  • Release : 2009-08-05
  • ISBN : 1441903046
  • Pages : 378 pages

Download or read book Fiber Optics Engineering written by Mohammad Azadeh and published by Springer Science & Business Media. This book was released on 2009-08-05 with total page 378 pages. Available in PDF, EPUB and Kindle. Book excerpt: Within the past few decades, information technologies have been evolving at a tremendous rate, causing profound changes to our world and our ways of life. In particular, fiber optics has been playing an increasingly crucial role within the telecommunication revolution. Not only most long-distance links are fiber based, but optical fibers are increasingly approaching the individual end users, providing wide bandwidth links to support all kinds of data-intensive applications such as video, voice, and data services. As an engineering discipline, fiber optics is both fascinating and challenging. Fiber optics is an area that incorporates elements from a wide range of techno- gies including optics, microelectronics, quantum electronics, semiconductors, and networking. As a result of rapid changes in almost all of these areas, fiber optics is a fast evolving field. Therefore, the need for up-to-date texts that address this growing field from an interdisciplinary perspective persists. This book presents an overview of fiber optics from a practical, engineering perspective. Therefore, in addition to topics such as lasers, detectors, and optical fibers, several topics related to electronic circuits that generate, detect, and process the optical signals are covered. In other words, this book attempts to present fiber optics not so much in terms of a field of “optics” but more from the perspective of an engineering field within “optoelectronics.

Book Springer Handbook of Optical Networks

Download or read book Springer Handbook of Optical Networks written by Biswanath Mukherjee and published by Springer Nature. This book was released on 2020-10-15 with total page 1169 pages. Available in PDF, EPUB and Kindle. Book excerpt: This handbook is an authoritative, comprehensive reference on optical networks, the backbone of today’s communication and information society. The book reviews the many underlying technologies that enable the global optical communications infrastructure, but also explains current research trends targeted towards continued capacity scaling and enhanced networking flexibility in support of an unabated traffic growth fueled by ever-emerging new applications. The book is divided into four parts: Optical Subsystems for Transmission and Switching, Core Networks, Datacenter and Super-Computer Networking, and Optical Access and Wireless Networks. Each chapter is written by world-renown experts that represent academia, industry, and international government and regulatory agencies. Every chapter provides a complete picture of its field, from entry-level information to a snapshot of the respective state-of-the-art technologies to emerging research trends, providing something useful for the novice who wants to get familiar with the field to the expert who wants to get a concise view of future trends.

Book Broadband Circuits for Optical Fiber Communication

Download or read book Broadband Circuits for Optical Fiber Communication written by Eduard Säckinger and published by John Wiley & Sons. This book was released on 2005-05-27 with total page 454 pages. Available in PDF, EPUB and Kindle. Book excerpt: An expert guide to the new and emerging field of broadband circuits for optical fiber communication This exciting publication makes it easy for readers to enter into and deepen their knowledge of the new and emerging field of broadband circuits for optical fiber communication. The author's selection and organization of material have been developed, tested, and refined from his many industry courses and seminars. Five types of broadband circuits are discussed in detail: * Transimpedance amplifiers * Limiting amplifiers * Automatic gain control (AGC) amplifiers * Lasers drivers * Modulator drivers Essential background on optical fiber, photodetectors, lasers, modulators, and receiver theory is presented to help readers understand the system environment in which these broadband circuits operate. For each circuit type, the main specifications and their impact on system performance are explained and illustrated with numerical values. Next, the circuit concepts are discussed and illustrated with practical implementations. A broad range of circuits in MESFET, HFET, BJT, HBT, BiCMOS, and CMOS technologies is covered. Emphasis is on circuits for digital, continuous-mode transmission in the 2.5 to 40 Gb/s range, typically used in SONET, SDH, and Gigabit Ethernet applications. Burst-mode circuits for passive optical networks (PON) and analog circuits for hybrid fiber-coax (HFC) cable-TV applications also are discussed. Learning aids are provided throughout the text to help readers grasp and apply difficult concepts and techniques, including: * Chapter summaries that highlight the key points * Problem-and-answer sections to help readers apply their new knowledge * Research directions that point to exciting new technological breakthroughs on the horizon * Product examples that show the performance of actual broadband circuits * Appendices that cover eye diagrams, differential circuits, S parameters, transistors, and technologies * A bibliography that leads readers to more complete and in-depth treatment of specialized topics This is a superior learning tool for upper-level undergraduates and graduate-level students in circuit design and optical fiber communication. Unlike other texts that concentrate on analog circuits in general or mostly on optics, this text provides balanced coverage of electronic, optic, and system issues. Professionals in the fiber optic industry will find it an excellent reference, incorporating the latest technology and discoveries in the industry.

Book MEL Scripting a Character Rig in Maya

Download or read book MEL Scripting a Character Rig in Maya written by Chris Maraffi and published by Peachpit Press. This book was released on 2010-04-16 with total page 369 pages. Available in PDF, EPUB and Kindle. Book excerpt: Whether for big budget films and game productions or lower budget TV and Internet content, creating flexible and believable character rigs is an essential skill required to bring any 3D animation to life. As the leading software used for cutting-edge animation, Maya has an established rigging toolset for creating realistic character controls. Traditionally, however, the process of manually building custom rigs in the software interface has been time-consuming and expensive for those who want to produce high-quality 3D characters. Now for the first time and from the author of the best-seller, Maya Character Creation, comes an in-depth guide on how the pros are using MEL (Maya Embedded Language) scripting to streamline and automate the rigging process. With MEL Scripting a Character Rig in Maya, you’ll learn how you can build custom character rigs in a matter of seconds, as opposed to days or weeks. In this detailed guide, you’ll learn: • The techniques used to build a complex character rig in the software interface, followed by instructions for writing the equivalent MEL code for scripting the entire process. • Fundamental concepts of creating animation controls in Maya, from the basics of creating, editing, and binding skeletons, to more complex rigs with controls that employ spline IK and channel connections. • Important coding techniques such as using conditional statements, loops, variables, and procedures. • How to create a character animation GUI (Graphical User Interface) that makes animating the character easy and fast. • Important skills for building rigs using numerous hands-on exercises, all code examples and Maya files available on the companion Web site.

Book Introduction to 3D Game Programming with DirectX 11

Download or read book Introduction to 3D Game Programming with DirectX 11 written by Frank Luna and published by Mercury Learning and Information. This book was released on 2012-03-15 with total page 1029 pages. Available in PDF, EPUB and Kindle. Book excerpt: This updated bestseller provides an introduction to programming interactive computer graphics, with an emphasis on game development using DirectX 11. The book is divided into three main parts: basic mathematical tools, fundamental tasks in Direct3D, and techniques and special effects. It includes new Direct3D 11 features such as hardware tessellation, the compute shader, dynamic shader linkage and covers advanced rendering techniques such as screen-space ambient occlusion, level-of-detail handling, cascading shadow maps, volume rendering, and character animation. Includes a companion CD-ROM with code and figures. eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].